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SDL_UpdateRects.3

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25 lines (25 loc) · 1.16 KB
 
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.TH "SDL_UpdateRects" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference"
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.SH "NAME"
SDL_UpdateRects\- Makes sure the given list of rectangles is updated on the given screen\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_UpdateRects\fP\fR(\fBSDL_Surface *screen, int numrects, SDL_Rect *rects\fR);
.SH "DESCRIPTION"
.PP
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Makes sure the given list of rectangles is updated on the given screen\&. The rectangles must all be confined within the screen boundaries (no clipping is done)\&.
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.PP
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This function should not be called while \fBscreen\fR is \fIlocked\fR\&.
.PP
.RS
\fBNote:
.PP
It is adviced to call this function only once per frame, since each call has some processing overhead\&. This is no restriction since you can pass any number of rectangles each time\&.
.PP
The rectangles are not automatically merged or checked for overlap\&. In general, the programmer can use his knowledge about his particular rectangles to merge them in an efficient way, to avoid overdraw\&.
.RE
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.SH "SEE ALSO"
.PP
\fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR
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...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42