Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
1201 lines (1088 loc) · 36.9 KB

SDL_haptic.h

File metadata and controls

1201 lines (1088 loc) · 36.9 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
Oct 19, 2009
Oct 19, 2009
24
25
26
27
* \file SDL_haptic.h
*
* \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
* devices.
Feb 20, 2011
Feb 20, 2011
28
*
Oct 19, 2009
Oct 19, 2009
29
30
* The basic usage is as follows:
* - Initialize the Subsystem (::SDL_INIT_HAPTIC).
31
* - Open a Haptic Device.
Oct 19, 2009
Oct 19, 2009
32
33
34
35
36
37
38
39
* - SDL_HapticOpen() to open from index.
* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
* - Create an effect (::SDL_HapticEffect).
* - Upload the effect with SDL_HapticNewEffect().
* - Run the effect with SDL_HapticRunEffect().
* - (optional) Free the effect with SDL_HapticDestroyEffect().
* - Close the haptic device with SDL_HapticClose().
*
Feb 20, 2011
Feb 20, 2011
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
* \par Simple rumble example:
* \code
* SDL_Haptic *haptic;
*
* // Open the device
* haptic = SDL_HapticOpen( 0 );
* if (haptic == NULL)
* return -1;
*
* // Initialize simple rumble
* if (SDL_HapticRumbleInit( haptic ) != 0)
* return -1;
*
* // Play effect at 50% strength for 2 seconds
* if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0)
* return -1;
* SDL_Delay( 2000 );
*
* // Clean up
* SDL_HapticClose( haptic );
* \endcode
*
* \par Complete example:
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
* \code
* int test_haptic( SDL_Joystick * joystick ) {
* SDL_Haptic *haptic;
* SDL_HapticEffect effect;
* int effect_id;
*
* // Open the device
* haptic = SDL_HapticOpenFromJoystick( joystick );
* if (haptic == NULL) return -1; // Most likely joystick isn't haptic
*
* // See if it can do sine waves
* if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
* SDL_HapticClose(haptic); // No sine effect
* return -1;
* }
*
* // Create the effect
* memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
* effect.type = SDL_HAPTIC_SINE;
* effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
* effect.periodic.direction.dir[0] = 18000; // Force comes from south
* effect.periodic.period = 1000; // 1000 ms
* effect.periodic.magnitude = 20000; // 20000/32767 strength
* effect.periodic.length = 5000; // 5 seconds long
* effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
* effect.periodic.fade_length = 1000; // Takes 1 second to fade away
*
* // Upload the effect
* effect_id = SDL_HapticNewEffect( haptic, &effect );
*
* // Test the effect
* SDL_HapticRunEffect( haptic, effect_id, 1 );
* SDL_Delay( 5000); // Wait for the effect to finish
*
* // We destroy the effect, although closing the device also does this
* SDL_HapticDestroyEffect( haptic, effect_id );
*
* // Close the device
* SDL_HapticClose(haptic);
*
* return 0; // Success
* }
* \endcode
Jan 28, 2011
Jan 28, 2011
106
107
108
109
*
* You can also find out more information on my blog:
* http://bobbens.dyndns.org/journal/2010/sdl_haptic/
*
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
* \author Edgar Simo Serra
*/
#ifndef _SDL_haptic_h
#define _SDL_haptic_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_joystick.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif /* __cplusplus */
/**
Oct 19, 2009
Oct 19, 2009
129
130
131
132
133
134
135
* \typedef SDL_Haptic
*
* \brief The haptic structure used to identify an SDL haptic.
*
* \sa SDL_HapticOpen
* \sa SDL_HapticOpenFromJoystick
* \sa SDL_HapticClose
136
137
138
139
140
*/
struct _SDL_Haptic;
typedef struct _SDL_Haptic SDL_Haptic;
Oct 19, 2009
Oct 19, 2009
141
142
143
144
/**
* \name Haptic features
*
* Different haptic features a device can have.
Oct 19, 2009
Oct 19, 2009
146
147
/*@{*/
Oct 19, 2009
Oct 19, 2009
149
* \name Haptic effects
Oct 19, 2009
Oct 19, 2009
151
152
/*@{*/
Oct 19, 2009
Oct 19, 2009
154
* \brief Constant effect supported.
Oct 19, 2009
Oct 19, 2009
156
157
158
159
160
161
162
163
164
165
166
167
* Constant haptic effect.
*
* \sa SDL_HapticCondition
*/
#define SDL_HAPTIC_CONSTANT (1<<0)
/**
* \brief Sine wave effect supported.
*
* Periodic haptic effect that simulates sine waves.
*
* \sa SDL_HapticPeriodic
Oct 19, 2009
Oct 19, 2009
169
170
#define SDL_HAPTIC_SINE (1<<1)
Oct 19, 2009
Oct 19, 2009
172
173
174
* \brief Square wave effect supported.
*
* Periodic haptic effect that simulates square waves.
Oct 19, 2009
Oct 19, 2009
176
* \sa SDL_HapticPeriodic
Oct 19, 2009
Oct 19, 2009
178
179
#define SDL_HAPTIC_SQUARE (1<<2)
Oct 19, 2009
Oct 19, 2009
181
182
183
184
185
* \brief Triangle wave effect supported.
*
* Periodic haptic effect that simulates triangular waves.
*
* \sa SDL_HapticPeriodic
Oct 19, 2009
Oct 19, 2009
187
188
#define SDL_HAPTIC_TRIANGLE (1<<3)
Oct 19, 2009
Oct 19, 2009
190
191
192
193
194
* \brief Sawtoothup wave effect supported.
*
* Periodic haptic effect that simulates saw tooth up waves.
*
* \sa SDL_HapticPeriodic
Oct 19, 2009
Oct 19, 2009
196
197
#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
Oct 19, 2009
Oct 19, 2009
199
200
201
202
203
* \brief Sawtoothdown wave effect supported.
*
* Periodic haptic effect that simulates saw tooth down waves.
*
* \sa SDL_HapticPeriodic
Oct 19, 2009
Oct 19, 2009
205
206
#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
Oct 19, 2009
Oct 19, 2009
208
209
210
211
212
* \brief Ramp effect supported.
*
* Ramp haptic effect.
*
* \sa SDL_HapticRamp
Oct 19, 2009
Oct 19, 2009
214
215
#define SDL_HAPTIC_RAMP (1<<6)
Oct 19, 2009
Oct 19, 2009
217
218
219
220
* \brief Spring effect supported - uses axes position.
*
* Condition haptic effect that simulates a spring. Effect is based on the
* axes position.
Oct 19, 2009
Oct 19, 2009
222
* \sa SDL_HapticCondition
Oct 19, 2009
Oct 19, 2009
224
225
#define SDL_HAPTIC_SPRING (1<<7)
Oct 19, 2009
Oct 19, 2009
227
228
229
230
231
232
* \brief Damper effect supported - uses axes velocity.
*
* Condition haptic effect that simulates dampening. Effect is based on the
* axes velocity.
*
* \sa SDL_HapticCondition
Oct 19, 2009
Oct 19, 2009
234
235
#define SDL_HAPTIC_DAMPER (1<<8)
Oct 19, 2009
Oct 19, 2009
237
238
239
240
* \brief Inertia effect supported - uses axes acceleration.
*
* Condition haptic effect that simulates inertia. Effect is based on the axes
* acceleration.
Oct 19, 2009
Oct 19, 2009
242
* \sa SDL_HapticCondition
Oct 19, 2009
Oct 19, 2009
244
245
#define SDL_HAPTIC_INERTIA (1<<9)
Oct 19, 2009
Oct 19, 2009
247
248
249
250
251
252
* \brief Friction effect supported - uses axes movement.
*
* Condition haptic effect that simulates friction. Effect is based on the
* axes movement.
*
* \sa SDL_HapticCondition
Oct 19, 2009
Oct 19, 2009
254
255
#define SDL_HAPTIC_FRICTION (1<<10)
Oct 19, 2009
Oct 19, 2009
257
258
259
* \brief Custom effect is supported.
*
* User defined custom haptic effect.
Oct 19, 2009
Oct 19, 2009
261
262
263
264
265
266
#define SDL_HAPTIC_CUSTOM (1<<11)
/*@}*//*Haptic effects*/
/* These last few are features the device has, not effects */
Oct 19, 2009
Oct 19, 2009
268
269
270
271
272
* \brief Device can set global gain.
*
* Device supports setting the global gain.
*
* \sa SDL_HapticSetGain
Oct 19, 2009
Oct 19, 2009
274
275
#define SDL_HAPTIC_GAIN (1<<12)
Oct 19, 2009
Oct 19, 2009
277
278
279
280
281
* \brief Device can set autocenter.
*
* Device supports setting autocenter.
*
* \sa SDL_HapticSetAutocenter
Oct 19, 2009
Oct 19, 2009
283
284
#define SDL_HAPTIC_AUTOCENTER (1<<13)
Oct 19, 2009
Oct 19, 2009
286
287
288
289
290
* \brief Device can be queried for effect status.
*
* Device can be queried for effect status.
*
* \sa SDL_HapticGetEffectStatus
Oct 19, 2009
Oct 19, 2009
292
293
#define SDL_HAPTIC_STATUS (1<<14)
Oct 19, 2009
Oct 19, 2009
295
296
297
298
* \brief Device can be paused.
*
* \sa SDL_HapticPause
* \sa SDL_HapticUnpause
Oct 19, 2009
Oct 19, 2009
300
#define SDL_HAPTIC_PAUSE (1<<15)
Oct 19, 2009
Oct 19, 2009
303
304
/**
* \name Direction encodings
Oct 19, 2009
Oct 19, 2009
306
307
/*@{*/
Oct 19, 2009
Oct 19, 2009
309
310
311
* \brief Uses polar coordinates for the direction.
*
* \sa SDL_HapticDirection
312
313
*/
#define SDL_HAPTIC_POLAR 0
Oct 19, 2009
Oct 19, 2009
314
Oct 19, 2009
Oct 19, 2009
316
317
318
* \brief Uses cartesian coordinates for the direction.
*
* \sa SDL_HapticDirection
319
320
*/
#define SDL_HAPTIC_CARTESIAN 1
Oct 19, 2009
Oct 19, 2009
321
Oct 19, 2009
Oct 19, 2009
323
324
325
* \brief Uses spherical coordinates for the direction.
*
* \sa SDL_HapticDirection
326
327
328
*/
#define SDL_HAPTIC_SPHERICAL 2
Oct 19, 2009
Oct 19, 2009
329
330
331
/*@}*//*Direction encodings*/
/*@}*//*Haptic features*/
332
333
334
335
/*
* Misc defines.
*/
Oct 19, 2009
Oct 19, 2009
336
337
338
339
340
341
342
343
344
345
/**
* \brief Used to play a device an infinite number of times.
*
* \sa SDL_HapticRunEffect
*/
#define SDL_HAPTIC_INFINITY 4294967295U
/**
Oct 19, 2009
Oct 19, 2009
346
347
348
349
350
351
352
353
* \brief Structure that represents a haptic direction.
*
* Directions can be specified by:
* - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
* - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
* - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
*
* Cardinal directions of the haptic device are relative to the positioning
354
355
* of the device. North is considered to be away from the user.
*
Oct 19, 2009
Oct 19, 2009
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
* The following diagram represents the cardinal directions:
* \verbatim
.--.
|__| .-------.
|=.| |.-----.|
|--| || ||
| | |'-----'|
|__|~')_____('
[ COMPUTER ]
North (0,-1)
^
|
|
(1,0) West <----[ HAPTIC ]----> East (-1,0)
|
|
v
South (0,1)
[ USER ]
\|||/
(o o)
---ooO-(_)-Ooo---
\endverbatim
*
* If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a
* degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses
* the first \c dir parameter. The cardinal directions would be:
387
388
389
390
* - North: 0 (0 degrees)
* - East: 9000 (90 degrees)
* - South: 18000 (180 degrees)
* - West: 27000 (270 degrees)
Oct 19, 2009
Oct 19, 2009
391
392
393
394
*
* If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
* (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses
* the first three \c dir parameters. The cardinal directions would be:
395
396
397
398
* - North: 0,-1, 0
* - East: -1, 0, 0
* - South: 0, 1, 0
* - West: 1, 0, 0
Oct 19, 2009
Oct 19, 2009
399
*
400
* The Z axis represents the height of the effect if supported, otherwise
Oct 19, 2009
Oct 19, 2009
401
* it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you
402
* can use any multiple you want, only the direction matters.
Oct 19, 2009
Oct 19, 2009
403
404
405
406
407
408
*
* If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
* The first two \c dir parameters are used. The \c dir parameters are as
* follows (all values are in hundredths of degrees):
* - Degrees from (1, 0) rotated towards (0, 1).
* - Degrees towards (0, 0, 1) (device needs at least 3 axes).
409
410
*
*
Oct 19, 2009
Oct 19, 2009
411
* Example of force coming from the south with all encodings (force coming
412
* from the south means the user will have to pull the stick to counteract):
Oct 19, 2009
Oct 19, 2009
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
* \code
* SDL_HapticDirection direction;
*
* // Cartesian directions
* direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
* direction.dir[0] = 0; // X position
* direction.dir[1] = 1; // Y position
* // Assuming the device has 2 axes, we don't need to specify third parameter.
*
* // Polar directions
* direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
* direction.dir[0] = 18000; // Polar only uses first parameter
*
* // Spherical coordinates
* direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
* direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
* \endcode
*
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HAPTIC_SPHERICAL
* \sa SDL_HapticEffect
* \sa SDL_HapticNumAxes
436
437
438
439
*/
typedef struct SDL_HapticDirection
{
Uint8 type; /**< The type of encoding. */
Nov 27, 2009
Nov 27, 2009
440
Sint32 dir[3]; /**< The encoded direction. */
441
442
443
444
} SDL_HapticDirection;
/**
Oct 19, 2009
Oct 19, 2009
445
446
447
448
449
* \brief A structure containing a template for a Constant effect.
*
* The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
*
* A constant effect applies a constant force in the specified direction
450
* to the joystick.
Oct 19, 2009
Oct 19, 2009
451
452
453
*
* \sa SDL_HAPTIC_CONSTANT
* \sa SDL_HapticEffect
454
455
456
457
*/
typedef struct SDL_HapticConstant
{
/* Header */
Oct 19, 2009
Oct 19, 2009
458
Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
SDL_HapticDirection direction; /**< Direction of the effect. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Constant */
Sint16 level; /**< Strength of the constant effect. */
/* Envelope */
Uint16 attack_length; /**< Duration of the attack. */
Uint16 attack_level; /**< Level at the start of the attack. */
Uint16 fade_length; /**< Duration of the fade. */
Uint16 fade_level; /**< Level at the end of the fade. */
} SDL_HapticConstant;
Oct 19, 2009
Oct 19, 2009
478
Oct 19, 2009
Oct 19, 2009
480
481
482
483
484
485
486
487
488
489
* \brief A structure containing a template for a Periodic effect.
*
* The struct handles the following effects:
* - ::SDL_HAPTIC_SINE
* - ::SDL_HAPTIC_SQUARE
* - ::SDL_HAPTIC_TRIANGLE
* - ::SDL_HAPTIC_SAWTOOTHUP
* - ::SDL_HAPTIC_SAWTOOTHDOWN
*
* A periodic effect consists in a wave-shaped effect that repeats itself
490
491
* over time. The type determines the shape of the wave and the parameters
* determine the dimensions of the wave.
Oct 19, 2009
Oct 19, 2009
492
493
*
* Phase is given by hundredth of a cyle meaning that giving the phase a value
494
* of 9000 will displace it 25% of it's period. Here are sample values:
Oct 19, 2009
Oct 19, 2009
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
* - 0: No phase displacement.
* - 9000: Displaced 25% of it's period.
* - 18000: Displaced 50% of it's period.
* - 27000: Displaced 75% of it's period.
* - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
*
* Examples:
* \verbatim
SDL_HAPTIC_SINE
__ __ __ __
/ \ / \ / \ /
/ \__/ \__/ \__/
SDL_HAPTIC_SQUARE
__ __ __ __ __
| | | | | | | | | |
| |__| |__| |__| |__| |
SDL_HAPTIC_TRIANGLE
/\ /\ /\ /\ /\
/ \ / \ / \ / \ /
/ \/ \/ \/ \/
SDL_HAPTIC_SAWTOOTHUP
/| /| /| /| /| /| /|
/ | / | / | / | / | / | / |
/ |/ |/ |/ |/ |/ |/ |
SDL_HAPTIC_SAWTOOTHDOWN
\ |\ |\ |\ |\ |\ |\ |
\ | \ | \ | \ | \ | \ | \ |
\| \| \| \| \| \| \|
\endverbatim
*
* \sa SDL_HAPTIC_SINE
* \sa SDL_HAPTIC_SQUARE
* \sa SDL_HAPTIC_TRIANGLE
* \sa SDL_HAPTIC_SAWTOOTHUP
* \sa SDL_HAPTIC_SAWTOOTHDOWN
* \sa SDL_HapticEffect
535
536
537
538
*/
typedef struct SDL_HapticPeriodic
{
/* Header */
Oct 19, 2009
Oct 19, 2009
539
540
541
Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
::SDL_HAPTIC_SAWTOOTHDOWN */
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
SDL_HapticDirection direction; /**< Direction of the effect. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Periodic */
Uint16 period; /**< Period of the wave. */
Sint16 magnitude; /**< Peak value. */
Sint16 offset; /**< Mean value of the wave. */
Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */
/* Envelope */
Uint16 attack_length; /**< Duration of the attack. */
Uint16 attack_level; /**< Level at the start of the attack. */
Uint16 fade_length; /**< Duration of the fade. */
Uint16 fade_level; /**< Level at the end of the fade. */
} SDL_HapticPeriodic;
Oct 19, 2009
Oct 19, 2009
564
Oct 19, 2009
Oct 19, 2009
566
567
568
569
570
571
572
573
574
* \brief A structure containing a template for a Condition effect.
*
* The struct handles the following effects:
* - ::SDL_HAPTIC_SPRING: Effect based on axes position.
* - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
* - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
* - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
*
* Direction is handled by condition internals instead of a direction member.
575
576
577
578
* The condition effect specific members have three parameters. The first
* refers to the X axis, the second refers to the Y axis and the third
* refers to the Z axis. The right terms refer to the positive side of the
* axis and the left terms refer to the negative side of the axis. Please
Oct 19, 2009
Oct 19, 2009
579
* refer to the ::SDL_HapticDirection diagram for which side is positive and
580
* which is negative.
Oct 19, 2009
Oct 19, 2009
581
582
583
584
585
586
587
*
* \sa SDL_HapticDirection
* \sa SDL_HAPTIC_SPRING
* \sa SDL_HAPTIC_DAMPER
* \sa SDL_HAPTIC_INERTIA
* \sa SDL_HAPTIC_FRICTION
* \sa SDL_HapticEffect
588
589
590
591
*/
typedef struct SDL_HapticCondition
{
/* Header */
Oct 19, 2009
Oct 19, 2009
592
593
Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Condition */
Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */
Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */
Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */
Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */
Uint16 deadband[3]; /**< Size of the dead zone. */
Sint16 center[3]; /**< Position of the dead zone. */
} SDL_HapticCondition;
Oct 19, 2009
Oct 19, 2009
612
Oct 19, 2009
Oct 19, 2009
614
615
616
617
618
* \brief A structure containing a template for a Ramp effect.
*
* This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
*
* The ramp effect starts at start strength and ends at end strength.
619
620
621
* It augments in linear fashion. If you use attack and fade with a ramp
* they effects get added to the ramp effect making the effect become
* quadratic instead of linear.
Oct 19, 2009
Oct 19, 2009
622
623
624
*
* \sa SDL_HAPTIC_RAMP
* \sa SDL_HapticEffect
625
626
627
628
*/
typedef struct SDL_HapticRamp
{
/* Header */
Oct 19, 2009
Oct 19, 2009
629
Uint16 type; /**< ::SDL_HAPTIC_RAMP */
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
SDL_HapticDirection direction; /**< Direction of the effect. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Ramp */
Sint16 start; /**< Beginning strength level. */
Sint16 end; /**< Ending strength level. */
/* Envelope */
Uint16 attack_length; /**< Duration of the attack. */
Uint16 attack_level; /**< Level at the start of the attack. */
Uint16 fade_length; /**< Duration of the fade. */
Uint16 fade_level; /**< Level at the end of the fade. */
} SDL_HapticRamp;
Oct 19, 2009
Oct 19, 2009
650
Oct 19, 2009
Oct 19, 2009
652
653
654
* \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
*
* A custom force feedback effect is much like a periodic effect, where the
655
656
* application can define it's exact shape. You will have to allocate the
* data yourself. Data should consist of channels * samples Uint16 samples.
Oct 19, 2009
Oct 19, 2009
657
658
*
* If channels is one, the effect is rotated using the defined direction.
659
* Otherwise it uses the samples in data for the different axes.
Oct 19, 2009
Oct 19, 2009
660
661
662
*
* \sa SDL_HAPTIC_CUSTOM
* \sa SDL_HapticEffect
663
664
665
666
*/
typedef struct SDL_HapticCustom
{
/* Header */
Oct 19, 2009
Oct 19, 2009
667
Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
SDL_HapticDirection direction; /**< Direction of the effect. */
/* Replay */
Uint32 length; /**< Duration of the effect. */
Uint16 delay; /**< Delay before starting the effect. */
/* Trigger */
Uint16 button; /**< Button that triggers the effect. */
Uint16 interval; /**< How soon it can be triggered again after button. */
/* Custom */
Uint8 channels; /**< Axes to use, minimum of one. */
Uint16 period; /**< Sample periods. */
Uint16 samples; /**< Amount of samples. */
Uint16 *data; /**< Should contain channels*samples items. */
/* Envelope */
Uint16 attack_length; /**< Duration of the attack. */
Uint16 attack_level; /**< Level at the start of the attack. */
Uint16 fade_length; /**< Duration of the fade. */
Uint16 fade_level; /**< Level at the end of the fade. */
} SDL_HapticCustom;
Oct 19, 2009
Oct 19, 2009
690
Oct 19, 2009
Oct 19, 2009
692
693
694
* \brief The generic template for any haptic effect.
*
* All values max at 32767 (0x7FFF). Signed values also can be negative.
695
* Time values unless specified otherwise are in milliseconds.
Oct 19, 2009
Oct 19, 2009
696
697
698
699
700
701
702
703
704
*
* You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767
* value. Neither delay, interval, attack_length nor fade_length support
* ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends.
*
* Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
* ::SDL_HAPTIC_INFINITY.
*
* Button triggers may not be supported on all devices, it is advised to not
705
706
* use them if possible. Buttons start at index 1 instead of index 0 like
* they joystick.
Oct 19, 2009
Oct 19, 2009
707
708
*
* If both attack_length and fade_level are 0, the envelope is not used,
709
* otherwise both values are used.
Oct 19, 2009
Oct 19, 2009
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
*
* Common parts:
* \code
* // Replay - All effects have this
* Uint32 length; // Duration of effect (ms).
* Uint16 delay; // Delay before starting effect.
*
* // Trigger - All effects have this
* Uint16 button; // Button that triggers effect.
* Uint16 interval; // How soon before effect can be triggered again.
*
* // Envelope - All effects except condition effects have this
* Uint16 attack_length; // Duration of the attack (ms).
* Uint16 attack_level; // Level at the start of the attack.
* Uint16 fade_length; // Duration of the fade out (ms).
* Uint16 fade_level; // Level at the end of the fade.
* \endcode
*
*
* Here we have an example of a constant effect evolution in time:
* \verbatim
Strength
^
|
| effect level --> _________________
| / \
| / \
| / \
| / \
| attack_level --> | \
| | | <--- fade_level
|
+--------------------------------------------------> Time
[--] [---]
attack_length fade_length
[------------------][-----------------------]
delay length
\endverbatim
*
* Note either the attack_level or the fade_level may be above the actual
751
752
* effect level.
*
Oct 19, 2009
Oct 19, 2009
753
754
755
756
757
* \sa SDL_HapticConstant
* \sa SDL_HapticPeriodic
* \sa SDL_HapticCondition
* \sa SDL_HapticRamp
* \sa SDL_HapticCustom
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
*/
typedef union SDL_HapticEffect
{
/* Common for all force feedback effects */
Uint16 type; /**< Effect type. */
SDL_HapticConstant constant; /**< Constant effect. */
SDL_HapticPeriodic periodic; /**< Periodic effect. */
SDL_HapticCondition condition; /**< Condition effect. */
SDL_HapticRamp ramp; /**< Ramp effect. */
SDL_HapticCustom custom; /**< Custom effect. */
} SDL_HapticEffect;
/* Function prototypes */
/**
Oct 19, 2009
Oct 19, 2009
773
774
775
* \brief Count the number of joysticks attached to the system.
*
* \return Number of haptic devices detected on the system.
776
777
778
779
*/
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
/**
Oct 19, 2009
Oct 19, 2009
780
781
782
783
784
785
786
787
788
* \brief Get the implementation dependent name of a Haptic device.
*
* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*
* \param device_index Index of the device to get it's name.
* \return Name of the device or NULL on error.
*
* \sa SDL_NumHaptics
789
790
791
792
*/
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
/**
Oct 19, 2009
Oct 19, 2009
793
794
795
796
* \brief Opens a Haptic device for usage.
*
* The index passed as an argument refers to the N'th Haptic device on this
* system.
Oct 19, 2009
Oct 19, 2009
798
* When opening a haptic device, it's gain will be set to maximum and
799
* autocenter will be disabled. To modify these values use
Oct 19, 2009
Oct 19, 2009
800
801
802
803
804
805
806
807
808
809
810
811
812
* SDL_HapticSetGain() and SDL_HapticSetAutocenter().
*
* \param device_index Index of the device to open.
* \return Device identifier or NULL on error.
*
* \sa SDL_HapticIndex
* \sa SDL_HapticOpenFromMouse
* \sa SDL_HapticOpenFromJoystick
* \sa SDL_HapticClose
* \sa SDL_HapticSetGain
* \sa SDL_HapticSetAutocenter
* \sa SDL_HapticPause
* \sa SDL_HapticStopAll
813
814
815
816
*/
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
/**
Oct 19, 2009
Oct 19, 2009
817
818
819
820
821
822
823
* \brief Checks if the haptic device at index has been opened.
*
* \param device_index Index to check to see if it has been opened.
* \return 1 if it has been opened or 0 if it hasn't.
*
* \sa SDL_HapticOpen
* \sa SDL_HapticIndex
824
825
826
827
*/
extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
/**
Oct 19, 2009
Oct 19, 2009
828
829
830
831
832
833
834
* \brief Gets the index of a haptic device.
*
* \param haptic Haptic device to get the index of.
* \return The index of the haptic device or -1 on error.
*
* \sa SDL_HapticOpen
* \sa SDL_HapticOpened
835
836
837
838
*/
extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
/**
Oct 19, 2009
Oct 19, 2009
839
840
841
842
843
* \brief Gets whether or not the current mouse has haptic capabilities.
*
* \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
*
* \sa SDL_HapticOpenFromMouse
844
845
846
847
*/
extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
/**
Oct 19, 2009
Oct 19, 2009
848
849
850
851
852
853
* \brief Tries to open a haptic device from the current mouse.
*
* \return The haptic device identifier or NULL on error.
*
* \sa SDL_MouseIsHaptic
* \sa SDL_HapticOpen
854
855
856
857
*/
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
/**
Oct 19, 2009
Oct 19, 2009
858
859
860
861
862
863
864
* \brief Checks to see if a joystick has haptic features.
*
* \param joystick Joystick to test for haptic capabilities.
* \return 1 if the joystick is haptic, 0 if it isn't
* or -1 if an error ocurred.
*
* \sa SDL_HapticOpenFromJoystick
865
866
867
868
*/
extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
/**
Oct 19, 2009
Oct 19, 2009
869
870
871
872
873
874
* \brief Opens a Haptic device for usage from a Joystick device.
*
* You must still close the haptic device seperately. It will not be closed
* with the joystick.
*
* When opening from a joystick you should first close the haptic device before
875
876
877
* closing the joystick device. If not, on some implementations the haptic
* device will also get unallocated and you'll be unable to use force feedback
* on that device.
Oct 19, 2009
Oct 19, 2009
878
879
880
881
882
883
*
* \param joystick Joystick to create a haptic device from.
* \return A valid haptic device identifier on success or NULL on error.
*
* \sa SDL_HapticOpen
* \sa SDL_HapticClose
884
885
886
887
888
*/
extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
joystick);
/**
Oct 19, 2009
Oct 19, 2009
889
890
891
* \brief Closes a Haptic device previously opened with SDL_HapticOpen().
*
* \param haptic Haptic device to close.
892
893
894
895
*/
extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
/**
Oct 19, 2009
Oct 19, 2009
896
897
898
* \brief Returns the number of effects a haptic device can store.
*
* On some platforms this isn't fully supported, and therefore is an
899
* aproximation. Always check to see if your created effect was actually
Oct 19, 2009
Oct 19, 2009
900
901
902
903
904
905
906
907
* created and do not rely solely on SDL_HapticNumEffects().
*
* \param haptic The haptic device to query effect max.
* \return The number of effects the haptic device can store or
* -1 on error.
*
* \sa SDL_HapticNumEffectsPlaying
* \sa SDL_HapticQuery
908
909
910
911
*/
extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
/**
Oct 19, 2009
Oct 19, 2009
912
913
914
915
916
917
918
919
920
921
922
923
* \brief Returns the number of effects a haptic device can play at the same
* time.
*
* This is not supported on all platforms, but will always return a value.
* Added here for the sake of completness.
*
* \param haptic The haptic device to query maximum playing effects.
* \return The number of effects the haptic device can play at the same time
* or -1 on error.
*
* \sa SDL_HapticNumEffects
* \sa SDL_HapticQuery
924
925
926
927
*/
extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
/**
Oct 19, 2009
Oct 19, 2009
928
929
930
931
932
933
934
935
936
937
938
939
940
941
* \brief Gets the haptic devices supported features in bitwise matter.
*
* Example:
* \code
* if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
* printf("We have constant haptic effect!");
* }
* \endcode
*
* \param haptic The haptic device to query.
* \return Haptic features in bitwise manner (OR'd).
*
* \sa SDL_HapticNumEffects
* \sa SDL_HapticEffectSupported
942
943
944
945
946
*/
extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
/**
Oct 19, 2009
Oct 19, 2009
947
948
949
* \brief Gets the number of haptic axes the device has.
*
* \sa SDL_HapticDirection
950
951
952
953
*/
extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
/**
Oct 19, 2009
Oct 19, 2009
954
955
956
957
* \brief Checks to see if effect is supported by haptic.
*
* \param haptic Haptic device to check on.
* \param effect Effect to check to see if it is supported.
Feb 20, 2011
Feb 20, 2011
958
* \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error.
Oct 19, 2009
Oct 19, 2009
959
960
961
*
* \sa SDL_HapticQuery
* \sa SDL_HapticNewEffect
962
963
964
965
966
967
*/
extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
SDL_HapticEffect *
effect);
/**
Oct 19, 2009
Oct 19, 2009
968
969
970
971
972
973
974
975
976
* \brief Creates a new haptic effect on the device.
*
* \param haptic Haptic device to create the effect on.
* \param effect Properties of the effect to create.
* \return The id of the effect on success or -1 on error.
*
* \sa SDL_HapticUpdateEffect
* \sa SDL_HapticRunEffect
* \sa SDL_HapticDestroyEffect
977
978
979
980
981
*/
extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
SDL_HapticEffect * effect);
/**
Oct 19, 2009
Oct 19, 2009
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
* \brief Updates the properties of an effect.
*
* Can be used dynamically, although behaviour when dynamically changing
* direction may be strange. Specifically the effect may reupload itself
* and start playing from the start. You cannot change the type either when
* running SDL_HapticUpdateEffect().
*
* \param haptic Haptic device that has the effect.
* \param effect Effect to update.
* \param data New effect properties to use.
* \return The id of the effect on success or -1 on error.
*
* \sa SDL_HapticNewEffect
* \sa SDL_HapticRunEffect
* \sa SDL_HapticDestroyEffect
997
998
999
1000
*/
extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
int effect,
SDL_HapticEffect * data);