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SDL_video.h

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818 lines (729 loc) · 26.1 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_video.h
*
* Header file for SDL video functions.
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*/
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#ifndef _SDL_video_h
#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
#include "SDL_surface.h"
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#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The structure that defines a display mode
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
* \sa SDL_GetCurrentDisplayMode()
* \sa SDL_GetClosestDisplayMode()
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* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
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*/
typedef struct
{
Uint32 format; /**< pixel format */
int w; /**< width */
int h; /**< height */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
/**
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* \brief The type used to identify a window
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
* \sa SDL_GetWindowPosition()
* \sa SDL_GetWindowSize()
* \sa SDL_GetWindowTitle()
* \sa SDL_HideWindow()
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
* \sa SDL_RaiseWindow()
* \sa SDL_RestoreWindow()
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowFullscreen()
* \sa SDL_SetWindowGrab()
* \sa SDL_SetWindowIcon()
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
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*/
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typedef struct SDL_Window SDL_Window;
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/**
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* \brief The flags on a window
*
* \sa SDL_GetWindowFlags()
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*/
typedef enum
{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
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SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
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SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
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} SDL_WindowFlags;
/**
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* \brief Used to indicate that you don't care what the window position is.
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*/
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#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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* \brief Used to indicate that the window position should be centered.
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*/
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#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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* \brief Event subtype for window events
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*/
typedef enum
{
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SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
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SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
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SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
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SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
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SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
window be closed */
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} SDL_WindowEventID;
/**
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* \brief An opaque handle to an OpenGL context.
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*/
typedef void *SDL_GLContext;
/**
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* \brief OpenGL configuration attributes
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*/
typedef enum
{
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SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
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SDL_GL_ACCUM_ALPHA_SIZE,
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SDL_GL_STEREO,
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SDL_GL_MULTISAMPLEBUFFERS,
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SDL_GL_MULTISAMPLESAMPLES,
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SDL_GL_ACCELERATED_VISUAL,
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SDL_GL_RETAINED_BACKING,
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SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION
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} SDL_GLattr;
/* Function prototypes */
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/**
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* \brief Get the number of video drivers compiled into SDL
*
* \sa SDL_GetVideoDriver()
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*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
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* \brief Get the name of a built in video driver.
*
* \note The video drivers are presented in the order in which they are
* normally checked during initialization.
*
* \sa SDL_GetNumVideoDrivers()
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*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
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* \brief Initialize the video subsystem, optionally specifying a video driver.
*
* \param driver_name Initialize a specific driver by name, or NULL for the
* default video driver.
*
* \return 0 on success, -1 on error
*
* This function initializes the video subsystem; setting up a connection
* to the window manager, etc, and determines the available display modes
* and pixel formats, but does not initialize a window or graphics mode.
*
* \sa SDL_VideoQuit()
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*/
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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* \brief Shuts down the video subsystem.
*
* This function closes all windows, and restores the original video mode.
*
* \sa SDL_VideoInit()
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*/
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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* \brief Returns the name of the currently initialized video driver.
*
* \return The name of the current video driver or NULL if no driver
* has been initialized
*
* \sa SDL_GetNumVideoDrivers()
* \sa SDL_GetVideoDriver()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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* \brief Returns the number of available video displays.
*
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* \sa SDL_GetDisplayBounds()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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/**
* \brief Get the desktop area represented by a display, with the primary
* display located at 0,0
*
* \return 0 on success, or -1 if the index is out of range.
*
* \sa SDL_GetNumVideoDisplays()
*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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/**
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* \brief Returns the number of available display modes.
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*
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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/**
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* \brief Fill in information about a specific display mode.
*
* \note The display modes are sorted in this priority:
* \li bits per pixel -> more colors to fewer colors
* \li width -> largest to smallest
* \li height -> largest to smallest
* \li refresh rate -> highest to lowest
*
* \sa SDL_GetNumDisplayModes()
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*/
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the desktop display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Fill in information about the current display mode.
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*/
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extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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* \brief Get the closest match to the requested display mode.
*
* \param mode The desired display mode
* \param closest A pointer to a display mode to be filled in with the closest
* match of the available display modes.
*
* \return The passed in value \c closest, or NULL if no matching video mode
* was available.
*
* The available display modes are scanned, and \c closest is filled in with the
* closest mode matching the requested mode and returned. The mode format and
* refresh_rate default to the desktop mode if they are 0. The modes are
* scanned with size being first priority, format being second priority, and
* finally checking the refresh_rate. If all the available modes are too
* small, then NULL is returned.
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
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*/
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extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
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/**
* \brief Get the display index associated with a window.
*
* \return the display index of the display containing the center of the
* window, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_GetWindowDisplay(SDL_Window * window);
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/**
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* \brief Set the display mode used when a fullscreen window is visible.
*
* By default the window's dimensions and the desktop format and refresh rate
* are used.
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*
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* \param mode The mode to use, or NULL for the default mode.
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*
* \return 0 on success, or -1 if setting the display mode failed.
*
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* \sa SDL_GetWindowDisplayMode()
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* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
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const SDL_DisplayMode
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* mode);
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/**
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* \brief Fill in information about the display mode used when a fullscreen
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* window is visible.
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*
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_SetWindowFullscreen()
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*/
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extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
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SDL_DisplayMode * mode);
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/**
* \brief Get the pixel format associated with the window.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
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/**
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* \brief Create a window with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
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int x, int y, int w,
int h, Uint32 flags);
/**
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* \brief Create an SDL window from an existing native window.
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*
* \param data A pointer to driver-dependent window creation data
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
/**
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* \brief Get the numeric ID of a window, for logging purposes.
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*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
/**
* \brief Get a window from a stored ID, or NULL if it doesn't exist.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
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/**
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* \brief Get the window flags.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
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/**
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* \brief Set the title of a window, in UTF-8 format.
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*
* \sa SDL_GetWindowTitle()
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
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const char *title);
/**
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* \brief Get the title of a window, in UTF-8 format.
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*
* \sa SDL_SetWindowTitle()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
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/**
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* \brief Set the icon for a window.
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*
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* \param icon The icon for the window.
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
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SDL_Surface * icon);
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/**
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* \brief Associate an arbitrary named pointer with a window.
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*
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* \param window The window to associate with the pointer.
* \param name The name of the pointer.
* \param userdata The associated pointer.
*
* \return The previous value associated with 'name'
*
* \note The name is case-sensitive.
*
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* \sa SDL_GetWindowData()
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*/
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extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
const char *name,
void *userdata);
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/**
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Sep 15, 2010
447
* \brief Retrieve the data pointer associated with a window.
Oct 19, 2009
Oct 19, 2009
448
*
Feb 3, 2011
Feb 3, 2011
449
450
451
452
453
* \param window The window to query.
* \param name The name of the pointer.
*
* \return The value associated with 'name'
*
Oct 19, 2009
Oct 19, 2009
454
* \sa SDL_SetWindowData()
Jul 10, 2006
Jul 10, 2006
455
*/
Feb 3, 2011
Feb 3, 2011
456
457
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
const char *name);
Jul 10, 2006
Jul 10, 2006
458
459
/**
Sep 15, 2010
Sep 15, 2010
460
* \brief Set the position of a window.
Oct 19, 2009
Oct 19, 2009
461
*
Feb 3, 2011
Feb 3, 2011
462
* \param window The window to reposition.
Oct 19, 2009
Oct 19, 2009
463
464
465
466
467
468
469
470
* \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
* \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
::SDL_WINDOWPOS_UNDEFINED.
*
* \note The window coordinate origin is the upper left of the display.
*
* \sa SDL_GetWindowPosition()
Jul 10, 2006
Jul 10, 2006
471
*/
Jan 21, 2010
Jan 21, 2010
472
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
473
474
475
int x, int y);
/**
Sep 15, 2010
Sep 15, 2010
476
* \brief Get the position of a window.
Oct 19, 2009
Oct 19, 2009
477
478
*
* \sa SDL_SetWindowPosition()
Jul 10, 2006
Jul 10, 2006
479
*/
Jan 21, 2010
Jan 21, 2010
480
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
481
482
483
int *x, int *y);
/**
Sep 15, 2010
Sep 15, 2010
484
* \brief Set the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
485
486
487
488
489
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
* \sa SDL_GetWindowSize()
Jul 10, 2006
Jul 10, 2006
490
*/
Jan 21, 2010
Jan 21, 2010
491
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
Jul 10, 2006
Jul 10, 2006
492
493
494
int h);
/**
Sep 15, 2010
Sep 15, 2010
495
* \brief Get the size of a window's client area.
Oct 19, 2009
Oct 19, 2009
496
497
*
* \sa SDL_SetWindowSize()
Jul 10, 2006
Jul 10, 2006
498
*/
Jan 21, 2010
Jan 21, 2010
499
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
Jul 10, 2006
Jul 10, 2006
500
501
502
int *h);
/**
Sep 15, 2010
Sep 15, 2010
503
* \brief Show a window.
Oct 19, 2009
Oct 19, 2009
504
505
*
* \sa SDL_HideWindow()
Jul 10, 2006
Jul 10, 2006
506
*/
Jan 21, 2010
Jan 21, 2010
507
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
508
509
/**
Sep 15, 2010
Sep 15, 2010
510
* \brief Hide a window.
Oct 19, 2009
Oct 19, 2009
511
512
*
* \sa SDL_ShowWindow()
Jul 10, 2006
Jul 10, 2006
513
*/
Jan 21, 2010
Jan 21, 2010
514
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
515
516
/**
Sep 15, 2010
Sep 15, 2010
517
* \brief Raise a window above other windows and set the input focus.
Jul 10, 2006
Jul 10, 2006
518
*/
Jan 21, 2010
Jan 21, 2010
519
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
520
521
/**
Sep 15, 2010
Sep 15, 2010
522
* \brief Make a window as large as possible.
Oct 19, 2009
Oct 19, 2009
523
524
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
525
*/
Jan 21, 2010
Jan 21, 2010
526
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
527
528
/**
Sep 15, 2010
Sep 15, 2010
529
* \brief Minimize a window to an iconic representation.
Oct 19, 2009
Oct 19, 2009
530
531
*
* \sa SDL_RestoreWindow()
Jul 10, 2006
Jul 10, 2006
532
*/
Jan 21, 2010
Jan 21, 2010
533
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
534
535
/**
Oct 19, 2009
Oct 19, 2009
536
537
538
539
* \brief Restore the size and position of a minimized or maximized window.
*
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
Jul 10, 2006
Jul 10, 2006
540
*/
Jan 21, 2010
Jan 21, 2010
541
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
542
543
/**
Sep 15, 2010
Sep 15, 2010
544
* \brief Set a window's fullscreen state.
Oct 19, 2009
Oct 19, 2009
545
546
547
*
* \return 0 on success, or -1 if setting the display mode failed.
*
Dec 5, 2009
Dec 5, 2009
548
549
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
Jul 10, 2006
Jul 10, 2006
550
*/
Jan 21, 2010
Jan 21, 2010
551
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
Feb 10, 2011
Feb 10, 2011
552
SDL_bool fullscreen);
Jul 10, 2006
Jul 10, 2006
553
Feb 3, 2011
Feb 3, 2011
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
/**
* \brief Get an SDL surface associated with the window.
*
* \return A surface in the optimal format for the window, or NULL on error.
*
* \note You may not combine this with 3D or the rendering API on this window.
*
* \sa SDL_UpdateWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
/**
* \brief Copy the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRects()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
/**
* \brief Copy a number of rectangles on the window surface to the screen.
*
* \return 0 on success, or -1 on error.
*
* \sa SDL_GetWindowSurface()
* \sa SDL_UpdateWindowSurfaceRect()
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
Feb 15, 2011
Feb 15, 2011
585
586
SDL_Rect * rects,
int numrects);
Feb 3, 2011
Feb 3, 2011
587
Jul 10, 2006
Jul 10, 2006
588
/**
Sep 15, 2010
Sep 15, 2010
589
* \brief Set a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
590
*
Feb 28, 2011
Feb 28, 2011
591
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
Oct 19, 2009
Oct 19, 2009
592
593
*
* \sa SDL_GetWindowGrab()
Jul 10, 2006
Jul 10, 2006
594
*/
Jan 21, 2010
Jan 21, 2010
595
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
Feb 28, 2011
Feb 28, 2011
596
SDL_bool grabbed);
Jul 10, 2006
Jul 10, 2006
597
598
/**
Sep 15, 2010
Sep 15, 2010
599
* \brief Get a window's input grab mode.
Oct 19, 2009
Oct 19, 2009
600
*
Feb 28, 2011
Feb 28, 2011
601
* \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
Oct 19, 2009
Oct 19, 2009
602
603
*
* \sa SDL_SetWindowGrab()
Jul 10, 2006
Jul 10, 2006
604
*/
Feb 28, 2011
Feb 28, 2011
605
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
606
Mar 11, 2011
Mar 11, 2011
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
/**
* \brief Set the brightness (gamma correction) for a window.
*
* \return 0 on success, or -1 if setting the brightness isn't supported.
*
* \sa SDL_GetWindowBrightness()
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
/**
* \brief Get the brightness (gamma correction) for a window.
*
* \return The last brightness value passed to SDL_SetWindowBrightness()
*
* \sa SDL_SetWindowBrightness()
*/
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
/**
* \brief Set the gamma ramp for a window.
*
* \param red The translation table for the red channel, or NULL.
* \param green The translation table for the green channel, or NULL.
* \param blue The translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
Mar 22, 2011
Mar 22, 2011
641
* \sa SDL_GetWindowGammaRamp()
Mar 11, 2011
Mar 11, 2011
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
*/
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
const Uint16 * red,
const Uint16 * green,
const Uint16 * blue);
/**
* \brief Get the gamma ramp for a window.
*
* \param red A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the red channel, or NULL.
* \param green A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the green channel, or NULL.
* \param blue A pointer to a 256 element array of 16-bit quantities to hold
* the translation table for the blue channel, or NULL.
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* \sa SDL_SetWindowGammaRamp()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
Uint16 * red,
Uint16 * green,
Uint16 * blue);
Jul 10, 2006
Jul 10, 2006
667
/**
Oct 19, 2009
Oct 19, 2009
668
* \brief Destroy a window.
Jul 10, 2006
Jul 10, 2006
669
*/
Jan 21, 2010
Jan 21, 2010
670
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
Jul 10, 2006
Jul 10, 2006
671
Apr 26, 2001
Apr 26, 2001
672
Jan 12, 2009
Jan 12, 2009
673
/**
Aug 30, 2010
Aug 30, 2010
674
* \brief Returns whether the screensaver is currently enabled (default on).
Oct 19, 2009
Oct 19, 2009
675
676
677
*
* \sa SDL_EnableScreenSaver()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
678
*/
Jan 12, 2009
Jan 12, 2009
679
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
Jan 12, 2009
Jan 12, 2009
680
681
/**
Oct 19, 2009
Oct 19, 2009
682
683
684
685
* \brief Allow the screen to be blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_DisableScreenSaver()
Jan 12, 2009
Jan 12, 2009
686
*/
Jan 12, 2009
Jan 12, 2009
687
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
688
689
/**
Oct 19, 2009
Oct 19, 2009
690
691
692
693
* \brief Prevent the screen from being blanked by a screensaver
*
* \sa SDL_IsScreenSaverEnabled()
* \sa SDL_EnableScreenSaver()
Jan 12, 2009
Jan 12, 2009
694
*/
Jan 12, 2009
Jan 12, 2009
695
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
Jan 12, 2009
Jan 12, 2009
696
Apr 26, 2001
Apr 26, 2001
697
Oct 19, 2009
Oct 19, 2009
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
/**
* \name OpenGL support functions
*/
/*@{*/
/**
* \brief Dynamically load an OpenGL library.
*
* \param path The platform dependent OpenGL library name, or NULL to open the
* default OpenGL library.
*
* \return 0 on success, or -1 if the library couldn't be loaded.
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
* \note If you do this, you need to retrieve all of the GL functions used in
* your program from the dynamic library using SDL_GL_GetProcAddress().
*
* \sa SDL_GL_GetProcAddress()
* \sa SDL_GL_UnloadLibrary()
Jul 10, 2006
Jul 10, 2006
720
721
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
Apr 26, 2001
Apr 26, 2001
722
Jul 10, 2006
Jul 10, 2006
723
/**
Oct 19, 2009
Oct 19, 2009
724
* \brief Get the address of an OpenGL function.
Jul 10, 2006
Jul 10, 2006
725
726
*/
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
Apr 26, 2001
Apr 26, 2001
727
Feb 9, 2009
Feb 9, 2009
728
/**
Oct 19, 2009
Oct 19, 2009
729
730
731
* \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
* \sa SDL_GL_LoadLibrary()
Feb 9, 2009
Feb 9, 2009
732
733
734
*/
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
Jul 22, 2006
Jul 22, 2006
735
/**
Oct 19, 2009
Oct 19, 2009
736
737
* \brief Return true if an OpenGL extension is supported for the current
* context.
Jul 22, 2006
Jul 22, 2006
738
739
740
741
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
*extension);
Jul 10, 2006
Jul 10, 2006
742
/**
Oct 19, 2009
Oct 19, 2009
743
* \brief Set an OpenGL window attribute before window creation.
Jul 10, 2006
Jul 10, 2006
744
745
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
Apr 26, 2001
Apr 26, 2001
746
Jul 10, 2006
Jul 10, 2006
747
/**
Oct 19, 2009
Oct 19, 2009
748
* \brief Get the actual value for an attribute from the current context.
Jul 10, 2006
Jul 10, 2006
749
*/
Jul 25, 2006
Jul 25, 2006
750
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
Apr 26, 2001
Apr 26, 2001
751
Jul 10, 2006
Jul 10, 2006
752
/**
Oct 19, 2009
Oct 19, 2009
753
754
755
756
* \brief Create an OpenGL context for use with an OpenGL window, and make it
* current.
*
* \sa SDL_GL_DeleteContext()
Apr 26, 2001
Apr 26, 2001
757
*/
Jan 21, 2010
Jan 21, 2010
758
759
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
window);
Apr 26, 2001
Apr 26, 2001
760
Jul 10, 2006
Jul 10, 2006
761
/**
Oct 19, 2009
Oct 19, 2009
762
763
764
* \brief Set up an OpenGL context for rendering into an OpenGL window.
*
* \note The context must have been created with a compatible window.
Apr 26, 2001
Apr 26, 2001
765
*/
Jan 21, 2010
Jan 21, 2010
766
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
Jul 10, 2006
Jul 10, 2006
767
SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
768
Jul 10, 2006
Jul 10, 2006
769
/**
Oct 19, 2009
Oct 19, 2009
770
771
772
773
774
775
776
777
* \brief Set the swap interval for the current OpenGL context.
*
* \param interval 0 for immediate updates, 1 for updates synchronized with the
* vertical retrace.
*
* \return 0 on success, or -1 if setting the swap interval is not supported.
*
* \sa SDL_GL_GetSwapInterval()
Apr 26, 2001
Apr 26, 2001
778
*/
Jul 10, 2006
Jul 10, 2006
779
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
Apr 26, 2001
Apr 26, 2001
780
Jul 10, 2006
Jul 10, 2006
781
/**
Oct 19, 2009
Oct 19, 2009
782
783
784
785
786
787
788
* \brief Get the swap interval for the current OpenGL context.
*
* \return 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if getting
* the swap interval is not supported.
*
* \sa SDL_GL_SetSwapInterval()
Apr 26, 2001
Apr 26, 2001
789
*/
Jul 10, 2006
Jul 10, 2006
790
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
Apr 26, 2001
Apr 26, 2001
791
Jul 10, 2006
Jul 10, 2006
792
/**
Sep 15, 2010
Sep 15, 2010
793
* \brief Swap the OpenGL buffers for a window, if double-buffering is
Oct 19, 2009
Oct 19, 2009
794
* supported.
Apr 26, 2001
Apr 26, 2001
795
*/
Jan 21, 2010
Jan 21, 2010
796
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
Apr 26, 2001
Apr 26, 2001
797
Jul 10, 2006
Jul 10, 2006
798
/**
Oct 19, 2009
Oct 19, 2009
799
800
801
* \brief Delete an OpenGL context.
*
* \sa SDL_GL_CreateContext()
Apr 26, 2001
Apr 26, 2001
802
*/
Jul 10, 2006
Jul 10, 2006
803
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
Apr 26, 2001
Apr 26, 2001
804
Oct 19, 2009
Oct 19, 2009
805
806
/*@}*//*OpenGL support functions*/
Apr 26, 2001
Apr 26, 2001
807
808
809
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
Jul 10, 2006
Jul 10, 2006
810
/* *INDENT-OFF* */
Apr 26, 2001
Apr 26, 2001
811
}
Jul 10, 2006
Jul 10, 2006
812
/* *INDENT-ON* */
Apr 26, 2001
Apr 26, 2001
813
814
815
816
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
Jul 10, 2006
Jul 10, 2006
817
818
/* vi: set ts=4 sw=4 expandtab: */