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SDL_drenderer.c

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#include <stdlib.h>
#include <stdio.h>
#include <memory.h>
#include <kernel.h>
#include "swis.h"
#include "SDL_endian.h"
#include "SDL_audio.h"
#include "SDL_audio_c.h"
#include "SDL_audiomem.h"
#include "SDL_sysaudio.h"
#include "SDL_drenderer.h"
#define DigitalRenderer_Activate 0x4F700
#define DigitalRenderer_Deactivate 0x4F701
#define DigitalRenderer_ReadState 0x4F705
#define DigitalRenderer_NewSample 0x4F706
#define DigitalRenderer_NumBuffers 0x4F709
#define DigitalRenderer_StreamSamples 0x4F70A
#define DigitalRenderer_Stream16BitSamples 0x4F70B
#define DigitalRenderer_StreamStatistics 0x4F70C
#define DigitalRenderer_StreamFlags 0x4F70D
#define DigitalRenderer_Activate16 0x4F70F
#define DigitalRenderer_GetFrequency 0x4F710
static int FillBuffer;
extern SDL_AudioDevice *current_audio;
extern int riscos_audiobuffer; /* Override for audio buffer size */
/* Audio driver functions */
static void DRenderer_CloseAudio(_THIS);
static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec);
/* Audio driver bootstrap functions */
/* Define following to dump stats to stdout */
/* #define DUMP_AUDIO */
static int Audio_Available(void)
{
_kernel_swi_regs regs;
int available = 0;
/* Use call to set buffers to also check if Module is loaded */
regs.r[0] = 0;
if (_kernel_swi(DigitalRenderer_NumBuffers, &regs, &regs) == 0) available = 1;
return(available);
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
free(device->hidden);
free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
if ( this ) {
memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
free(this);
}
return(0);
}
memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = DRenderer_OpenAudio;
this->CloseAudio = DRenderer_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap DRENDERER_bootstrap = {
"drenderer", "RiscOS Digital Renderer Module",
Audio_Available, Audio_CreateDevice
};
/* Routine called to check and fill audio buffers if necessary */
static Uint8 *buffer = NULL;
void DRenderer_FillBuffers()
{
SDL_AudioDevice *audio = current_audio;
if ( !audio || ! audio->enabled )
{
return;
}
if ( ! audio->paused )
{
_kernel_swi_regs regs;
/* Check filled buffers count */
_kernel_swi(DigitalRenderer_StreamStatistics, &regs, &regs);
#ifdef DUMP_AUDIO
if (regs.r[0] <= FillBuffer)
{
printf("Buffers in use %d\n", regs.r[0]);
}
#endif
while (regs.r[0] <= FillBuffer && !audio->paused)
{
if ( audio->convert.needed )
{
int silence;
if ( audio->convert.src_format == AUDIO_U8 )
{
silence = 0x80;
} else {
silence = 0;
}
memset(audio->convert.buf, silence, audio->convert.len);
audio->spec.callback(audio->spec.userdata,
(Uint8 *)audio->convert.buf,audio->convert.len);
SDL_ConvertAudio(&audio->convert);
#if 0
if ( audio->convert.len_cvt != audio->spec.size ) {
/* Uh oh... probably crashes here; */
}
#endif
regs.r[0] = (int)audio->convert.buf;
regs.r[1] = audio->spec.samples * audio->spec.channels;
_kernel_swi(DigitalRenderer_Stream16BitSamples, &regs, &regs);
} else
{
/* Fill buffer with silence */
memset (buffer, 0, audio->spec.size);
audio->spec.callback(audio->spec.userdata,
(Uint8 *)buffer, audio->spec.size);
regs.r[0] = (int)buffer;
regs.r[1] = audio->spec.samples * audio->spec.channels;
_kernel_swi(DigitalRenderer_Stream16BitSamples, &regs, &regs);
}
/* Check if we have enough buffers yet */
_kernel_swi(DigitalRenderer_StreamStatistics, &regs, &regs);
}
}
}
/* Size of DMA buffer to use */
#define DRENDERER_BUFFER_SIZE 512
/* Number of centiseconds of sound to buffer.
Hopefully more than the maximum time between calls to the
FillBuffers routine above
*/
#define DRENDERER_CSEC_TO_BUFFER 10
static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
_kernel_swi_regs regs;
int buffers_per_sample;
#ifdef DUMP_AUDIO
printf("Request format %d\n", spec->format);
printf("Request freq %d\n", spec->freq);
printf("Samples %d\n", spec->samples);
#endif
/* Only support signed 16bit format */
spec->format = AUDIO_S16LSB;
if (spec->samples < DRENDERER_BUFFER_SIZE) spec->samples = DRENDERER_BUFFER_SIZE;
SDL_CalculateAudioSpec(spec);
buffers_per_sample = spec->samples / DRENDERER_BUFFER_SIZE;
if ((spec->samples % DRENDERER_BUFFER_SIZE) != 0)
{
buffers_per_sample++;
spec->samples = buffers_per_sample * DRENDERER_BUFFER_SIZE;
}
/* Set number of buffers to use - the following should give enough
data between calls to the sound polling.
*/
if (riscos_audiobuffer == 0)
{
FillBuffer = (int)((double)DRENDERER_CSEC_TO_BUFFER / ((double)DRENDERER_BUFFER_SIZE * 100.0 / (double)spec->freq)) + 1;
} else FillBuffer = riscos_audiobuffer/DRENDERER_BUFFER_SIZE - buffers_per_sample;
if (FillBuffer < buffers_per_sample) FillBuffer = buffers_per_sample;
regs.r[0] = FillBuffer + buffers_per_sample;
#ifdef DUMP_AUDIO
printf("Buffers per sample %d\n", buffers_per_sample);
printf("Fill buffer %d\n", FillBuffer);
printf("Time buffered (ms) %d\n",(int)((1000.0 * regs.r[0] * DRENDERER_BUFFER_SIZE)/(double)spec->freq));
#endif
if (_kernel_swi(DigitalRenderer_NumBuffers, &regs, &regs) != 0)
{
SDL_SetError("Can't set number of streaming sound buffers\n");
return -1;
}
/* Now initialise sound system */
regs.r[0] = spec->channels; /* Number of channels */
regs.r[1] = DRENDERER_BUFFER_SIZE; /* Samples length */
regs.r[2] = spec->freq; /* frequency */
regs.r[3] = 1; /* Restore previous handler on exit */
if (_kernel_swi(DigitalRenderer_Activate16, &regs, &regs) != 0)
{
SDL_SetError("Unable to activate digital renderer in 16 bit mode\n");
return -1;
}
if (_kernel_swi(DigitalRenderer_GetFrequency, &regs, &regs) == 0)
{
spec->freq = regs.r[0];
}
#ifdef DUMP_AUDIO
printf("Got format %d\n", spec->format);
printf("Frequency %d\n", spec->freq);
printf("Samples %d\n", spec->samples);
#endif
/* Set to fill buffer with zero if we don't get data to it fast enough */
regs.r[0] = 1;
regs.r[1] = ~1;
_kernel_swi(DigitalRenderer_StreamFlags, &regs, &regs);
buffer = (Uint8 *)malloc(sizeof(Uint8) * spec->size);
if (buffer == NULL)
{
SDL_OutOfMemory();
return -1;
}
/* Hopefully returning 2 will show success, but not start up an audio thread */
return 2;
}
static void DRenderer_CloseAudio(_THIS)
{
_kernel_swi_regs regs;
/* Close down the digital renderer */
_kernel_swi(DigitalRenderer_Deactivate, &regs, &regs);
if (buffer != NULL) free(buffer);
}