test/testbitmap.c
author Ryan C. Gordon <icculus@icculus.org>
Thu, 29 Sep 2005 09:43:00 +0000
changeset 1152 51a8702d8ecd
parent 1151 be9c9c8f6d53
child 1662 782fd950bd46
child 1895 c121d94672cb
permissions -rw-r--r--
Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at
activekitten.com.
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/* Simple program:  Test bitmap blits */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "SDL.h"
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#include "picture.xbm"
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void quit(int rc)
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{
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	SDL_Quit();
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	exit(rc);
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}
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SDL_Surface *LoadXBM(SDL_Surface *screen, int w, int h, Uint8 *bits)
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{
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	SDL_Surface *bitmap;
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	Uint8 *line;
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	/* Allocate the bitmap */
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	bitmap = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 1, 0, 0, 0, 0);
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	if ( bitmap == NULL ) {
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		fprintf(stderr, "Couldn't allocate bitmap: %s\n",
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						SDL_GetError());
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		return(NULL);
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	}
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	/* Copy the pixels */
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	line = (Uint8 *)bitmap->pixels;
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	w = (w+7)/8;
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	while ( h-- ) {
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		memcpy(line, bits, w);
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		/* X11 Bitmap images have the bits reversed */
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		{ int i, j; Uint8 *buf, byte;
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			for ( buf=line, i=0; i<w; ++i, ++buf ) {
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				byte = *buf;
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				*buf = 0;
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				for ( j=7; j>=0; --j ) {
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					*buf |= (byte&0x01)<<j;
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					byte >>= 1;
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				}
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			}
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		}
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		line += bitmap->pitch;
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		bits += w;
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	}
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	return(bitmap);
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}
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int main(int argc, char *argv[])
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{
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	SDL_Surface *screen;
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	SDL_Surface *bitmap;
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	Uint8  video_bpp;
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	Uint32 videoflags;
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	Uint8 *buffer;
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	int i, k, done;
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	SDL_Event event;
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	Uint16 *buffer16;
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        Uint16 color;
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        Uint8  gradient;
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	SDL_Color palette[256];
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	/* Initialize SDL */
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	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
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		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
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		return(1);
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	}
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	video_bpp = 0;
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	videoflags = SDL_SWSURFACE;
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	while ( argc > 1 ) {
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		--argc;
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		if ( strcmp(argv[argc-1], "-bpp") == 0 ) {
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			video_bpp = atoi(argv[argc]);
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			--argc;
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		} else
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		if ( strcmp(argv[argc], "-warp") == 0 ) {
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			videoflags |= SDL_HWPALETTE;
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		} else
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		if ( strcmp(argv[argc], "-hw") == 0 ) {
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			videoflags |= SDL_HWSURFACE;
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		} else
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		if ( strcmp(argv[argc], "-fullscreen") == 0 ) {
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			videoflags |= SDL_FULLSCREEN;
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		} else {
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			fprintf(stderr,
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			"Usage: %s [-bpp N] [-warp] [-hw] [-fullscreen]\n",
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								argv[0]);
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			quit(1);
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		}
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	}
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	/* Set 640x480 video mode */
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	if ( (screen=SDL_SetVideoMode(640,480,video_bpp,videoflags)) == NULL ) {
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		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
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						video_bpp, SDL_GetError());
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		quit(2);
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	}
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	if (video_bpp==8) {
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		/* Set a gray colormap, reverse order from white to black */
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		for ( i=0; i<256; ++i ) {
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			palette[i].r = 255-i;
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			palette[i].g = 255-i;
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			palette[i].b = 255-i;
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		}
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		SDL_SetColors(screen, palette, 0, 256);
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	}
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	/* Set the surface pixels and refresh! */
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	if ( SDL_LockSurface(screen) < 0 ) {
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		fprintf(stderr, "Couldn't lock the display surface: %s\n",
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							SDL_GetError());
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		quit(2);
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	}
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	buffer=(Uint8 *)screen->pixels;
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	if (screen->format->BytesPerPixel!=2) {
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        	for ( i=0; i<screen->h; ++i ) {
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        		memset(buffer,(i*255)/screen->h, screen->pitch);
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        		buffer += screen->pitch;
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        	}
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        }
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        else
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        {
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		for ( i=0; i<screen->h; ++i ) {
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			gradient=((i*255)/screen->h);
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                        color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
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                        buffer16=(Uint16*)buffer;
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                        for (k=0; k<screen->w; k++)
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                        {
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                            *(buffer16+k)=color;
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                        }
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			buffer += screen->pitch;
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		}
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        }
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	SDL_UnlockSurface(screen);
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	SDL_UpdateRect(screen, 0, 0, 0, 0);
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	/* Load the bitmap */
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	bitmap = LoadXBM(screen, picture_width, picture_height,
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					(Uint8 *)picture_bits);
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	if ( bitmap == NULL ) {
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		quit(1);
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	}
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	/* Wait for a keystroke */
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	done = 0;
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	while ( !done ) {
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		/* Check for events */
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		while ( SDL_PollEvent(&event) ) {
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			switch (event.type) {
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				case SDL_MOUSEBUTTONDOWN: {
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					SDL_Rect dst;
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					dst.x = event.button.x - bitmap->w/2;
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					dst.y = event.button.y - bitmap->h/2;
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					dst.w = bitmap->w;
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					dst.h = bitmap->h;
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					SDL_BlitSurface(bitmap, NULL,
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								screen, &dst);
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					SDL_UpdateRects(screen,1,&dst);
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					}
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					break;
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				case SDL_KEYDOWN:
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					/* Any key press quits the app... */
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					done = 1;
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					break;
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				case SDL_QUIT:
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					done = 1;
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					break;
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				default:
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					break;
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			}
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		}
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	}
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	SDL_FreeSurface(bitmap);
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	SDL_Quit();
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	return(0);
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}