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SDL_keyboard_c.h

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_keyboard_c_h
#define _SDL_keyboard_c_h
#include "SDL_keysym.h"
#include "SDL_events.h"
typedef struct SDL_Keyboard SDL_Keyboard;
struct SDL_Keyboard
{
/* Free the keyboard when it's time */
void (*FreeKeyboard) (SDL_Keyboard * keyboard);
/* Data common to all keyboards */
SDL_WindowID focus;
Uint16 modstate;
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Uint8 keystate[SDL_NUM_SCANCODES];
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SDLKey keymap[SDL_NUM_SCANCODES];
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void *driverdata;
};
/* Initialize the keyboard subsystem */
extern int SDL_KeyboardInit(void);
/* Get the keyboard at an index */
extern SDL_Keyboard *SDL_GetKeyboard(int index);
/* Add a keyboard, possibly reattaching at a particular index (or -1),
returning the index of the keyboard, or -1 if there was an error.
*/
extern int SDL_AddKeyboard(const SDL_Keyboard * keyboard, int index);
/* Remove a keyboard at an index, clearing the slot for later */
extern void SDL_DelKeyboard(int index);
/* Clear the state of a keyboard at an index */
extern void SDL_ResetKeyboard(int index);
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/* Get the default keymap */
extern void SDL_GetDefaultKeymap(SDLKey * keymap);
/* Set the mapping of scancode to key codes for this keyboard */
extern void SDL_SetKeymap(int index, int start, SDLKey * keys, int length);
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/* Set a platform-dependent key name, overriding the default platform-agnostic
name. Encoded as UTF-8. The string is not copied, thus the pointer given to
this function must stay valid forever (or at least until the call to
VideoQuit()). */
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extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);
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/* Set the keyboard focus window */
extern void SDL_SetKeyboardFocus(int index, SDL_WindowID windowID);
/* Send a keyboard event for a keyboard at an index */
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extern int SDL_SendKeyboardKey(int index, Uint8 state, SDL_scancode scancode);
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/* Send keyboard text input for a keyboard at an index */
extern int SDL_SendKeyboardText(int index, const char *text);
/* Shutdown the keyboard subsystem */
extern void SDL_KeyboardQuit(void);
#endif /* _SDL_keyboard_c_h */
/* vi: set ts=4 sw=4 expandtab: */