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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* These are functions that need to be implemented by a port of SDL */
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#ifndef _SDL_systhread_h
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#define _SDL_systhread_h
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#include "SDL_thread.h"
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/* This function creates a thread, passing args to SDL_RunThread(),
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saves a system-dependent thread id in thread->id, and returns 0
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on success.
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*/
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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pfnSDL_CurrentBeginThread pfnBeginThread,
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pfnSDL_CurrentEndThread pfnEndThread);
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#else
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extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args);
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#endif
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/* This function does any necessary setup in the child thread */
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extern void SDL_SYS_SetupThread(void);
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/* This function sets the current thread priority */
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extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
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/* This function waits for the thread to finish and frees any data
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allocated by SDL_SYS_CreateThread()
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*/
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extern void SDL_SYS_WaitThread(SDL_Thread * thread);
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#endif /* _SDL_systhread_h */
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/* vi: set ts=4 sw=4 expandtab: */
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