src/thread/generic/SDL_systhread.c
author Sam Lantinga
Fri, 25 Mar 2011 12:44:06 -0700
changeset 5509 5b1b4d820d10
parent 5506 82a09d5d0f07
child 5535 96594ac5fd1a
permissions -rw-r--r--
The API sets the priority for the current thread, not an arbitrary thread.

Implemented thread priority as the 'nice' value on Linux. High priority threads require root permissions (you shouldn't give your game root permissions though!)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2011 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Thread management routines for SDL */
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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{
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    SDL_SetError("Threads are not supported on this platform");
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    return (-1);
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}
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void
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SDL_SYS_SetupThread(void)
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{
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    return;
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}
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SDL_threadID
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SDL_ThreadID(void)
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{
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    return (0);
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}
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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    return (0);
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}
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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    return;
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}
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