src/joystick/SDL_joystick.c
author Ryan C. Gordon <icculus@icculus.org>
Thu, 03 Nov 2011 12:42:23 -0400
branchSDL-1.2
changeset 6047 54b2716f595d
parent 5858 b406b7d61494
child 6137 4720145f848b
permissions -rw-r--r--
Fixed buffer overflow in joystick cleanup. (valgrind ftw!)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2009 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* This is the joystick API for Simple DirectMedia Layer */
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#include "SDL_events.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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#if !SDL_EVENTS_DISABLED
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#include "../events/SDL_events_c.h"
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#endif
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/* This is used for Quake III Arena */
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#if SDL_EVENTS_DISABLED
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#define SDL_Lock_EventThread()
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#define SDL_Unlock_EventThread()
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#endif
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Uint8 SDL_numjoysticks = 0;
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int SDL_allocatedjoysticks = 0;
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SDL_Joystick **SDL_joysticks = NULL;
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int SDL_JoystickInit(void)
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{
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	int arraylen;
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	int status;
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	SDL_numjoysticks = 0;
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	status = SDL_SYS_JoystickInit();
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	if ( status >= 0 ) {
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		SDL_allocatedjoysticks = status;
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		arraylen = (SDL_allocatedjoysticks+1)*sizeof(*SDL_joysticks);
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		SDL_joysticks = (SDL_Joystick **)SDL_malloc(arraylen);
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		if ( SDL_joysticks == NULL ) {
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			SDL_numjoysticks = 0;
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			SDL_allocatedjoysticks = 0;
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		} else {
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			SDL_memset(SDL_joysticks, 0, arraylen);
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			SDL_numjoysticks = status;
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		}
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		status = 0;
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	}
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	return(status);
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}
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/*
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 * Count the number of joysticks attached to the system
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 */
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int SDL_NumJoysticks(void)
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{
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	return SDL_numjoysticks;
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}
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/*
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 * Get the implementation dependent name of a joystick
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 */
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const char *SDL_JoystickName(int device_index)
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{
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	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
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		SDL_SetError("There are %d joysticks available",
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		             SDL_numjoysticks);
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		return(NULL);
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	}
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	return(SDL_SYS_JoystickName(device_index));
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}
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/*
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 * Open a joystick for use - the index passed as an argument refers to
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 * the N'th joystick on the system.  This index is the value which will
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 * identify this joystick in future joystick events.
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 *
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 * This function returns a joystick identifier, or NULL if an error occurred.
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 */
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SDL_Joystick *SDL_JoystickOpen(int device_index)
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{
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	int i;
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	SDL_Joystick *joystick;
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	if ( (device_index < 0) || (device_index >= SDL_numjoysticks) ) {
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		SDL_SetError("There are %d joysticks available",
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		             SDL_numjoysticks);
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		return(NULL);
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	}
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	/* If the joystick is already open, return it */
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	for ( i=0; SDL_joysticks[i]; ++i ) {
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		if ( device_index == SDL_joysticks[i]->index ) {
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			joystick = SDL_joysticks[i];
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			++joystick->ref_count;
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			return(joystick);
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		}
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	}
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	/* Create and initialize the joystick */
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	joystick = (SDL_Joystick *)SDL_malloc((sizeof *joystick));
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	if ( !joystick ) {
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		SDL_OutOfMemory();
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		return(NULL);
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	}
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	SDL_memset(joystick, 0, (sizeof *joystick));
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	joystick->index = device_index;
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	if ( SDL_SYS_JoystickOpen(joystick) < 0 ) {
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		SDL_free(joystick);
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		return(NULL);
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	}
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	if ( joystick->naxes > 0 ) {
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		joystick->axes = (Sint16 *)SDL_malloc
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			(joystick->naxes*sizeof(Sint16));
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	}
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	if ( joystick->nhats > 0 ) {
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		joystick->hats = (Uint8 *)SDL_malloc
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			(joystick->nhats*sizeof(Uint8));
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	}
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	if ( joystick->nballs > 0 ) {
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		joystick->balls = (struct balldelta *)SDL_malloc
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			(joystick->nballs*sizeof(*joystick->balls));
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	}
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	if ( joystick->nbuttons > 0 ) {
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		joystick->buttons = (Uint8 *)SDL_malloc
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			(joystick->nbuttons*sizeof(Uint8));
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	}
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	if ( ((joystick->naxes > 0) && !joystick->axes)
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	  || ((joystick->nhats > 0) && !joystick->hats)
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	  || ((joystick->nballs > 0) && !joystick->balls)
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	  || ((joystick->nbuttons > 0) && !joystick->buttons)) {
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		SDL_OutOfMemory();
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		SDL_JoystickClose(joystick);
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		return(NULL);
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	}
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	if ( joystick->axes ) {
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		SDL_memset(joystick->axes, 0,
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			joystick->naxes*sizeof(Sint16));
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	}
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	if ( joystick->hats ) {
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		SDL_memset(joystick->hats, 0,
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			joystick->nhats*sizeof(Uint8));
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	}
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	if ( joystick->balls ) {
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		SDL_memset(joystick->balls, 0,
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			joystick->nballs*sizeof(*joystick->balls));
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	}
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	if ( joystick->buttons ) {
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		SDL_memset(joystick->buttons, 0,
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			joystick->nbuttons*sizeof(Uint8));
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	}
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	/* Add joystick to list */
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	++joystick->ref_count;
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	SDL_Lock_EventThread();
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	for ( i=0; SDL_joysticks[i]; ++i )
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		/* Skip to next joystick */ ;
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	SDL_joysticks[i] = joystick;
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	SDL_Unlock_EventThread();
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	return(joystick);
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}
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/*
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 * Returns 1 if the joystick has been opened, or 0 if it has not.
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 */
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int SDL_JoystickOpened(int device_index)
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{
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	int i, opened;
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	opened = 0;
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	for ( i=0; SDL_joysticks[i]; ++i ) {
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		if ( SDL_joysticks[i]->index == (Uint8)device_index ) {
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			opened = 1;
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			break;
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		}
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	}
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	return(opened);
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}
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static int ValidJoystick(SDL_Joystick **joystick)
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{
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	int valid;
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	if ( *joystick == NULL ) {
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		SDL_SetError("Joystick hasn't been opened yet");
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		valid = 0;
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	} else {
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		valid = 1;
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	}
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	return valid;
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}
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/*
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 * Get the device index of an opened joystick.
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 */
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int SDL_JoystickIndex(SDL_Joystick *joystick)
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{
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	if ( ! ValidJoystick(&joystick) ) {
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		return(-1);
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	}
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	return(joystick->index);
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}
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/*
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 * Get the number of multi-dimensional axis controls on a joystick
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 */
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int SDL_JoystickNumAxes(SDL_Joystick *joystick)
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{
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	if ( ! ValidJoystick(&joystick) ) {
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		return(-1);
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	}
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	return(joystick->naxes);
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}
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/*
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 * Get the number of hats on a joystick
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 */
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int SDL_JoystickNumHats(SDL_Joystick *joystick)
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{
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	if ( ! ValidJoystick(&joystick) ) {
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		return(-1);
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	}
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	return(joystick->nhats);
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}
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/*
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 * Get the number of trackballs on a joystick
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 */
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int SDL_JoystickNumBalls(SDL_Joystick *joystick)
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{
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	if ( ! ValidJoystick(&joystick) ) {
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		return(-1);
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	}
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	return(joystick->nballs);
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}
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/*
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 * Get the number of buttons on a joystick
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 */
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int SDL_JoystickNumButtons(SDL_Joystick *joystick)
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{
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	if ( ! ValidJoystick(&joystick) ) {
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		return(-1);
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	}
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	return(joystick->nbuttons);
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}
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/*
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 * Get the current state of an axis control on a joystick
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 */
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Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
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{
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	Sint16 state;
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	if ( ! ValidJoystick(&joystick) ) {
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		return(0);
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	}
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	if ( axis < joystick->naxes ) {
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		state = joystick->axes[axis];
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	} else {
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		SDL_SetError("Joystick only has %d axes", joystick->naxes);
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		state = 0;
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	}
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	return(state);
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}
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/*
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 * Get the current state of a hat on a joystick
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 */
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Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
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{
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	Uint8 state;
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	if ( ! ValidJoystick(&joystick) ) {
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		return(0);
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	}
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	if ( hat < joystick->nhats ) {
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		state = joystick->hats[hat];
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	} else {
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		SDL_SetError("Joystick only has %d hats", joystick->nhats);
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		state = 0;
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	}
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	return(state);
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}
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/*
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 * Get the ball axis change since the last poll
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 */
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int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
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{
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	int retval;
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   310
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   311
	if ( ! ValidJoystick(&joystick) ) {
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		return(-1);
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	}
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	retval = 0;
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	if ( ball < joystick->nballs ) {
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		if ( dx ) {
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			*dx = joystick->balls[ball].dx;
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		}
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		if ( dy ) {
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			*dy = joystick->balls[ball].dy;
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		}
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		joystick->balls[ball].dx = 0;
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		joystick->balls[ball].dy = 0;
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	} else {
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   326
		SDL_SetError("Joystick only has %d balls", joystick->nballs);
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		retval = -1;
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	}
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	return(retval);
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}
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/*
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 * Get the current state of a button on a joystick
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 */
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Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
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{
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   337
	Uint8 state;
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   338
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   339
	if ( ! ValidJoystick(&joystick) ) {
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   340
		return(0);
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   341
	}
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   342
	if ( button < joystick->nbuttons ) {
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   343
		state = joystick->buttons[button];
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   344
	} else {
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   345
		SDL_SetError("Joystick only has %d buttons",joystick->nbuttons);
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   346
		state = 0;
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   347
	}
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	return(state);
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   349
}
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   350
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   351
/*
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   352
 * Close a joystick previously opened with SDL_JoystickOpen()
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   353
 */
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   354
void SDL_JoystickClose(SDL_Joystick *joystick)
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   355
{
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   356
	int i;
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   357
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   358
	if ( ! ValidJoystick(&joystick) ) {
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   359
		return;
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   360
	}
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   361
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   362
	/* First decrement ref count */
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   363
	if ( --joystick->ref_count > 0 ) {
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   364
		return;
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   365
	}
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   366
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   367
	/* Lock the event queue - prevent joystick polling */
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   368
	SDL_Lock_EventThread();
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   369
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   370
	SDL_SYS_JoystickClose(joystick);
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   371
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   372
	/* Remove joystick from list */
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   373
	for ( i=0; SDL_joysticks[i]; ++i ) {
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   374
		if ( joystick == SDL_joysticks[i] ) {
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			SDL_memmove(&SDL_joysticks[i], &SDL_joysticks[i+1],
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   376
			       (SDL_allocatedjoysticks-i)*sizeof(joystick));
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   377
			break;
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   378
		}
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   379
	}
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   380
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   381
	/* Let the event thread keep running */
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   382
	SDL_Unlock_EventThread();
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   383
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   384
	/* Free the data associated with this joystick */
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   385
	if ( joystick->axes ) {
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   386
		SDL_free(joystick->axes);
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   387
	}
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   388
	if ( joystick->hats ) {
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   389
		SDL_free(joystick->hats);
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   390
	}
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   391
	if ( joystick->balls ) {
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   392
		SDL_free(joystick->balls);
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   393
	}
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   394
	if ( joystick->buttons ) {
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   395
		SDL_free(joystick->buttons);
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   396
	}
slouken@1336
   397
	SDL_free(joystick);
slouken@0
   398
}
slouken@0
   399
slouken@0
   400
void SDL_JoystickQuit(void)
slouken@0
   401
{
icculus@5857
   402
	const int numsticks = SDL_numjoysticks;
icculus@5857
   403
	int i;
icculus@5857
   404
slouken@0
   405
	/* Stop the event polling */
slouken@0
   406
	SDL_Lock_EventThread();
slouken@0
   407
	SDL_numjoysticks = 0;
slouken@0
   408
	SDL_Unlock_EventThread();
slouken@0
   409
icculus@5857
   410
	if (SDL_joysticks != NULL) {
icculus@5857
   411
		for (i = 0; i < numsticks; i++) {
icculus@5857
   412
			SDL_Joystick *stick = SDL_joysticks[i];
icculus@5857
   413
			if (stick && (stick->ref_count >= 1)) {
icculus@5857
   414
				stick->ref_count = 1;
icculus@5857
   415
				SDL_JoystickClose(stick);
icculus@5857
   416
			}
icculus@5857
   417
		}
icculus@5857
   418
	}
icculus@5857
   419
slouken@0
   420
	/* Quit the joystick setup */
slouken@0
   421
	SDL_SYS_JoystickQuit();
slouken@0
   422
	if ( SDL_joysticks ) {
slouken@1336
   423
		SDL_free(SDL_joysticks);
slouken@0
   424
		SDL_joysticks = NULL;
icculus@6047
   425
		SDL_allocatedjoysticks = 0;
slouken@0
   426
	}
slouken@0
   427
}
slouken@0
   428
slouken@0
   429
slouken@0
   430
/* These are global for SDL_sysjoystick.c and SDL_events.c */
slouken@0
   431
slouken@0
   432
int SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
slouken@0
   433
{
slouken@0
   434
	int posted;
slouken@0
   435
slouken@0
   436
	/* Update internal joystick state */
slouken@0
   437
	joystick->axes[axis] = value;
slouken@0
   438
slouken@0
   439
	/* Post the event, if desired */
slouken@0
   440
	posted = 0;
slouken@1361
   441
#if !SDL_EVENTS_DISABLED
slouken@0
   442
	if ( SDL_ProcessEvents[SDL_JOYAXISMOTION] == SDL_ENABLE ) {
slouken@0
   443
		SDL_Event event;
slouken@0
   444
		event.type = SDL_JOYAXISMOTION;
slouken@0
   445
		event.jaxis.which = joystick->index;
slouken@0
   446
		event.jaxis.axis = axis;
slouken@0
   447
		event.jaxis.value = value;
slouken@0
   448
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
slouken@0
   449
			posted = 1;
slouken@0
   450
			SDL_PushEvent(&event);
slouken@0
   451
		}
slouken@0
   452
	}
slouken@1361
   453
#endif /* !SDL_EVENTS_DISABLED */
slouken@0
   454
	return(posted);
slouken@0
   455
}
slouken@0
   456
slouken@0
   457
int SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
slouken@0
   458
{
slouken@0
   459
	int posted;
slouken@0
   460
slouken@0
   461
	/* Update internal joystick state */
slouken@0
   462
	joystick->hats[hat] = value;
slouken@0
   463
slouken@0
   464
	/* Post the event, if desired */
slouken@0
   465
	posted = 0;
slouken@1361
   466
#if !SDL_EVENTS_DISABLED
slouken@0
   467
	if ( SDL_ProcessEvents[SDL_JOYHATMOTION] == SDL_ENABLE ) {
slouken@0
   468
		SDL_Event event;
slouken@0
   469
		event.jhat.type = SDL_JOYHATMOTION;
slouken@0
   470
		event.jhat.which = joystick->index;
slouken@0
   471
		event.jhat.hat = hat;
slouken@0
   472
		event.jhat.value = value;
slouken@0
   473
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
slouken@0
   474
			posted = 1;
slouken@0
   475
			SDL_PushEvent(&event);
slouken@0
   476
		}
slouken@0
   477
	}
slouken@1361
   478
#endif /* !SDL_EVENTS_DISABLED */
slouken@0
   479
	return(posted);
slouken@0
   480
}
slouken@0
   481
slouken@0
   482
int SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
slouken@0
   483
					Sint16 xrel, Sint16 yrel)
slouken@0
   484
{
slouken@0
   485
	int posted;
slouken@0
   486
slouken@0
   487
	/* Update internal mouse state */
slouken@0
   488
	joystick->balls[ball].dx += xrel;
slouken@0
   489
	joystick->balls[ball].dy += yrel;
slouken@0
   490
slouken@0
   491
	/* Post the event, if desired */
slouken@0
   492
	posted = 0;
slouken@1361
   493
#if !SDL_EVENTS_DISABLED
slouken@0
   494
	if ( SDL_ProcessEvents[SDL_JOYBALLMOTION] == SDL_ENABLE ) {
slouken@0
   495
		SDL_Event event;
slouken@0
   496
		event.jball.type = SDL_JOYBALLMOTION;
slouken@0
   497
		event.jball.which = joystick->index;
slouken@0
   498
		event.jball.ball = ball;
slouken@0
   499
		event.jball.xrel = xrel;
slouken@0
   500
		event.jball.yrel = yrel;
slouken@0
   501
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
slouken@0
   502
			posted = 1;
slouken@0
   503
			SDL_PushEvent(&event);
slouken@0
   504
		}
slouken@0
   505
	}
slouken@1361
   506
#endif /* !SDL_EVENTS_DISABLED */
slouken@0
   507
	return(posted);
slouken@0
   508
}
slouken@0
   509
slouken@0
   510
int SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
slouken@0
   511
{
slouken@0
   512
	int posted;
slouken@1361
   513
#if !SDL_EVENTS_DISABLED
slouken@0
   514
	SDL_Event event;
slouken@0
   515
slouken@0
   516
	switch ( state ) {
slouken@0
   517
		case SDL_PRESSED:
slouken@0
   518
			event.type = SDL_JOYBUTTONDOWN;
slouken@0
   519
			break;
slouken@0
   520
		case SDL_RELEASED:
slouken@0
   521
			event.type = SDL_JOYBUTTONUP;
slouken@0
   522
			break;
slouken@0
   523
		default:
slouken@0
   524
			/* Invalid state -- bail */
slouken@0
   525
			return(0);
slouken@0
   526
	}
slouken@1361
   527
#endif /* !SDL_EVENTS_DISABLED */
slouken@0
   528
slouken@0
   529
	/* Update internal joystick state */
slouken@0
   530
	joystick->buttons[button] = state;
slouken@0
   531
slouken@0
   532
	/* Post the event, if desired */
slouken@0
   533
	posted = 0;
slouken@1361
   534
#if !SDL_EVENTS_DISABLED
slouken@0
   535
	if ( SDL_ProcessEvents[event.type] == SDL_ENABLE ) {
slouken@0
   536
		event.jbutton.which = joystick->index;
slouken@0
   537
		event.jbutton.button = button;
slouken@0
   538
		event.jbutton.state = state;
slouken@0
   539
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
slouken@0
   540
			posted = 1;
slouken@0
   541
			SDL_PushEvent(&event);
slouken@0
   542
		}
slouken@0
   543
	}
slouken@1361
   544
#endif /* !SDL_EVENTS_DISABLED */
slouken@0
   545
	return(posted);
slouken@0
   546
}
slouken@0
   547
slouken@0
   548
void SDL_JoystickUpdate(void)
slouken@0
   549
{
slouken@0
   550
	int i;
slouken@0
   551
slouken@0
   552
	for ( i=0; SDL_joysticks[i]; ++i ) {
slouken@0
   553
		SDL_SYS_JoystickUpdate(SDL_joysticks[i]);
slouken@0
   554
	}
slouken@0
   555
}
slouken@0
   556
slouken@0
   557
int SDL_JoystickEventState(int state)
slouken@0
   558
{
slouken@1361
   559
#if SDL_EVENTS_DISABLED
slouken@0
   560
	return SDL_IGNORE;
slouken@0
   561
#else
slouken@0
   562
	const Uint8 event_list[] = {
slouken@0
   563
		SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
slouken@0
   564
		SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
slouken@0
   565
	};
slouken@1612
   566
	unsigned int i;
slouken@0
   567
slouken@0
   568
	switch (state) {
slouken@0
   569
		case SDL_QUERY:
slouken@0
   570
			state = SDL_IGNORE;
slouken@1379
   571
			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
slouken@0
   572
				state = SDL_EventState(event_list[i],SDL_QUERY);
slouken@0
   573
				if ( state == SDL_ENABLE ) {
slouken@0
   574
					break;
slouken@0
   575
				}
slouken@0
   576
			}
slouken@0
   577
			break;
slouken@0
   578
		default:
slouken@1379
   579
			for ( i=0; i<SDL_arraysize(event_list); ++i ) {
slouken@0
   580
				SDL_EventState(event_list[i], state);
slouken@0
   581
			}
slouken@0
   582
			break;
slouken@0
   583
	}
slouken@0
   584
	return(state);
slouken@1361
   585
#endif /* SDL_EVENTS_DISABLED */
slouken@0
   586
}