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SDL_cocoawindow.m

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if SDL_VIDEO_DRIVER_COCOA
#include "SDL_syswm.h"
#include "SDL_timer.h" /* For SDL_GetTicks() */
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
static Uint32 s_moveHack;
static __inline__ void ConvertNSRect(NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
NSWindow *window = data->nswindow;
NSView *view = [window contentView];
_data = data;
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observingVisible = YES;
wasVisible = [window isVisible];
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center = [NSNotificationCenter defaultCenter];
if ([window delegate] != nil) {
[center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:self];
}
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// Haven't found a delegate / notification that triggers when the window is
// ordered out (is not visible any more). You can be ordered out without
// minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
[window addObserver:self
forKeyPath:@"visible"
options:NSKeyValueObservingOptionNew
context:NULL];
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[window setNextResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) {
[view setAcceptsTouchEvents:YES];
}
#endif
}
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- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
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if (!observingVisible) {
return;
}
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if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
int newVisibility = [[change objectForKey:@"new"] intValue];
if (newVisibility) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
}
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-(void) pauseVisibleObservation
{
observingVisible = NO;
wasVisible = [_data->nswindow isVisible];
}
-(void) resumeVisibleObservation
{
BOOL isVisible = [_data->nswindow isVisible];
observingVisible = YES;
if (wasVisible != isVisible) {
if (isVisible) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
wasVisible = isVisible;
}
}
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- (void)close
{
NSNotificationCenter *center;
NSWindow *window = _data->nswindow;
NSView *view = [window contentView];
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
} else {
[window setDelegate:nil];
}
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[window removeObserver:self
forKeyPath:@"visible"];
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if ([window nextResponder] == self) {
[window setNextResponder:nil];
}
if ([view nextResponder] == self) {
[view setNextResponder:nil];
}
}
- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
SDL_VideoDevice *device = SDL_GetVideoDevice();
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
s_moveHack = 0;
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect(&rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
}
x = (int)rect.origin.x;
y = (int)rect.origin.y;
if (window == device->current_glwin) {
[((NSOpenGLContext *) device->current_glctx) update];
}
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
SDL_VideoDevice *device = SDL_GetVideoDevice();
int x, y, w, h;
NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
ConvertNSRect(&rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
w = (int)rect.size.width;
h = (int)rect.size.height;
if (SDL_IsShapedWindow(_data->window))
Cocoa_ResizeWindowShape(_data->window);
if (_data->window == device->current_glwin) {
[((NSOpenGLContext *) device->current_glctx) update];
}
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
/* We're going to get keyboard events, since we're key. */
SDL_SetKeyboardFocus(window);
/* If we just gained focus we need the updated mouse position */
{
NSPoint point;
int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
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SDL_SendMouseMotion(window, 0, 0, x, y);
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SDL_SetCursor(NULL);
}
}
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
}
/* Some other window will get keyboard events, since we're not key. */
if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
}
// We'll respond to key events by doing nothing so we don't beep.
// We could handle key messages here, but we lose some in the NSApp dispatch,
// where they get converted to action messages, etc.
- (void)flagsChanged:(NSEvent *)theEvent
{
//Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);
}
- (void)keyDown:(NSEvent *)theEvent
{
//Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);
}
- (void)keyUp:(NSEvent *)theEvent
{
//Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);
}
// We'll respond to selectors by doing nothing so we don't beep.
// The escape key gets converted to a "cancel" selector, etc.
- (void)doCommandBySelector:(SEL)aSelector
{
//NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));
}
- (void)mouseDown:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
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SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button);
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}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
int button;
switch ([theEvent buttonNumber]) {
case 0:
button = SDL_BUTTON_LEFT;
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
button = [theEvent buttonNumber] + 1;
break;
}
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SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button);
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}
- (void)rightMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
[self mouseUp:theEvent];
}
- (void)mouseMoved:(NSEvent *)theEvent
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *window = _data->window;
NSPoint point;
int x, y;
if (mouse->relative_mode) {
return;
}
point = [theEvent locationInWindow];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
CGPoint cgpoint;
if (x < 0) {
x = 0;
} else if (x >= window->w) {
x = window->w - 1;
}
if (y < 0) {
y = 0;
} else if (y >= window->h) {
y = window->h - 1;
}
cgpoint.x = window->x + x;
cgpoint.y = window->y + y;
CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
}
}
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SDL_SendMouseMotion(window, 0, 0, x, y);
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}
- (void)mouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)rightMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)otherMouseDragged:(NSEvent *)theEvent
{
[self mouseMoved:theEvent];
}
- (void)scrollWheel:(NSEvent *)theEvent
{
Cocoa_HandleMouseWheel(_data->window, theEvent);
}
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
}
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
}
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
}
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
{
[self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
}
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
{
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
NSSet *touches = 0;
NSEnumerator *enumerator;
NSTouch *touch;
switch (type) {
case COCOA_TOUCH_DOWN:
touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
break;
case COCOA_TOUCH_MOVE:
touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
break;
}
enumerator = [touches objectEnumerator];
touch = (NSTouch*)[enumerator nextObject];
while (touch) {
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const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
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if (!SDL_GetTouch(touchId)) {
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if (SDL_AddTouch(touchId, "") < 0) {
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return;
}
}
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const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity];
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float x = [touch normalizedPosition].x;
float y = [touch normalizedPosition].y;
/* Make the origin the upper left instead of the lower left */
y = 1.0f - y;
switch (type) {
case COCOA_TOUCH_DOWN:
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SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
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break;
case COCOA_TOUCH_UP:
case COCOA_TOUCH_CANCELLED:
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SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
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break;
case COCOA_TOUCH_MOVE:
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SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
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touch = (NSTouch*)[enumerator nextObject];
}
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= 1060 */
}
@end
@interface SDLWindow : NSWindow
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
@end
@implementation SDLWindow
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
@end
@interface SDLView : NSView
/* The default implementation doesn't pass rightMouseDown to responder chain */
- (void)rightMouseDown:(NSEvent *)theEvent;
@end
@implementation SDLView
- (void)rightMouseDown:(NSEvent *)theEvent
{
[[self nextResponder] rightMouseDown:theEvent];
}
@end
static unsigned int
GetWindowStyle(SDL_Window * window)
{
unsigned int style;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
style = NSBorderlessWindowMask;
} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
style = NSBorderlessWindowMask;
} else {
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= NSResizableWindowMask;
}
}
return style;
}
static int
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
{
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NSAutoreleasePool *pool;
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SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
SDL_WindowData *data;
/* Allocate the window data */
data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
if (!data) {
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return SDL_OutOfMemory();
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}
data->window = window;
data->nswindow = nswindow;
data->created = created;
data->videodata = videodata;
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pool = [[NSAutoreleasePool alloc] init];
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/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
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/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
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/* Set up the listener after we create the view */
[data->listener listen:data];
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if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
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{
unsigned int style = [nswindow styleMask];
if (style == NSBorderlessWindowMask) {
window->flags |= SDL_WINDOW_BORDERLESS;
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window->flags &= ~SDL_WINDOW_BORDERLESS;
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if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
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window->flags &= ~SDL_WINDOW_RESIZABLE;
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}
}
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/* isZoomed always returns true if the window is not resizable */
if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
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if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
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if ([nswindow isKeyWindow]) {
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(data->window);
}
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/* Prevents the window's "window device" from being destroyed when it is
* hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
*/
[nswindow setOneShot:NO];
Feb 12, 2013
Feb 12, 2013
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/* All done! */
[pool release];
window->driverdata = data;
return 0;
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}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow;
SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
NSRect rect;
SDL_Rect bounds;
unsigned int style;
Feb 12, 2013
Feb 12, 2013
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Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
Feb 12, 2013
Feb 12, 2013
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style = GetWindowStyle(window);
/* Figure out which screen to place this window */
NSArray *screens = [NSScreen screens];
NSScreen *screen = nil;
NSScreen *candidate;
int i, count = [screens count];
for (i = 0; i < count; ++i) {
candidate = [screens objectAtIndex:i];
NSRect screenRect = [candidate frame];
if (rect.origin.x >= screenRect.origin.x &&
rect.origin.x < screenRect.origin.x + screenRect.size.width &&
rect.origin.y >= screenRect.origin.y &&
rect.origin.y < screenRect.origin.y + screenRect.size.height) {
screen = candidate;
rect.origin.x -= screenRect.origin.x;
rect.origin.y -= screenRect.origin.y;
Feb 12, 2013
Feb 12, 2013
667
}
Apr 22, 2013
Apr 22, 2013
668
nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
Feb 12, 2013
Feb 12, 2013
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// Create a default view for this window
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
NSView *contentView = [[SDLView alloc] initWithFrame:rect];
[nswindow setContentView: contentView];
[contentView release];
Feb 12, 2013
Feb 12, 2013
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[pool release];
if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
[nswindow release];
return -1;
Feb 12, 2013
Feb 12, 2013
682
return 0;
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}
int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
Feb 12, 2013
Feb 12, 2013
688
NSAutoreleasePool *pool;
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NSWindow *nswindow = (NSWindow *) data;
NSString *title;
Feb 12, 2013
Feb 12, 2013
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pool = [[NSAutoreleasePool alloc] init];
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
Feb 12, 2013
Feb 12, 2013
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[pool release];
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return SetupWindowData(_this, window, nswindow, SDL_FALSE);
}
void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSString *string;
Feb 12, 2013
Feb 12, 2013
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if(window->title) {
string = [[NSString alloc] initWithUTF8String:window->title];
} else {
string = [[NSString alloc] init];
Feb 12, 2013
Feb 12, 2013
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[nswindow setTitle:string];
[string release];
[pool release];
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}
void
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *nsimage = Cocoa_CreateImage(icon);
Feb 12, 2013
Feb 12, 2013
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if (nsimage) {
[NSApp setApplicationIconImage:nsimage];
Feb 12, 2013
Feb 12, 2013
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[pool release];
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}
void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
NSRect rect;
Uint32 moveHack;
Feb 12, 2013
Feb 12, 2013
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rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
Feb 12, 2013
Feb 12, 2013
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moveHack = s_moveHack;
s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
s_moveHack = moveHack;
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
Feb 12, 2013
Feb 12, 2013
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[pool release];
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}
void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = windata->nswindow;
NSSize size;
Feb 12, 2013
Feb 12, 2013
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size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
Feb 12, 2013
Feb 12, 2013
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if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
Feb 12, 2013
Feb 12, 2013
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[pool release];
Nov 18, 2012
Nov 18, 2012
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void
Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize minSize;
minSize.width = window->min_w;
minSize.height = window->min_h;
[windata->nswindow setContentMinSize:minSize];
[pool release];
Dec 31, 2012
Dec 31, 2012
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}
void
Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
NSSize maxSize;
maxSize.width = window->max_w;
maxSize.height = window->max_h;
[windata->nswindow setContentMaxSize:maxSize];
[pool release];
Nov 18, 2012
Nov 18, 2012
809
810
}
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void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
814
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Apr 23, 2013
Apr 23, 2013
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SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
NSWindow *nswindow = windowData->nswindow;
Feb 12, 2013
Feb 12, 2013
818
if (![nswindow isMiniaturized]) {
Apr 23, 2013
Apr 23, 2013
819
[windowData->listener pauseVisibleObservation];
Feb 12, 2013
Feb 12, 2013
820
[nswindow makeKeyAndOrderFront:nil];
Apr 23, 2013
Apr 23, 2013
821
[windowData->listener resumeVisibleObservation];
Feb 12, 2013
Feb 12, 2013
823
[pool release];
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}
void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow orderOut:nil];
[pool release];
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}
void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
839
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Apr 23, 2013
Apr 23, 2013
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SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
NSWindow *nswindow = windowData->nswindow;
Feb 12, 2013
Feb 12, 2013
842
Apr 23, 2013
Apr 23, 2013
843
[windowData->listener pauseVisibleObservation];
Feb 12, 2013
Feb 12, 2013
844
[nswindow makeKeyAndOrderFront:nil];
Apr 23, 2013
Apr 23, 2013
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[windowData->listener resumeVisibleObservation];
Feb 12, 2013
Feb 12, 2013
847
[pool release];
848
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}
void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
Feb 12, 2013
Feb 12, 2013
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[nswindow zoom:nil];
if (window == _this->current_glwin) {
[((NSOpenGLContext *) _this->current_glctx) update];
Feb 12, 2013
Feb 12, 2013
861
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[pool release];
863
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}
void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
[nswindow miniaturize:nil];
[pool release];
873
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877
}
void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
Feb 12, 2013
Feb 12, 2013
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
Feb 12, 2013
Feb 12, 2013
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if ([nswindow isMiniaturized]) {
[nswindow deminiaturize:nil];
} else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
[nswindow zoom:nil];
Feb 12, 2013
Feb 12, 2013
886
[pool release];
887
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}
static NSWindow *
Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style)
{
if (!data->created) {
/* Don't mess with other people's windows... */
return nswindow;
}
[data->listener close];
Apr 22, 2013
Apr 22, 2013
898
data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:NO screen:[nswindow screen]];
899
[data->nswindow setContentView:[nswindow contentView]];
Apr 22, 2013
Apr 22, 2013
900
901
/* See comment in SetupWindowData. */
[data->nswindow setOneShot:NO];
902
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904
905
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913
[data->listener listen:data];
[nswindow close];
return data->nswindow;
}
void
Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
{
/* this message arrived in 10.6. You're out of luck on older OSes. */
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
Feb 12, 2013
Feb 12, 2013
914
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919
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
if ([nswindow respondsToSelector:@selector(setStyleMask:)]) {
[nswindow setStyleMask:GetWindowStyle(window)];
if (bordered) {
Cocoa_SetWindowTitle(_this, window); // this got blanked out.
Feb 12, 2013
Feb 12, 2013
922
[pool release];
923
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925
926
927
928
#endif
}
void
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
{
Feb 12, 2013
Feb 12, 2013
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934
935
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937
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
NSRect rect;
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
Feb 12, 2013
Feb 12, 2013
939
940
if (fullscreen) {
SDL_Rect bounds;
Feb 12, 2013
Feb 12, 2013
942
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947
Cocoa_GetDisplayBounds(_this, display, &bounds);
rect.origin.x = bounds.x;
rect.origin.y = bounds.y;
rect.size.width = bounds.w;
rect.size.height = bounds.h;
ConvertNSRect(&rect);
Feb 12, 2013
Feb 12, 2013
949
950
951
952
953
/* Hack to fix origin on Mac OS X 10.4 */
NSRect screenRect = [[nswindow screen] frame];
if (screenRect.size.height >= 1.0f) {
rect.origin.y += (screenRect.size.height - rect.size.height);
}
Feb 12, 2013
Feb 12, 2013
955
956
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
Feb 12, 2013
Feb 12, 2013
958
nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
Feb 12, 2013
Feb 12, 2013
960
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964
965
} else {
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect(&rect);
Feb 12, 2013
Feb 12, 2013
967
968
969
970
if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
[nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
} else {
nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
Jan 6, 2013
Jan 6, 2013
971
}
Feb 12, 2013
Feb 12, 2013
972
}
Feb 12, 2013
Feb 12, 2013
974
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977
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
Feb 12, 2013
Feb 12, 2013
979
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s_moveHack = 0;
[nswindow setFrameOrigin:rect.origin];
[nswindow setContentSize:rect.size];
s_moveHack = SDL_GetTicks();
Feb 12, 2013
Feb 12, 2013
984
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/* When the window style changes the title is cleared */
if (!fullscreen) {
Cocoa_SetWindowTitle(_this, window);
}
Feb 12, 2013
Feb 12, 2013
989
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994
#ifdef FULLSCREEN_TOGGLEABLE
if (SDL_ShouldAllowTopmost() && fullscreen) {
/* OpenGL is rendering to the window, so make it visible! */
[nswindow setLevel:CGShieldingWindowLevel()];
} else {
[nswindow setLevel:kCGNormalWindowLevel];
Feb 12, 2013
Feb 12, 2013
996
#endif
Apr 23, 2013
Apr 23, 2013
997
998
[data->listener pauseVisibleObservation];
Feb 12, 2013
Feb 12, 2013
999
[nswindow makeKeyAndOrderFront:nil];
Apr 23, 2013
Apr 23, 2013
1000
[data->listener resumeVisibleObservation];