Xcode/SDL/SDL.xcodeproj/project.pbxproj
author Sam Lantinga <slouken@libsdl.org>
Fri, 02 May 2008 14:55:08 +0000
changeset 2700 55967b38af4a
parent 2207 d63e9f5944ae
child 2701 91b0e95f443a
permissions -rw-r--r--
Updated Xcode project from Eric Wing
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   724
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   725
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   726
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   728
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   729
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   730
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   739
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   741
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   744
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   745
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   749
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   750
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   752
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   757
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   759
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   760
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   761
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   767
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   768
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   770
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   771
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   773
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   777
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   778
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   779
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   781
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   790
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   791
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   792
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   793
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   794
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   795
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   796
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   797
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   798
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   800
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   801
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   802
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   803
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   804
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   805
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   806
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   807
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   808
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   809
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   810
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   813
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   814
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   816
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   817
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   818
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   820
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   825
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   829
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   830
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   832
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   838
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   840
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   847
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   849
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   851
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   855
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   860
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   861
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			name = "Public Headers";
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			sourceTree = "<group>";
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			sourceTree = "<group>";
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			path = ../../src/cdrom;
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			sourceTree = SOURCE_ROOT;
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			sourceTree = "<group>";
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			comments = "To build Universal Binaries, we have experimented with a variety of different options.\nThe complication is that we must retain compatibility with at least 10.2. \nThe Universal Binary defaults only work for > 10.3.9\n\nSo far, we have found:\ngcc 4.0.0 with Xcode 2.1 always links against libgcc_s. gcc 4.0.1 from Xcode 2.2 fixes this problem.\n\nBut gcc 4.0 will not work with < 10.3.9 because we continue to get an undefined symbol to _fprintf$LDBL128.\nSo we must use gcc 3.3 on PPC to accomplish 10.2 support. (But 4.0 is required for i386.)\n\nSetting the deployment target to 10.4 will disable prebinding, so for PPC, we set it less than 10.4 to preserve prebinding for legacy support.\n\nSetting the PPC SDKROOT to /Developers/SDKs/MacOSX10.2.8.sdk will link to 63.0.0 libSystem.B.dylib. Leaving it at current or 10.4u links to 88.1.2. However, as long as we are using gcc 3.3, it doesn't seem to matter as testing has demonstrated both will run. We have decided not to invoke the 10.2.8 SDK because it is not a default installed component with Xcode which will probably cause most people problems. However, rather than deleting the SDKROOT_ppc entry entirely, we have mapped it to 10.4u in case we decide we need to change this setting.\n\nTo use Altivec or SSE, we needed architecture specific flags:\nOTHER_CFLAGS_ppc\nOTHER_CFLAGS_i386\nOTHER_CFLAGS=$(OTHER_CFLAGS_($CURRENT_ARCH))\n\nThe general OTHER_CFLAGS needed to be manually mapped to architecture specific options because Xcode didn't do this automatically for us.\n\n\n";
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			shellScript = "# make a directory to hold the stuff we're going to package up\nmkdir -p build/devel-extras-tmp\nmkdir -p build/devel-extras-tmp/Documentation\nmkdir -p build/devel-extras-tmp/SDLMain\nmkdir -p build/devel-extras-tmp/SDLMain/NIBless\nmkdir -p build/devel-extras-tmp/SDLMain/CocoaMenus\nmkdir -p build/devel-extras-tmp/SDLMain/CustomView\n\n# copy the docs\ncp ../../docs.html build/devel-extras-tmp/Documentation\ncp -r ../../docs build/devel-extras-tmp/Documentation\n\n# copy the Xcode Project user templates\ncp -r \"../TemplatesForProjectBuilder\" build/devel-extras-tmp/\ncp -r \"../TemplatesForXcode\" build/devel-extras-tmp/\ncp \"pkg-support/Readme SDL Developer.txt\" build/devel-extras-tmp/\n\n# readme file\n#cp pkg-support/resources/ReadMe.txt build/devel-extras-tmp\n\n#cp pkg-support/resources/UniversalBinaryNotes.rtf build/devel-extras-tmp\n\n# Copy the devel-lite stuff just in case the user didn't notice it in the main package\n# I should copy all the different SDLMain versions (and nibs) instead.\n# I'm assuming the default is the same as the SDL App and SDL/OpenGL templates\n\ncp pkg-support/resources/ReadMeDevLite.txt build/devel-extras-tmp/SDLMain/NIBless\ncp ../../src/main/macosx/SDLMain.h build/devel-extras-tmp/SDLMain/NIBless\ncp ../../src/main/macosx/SDLMain.m build/devel-extras-tmp/SDLMain/NIBless\n\n# Nib stuff from SDL-Cocoa App\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/SDLMain.h\" build/devel-extras-tmp/SDLMain/CocoaMenus\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/SDLMain.m\" build/devel-extras-tmp/SDLMain/CocoaMenus\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib\" build/devel-extras-tmp/SDLMain/CocoaMenus\n\n# Nib stuff from SDL-Custom\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyController.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyController.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.m\" build/devel-extras-tmp/SDLMain/CustomView\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib\" build/devel-extras-tmp/SDLMain/CustomView\n\n\n# Copy precompiled libSDLmain.a's here??? We have potentially 3 different ones?\n# /Developer/Tools/CpMac -r $TARGET_BUILD_DIR/libSDLmain.a build/devel-extras-tmp/SDLMain/NIBless\n#\n#\n\n# Copy sdl-config's for those who've been wanting one? Will need to document that it may\n# require manual changes if you don't install the framework to /Library/Frameworks\n# <<sdl-config here>>\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/devel-extras-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n# remove CVS stuff\nfind build/devel-extras-tmp -name .cvsignore -exec rm -f \"{}\" \\;\n# depth first traversal, type=directory, remove recursively\nfind -d build/devel-extras-tmp -type d -name CVS -exec rm -rf \"{}\" \\;\n\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL-devel-extras -srcfolder build/devel-extras-tmp build/SDL-devel-extras.dmg\n\n# clean up\nrm -rf build/devel-extras-tmp\n\n# compress it???\n#(cd build; gnutar -zcvf SDL.dmg.tar.gz SDL.dmg)\n\n";
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