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SDL_windowsvideo.c

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196 lines (164 loc) · 5.78 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
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#include "SDL_windowsvideo.h"
#include "SDL_windowsshape.h"
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#include "SDL_d3drender.h"
/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);
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/* Windows driver bootstrap functions */
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static int
WIN_Available(void)
{
return (1);
}
static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
SDL_VideoData *data = (SDL_VideoData *) device->driverdata;
SDL_UnregisterApp();
#if SDL_VIDEO_RENDER_D3D
if (data->d3d) {
IDirect3D9_Release(data->d3d);
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SDL_UnloadObject(data->d3dDLL);
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#endif
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#ifdef _WIN32_WCE
if(data->hAygShell) {
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SDL_UnloadObject(data->hAygShell);
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}
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#endif
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if (data->userDLL) {
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SDL_UnloadObject(data->userDLL);
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}
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SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
WIN_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
SDL_VideoData *data;
SDL_RegisterApp(NULL, 0, NULL);
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device) {
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
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} else {
data = NULL;
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if (!data) {
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SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return NULL;
}
device->driverdata = data;
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#ifdef _WIN32_WCE
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data->hAygShell = SDL_LoadObject("\\windows\\aygshell.dll");
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if(0 == data->hAygShell)
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data->hAygShell = SDL_LoadObject("aygshell.dll");
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data->SHFullScreen = (0 != data->hAygShell ?
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(PFNSHFullScreen) SDL_LoadFunction(data->hAygShell, "SHFullScreen") : 0);
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data->CoordTransform = NULL;
#endif
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data->userDLL = SDL_LoadObject("USER32.DLL");
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if (data->userDLL) {
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data->CloseTouchInputHandle = (BOOL (WINAPI *)( HTOUCHINPUT )) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
data->GetTouchInputInfo = (BOOL (WINAPI *)( HTOUCHINPUT, UINT, PTOUCHINPUT, int )) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
data->RegisterTouchWindow = (BOOL (WINAPI *)( HWND, ULONG )) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
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}
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/* Set the function pointers */
device->VideoInit = WIN_VideoInit;
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device->VideoQuit = WIN_VideoQuit;
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device->GetDisplayBounds = WIN_GetDisplayBounds;
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device->GetDisplayModes = WIN_GetDisplayModes;
device->SetDisplayMode = WIN_SetDisplayMode;
device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp;
device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp;
device->PumpEvents = WIN_PumpEvents;
#undef CreateWindow
device->CreateWindow = WIN_CreateWindow;
device->CreateWindowFrom = WIN_CreateWindowFrom;
device->SetWindowTitle = WIN_SetWindowTitle;
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device->SetWindowIcon = WIN_SetWindowIcon;
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device->SetWindowPosition = WIN_SetWindowPosition;
device->SetWindowSize = WIN_SetWindowSize;
device->ShowWindow = WIN_ShowWindow;
device->HideWindow = WIN_HideWindow;
device->RaiseWindow = WIN_RaiseWindow;
device->MaximizeWindow = WIN_MaximizeWindow;
device->MinimizeWindow = WIN_MinimizeWindow;
device->RestoreWindow = WIN_RestoreWindow;
device->SetWindowGrab = WIN_SetWindowGrab;
device->DestroyWindow = WIN_DestroyWindow;
device->GetWindowWMInfo = WIN_GetWindowWMInfo;
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device->shape_driver.CreateShaper = Win32_CreateShaper;
device->shape_driver.SetWindowShape = Win32_SetWindowShape;
device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape;
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#if SDL_VIDEO_OPENGL_WGL
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device->GL_LoadLibrary = WIN_GL_LoadLibrary;
device->GL_GetProcAddress = WIN_GL_GetProcAddress;
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device->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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device->GL_CreateContext = WIN_GL_CreateContext;
device->GL_MakeCurrent = WIN_GL_MakeCurrent;
device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
device->GL_SwapWindow = WIN_GL_SwapWindow;
device->GL_DeleteContext = WIN_GL_DeleteContext;
#endif
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device->StartTextInput = WIN_StartTextInput;
device->StopTextInput = WIN_StopTextInput;
device->SetTextInputRect = WIN_SetTextInputRect;
device->SetClipboardText = WIN_SetClipboardText;
device->GetClipboardText = WIN_GetClipboardText;
device->HasClipboardText = WIN_HasClipboardText;
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device->free = WIN_DeleteDevice;
return device;
}
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VideoBootStrap WINDOWS_bootstrap = {
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"windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice
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};
int
WIN_VideoInit(_THIS)
{
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if (WIN_InitModes(_this) < 0) {
return -1;
}
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#if SDL_VIDEO_RENDER_D3D
D3D_AddRenderDriver(_this);
#endif
WIN_InitKeyboard(_this);
WIN_InitMouse(_this);
return 0;
}
void
WIN_VideoQuit(_THIS)
{
WIN_QuitModes(_this);
WIN_QuitKeyboard(_this);
WIN_QuitMouse(_this);
}
/* vim: set ts=4 sw=4 expandtab: */