INSTALL
author Sam Lantinga <slouken@libsdl.org>
Sat, 12 Feb 2005 18:03:54 +0000
changeset 1036 50f4e7e4d117
parent 866 0a45995a7fc3
child 3561 00e7c6b7eb03
permissions -rw-r--r--
[SDL] [PATCH] fix FB_VideoQuit for ia64
Jesse Barnes
Fri Jan 14 11:13:54 PST 2005

I noticed that on my ia64 machine when SDL_Quit was called, the machine would
hang in weird ways. It turned out to be caused by a machine check in the
memset() call near the top of FB_VideoQuit. Generally memset shouldn't be
used on I/O regions like the framebuffer or other I/O device memory (the
Linux kernel has special routines for dealing with I/O memory), so I changed
the #ifdef __powerpc__ to #if defined(__powerpc__) || defined(__ia64__) and
SDL_Quit now works properly. The change should probably be made
unconditional though since doing one byte at a time is the only way to be
portable, afaik.
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To compile and install SDL:
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    1.  Run './configure; make; make install'
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        If you are compiling for Windows using gcc, read the FAQ at:
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        http://www.libsdl.org/faq.php?action=listentries&category=4#42
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        If you are compiling using Visual C++ on Win32, you should read
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        the file VisualC.html
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    2.  Look at the example programs in ./test, and check out the HTML
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        documentation in ./docs to see how to use the SDL library.
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    3.  Join the SDL developer mailing list by sending E-mail to
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    	sdl-request@libsdl.org
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        and put "subscribe" in the subject of the message.
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        Or alternatively you can use the web interface:
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            http://www.libsdl.org/mailing-list.php
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That's it!
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Sam Lantinga <slouken@libsdl.org>