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SDL_syswm.h

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236 lines (209 loc) · 6 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_syswm.h
*
* Include file for SDL custom system window manager hooks.
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*/
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#ifndef _SDL_syswm_h
#define _SDL_syswm_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_video.h"
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#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
* \file SDL_syswm.h
*
* Your application has access to a special type of event ::SDL_SYSWMEVENT,
* which contains window-manager specific information and arrives whenever
* an unhandled window event occurs. This event is ignored by default, but
* you can enable it with SDL_EventState().
*/
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#ifdef SDL_PROTOTYPES_ONLY
struct SDL_SysWMinfo;
#else
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
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/* This is the structure for custom window manager events */
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#if defined(SDL_VIDEO_DRIVER_X11)
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#if defined(__APPLE__) && defined(__MACH__)
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/* conflicts with Quickdraw.h */
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#define Cursor X11Cursor
#endif
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#include <X11/Xlib.h>
#include <X11/Xatom.h>
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#if defined(__APPLE__) && defined(__MACH__)
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/* matches the re-define above */
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#undef Cursor
#endif
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#endif /* defined(SDL_VIDEO_DRIVER_X11) */
#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
#include <directfb/directfb.h>
#endif
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#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef __OBJC__
#include <Cocoa/Cocoa.h>
#else
typedef struct _NSWindow NSWindow;
#endif
#endif
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#if defined(SDL_VIDEO_DRIVER_UIKIT)
#ifdef __OBJC__
#include <UIKit/UIKit.h>
#else
typedef struct _UIWindow UIWindow;
#endif
#endif
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/**
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* These are the various supported windowing subsystems
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*/
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typedef enum
{
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SDL_SYSWM_UNKNOWN,
SDL_SYSWM_WINDOWS,
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SDL_SYSWM_X11,
SDL_SYSWM_DIRECTFB,
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SDL_SYSWM_COCOA,
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SDL_SYSWM_UIKIT,
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} SDL_SYSWM_TYPE;
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/**
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* The custom event structure.
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*/
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struct SDL_SysWMmsg
{
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union
{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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struct {
HWND hwnd; /**< The window for the message */
UINT msg; /**< The type of message */
WPARAM wParam; /**< WORD message parameter */
LPARAM lParam; /**< LONG message parameter */
} win;
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#elif defined(SDL_VIDEO_DRIVER_X11)
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struct {
XEvent event;
} x11;
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#elif defined(SDL_VIDEO_DRIVER_DIRECTFB)
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struct {
DFBEvent event;
} dfb;
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#elif defined(SDL_VIDEO_DRIVER_COCOA)
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struct
{
/* No Cocoa window events yet */
} cocoa;
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#elif defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
{
/* No UIKit window events yet */
} uikit;
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else
/* Can't have an empty union */
int dummy;
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#endif
} msg;
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};
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/**
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* The custom window manager information structure.
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*
* When this structure is returned, it holds information about which
* low level system it is using, and will be one of SDL_SYSWM_TYPE.
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*/
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struct SDL_SysWMinfo
{
SDL_version version;
SDL_SYSWM_TYPE subsystem;
union
{
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#if defined(SDL_VIDEO_DRIVER_WINDOWS)
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struct
{
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HWND window; /**< The window handle */
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} win;
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#elif defined(SDL_VIDEO_DRIVER_X11)
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struct
{
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Display *display; /**< The X11 display */
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Window window; /**< The X11 window */
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} x11;
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#elif defined(SDL_VIDEO_DRIVER_DIRECTFB)
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struct
{
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IDirectFB *dfb; /**< The directfb main interface */
IDirectFBWindow *window; /**< The directfb window handle */
IDirectFBSurface *surface; /**< The directfb client surface */
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} dfb;
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#elif defined(SDL_VIDEO_DRIVER_COCOA)
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struct
{
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NSWindow *window; /* The Cocoa window */
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} cocoa;
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#elif defined(SDL_VIDEO_DRIVER_UIKIT)
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struct
{
UIWindow *window; /* The UIKit window */
} uikit;
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#else
/* Can't have an empty union */
int dummy;
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#endif
} info;
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};
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#endif /* SDL_PROTOTYPES_ONLY */
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typedef struct SDL_SysWMinfo SDL_SysWMinfo;
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/* Function prototypes */
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/**
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* \brief This function allows access to driver-dependent window information.
*
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* \param window The window about which information is being requested
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* \param info This structure must be initialized with the SDL version, and is
* then filled in with information about the given window.
*
* \return SDL_TRUE if the function is implemented and the version member of
* the \c info struct is valid, SDL_FALSE otherwise.
*
* You typically use this function like this:
* \code
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* SDL_SysWMinfo info;
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* SDL_VERSION(&info.version);
* if ( SDL_GetWindowWMInfo(&info) ) { ... }
* \endcode
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
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SDL_SysWMinfo * info);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
#include "close_code.h"
#endif /* _SDL_syswm_h */
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/* vi: set ts=4 sw=4 expandtab: */