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sdlmixaudio.html
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>SDL_MixAudio</A
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><A
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NAME="AEN6560"
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></A
><H2
>Name</H2
>SDL_MixAudio -- Mix audio data</DIV
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NAME="AEN6563"
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></A
><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_MixAudio</B
></CODE
>(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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>Description</H2
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>This function takes two audio buffers of <TT
CLASS="PARAMETER"
><I
>len</I
></TT
> bytes each
of the playing audio format and mixes them, performing addition, volume
adjustment, and overflow clipping. The <TT
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CLASS="PARAMETER"
><I
>volume</I
></TT
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> ranges
from 0 to <TT
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CLASS="LITERAL"
>SDL_MIX_MAXVOLUME</TT
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> and should be set to the maximum
value for full audio volume. Note this does not change hardware volume. This is
provided for convenience -- you can mix your own audio data.</P
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></A
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>See Also</H2
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><TT
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>SDL_OpenAudio</TT
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