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SDL_syshaptic.c

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193 lines (145 loc) · 3.2 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED)
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#include "SDL_haptic.h"
#include "../SDL_syshaptic.h"
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static int
SDL_SYS_LogicError(void)
{
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SDL_SetError("Logic error: No haptic devices available.");
return 0;
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}
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int
SDL_SYS_HapticInit(void)
{
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return 0;
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}
const char *
SDL_SYS_HapticName(int index)
{
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SDL_SYS_LogicError();
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return NULL;
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}
int
SDL_SYS_HapticOpen(SDL_Haptic * haptic)
{
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SDL_SYS_LogicError();
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return -1;
}
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int
SDL_SYS_HapticMouse(void)
{
return -1;
}
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int
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SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
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{
return 0;
}
int
SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
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SDL_SYS_LogicError();
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return -1;
}
int
SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
{
return 0;
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}
void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
return;
}
void
SDL_SYS_HapticQuit(void)
{
return;
}
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int
SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
struct haptic_effect * effect,
SDL_HapticEffect * base)
{
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SDL_SYS_LogicError();
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return -1;
}
int
SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
struct haptic_effect * effect,
SDL_HapticEffect * data)
{
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SDL_SYS_LogicError();
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return -1;
}
int
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SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect * effect, Uint32 iterations)
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{
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SDL_SYS_LogicError();
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return -1;
}
int
SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect * effect)
{
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SDL_SYS_LogicError();
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return -1;
}
void
SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect * effect)
{
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SDL_SYS_LogicError();
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return;
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}
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int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect * effect)
{
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SDL_SYS_LogicError();
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return -1;
}
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int
SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
{
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SDL_SYS_LogicError();
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return -1;
}
int
SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
{
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SDL_SYS_LogicError();
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return -1;
}
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int
SDL_SYS_HapticPause(SDL_Haptic * haptic)
{
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SDL_SYS_LogicError();
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return -1;
}
int
SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
{
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SDL_SYS_LogicError();
return -1;
}
int
SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
{
SDL_SYS_LogicError();
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return -1;
}
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#endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */