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SDL_GL_GetAttribute.3

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18 lines (18 loc) · 731 Bytes
 
Jun 10, 2001
Jun 10, 2001
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.TH "SDL_GL_GetAttribute" "3" "Sun 10 Jun 2001, 19:41" "SDL" "SDL API Reference"
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.SH "NAME"
SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR);
.SH "DESCRIPTION"
.PP
Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&.
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success, or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR
Jun 10, 2001
Jun 10, 2001
18
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:41