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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_PSP
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#include "SDL_hints.h"
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#include "../SDL_sysrender.h"
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspgu.h>
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#include <pspgum.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <pspge.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <vram.h>
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/* PSP renderer implementation, based on the PGE */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static SDL_Renderer *PSP_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void PSP_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void PSP_UnlockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int PSP_SetRenderTarget(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int PSP_UpdateViewport(SDL_Renderer * renderer);
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static int PSP_RenderClear(SDL_Renderer * renderer);
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static int PSP_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int PSP_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int PSP_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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static int PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_FRect * dstrect);
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static int PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 pixel_format, void * pixels, int pitch);
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static int PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
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static void PSP_RenderPresent(SDL_Renderer * renderer);
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static void PSP_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static void PSP_DestroyRenderer(SDL_Renderer * renderer);
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/*
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SDL_RenderDriver PSP_RenderDriver = {
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PSP_CreateRenderer,
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{
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"PSP",
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
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1,
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{SDL_PIXELFORMAT_ABGR8888},
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0,
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0}
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};
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*/
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SDL_RenderDriver PSP_RenderDriver = {
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.CreateRenderer = PSP_CreateRenderer,
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.info = {
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.name = "PSP",
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.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
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.num_texture_formats = 4,
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.texture_formats = { [0] = SDL_PIXELFORMAT_BGR565,
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[1] = SDL_PIXELFORMAT_ABGR1555,
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[2] = SDL_PIXELFORMAT_ABGR4444,
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[3] = SDL_PIXELFORMAT_ABGR8888,
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},
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.max_texture_width = 512,
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.max_texture_height = 512,
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}
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};
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#define PSP_SCREEN_WIDTH 480
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#define PSP_SCREEN_HEIGHT 272
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#define PSP_FRAME_BUFFER_WIDTH 512
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#define PSP_FRAME_BUFFER_SIZE (PSP_FRAME_BUFFER_WIDTH*PSP_SCREEN_HEIGHT)
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static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL5650(r,g,b,a) ((r>>3) | ((g>>2)<<5) | ((b>>3)<<11))
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#define COL5551(r,g,b,a) ((r>>3) | ((g>>3)<<5) | ((b>>3)<<10) | (a>0?0x7000:0))
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#define COL4444(r,g,b,a) ((r>>4) | ((g>>4)<<4) | ((b>>4)<<8) | ((a>>4)<<12))
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#define COL8888(r,g,b,a) ((r) | ((g)<<8) | ((b)<<16) | ((a)<<24))
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typedef struct
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{
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void* frontbuffer ;
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void* backbuffer ;
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SDL_bool initialized ;
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SDL_bool displayListAvail ;
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unsigned int psm ;
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unsigned int bpp ;
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SDL_bool vsync;
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unsigned int currentColor;
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int currentBlendMode;
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} PSP_RenderData;
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typedef struct
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{
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void *data; /**< Image data. */
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unsigned int size; /**< Size of data in bytes. */
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unsigned int width; /**< Image width. */
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unsigned int height; /**< Image height. */
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unsigned int textureWidth; /**< Texture width (power of two). */
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unsigned int textureHeight; /**< Texture height (power of two). */
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unsigned int bits; /**< Image bits per pixel. */
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unsigned int format; /**< Image format - one of ::pgePixelFormat. */
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unsigned int pitch;
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SDL_bool swizzled; /**< Is image swizzled. */
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} PSP_TextureData;
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typedef struct
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{
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float x, y, z;
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} VertV;
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typedef struct
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{
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float u, v;
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float x, y, z;
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} VertTV;
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/* Return next power of 2 */
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static int
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TextureNextPow2(unsigned int w)
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{
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if(w == 0)
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return 0;
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unsigned int n = 2;
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while(w > n)
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n <<= 1;
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return n;
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}
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static int
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GetScaleQuality(void)
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{
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
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if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
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return GU_NEAREST; /* GU_NEAREST good for tile-map */
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} else {
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return GU_LINEAR; /* GU_LINEAR good for scaling */
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}
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}
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static int
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PixelFormatToPSPFMT(Uint32 format)
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{
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switch (format) {
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case SDL_PIXELFORMAT_BGR565:
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return GU_PSM_5650;
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case SDL_PIXELFORMAT_ABGR1555:
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return GU_PSM_5551;
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case SDL_PIXELFORMAT_ABGR4444:
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return GU_PSM_4444;
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case SDL_PIXELFORMAT_ABGR8888:
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return GU_PSM_8888;
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default:
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return GU_PSM_8888;
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}
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}
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void
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StartDrawing(SDL_Renderer * renderer)
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slouken@7191
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{
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slouken@7191
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PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
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if(data->displayListAvail)
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return;
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sceGuStart(GU_DIRECT, DisplayList);
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data->displayListAvail = SDL_TRUE;
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}
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int
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TextureSwizzle(PSP_TextureData *psp_texture)
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{
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slouken@7191
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if(psp_texture->swizzled)
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return 1;
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slouken@7191
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slouken@7191
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int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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slouken@7191
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int height = psp_texture->size / bytewidth;
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int rowblocks = (bytewidth>>4);
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slouken@7191
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int rowblocksadd = (rowblocks-1)<<7;
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slouken@7191
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unsigned int blockaddress = 0;
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slouken@7191
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unsigned int *src = (unsigned int*) psp_texture->data;
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slouken@7191
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unsigned char *data = NULL;
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slouken@7191
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data = malloc(psp_texture->size);
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slouken@7191
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int j;
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kimonline@7009
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slouken@7191
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for(j = 0; j < height; j++, blockaddress += 16)
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slouken@7191
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{
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slouken@7191
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unsigned int *block;
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slouken@7191
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block = (unsigned int*)&data[blockaddress];
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kimonline@7009
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slouken@7191
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int i;
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slouken@7191
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for(i = 0; i < rowblocks; i++)
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slouken@7191
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{
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slouken@7191
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*block++ = *src++;
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slouken@7191
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*block++ = *src++;
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slouken@7191
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*block++ = *src++;
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slouken@7191
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*block++ = *src++;
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slouken@7191
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block += 28;
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slouken@7191
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}
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kimonline@7009
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slouken@7191
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if((j & 0x7) == 0x7)
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slouken@7191
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blockaddress += rowblocksadd;
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slouken@7191
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}
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slouken@7191
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free(psp_texture->data);
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slouken@7191
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psp_texture->data = data;
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slouken@7191
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psp_texture->swizzled = SDL_TRUE;
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kimonline@7009
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slouken@7191
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return 1;
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kimonline@7009
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}
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kimonline@7009
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int TextureUnswizzle(PSP_TextureData *psp_texture)
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kimonline@7009
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{
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slouken@7191
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if(!psp_texture->swizzled)
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slouken@7191
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return 1;
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slouken@7191
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slouken@7191
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int blockx, blocky;
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slouken@7191
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slouken@7191
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int bytewidth = psp_texture->textureWidth*(psp_texture->bits>>3);
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slouken@7191
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int height = psp_texture->size / bytewidth;
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slouken@7191
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slouken@7191
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int widthblocks = bytewidth/16;
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slouken@7191
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int heightblocks = height/8;
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slouken@7191
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slouken@7191
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int dstpitch = (bytewidth - 16)/4;
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slouken@7191
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int dstrow = bytewidth * 8;
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kimonline@7009
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slouken@7191
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unsigned int *src = (unsigned int*) psp_texture->data;
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kimonline@7009
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slouken@7191
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unsigned char *data = NULL;
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slouken@7191
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slouken@7191
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data = malloc(psp_texture->size);
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kimonline@7009
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slouken@7191
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if(!data)
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slouken@7191
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297 |
return 0;
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kimonline@7009
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slouken@7191
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299 |
sceKernelDcacheWritebackAll();
|
slouken@7191
|
300 |
|
slouken@7191
|
301 |
int j;
|
slouken@7191
|
302 |
|
slouken@7191
|
303 |
unsigned char *ydst = (unsigned char *)data;
|
kimonline@7009
|
304 |
|
slouken@7191
|
305 |
for(blocky = 0; blocky < heightblocks; ++blocky)
|
slouken@7191
|
306 |
{
|
slouken@7191
|
307 |
unsigned char *xdst = ydst;
|
kimonline@7009
|
308 |
|
slouken@7191
|
309 |
for(blockx = 0; blockx < widthblocks; ++blockx)
|
slouken@7191
|
310 |
{
|
slouken@7191
|
311 |
unsigned int *block;
|
slouken@7191
|
312 |
|
slouken@7191
|
313 |
block = (unsigned int*)xdst;
|
kimonline@7009
|
314 |
|
slouken@7191
|
315 |
for(j = 0; j < 8; ++j)
|
slouken@7191
|
316 |
{
|
slouken@7191
|
317 |
*(block++) = *(src++);
|
slouken@7191
|
318 |
*(block++) = *(src++);
|
slouken@7191
|
319 |
*(block++) = *(src++);
|
slouken@7191
|
320 |
*(block++) = *(src++);
|
slouken@7191
|
321 |
block += dstpitch;
|
slouken@7191
|
322 |
}
|
kimonline@7009
|
323 |
|
slouken@7191
|
324 |
xdst += 16;
|
slouken@7191
|
325 |
}
|
slouken@7191
|
326 |
|
slouken@7191
|
327 |
ydst += dstrow;
|
slouken@7191
|
328 |
}
|
kimonline@7009
|
329 |
|
slouken@7191
|
330 |
free(psp_texture->data);
|
slouken@7191
|
331 |
|
slouken@7191
|
332 |
psp_texture->data = data;
|
kimonline@7009
|
333 |
|
slouken@7191
|
334 |
psp_texture->swizzled = SDL_FALSE;
|
kimonline@7009
|
335 |
|
slouken@7191
|
336 |
return 1;
|
kimonline@7009
|
337 |
}
|
kimonline@7009
|
338 |
|
kimonline@7009
|
339 |
SDL_Renderer *
|
kimonline@7009
|
340 |
PSP_CreateRenderer(SDL_Window * window, Uint32 flags)
|
kimonline@7009
|
341 |
{
|
kimonline@7009
|
342 |
|
kimonline@7009
|
343 |
SDL_Renderer *renderer;
|
kimonline@7009
|
344 |
PSP_RenderData *data;
|
slouken@7191
|
345 |
int pixelformat;
|
kimonline@7009
|
346 |
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
kimonline@7009
|
347 |
if (!renderer) {
|
kimonline@7009
|
348 |
SDL_OutOfMemory();
|
kimonline@7009
|
349 |
return NULL;
|
kimonline@7009
|
350 |
}
|
kimonline@7009
|
351 |
|
kimonline@7009
|
352 |
data = (PSP_RenderData *) SDL_calloc(1, sizeof(*data));
|
kimonline@7009
|
353 |
if (!data) {
|
kimonline@7009
|
354 |
PSP_DestroyRenderer(renderer);
|
kimonline@7009
|
355 |
SDL_OutOfMemory();
|
kimonline@7009
|
356 |
return NULL;
|
kimonline@7009
|
357 |
}
|
slouken@7191
|
358 |
|
slouken@7191
|
359 |
|
kimonline@7009
|
360 |
renderer->WindowEvent = PSP_WindowEvent;
|
kimonline@7009
|
361 |
renderer->CreateTexture = PSP_CreateTexture;
|
kimonline@7009
|
362 |
renderer->UpdateTexture = PSP_UpdateTexture;
|
kimonline@7009
|
363 |
renderer->LockTexture = PSP_LockTexture;
|
kimonline@7009
|
364 |
renderer->UnlockTexture = PSP_UnlockTexture;
|
kimonline@7009
|
365 |
renderer->SetRenderTarget = PSP_SetRenderTarget;
|
kimonline@7009
|
366 |
renderer->UpdateViewport = PSP_UpdateViewport;
|
kimonline@7009
|
367 |
renderer->RenderClear = PSP_RenderClear;
|
kimonline@7009
|
368 |
renderer->RenderDrawPoints = PSP_RenderDrawPoints;
|
kimonline@7009
|
369 |
renderer->RenderDrawLines = PSP_RenderDrawLines;
|
kimonline@7009
|
370 |
renderer->RenderFillRects = PSP_RenderFillRects;
|
kimonline@7009
|
371 |
renderer->RenderCopy = PSP_RenderCopy;
|
kimonline@7009
|
372 |
renderer->RenderReadPixels = PSP_RenderReadPixels;
|
kimonline@7009
|
373 |
renderer->RenderCopyEx = PSP_RenderCopyEx;
|
kimonline@7009
|
374 |
renderer->RenderPresent = PSP_RenderPresent;
|
kimonline@7009
|
375 |
renderer->DestroyTexture = PSP_DestroyTexture;
|
kimonline@7009
|
376 |
renderer->DestroyRenderer = PSP_DestroyRenderer;
|
kimonline@7009
|
377 |
renderer->info = PSP_RenderDriver.info;
|
kimonline@7009
|
378 |
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
kimonline@7009
|
379 |
renderer->driverdata = data;
|
kimonline@7009
|
380 |
renderer->window = window;
|
slouken@7191
|
381 |
|
slouken@7191
|
382 |
if (data->initialized != SDL_FALSE)
|
slouken@7191
|
383 |
return 0;
|
slouken@7191
|
384 |
data->initialized = SDL_TRUE;
|
slouken@7191
|
385 |
|
kimonline@7009
|
386 |
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
kimonline@7009
|
387 |
data->vsync = SDL_TRUE;
|
kimonline@7009
|
388 |
} else {
|
kimonline@7009
|
389 |
data->vsync = SDL_FALSE;
|
kimonline@7009
|
390 |
}
|
slouken@7191
|
391 |
|
slouken@7191
|
392 |
pixelformat=PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
|
slouken@7191
|
393 |
switch(pixelformat)
|
slouken@7191
|
394 |
{
|
slouken@7191
|
395 |
case GU_PSM_4444:
|
slouken@7191
|
396 |
case GU_PSM_5650:
|
slouken@7191
|
397 |
case GU_PSM_5551:
|
slouken@7191
|
398 |
data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<1);
|
slouken@7191
|
399 |
data->backbuffer = (unsigned int *)(0);
|
slouken@7191
|
400 |
data->bpp = 2;
|
slouken@7191
|
401 |
data->psm = pixelformat;
|
slouken@7191
|
402 |
break;
|
slouken@7191
|
403 |
default:
|
slouken@7191
|
404 |
data->frontbuffer = (unsigned int *)(PSP_FRAME_BUFFER_SIZE<<2);
|
slouken@7191
|
405 |
data->backbuffer = (unsigned int *)(0);
|
slouken@7191
|
406 |
data->bpp = 4;
|
slouken@7191
|
407 |
data->psm = GU_PSM_8888;
|
slouken@7191
|
408 |
break;
|
slouken@7191
|
409 |
}
|
slouken@7191
|
410 |
|
slouken@7191
|
411 |
sceGuInit();
|
slouken@7191
|
412 |
/* setup GU */
|
slouken@7191
|
413 |
sceGuStart(GU_DIRECT, DisplayList);
|
slouken@7191
|
414 |
sceGuDrawBuffer(data->psm, data->frontbuffer, PSP_FRAME_BUFFER_WIDTH);
|
slouken@7191
|
415 |
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, data->backbuffer, PSP_FRAME_BUFFER_WIDTH);
|
kimonline@7009
|
416 |
|
kimonline@7009
|
417 |
|
slouken@7191
|
418 |
sceGuOffset(2048 - (PSP_SCREEN_WIDTH>>1), 2048 - (PSP_SCREEN_HEIGHT>>1));
|
slouken@7191
|
419 |
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
kimonline@7009
|
420 |
|
kimonline@7009
|
421 |
data->frontbuffer = vabsptr(data->frontbuffer);
|
kimonline@7009
|
422 |
data->backbuffer = vabsptr(data->backbuffer);
|
slouken@7191
|
423 |
|
slouken@7191
|
424 |
/* Scissoring */
|
slouken@7191
|
425 |
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
slouken@7191
|
426 |
sceGuEnable(GU_SCISSOR_TEST);
|
slouken@7191
|
427 |
|
slouken@7191
|
428 |
/* Backface culling */
|
slouken@7191
|
429 |
sceGuFrontFace(GU_CCW);
|
slouken@7191
|
430 |
sceGuEnable(GU_CULL_FACE);
|
kimonline@7009
|
431 |
|
slouken@7191
|
432 |
/* Texturing */
|
slouken@7191
|
433 |
sceGuEnable(GU_TEXTURE_2D);
|
slouken@7191
|
434 |
sceGuShadeModel(GU_SMOOTH);
|
slouken@7191
|
435 |
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
|
kimonline@7009
|
436 |
|
slouken@7191
|
437 |
/* Blending */
|
slouken@7191
|
438 |
sceGuEnable(GU_BLEND);
|
slouken@7191
|
439 |
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
slouken@7191
|
440 |
|
slouken@7191
|
441 |
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
|
slouken@7191
|
442 |
|
slouken@7191
|
443 |
sceGuFinish();
|
slouken@7191
|
444 |
sceGuSync(0,0);
|
slouken@7191
|
445 |
sceDisplayWaitVblankStartCB();
|
slouken@7191
|
446 |
sceGuDisplay(GU_TRUE);
|
slouken@7191
|
447 |
|
kimonline@7009
|
448 |
return renderer;
|
kimonline@7009
|
449 |
}
|
kimonline@7009
|
450 |
|
kimonline@7009
|
451 |
static void
|
kimonline@7009
|
452 |
PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
kimonline@7009
|
453 |
{
|
kimonline@7009
|
454 |
|
kimonline@7009
|
455 |
}
|
kimonline@7009
|
456 |
|
kimonline@7009
|
457 |
|
kimonline@7009
|
458 |
static int
|
kimonline@7009
|
459 |
PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
kimonline@7009
|
460 |
{
|
gabomdq@7663
|
461 |
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;*/
|
slouken@7191
|
462 |
PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));;
|
slouken@7191
|
463 |
|
slouken@7191
|
464 |
if(!psp_texture)
|
slouken@7191
|
465 |
return -1;
|
kimonline@7009
|
466 |
|
slouken@7191
|
467 |
psp_texture->swizzled = SDL_FALSE;
|
slouken@7191
|
468 |
psp_texture->width = texture->w;
|
slouken@7191
|
469 |
psp_texture->height = texture->h;
|
slouken@7191
|
470 |
psp_texture->textureHeight = TextureNextPow2(texture->h);
|
slouken@7191
|
471 |
psp_texture->textureWidth = TextureNextPow2(texture->w);
|
slouken@7191
|
472 |
psp_texture->format = PixelFormatToPSPFMT(texture->format);
|
kimonline@7009
|
473 |
|
slouken@7191
|
474 |
switch(psp_texture->format)
|
slouken@7191
|
475 |
{
|
slouken@7191
|
476 |
case GU_PSM_5650:
|
slouken@7191
|
477 |
case GU_PSM_5551:
|
slouken@7191
|
478 |
case GU_PSM_4444:
|
slouken@7191
|
479 |
psp_texture->bits = 16;
|
slouken@7191
|
480 |
break;
|
slouken@7191
|
481 |
|
slouken@7191
|
482 |
case GU_PSM_8888:
|
slouken@7191
|
483 |
psp_texture->bits = 32;
|
slouken@7191
|
484 |
break;
|
kimonline@7009
|
485 |
|
slouken@7191
|
486 |
default:
|
slouken@7191
|
487 |
return -1;
|
slouken@7191
|
488 |
}
|
slouken@7191
|
489 |
|
slouken@7191
|
490 |
psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
|
slouken@7191
|
491 |
psp_texture->size = psp_texture->textureHeight*psp_texture->pitch;
|
slouken@7191
|
492 |
psp_texture->data = SDL_calloc(1, psp_texture->size);
|
slouken@7191
|
493 |
|
slouken@7191
|
494 |
if(!psp_texture->data)
|
slouken@7191
|
495 |
{
|
slouken@7191
|
496 |
SDL_free(psp_texture);
|
slouken@7191
|
497 |
return SDL_OutOfMemory();
|
slouken@7191
|
498 |
}
|
kimonline@7009
|
499 |
texture->driverdata = psp_texture;
|
slouken@7191
|
500 |
|
kimonline@7009
|
501 |
return 0;
|
kimonline@7009
|
502 |
}
|
kimonline@7009
|
503 |
|
kimonline@7009
|
504 |
|
slouken@7191
|
505 |
void
|
kimonline@7009
|
506 |
TextureActivate(SDL_Texture * texture)
|
slouken@7191
|
507 |
{
|
slouken@7191
|
508 |
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
slouken@7191
|
509 |
int scaleMode = GetScaleQuality();
|
slouken@7191
|
510 |
|
slouken@7191
|
511 |
/* Swizzling is useless with small textures. */
|
kimonline@7009
|
512 |
if (texture->w >= 16 || texture->h >= 16)
|
kimonline@7009
|
513 |
{
|
slouken@7191
|
514 |
TextureSwizzle(psp_texture);
|
kimonline@7009
|
515 |
}
|
slouken@7191
|
516 |
|
slouken@7191
|
517 |
sceGuEnable(GU_TEXTURE_2D);
|
slouken@7191
|
518 |
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
|
slouken@7191
|
519 |
sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
|
slouken@7191
|
520 |
sceGuTexFilter(scaleMode, scaleMode); /* GU_NEAREST good for tile-map */
|
slouken@7191
|
521 |
/* GU_LINEAR good for scaling */
|
slouken@7191
|
522 |
sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
|
slouken@7191
|
523 |
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
kimonline@7009
|
524 |
}
|
kimonline@7009
|
525 |
|
kimonline@7009
|
526 |
|
kimonline@7009
|
527 |
static int
|
kimonline@7009
|
528 |
PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
kimonline@7009
|
529 |
const SDL_Rect * rect, const void *pixels, int pitch)
|
kimonline@7009
|
530 |
{
|
gabomdq@7663
|
531 |
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;*/
|
kimonline@7009
|
532 |
const Uint8 *src;
|
kimonline@7009
|
533 |
Uint8 *dst;
|
kimonline@7009
|
534 |
int row, length,dpitch;
|
kimonline@7009
|
535 |
src = pixels;
|
slouken@7191
|
536 |
|
kimonline@7009
|
537 |
PSP_LockTexture(renderer, texture,rect,(void **)&dst, &dpitch);
|
kimonline@7009
|
538 |
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
kimonline@7009
|
539 |
if (length == pitch && length == dpitch) {
|
kimonline@7009
|
540 |
SDL_memcpy(dst, src, length*rect->h);
|
kimonline@7009
|
541 |
} else {
|
kimonline@7009
|
542 |
for (row = 0; row < rect->h; ++row) {
|
kimonline@7009
|
543 |
SDL_memcpy(dst, src, length);
|
kimonline@7009
|
544 |
src += pitch;
|
kimonline@7009
|
545 |
dst += dpitch;
|
kimonline@7009
|
546 |
}
|
kimonline@7009
|
547 |
}
|
slouken@7191
|
548 |
|
slouken@7191
|
549 |
sceKernelDcacheWritebackAll();
|
kimonline@7009
|
550 |
return 0;
|
kimonline@7009
|
551 |
}
|
kimonline@7009
|
552 |
|
kimonline@7009
|
553 |
static int
|
kimonline@7009
|
554 |
PSP_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
kimonline@7009
|
555 |
const SDL_Rect * rect, void **pixels, int *pitch)
|
kimonline@7009
|
556 |
{
|
slouken@7191
|
557 |
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
kimonline@7009
|
558 |
|
kimonline@7009
|
559 |
*pixels =
|
kimonline@7009
|
560 |
(void *) ((Uint8 *) psp_texture->data + rect->y * psp_texture->pitch +
|
kimonline@7009
|
561 |
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
kimonline@7009
|
562 |
*pitch = psp_texture->pitch;
|
kimonline@7009
|
563 |
return 0;
|
kimonline@7009
|
564 |
}
|
kimonline@7009
|
565 |
|
kimonline@7009
|
566 |
static void
|
kimonline@7009
|
567 |
PSP_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
kimonline@7009
|
568 |
{
|
slouken@7191
|
569 |
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
kimonline@7009
|
570 |
SDL_Rect rect;
|
kimonline@7009
|
571 |
|
kimonline@7009
|
572 |
/* We do whole texture updates, at least for now */
|
kimonline@7009
|
573 |
rect.x = 0;
|
kimonline@7009
|
574 |
rect.y = 0;
|
kimonline@7009
|
575 |
rect.w = texture->w;
|
kimonline@7009
|
576 |
rect.h = texture->h;
|
kimonline@7009
|
577 |
PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
|
kimonline@7009
|
578 |
}
|
kimonline@7009
|
579 |
|
kimonline@7009
|
580 |
static int
|
kimonline@7009
|
581 |
PSP_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
|
kimonline@7009
|
582 |
{
|
kimonline@7009
|
583 |
|
kimonline@7009
|
584 |
return 0;
|
kimonline@7009
|
585 |
}
|
kimonline@7009
|
586 |
|
kimonline@7009
|
587 |
static int
|
kimonline@7009
|
588 |
PSP_UpdateViewport(SDL_Renderer * renderer)
|
kimonline@7009
|
589 |
{
|
kimonline@7009
|
590 |
|
kimonline@7009
|
591 |
return 0;
|
kimonline@7009
|
592 |
}
|
kimonline@7009
|
593 |
|
kimonline@7009
|
594 |
|
kimonline@7009
|
595 |
static void
|
kimonline@7009
|
596 |
PSP_SetBlendMode(SDL_Renderer * renderer, int blendMode)
|
kimonline@7009
|
597 |
{
|
slouken@7191
|
598 |
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
kimonline@7009
|
599 |
if (blendMode != data-> currentBlendMode) {
|
kimonline@7009
|
600 |
switch (blendMode) {
|
kimonline@7009
|
601 |
case SDL_BLENDMODE_NONE:
|
slouken@7191
|
602 |
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
slouken@7191
|
603 |
sceGuDisable(GU_BLEND);
|
kimonline@7009
|
604 |
break;
|
kimonline@7009
|
605 |
case SDL_BLENDMODE_BLEND:
|
slouken@7191
|
606 |
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
slouken@7191
|
607 |
sceGuEnable(GU_BLEND);
|
slouken@7191
|
608 |
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0 );
|
kimonline@7009
|
609 |
break;
|
kimonline@7009
|
610 |
case SDL_BLENDMODE_ADD:
|
slouken@7191
|
611 |
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
slouken@7191
|
612 |
sceGuEnable(GU_BLEND);
|
slouken@7191
|
613 |
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF );
|
kimonline@7009
|
614 |
break;
|
kimonline@7009
|
615 |
case SDL_BLENDMODE_MOD:
|
slouken@7191
|
616 |
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
slouken@7191
|
617 |
sceGuEnable(GU_BLEND);
|
slouken@7191
|
618 |
sceGuBlendFunc( GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
kimonline@7009
|
619 |
break;
|
kimonline@7009
|
620 |
}
|
kimonline@7009
|
621 |
data->currentBlendMode = blendMode;
|
kimonline@7009
|
622 |
}
|
kimonline@7009
|
623 |
}
|
kimonline@7009
|
624 |
|
kimonline@7009
|
625 |
|
kimonline@7009
|
626 |
|
kimonline@7009
|
627 |
static int
|
kimonline@7009
|
628 |
PSP_RenderClear(SDL_Renderer * renderer)
|
slouken@7191
|
629 |
{
|
slouken@7191
|
630 |
/* start list */
|
slouken@7191
|
631 |
StartDrawing(renderer);
|
slouken@7191
|
632 |
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
slouken@7191
|
633 |
sceGuClearColor(color);
|
slouken@7191
|
634 |
sceGuClearDepth(0);
|
slouken@7191
|
635 |
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT|GU_FAST_CLEAR_BIT);
|
kimonline@7009
|
636 |
|
kimonline@7009
|
637 |
return 0;
|
kimonline@7009
|
638 |
}
|
kimonline@7009
|
639 |
|
kimonline@7009
|
640 |
static int
|
kimonline@7009
|
641 |
PSP_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
|
kimonline@7009
|
642 |
int count)
|
kimonline@7009
|
643 |
{
|
slouken@7191
|
644 |
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
slouken@7191
|
645 |
int i;
|
slouken@7191
|
646 |
StartDrawing(renderer);
|
slouken@7191
|
647 |
VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
|
slouken@7191
|
648 |
|
slouken@7191
|
649 |
for (i = 0; i < count; ++i) {
|
slouken@7191
|
650 |
vertices[i].x = points[i].x;
|
slouken@7191
|
651 |
vertices[i].y = points[i].y;
|
slouken@7191
|
652 |
vertices[i].z = 0.0f;
|
slouken@7191
|
653 |
}
|
slouken@7191
|
654 |
sceGuDisable(GU_TEXTURE_2D);
|
slouken@7191
|
655 |
sceGuColor(color);
|
slouken@7191
|
656 |
sceGuShadeModel(GU_FLAT);
|
slouken@7191
|
657 |
sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
|
slouken@7191
|
658 |
sceGuShadeModel(GU_SMOOTH);
|
slouken@7191
|
659 |
sceGuEnable(GU_TEXTURE_2D);
|
kimonline@7009
|
660 |
|
kimonline@7009
|
661 |
return 0;
|
kimonline@7009
|
662 |
}
|
kimonline@7009
|
663 |
|
kimonline@7009
|
664 |
static int
|
kimonline@7009
|
665 |
PSP_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
|
kimonline@7009
|
666 |
int count)
|
kimonline@7009
|
667 |
{
|
slouken@7191
|
668 |
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
slouken@7191
|
669 |
int i;
|
slouken@7191
|
670 |
StartDrawing(renderer);
|
slouken@7191
|
671 |
VertV* vertices = (VertV*)sceGuGetMemory(count*sizeof(VertV));
|
kimonline@7009
|
672 |
|
slouken@7191
|
673 |
for (i = 0; i < count; ++i) {
|
slouken@7191
|
674 |
vertices[i].x = points[i].x;
|
slouken@7191
|
675 |
vertices[i].y = points[i].y;
|
slouken@7191
|
676 |
vertices[i].z = 0.0f;
|
slouken@7191
|
677 |
}
|
slouken@7191
|
678 |
|
slouken@7191
|
679 |
sceGuDisable(GU_TEXTURE_2D);
|
slouken@7191
|
680 |
sceGuColor(color);
|
slouken@7191
|
681 |
sceGuShadeModel(GU_FLAT);
|
slouken@7191
|
682 |
sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF|GU_TRANSFORM_2D, count, 0, vertices);
|
slouken@7191
|
683 |
sceGuShadeModel(GU_SMOOTH);
|
slouken@7191
|
684 |
sceGuEnable(GU_TEXTURE_2D);
|
slouken@7191
|
685 |
|
kimonline@7009
|
686 |
return 0;
|
kimonline@7009
|
687 |
}
|
kimonline@7009
|
688 |
|
kimonline@7009
|
689 |
static int
|
kimonline@7009
|
690 |
PSP_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects,
|
kimonline@7009
|
691 |
int count)
|
kimonline@7009
|
692 |
{
|
slouken@7191
|
693 |
int color = renderer->a << 24 | renderer->b << 16 | renderer->g << 8 | renderer->r;
|
slouken@7191
|
694 |
int i;
|
slouken@7191
|
695 |
StartDrawing(renderer);
|
slouken@7191
|
696 |
|
slouken@7191
|
697 |
for (i = 0; i < count; ++i) {
|
slouken@7191
|
698 |
const SDL_FRect *rect = &rects[i];
|
slouken@7191
|
699 |
VertV* vertices = (VertV*)sceGuGetMemory((sizeof(VertV)<<1));
|
slouken@7191
|
700 |
vertices[0].x = rect->x;
|
slouken@7191
|
701 |
vertices[0].y = rect->y;
|
slouken@7191
|
702 |
vertices[0].z = 0.0f;
|
kimonline@7009
|
703 |
|
slouken@7191
|
704 |
vertices[1].x = rect->x + rect->w;
|
slouken@7191
|
705 |
vertices[1].y = rect->y + rect->h;
|
slouken@7191
|
706 |
vertices[1].z = 0.0f;
|
slouken@7191
|
707 |
|
slouken@7191
|
708 |
sceGuDisable(GU_TEXTURE_2D);
|
slouken@7191
|
709 |
sceGuColor(color);
|
slouken@7191
|
710 |
sceGuShadeModel(GU_FLAT);
|
slouken@7191
|
711 |
sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
|
slouken@7191
|
712 |
sceGuShadeModel(GU_SMOOTH);
|
slouken@7191
|
713 |
sceGuEnable(GU_TEXTURE_2D);
|
kimonline@7009
|
714 |
}
|
slouken@7191
|
715 |
|
kimonline@7009
|
716 |
return 0;
|
kimonline@7009
|
717 |
}
|
kimonline@7009
|
718 |
|
kimonline@7009
|
719 |
|
kimonline@7009
|
720 |
#define PI 3.14159265358979f
|
kimonline@7009
|
721 |
|
kimonline@7009
|
722 |
#define radToDeg(x) ((x)*180.f/PI)
|
kimonline@7009
|
723 |
#define degToRad(x) ((x)*PI/180.f)
|
kimonline@7009
|
724 |
|
kimonline@7009
|
725 |
float MathAbs(float x)
|
kimonline@7009
|
726 |
{
|
slouken@7191
|
727 |
float result;
|
kimonline@7009
|
728 |
|
slouken@7191
|
729 |
__asm__ volatile (
|
slouken@7191
|
730 |
"mtv %1, S000\n"
|
slouken@7191
|
731 |
"vabs.s S000, S000\n"
|
slouken@7191
|
732 |
"mfv %0, S000\n"
|
slouken@7191
|
733 |
: "=r"(result) : "r"(x));
|
kimonline@7009
|
734 |
|
slouken@7191
|
735 |
return result;
|
kimonline@7009
|
736 |
}
|
kimonline@7009
|
737 |
|
kimonline@7009
|
738 |
void MathSincos(float r, float *s, float *c)
|
kimonline@7009
|
739 |
{
|
slouken@7191
|
740 |
__asm__ volatile (
|
slouken@7191
|
741 |
"mtv %2, S002\n"
|
slouken@7191
|
742 |
"vcst.s S003, VFPU_2_PI\n"
|
slouken@7191
|
743 |
"vmul.s S002, S002, S003\n"
|
slouken@7191
|
744 |
"vrot.p C000, S002, [s, c]\n"
|
slouken@7191
|
745 |
"mfv %0, S000\n"
|
slouken@7191
|
746 |
"mfv %1, S001\n"
|
slouken@7191
|
747 |
: "=r"(*s), "=r"(*c): "r"(r));
|
kimonline@7009
|
748 |
}
|
kimonline@7009
|
749 |
|
kimonline@7009
|
750 |
void Swap(float *a, float *b)
|
kimonline@7009
|
751 |
{
|
slouken@7191
|
752 |
float n=*a;
|
slouken@7191
|
753 |
*a = *b;
|
slouken@7191
|
754 |
*b = n;
|
kimonline@7009
|
755 |
}
|
kimonline@7009
|
756 |
|
kimonline@7009
|
757 |
static int
|
kimonline@7009
|
758 |
PSP_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
kimonline@7009
|
759 |
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
kimonline@7009
|
760 |
{
|
slouken@7191
|
761 |
float x, y, width, height;
|
slouken@7191
|
762 |
float u0, v0, u1, v1;
|
slouken@7191
|
763 |
unsigned char alpha;
|
slouken@7191
|
764 |
|
slouken@7191
|
765 |
x = dstrect->x;
|
slouken@7191
|
766 |
y = dstrect->y;
|
slouken@7191
|
767 |
width = dstrect->w;
|
slouken@7191
|
768 |
height = dstrect->h;
|
slouken@7191
|
769 |
|
slouken@7191
|
770 |
u0 = srcrect->x;
|
slouken@7191
|
771 |
v0 = srcrect->y;
|
slouken@7191
|
772 |
u1 = srcrect->x + srcrect->w;
|
slouken@7191
|
773 |
v1 = srcrect->y + srcrect->h;
|
slouken@7191
|
774 |
|
slouken@7191
|
775 |
alpha = texture->a;
|
kimonline@7009
|
776 |
|
slouken@7191
|
777 |
StartDrawing(renderer);
|
slouken@7191
|
778 |
TextureActivate(texture);
|
slouken@7191
|
779 |
PSP_SetBlendMode(renderer, renderer->blendMode);
|
kimonline@7009
|
780 |
|
slouken@7191
|
781 |
if(alpha != 255)
|
slouken@7191
|
782 |
{
|
slouken@7191
|
783 |
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
slouken@7191
|
784 |
sceGuColor(GU_RGBA(255, 255, 255, alpha));
|
slouken@7191
|
785 |
}else{
|
slouken@7191
|
786 |
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
slouken@7191
|
787 |
sceGuColor(0xFFFFFFFF);
|
slouken@7191
|
788 |
}
|
slouken@7191
|
789 |
|
slouken@7191
|
790 |
if((MathAbs(u1) - MathAbs(u0)) < 64.0f)
|
slouken@7191
|
791 |
{
|
slouken@7191
|
792 |
VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
|
slouken@7191
|
793 |
|
slouken@7191
|
794 |
vertices[0].u = u0;
|
slouken@7191
|
795 |
vertices[0].v = v0;
|
slouken@7191
|
796 |
vertices[0].x = x;
|
slouken@7191
|
797 |
vertices[0].y = y;
|
slouken@7191
|
798 |
vertices[0].z = 0;
|
kimonline@7009
|
799 |
|
slouken@7191
|
800 |
vertices[1].u = u1;
|
slouken@7191
|
801 |
vertices[1].v = v1;
|
slouken@7191
|
802 |
vertices[1].x = x + width;
|
slouken@7191
|
803 |
vertices[1].y = y + height;
|
slouken@7191
|
804 |
vertices[1].z = 0;
|
kimonline@7009
|
805 |
|
slouken@7191
|
806 |
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
|
slouken@7191
|
807 |
}
|
slouken@7191
|
808 |
else
|
slouken@7191
|
809 |
{
|
slouken@7191
|
810 |
float start, end;
|
slouken@7191
|
811 |
float curU = u0;
|
slouken@7191
|
812 |
float curX = x;
|
slouken@7191
|
813 |
float endX = x + width;
|
slouken@7191
|
814 |
float slice = 64.0f;
|
slouken@7191
|
815 |
float ustep = (u1 - u0)/width * slice;
|
kimonline@7009
|
816 |
|
slouken@7191
|
817 |
if(ustep < 0.0f)
|
slouken@7191
|
818 |
ustep = -ustep;
|
slouken@7191
|
819 |
|
slouken@7191
|
820 |
for(start = 0, end = width; start < end; start += slice)
|
slouken@7191
|
821 |
{
|
slouken@7191
|
822 |
VertTV* vertices = (VertTV*)sceGuGetMemory((sizeof(VertTV))<<1);
|
kimonline@7009
|
823 |
|
slouken@7191
|
824 |
float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
|
slouken@7191
|
825 |
float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
|
kimonline@7009
|
826 |
|
slouken@7191
|
827 |
vertices[0].u = curU;
|
slouken@7191
|
828 |
vertices[0].v = v0;
|
slouken@7191
|
829 |
vertices[0].x = curX;
|
slouken@7191
|
830 |
vertices[0].y = y;
|
slouken@7191
|
831 |
vertices[0].z = 0;
|
kimonline@7009
|
832 |
|
slouken@7191
|
833 |
curU += sourceWidth;
|
slouken@7191
|
834 |
curX += polyWidth;
|
kimonline@7009
|
835 |
|
slouken@7191
|
836 |
vertices[1].u = curU;
|
slouken@7191
|
837 |
vertices[1].v = v1;
|
slouken@7191
|
838 |
vertices[1].x = curX;
|
slouken@7191
|
839 |
vertices[1].y = (y + height);
|
slouken@7191
|
840 |
vertices[1].z = 0;
|
kimonline@7009
|
841 |
|
slouken@7191
|
842 |
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
|
slouken@7191
|
843 |
}
|
slouken@7191
|
844 |
}
|
slouken@7191
|
845 |
|
slouken@7191
|
846 |
if(alpha != 255)
|
slouken@7191
|
847 |
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
kimonline@7009
|
848 |
return 0;
|
kimonline@7009
|
849 |
}
|
kimonline@7009
|
850 |
|
kimonline@7009
|
851 |
static int
|
kimonline@7009
|
852 |
PSP_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
kimonline@7009
|
853 |
Uint32 pixel_format, void * pixels, int pitch)
|
kimonline@7009
|
854 |
|
kimonline@7009
|
855 |
{
|
slouken@7191
|
856 |
return 0;
|
kimonline@7009
|
857 |
}
|
kimonline@7009
|
858 |
|
kimonline@7009
|
859 |
|
kimonline@7009
|
860 |
static int
|
kimonline@7009
|
861 |
PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
kimonline@7009
|
862 |
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
kimonline@7009
|
863 |
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
|
kimonline@7009
|
864 |
{
|
slouken@7191
|
865 |
float x, y, width, height;
|
slouken@7191
|
866 |
float u0, v0, u1, v1;
|
slouken@7191
|
867 |
unsigned char alpha;
|
slouken@7191
|
868 |
float centerx, centery;
|
kimonline@7009
|
869 |
|
slouken@7191
|
870 |
x = dstrect->x;
|
slouken@7191
|
871 |
y = dstrect->y;
|
slouken@7191
|
872 |
width = dstrect->w;
|
slouken@7191
|
873 |
height = dstrect->h;
|
slouken@7191
|
874 |
|
slouken@7191
|
875 |
u0 = srcrect->x;
|
slouken@7191
|
876 |
v0 = srcrect->y;
|
slouken@7191
|
877 |
u1 = srcrect->x + srcrect->w;
|
slouken@7191
|
878 |
v1 = srcrect->y + srcrect->h;
|
slouken@7191
|
879 |
|
kimonline@7009
|
880 |
centerx = center->x;
|
kimonline@7009
|
881 |
centery = center->y;
|
slouken@7191
|
882 |
|
slouken@7191
|
883 |
alpha = texture->a;
|
slouken@7191
|
884 |
|
slouken@7191
|
885 |
StartDrawing(renderer);
|
slouken@7191
|
886 |
TextureActivate(texture);
|
slouken@7191
|
887 |
PSP_SetBlendMode(renderer, renderer->blendMode);
|
slouken@7191
|
888 |
|
slouken@7191
|
889 |
if(alpha != 255)
|
slouken@7191
|
890 |
{
|
slouken@7191
|
891 |
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
slouken@7191
|
892 |
sceGuColor(GU_RGBA(255, 255, 255, alpha));
|
slouken@7191
|
893 |
}else{
|
slouken@7191
|
894 |
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
slouken@7191
|
895 |
sceGuColor(0xFFFFFFFF);
|
slouken@7191
|
896 |
}
|
kimonline@7009
|
897 |
|
gabomdq@7663
|
898 |
/* x += width * 0.5f;*/
|
gabomdq@7663
|
899 |
/* y += height * 0.5f;*/
|
slouken@7191
|
900 |
x += centerx;
|
slouken@7191
|
901 |
y += centery;
|
slouken@7191
|
902 |
|
slouken@7191
|
903 |
float c, s;
|
slouken@7191
|
904 |
|
slouken@7191
|
905 |
MathSincos(degToRad(angle), &s, &c);
|
kimonline@7009
|
906 |
|
gabomdq@7663
|
907 |
/* width *= 0.5f;*/
|
gabomdq@7663
|
908 |
/* height *= 0.5f;*/
|
slouken@7191
|
909 |
width -= centerx;
|
slouken@7191
|
910 |
height -= centery;
|
slouken@7191
|
911 |
|
slouken@7191
|
912 |
|
slouken@7191
|
913 |
float cw = c*width;
|
slouken@7191
|
914 |
float sw = s*width;
|
slouken@7191
|
915 |
float ch = c*height;
|
slouken@7191
|
916 |
float sh = s*height;
|
slouken@7191
|
917 |
|
slouken@7191
|
918 |
VertTV* vertices = (VertTV*)sceGuGetMemory(sizeof(VertTV)<<2);
|
kimonline@7009
|
919 |
|
slouken@7191
|
920 |
vertices[0].u = u0;
|
slouken@7191
|
921 |
vertices[0].v = v0;
|
slouken@7191
|
922 |
vertices[0].x = x - cw + sh;
|
slouken@7191
|
923 |
vertices[0].y = y - sw - ch;
|
slouken@7191
|
924 |
vertices[0].z = 0;
|
slouken@7191
|
925 |
|
slouken@7191
|
926 |
vertices[1].u = u0;
|
slouken@7191
|
927 |
vertices[1].v = v1;
|
slouken@7191
|
928 |
vertices[1].x = x - cw - sh;
|
slouken@7191
|
929 |
vertices[1].y = y - sw + ch;
|
slouken@7191
|
930 |
vertices[1].z = 0;
|
slouken@7191
|
931 |
|
slouken@7191
|
932 |
vertices[2].u = u1;
|
slouken@7191
|
933 |
vertices[2].v = v1;
|
slouken@7191
|
934 |
vertices[2].x = x + cw - sh;
|
slouken@7191
|
935 |
vertices[2].y = y + sw + ch;
|
slouken@7191
|
936 |
vertices[2].z = 0;
|
kimonline@7009
|
937 |
|
slouken@7191
|
938 |
vertices[3].u = u1;
|
slouken@7191
|
939 |
vertices[3].v = v0;
|
slouken@7191
|
940 |
vertices[3].x = x + cw + sh;
|
slouken@7191
|
941 |
vertices[3].y = y + sw - ch;
|
slouken@7191
|
942 |
vertices[3].z = 0;
|
slouken@7191
|
943 |
|
slouken@7191
|
944 |
if (flip & SDL_FLIP_HORIZONTAL) {
|
slouken@7191
|
945 |
Swap(&vertices[0].v, &vertices[2].v);
|
slouken@7191
|
946 |
Swap(&vertices[1].v, &vertices[3].v);
|
slouken@7191
|
947 |
}
|
slouken@7191
|
948 |
if (flip & SDL_FLIP_VERTICAL) {
|
slouken@7191
|
949 |
Swap(&vertices[0].u, &vertices[2].u);
|
slouken@7191
|
950 |
Swap(&vertices[1].u, &vertices[3].u);
|
slouken@7191
|
951 |
}
|
slouken@7191
|
952 |
|
slouken@7191
|
953 |
sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
|
slouken@7191
|
954 |
|
slouken@7191
|
955 |
if(alpha != 255)
|
slouken@7191
|
956 |
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
kimonline@7009
|
957 |
return 0;
|
kimonline@7009
|
958 |
}
|
kimonline@7009
|
959 |
|
kimonline@7009
|
960 |
static void
|
kimonline@7009
|
961 |
PSP_RenderPresent(SDL_Renderer * renderer)
|
kimonline@7009
|
962 |
{
|
kimonline@7009
|
963 |
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
slouken@7191
|
964 |
if(!data->displayListAvail)
|
slouken@7191
|
965 |
return;
|
slouken@7191
|
966 |
|
slouken@7191
|
967 |
data->displayListAvail = SDL_FALSE;
|
slouken@7191
|
968 |
sceGuFinish();
|
slouken@7191
|
969 |
sceGuSync(0,0);
|
slouken@7191
|
970 |
|
gabomdq@7663
|
971 |
/* if(data->vsync)*/
|
slouken@7191
|
972 |
sceDisplayWaitVblankStart();
|
slouken@7191
|
973 |
|
kimonline@7009
|
974 |
data->backbuffer = data->frontbuffer;
|
kimonline@7009
|
975 |
data->frontbuffer = vabsptr(sceGuSwapBuffers());
|
slouken@7191
|
976 |
|
kimonline@7009
|
977 |
}
|
kimonline@7009
|
978 |
|
kimonline@7009
|
979 |
static void
|
kimonline@7009
|
980 |
PSP_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
kimonline@7009
|
981 |
{
|
slouken@7191
|
982 |
PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;
|
slouken@7191
|
983 |
PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;
|
slouken@7191
|
984 |
|
slouken@7191
|
985 |
if (renderdata == 0)
|
slouken@7191
|
986 |
return;
|
kimonline@7009
|
987 |
|
slouken@7191
|
988 |
if(psp_texture == 0)
|
slouken@7191
|
989 |
return;
|
kimonline@7009
|
990 |
|
slouken@7191
|
991 |
if(psp_texture->data != 0)
|
slouken@7191
|
992 |
{
|
slouken@7191
|
993 |
SDL_free(psp_texture->data);
|
slouken@7191
|
994 |
}
|
slouken@7191
|
995 |
SDL_free(psp_texture);
|
slouken@7191
|
996 |
texture->driverdata = NULL;
|
kimonline@7009
|
997 |
}
|
kimonline@7009
|
998 |
|
kimonline@7009
|
999 |
static void
|
kimonline@7009
|
1000 |
PSP_DestroyRenderer(SDL_Renderer * renderer)
|
kimonline@7009
|
1001 |
{
|
kimonline@7009
|
1002 |
PSP_RenderData *data = (PSP_RenderData *) renderer->driverdata;
|
kimonline@7009
|
1003 |
if (data) {
|
slouken@7191
|
1004 |
if (!data->initialized)
|
slouken@7191
|
1005 |
return;
|
slouken@7191
|
1006 |
|
slouken@7191
|
1007 |
StartDrawing(renderer);
|
kimonline@7009
|
1008 |
|
slouken@7191
|
1009 |
sceGuTerm();
|
gabomdq@7663
|
1010 |
/* vfree(data->backbuffer);*/
|
gabomdq@7663
|
1011 |
/* vfree(data->frontbuffer);*/
|
slouken@7191
|
1012 |
|
slouken@7191
|
1013 |
data->initialized = SDL_FALSE;
|
slouken@7191
|
1014 |
data->displayListAvail = SDL_FALSE;
|
kimonline@7009
|
1015 |
SDL_free(data);
|
kimonline@7009
|
1016 |
}
|
kimonline@7009
|
1017 |
SDL_free(renderer);
|
kimonline@7009
|
1018 |
}
|
kimonline@7009
|
1019 |
|
kimonline@7009
|
1020 |
#endif /* SDL_VIDEO_RENDER_PSP */
|
kimonline@7009
|
1021 |
|
kimonline@7009
|
1022 |
/* vi: set ts=4 sw=4 expandtab: */
|
kimonline@7009
|
1023 |
|