src/video/cocoa/SDL_cocoawindow.m
author Sam Lantinga <slouken@libsdl.org>
Wed, 29 Sep 2010 21:13:52 -0700
changeset 4902 50d0bff24d81
parent 4900 69d9db65f248
child 4915 834ce48a19c2
permissions -rw-r--r--
Make the union nameless to reduce the complexity of the API.
(Are there any compilers still in use that don't support this?)
slouken@1933
     1
/*
slouken@1933
     2
    SDL - Simple DirectMedia Layer
slouken@4498
     3
    Copyright (C) 1997-2010 Sam Lantinga
slouken@1933
     4
slouken@1933
     5
    This library is free software; you can redistribute it and/or
slouken@1933
     6
    modify it under the terms of the GNU Lesser General Public
slouken@1933
     7
    License as published by the Free Software Foundation; either
slouken@1933
     8
    version 2.1 of the License, or (at your option) any later version.
slouken@1933
     9
slouken@1933
    10
    This library is distributed in the hope that it will be useful,
slouken@1933
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@1933
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@1933
    13
    Lesser General Public License for more details.
slouken@1933
    14
slouken@1933
    15
    You should have received a copy of the GNU Lesser General Public
slouken@1933
    16
    License along with this library; if not, write to the Free Software
slouken@1933
    17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
slouken@1933
    18
slouken@1933
    19
    Sam Lantinga
slouken@1933
    20
    slouken@libsdl.org
slouken@1933
    21
*/
slouken@1933
    22
#include "SDL_config.h"
slouken@1933
    23
slouken@1933
    24
#include "SDL_syswm.h"
slouken@1933
    25
#include "../SDL_sysvideo.h"
slouken@1933
    26
#include "../../events/SDL_keyboard_c.h"
slouken@1933
    27
#include "../../events/SDL_mouse_c.h"
slouken@4673
    28
#include "../../events/SDL_touch_c.h"
slouken@1933
    29
#include "../../events/SDL_windowevents_c.h"
slouken@1933
    30
#include "SDL_cocoavideo.h"
eligottlieb@4811
    31
#include "SDL_cocoashape.h"
slouken@1933
    32
slouken@1933
    33
static __inline__ void ConvertNSRect(NSRect *r)
slouken@1933
    34
{
slouken@1933
    35
    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
slouken@1933
    36
}
slouken@1933
    37
slouken@1933
    38
@implementation Cocoa_WindowListener
slouken@1933
    39
slouken@1933
    40
- (void)listen:(SDL_WindowData *)data
slouken@1933
    41
{
slouken@1933
    42
    NSNotificationCenter *center;
slouken@1933
    43
slouken@1933
    44
    _data = data;
slouken@1933
    45
slouken@1933
    46
    center = [NSNotificationCenter defaultCenter];
slouken@1933
    47
slouken@3688
    48
    [_data->nswindow setNextResponder:self];
slouken@3688
    49
    if ([_data->nswindow delegate] != nil) {
slouken@3688
    50
        [center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->nswindow];
slouken@3688
    51
        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->nswindow];
slouken@3688
    52
        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->nswindow];
slouken@3688
    53
        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
slouken@3688
    54
        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
slouken@3688
    55
        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
slouken@3688
    56
        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->nswindow];
slouken@1933
    57
    } else {
slouken@3688
    58
        [_data->nswindow setDelegate:self];
slouken@1933
    59
    }
slouken@1933
    60
    [center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
slouken@1933
    61
    [center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
slouken@1933
    62
slouken@3688
    63
    [_data->nswindow setAcceptsMouseMovedEvents:YES];
slouken@4673
    64
    [[_data->nswindow contentView] setAcceptsTouchEvents:YES];
slouken@1933
    65
}
slouken@1933
    66
slouken@1933
    67
- (void)close
slouken@1933
    68
{
slouken@1933
    69
    NSNotificationCenter *center;
slouken@1933
    70
slouken@1933
    71
    center = [NSNotificationCenter defaultCenter];
slouken@1933
    72
slouken@3688
    73
    [_data->nswindow setNextResponder:nil];
slouken@3688
    74
    if ([_data->nswindow delegate] != self) {
slouken@3688
    75
        [center removeObserver:self name:NSWindowDidExposeNotification object:_data->nswindow];
slouken@3688
    76
        [center removeObserver:self name:NSWindowDidMoveNotification object:_data->nswindow];
slouken@3688
    77
        [center removeObserver:self name:NSWindowDidResizeNotification object:_data->nswindow];
slouken@3688
    78
        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->nswindow];
slouken@3688
    79
        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->nswindow];
slouken@3688
    80
        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->nswindow];
slouken@3688
    81
        [center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->nswindow];
slouken@1933
    82
    } else {
slouken@3688
    83
        [_data->nswindow setDelegate:nil];
slouken@1933
    84
    }
slouken@1933
    85
    [center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
slouken@1933
    86
    [center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
slouken@1933
    87
}
slouken@1933
    88
slouken@1933
    89
- (BOOL)windowShouldClose:(id)sender
slouken@1933
    90
{
slouken@3685
    91
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
slouken@1933
    92
    return NO;
slouken@1933
    93
}
slouken@1933
    94
slouken@1933
    95
- (void)windowDidExpose:(NSNotification *)aNotification
slouken@1933
    96
{
slouken@3685
    97
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
slouken@1933
    98
}
slouken@1933
    99
slouken@1933
   100
- (void)windowDidMove:(NSNotification *)aNotification
slouken@1933
   101
{
slouken@1933
   102
    int x, y;
slouken@3688
   103
    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
slouken@1933
   104
    ConvertNSRect(&rect);
slouken@3507
   105
    x = (int)rect.origin.x;
slouken@3507
   106
    y = (int)rect.origin.y;
slouken@3685
   107
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
slouken@1933
   108
}
slouken@1933
   109
slouken@1933
   110
- (void)windowDidResize:(NSNotification *)aNotification
slouken@1933
   111
{
slouken@1933
   112
    int w, h;
slouken@3688
   113
    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
slouken@1933
   114
    w = (int)rect.size.width;
slouken@1933
   115
    h = (int)rect.size.height;
eligottlieb@4811
   116
    Cocoa_ResizeWindowShape(_data->window);
slouken@3685
   117
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
slouken@1933
   118
}
slouken@1933
   119
slouken@1933
   120
- (void)windowDidMiniaturize:(NSNotification *)aNotification
slouken@1933
   121
{
slouken@3685
   122
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
slouken@1933
   123
}
slouken@1933
   124
slouken@1933
   125
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
slouken@1933
   126
{
slouken@3685
   127
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
slouken@1933
   128
}
slouken@1933
   129
slouken@1933
   130
- (void)windowDidBecomeKey:(NSNotification *)aNotification
slouken@1933
   131
{
slouken@3688
   132
    /* We're going to get keyboard events, since we're key. */
slouken@4465
   133
    SDL_SetKeyboardFocus(_data->window);
slouken@1962
   134
slouken@4503
   135
    /* Check to see if someone updated the clipboard */
slouken@4503
   136
    Cocoa_CheckClipboardUpdate(_data->videodata);
slouken@1933
   137
}
slouken@1933
   138
slouken@1933
   139
- (void)windowDidResignKey:(NSNotification *)aNotification
slouken@1933
   140
{
slouken@2059
   141
    /* Some other window will get mouse events, since we're not key. */
slouken@4465
   142
    if (SDL_GetMouseFocus() == _data->window) {
slouken@4465
   143
        SDL_SetMouseFocus(NULL);
slouken@2059
   144
    }
slouken@2059
   145
slouken@2059
   146
    /* Some other window will get keyboard events, since we're not key. */
slouken@4465
   147
    if (SDL_GetKeyboardFocus() == _data->window) {
slouken@4465
   148
        SDL_SetKeyboardFocus(NULL);
slouken@4465
   149
    }
slouken@1933
   150
}
slouken@1933
   151
slouken@1933
   152
- (void)windowDidHide:(NSNotification *)aNotification
slouken@1933
   153
{
slouken@3685
   154
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
slouken@1933
   155
}
slouken@1933
   156
slouken@1933
   157
- (void)windowDidUnhide:(NSNotification *)aNotification
slouken@1933
   158
{
slouken@3685
   159
    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
slouken@1933
   160
}
slouken@1933
   161
slouken@1933
   162
- (void)mouseDown:(NSEvent *)theEvent
slouken@1933
   163
{
slouken@1959
   164
    int button;
slouken@1933
   165
slouken@1959
   166
    switch ([theEvent buttonNumber]) {
slouken@1959
   167
    case 0:
slouken@1959
   168
        button = SDL_BUTTON_LEFT;
slouken@1959
   169
        break;
slouken@1959
   170
    case 1:
slouken@1959
   171
        button = SDL_BUTTON_RIGHT;
slouken@1959
   172
        break;
slouken@1959
   173
    case 2:
slouken@1959
   174
        button = SDL_BUTTON_MIDDLE;
slouken@1959
   175
        break;
slouken@1959
   176
    default:
slouken@1959
   177
        button = [theEvent buttonNumber];
slouken@1959
   178
        break;
slouken@1959
   179
    }
slouken@4484
   180
    SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
slouken@1933
   181
}
slouken@1933
   182
slouken@1933
   183
- (void)rightMouseDown:(NSEvent *)theEvent
slouken@1933
   184
{
slouken@1959
   185
    [self mouseDown:theEvent];
slouken@1933
   186
}
slouken@1933
   187
slouken@1933
   188
- (void)otherMouseDown:(NSEvent *)theEvent
slouken@1933
   189
{
slouken@1959
   190
    [self mouseDown:theEvent];
slouken@1933
   191
}
slouken@1933
   192
slouken@1933
   193
- (void)mouseUp:(NSEvent *)theEvent
slouken@1933
   194
{
slouken@1959
   195
    int button;
slouken@1933
   196
slouken@1959
   197
    switch ([theEvent buttonNumber]) {
slouken@1959
   198
    case 0:
slouken@1959
   199
        button = SDL_BUTTON_LEFT;
slouken@1959
   200
        break;
slouken@1959
   201
    case 1:
slouken@1959
   202
        button = SDL_BUTTON_RIGHT;
slouken@1959
   203
        break;
slouken@1959
   204
    case 2:
slouken@1959
   205
        button = SDL_BUTTON_MIDDLE;
slouken@1959
   206
        break;
slouken@1959
   207
    default:
slouken@1959
   208
        button = [theEvent buttonNumber];
slouken@1959
   209
        break;
slouken@1959
   210
    }
slouken@4484
   211
    SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
slouken@1933
   212
}
slouken@1933
   213
slouken@1933
   214
- (void)rightMouseUp:(NSEvent *)theEvent
slouken@1933
   215
{
slouken@1959
   216
    [self mouseUp:theEvent];
slouken@1933
   217
}
slouken@1933
   218
slouken@1933
   219
- (void)otherMouseUp:(NSEvent *)theEvent
slouken@1933
   220
{
slouken@1959
   221
    [self mouseUp:theEvent];
slouken@1933
   222
}
slouken@1933
   223
slouken@1933
   224
- (void)mouseMoved:(NSEvent *)theEvent
slouken@1933
   225
{
slouken@3685
   226
    SDL_Window *window = _data->window;
slouken@1933
   227
    NSPoint point;
slouken@1933
   228
slouken@3517
   229
    point = [theEvent locationInWindow];
slouken@3517
   230
    point.y = window->h - point.y;
slouken@3507
   231
    if ( point.x < 0 || point.x >= window->w ||
slouken@3507
   232
         point.y < 0 || point.y >= window->h ) {
slouken@4465
   233
        if (SDL_GetMouseFocus() == window) {
slouken@4465
   234
            SDL_SetMouseFocus(NULL);
slouken@2059
   235
        }
slouken@2059
   236
    } else {
slouken@4484
   237
        SDL_SendMouseMotion(window, 0, (int)point.x, (int)point.y);
slouken@2059
   238
    }
slouken@1933
   239
}
slouken@1933
   240
slouken@1957
   241
- (void)mouseDragged:(NSEvent *)theEvent
slouken@1957
   242
{
slouken@1957
   243
    [self mouseMoved:theEvent];
slouken@1957
   244
}
slouken@1957
   245
slouken@1958
   246
- (void)rightMouseDragged:(NSEvent *)theEvent
slouken@1958
   247
{
slouken@1958
   248
    [self mouseMoved:theEvent];
slouken@1958
   249
}
slouken@1958
   250
slouken@1958
   251
- (void)otherMouseDragged:(NSEvent *)theEvent
slouken@1958
   252
{
slouken@1958
   253
    [self mouseMoved:theEvent];
slouken@1958
   254
}
slouken@1958
   255
slouken@1933
   256
- (void)scrollWheel:(NSEvent *)theEvent
slouken@1933
   257
{
slouken@4484
   258
    float x = [theEvent deltaX];
slouken@4484
   259
    float y = [theEvent deltaY];
slouken@1957
   260
slouken@4484
   261
    if (x > 0) {
slouken@4484
   262
        x += 0.9f;
slouken@4484
   263
    } else if (x < 0) {
slouken@4484
   264
        x -= 0.9f;
slouken@4484
   265
    }
slouken@4484
   266
    if (y > 0) {
slouken@4484
   267
        y += 0.9f;
slouken@4484
   268
    } else if (y < 0) {
slouken@4484
   269
        y -= 0.9f;
slouken@4484
   270
    }
slouken@4484
   271
    SDL_SendMouseWheel(_data->window, (int)x, (int)y);
slouken@3688
   272
}
slouken@3688
   273
slouken@4673
   274
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
slouken@4673
   275
{
slouken@4673
   276
    [self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
slouken@4673
   277
}
slouken@4673
   278
slouken@4673
   279
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
slouken@4673
   280
{
slouken@4673
   281
    [self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
slouken@4673
   282
}
slouken@4673
   283
slouken@4673
   284
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
slouken@4673
   285
{
slouken@4673
   286
    [self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
slouken@4673
   287
}
slouken@4673
   288
slouken@4673
   289
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
slouken@4673
   290
{
slouken@4673
   291
    [self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
slouken@4673
   292
}
slouken@4673
   293
slouken@4673
   294
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
slouken@4673
   295
{
slouken@4680
   296
    NSSet *touches = 0;
slouken@4680
   297
    NSEnumerator *enumerator;
slouken@4680
   298
    NSTouch *touch;
slouken@4673
   299
slouken@4680
   300
    switch (type) {
slouken@4680
   301
        case COCOA_TOUCH_DOWN:
slouken@4680
   302
            touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
slouken@4680
   303
            break;
slouken@4680
   304
        case COCOA_TOUCH_UP:
slouken@4680
   305
        case COCOA_TOUCH_CANCELLED:
slouken@4680
   306
            touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
slouken@4680
   307
            break;
slouken@4680
   308
        case COCOA_TOUCH_MOVE:
slouken@4680
   309
            touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
slouken@4680
   310
            break;
slouken@4680
   311
    }
slouken@4680
   312
slouken@4680
   313
    enumerator = [touches objectEnumerator];
slouken@4680
   314
    touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   315
    while (touch) {
slouken@4680
   316
        SDL_TouchID touchId = (SDL_TouchID)[touch device];
slouken@4673
   317
        if (!SDL_GetTouch(touchId)) {
slouken@4673
   318
            SDL_Touch touch;
slouken@4673
   319
slouken@4673
   320
            touch.id = touchId;
slouken@4673
   321
            touch.x_min = 0;
slouken@4673
   322
            touch.x_max = 1;
jimtla@4678
   323
            touch.native_xres = touch.x_max - touch.x_min;
slouken@4673
   324
            touch.y_min = 0;
slouken@4673
   325
            touch.y_max = 1;
jimtla@4678
   326
            touch.native_yres = touch.y_max - touch.y_min;
slouken@4673
   327
            touch.pressure_min = 0;
slouken@4673
   328
            touch.pressure_max = 1;
jimtla@4678
   329
            touch.native_pressureres = touch.pressure_max - touch.pressure_min;
slouken@4673
   330
            
slouken@4673
   331
            if (SDL_AddTouch(&touch, "") < 0) {
slouken@4680
   332
                return;
slouken@4673
   333
            }
slouken@4673
   334
        } 
slouken@4687
   335
slouken@4687
   336
        SDL_FingerID fingerId = (SDL_FingerID)[touch identity];
slouken@4673
   337
        float x = [touch normalizedPosition].x;
slouken@4673
   338
        float y = [touch normalizedPosition].y;
slouken@4687
   339
	/* Make the origin the upper left instead of the lower left */
slouken@4687
   340
	y = 1.0f - y;
slouken@4687
   341
slouken@4673
   342
        switch (type) {
slouken@4673
   343
        case COCOA_TOUCH_DOWN:
slouken@4673
   344
            SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
slouken@4673
   345
            break;
slouken@4673
   346
        case COCOA_TOUCH_UP:
slouken@4673
   347
        case COCOA_TOUCH_CANCELLED:
slouken@4673
   348
            SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
slouken@4673
   349
            break;
slouken@4673
   350
        case COCOA_TOUCH_MOVE:
slouken@4673
   351
            SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
slouken@4673
   352
            break;
slouken@4673
   353
        }
slouken@4673
   354
        
slouken@4673
   355
        touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   356
    }
slouken@1933
   357
}
slouken@1933
   358
slouken@1933
   359
@end
slouken@1933
   360
slouken@1973
   361
@interface SDLWindow : NSWindow
slouken@1973
   362
/* These are needed for borderless/fullscreen windows */
slouken@1973
   363
- (BOOL)canBecomeKeyWindow;
slouken@1973
   364
- (BOOL)canBecomeMainWindow;
slouken@1973
   365
@end
slouken@1973
   366
slouken@1973
   367
@implementation SDLWindow
slouken@1973
   368
- (BOOL)canBecomeKeyWindow
slouken@1973
   369
{
slouken@1973
   370
    return YES;
slouken@1973
   371
}
slouken@1973
   372
slouken@1973
   373
- (BOOL)canBecomeMainWindow
slouken@1973
   374
{
slouken@1973
   375
    return YES;
slouken@1973
   376
}
slouken@1973
   377
@end
slouken@1973
   378
slouken@1933
   379
static int
slouken@1951
   380
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
slouken@1933
   381
{
slouken@1933
   382
    NSAutoreleasePool *pool;
slouken@1951
   383
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
slouken@3685
   384
    SDL_VideoDisplay *display = window->display;
slouken@3530
   385
    SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata;
slouken@1933
   386
    SDL_WindowData *data;
slouken@1933
   387
slouken@1933
   388
    /* Allocate the window data */
slouken@1933
   389
    data = (SDL_WindowData *) SDL_malloc(sizeof(*data));
slouken@1933
   390
    if (!data) {
slouken@1933
   391
        SDL_OutOfMemory();
slouken@1933
   392
        return -1;
slouken@1933
   393
    }
slouken@3685
   394
    data->window = window;
slouken@3688
   395
    data->nswindow = nswindow;
slouken@1933
   396
    data->created = created;
slouken@3506
   397
    data->display = displaydata->display;
slouken@1951
   398
    data->videodata = videodata;
slouken@1933
   399
slouken@1933
   400
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   401
slouken@1933
   402
    /* Create an event listener for the window */
slouken@1933
   403
    data->listener = [[Cocoa_WindowListener alloc] init];
slouken@1933
   404
    [data->listener listen:data];
slouken@1933
   405
slouken@1933
   406
    /* Fill in the SDL window with the window data */
slouken@1933
   407
    {
slouken@3530
   408
        SDL_Rect bounds;
slouken@1933
   409
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@1933
   410
        ConvertNSRect(&rect);
slouken@3530
   411
        Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@3530
   412
        window->x = (int)rect.origin.x - bounds.x;
slouken@3530
   413
        window->y = (int)rect.origin.y - bounds.y;
slouken@1933
   414
        window->w = (int)rect.size.width;
slouken@1933
   415
        window->h = (int)rect.size.height;
slouken@1933
   416
    }
slouken@1933
   417
    if ([nswindow isVisible]) {
slouken@1933
   418
        window->flags |= SDL_WINDOW_SHOWN;
slouken@1933
   419
    } else {
slouken@1933
   420
        window->flags &= ~SDL_WINDOW_SHOWN;
slouken@1933
   421
    }
slouken@1933
   422
    {
slouken@1933
   423
        unsigned int style = [nswindow styleMask];
slouken@1933
   424
slouken@1956
   425
        if ((style & ~NSResizableWindowMask) == NSBorderlessWindowMask) {
slouken@1933
   426
            window->flags |= SDL_WINDOW_BORDERLESS;
slouken@1933
   427
        } else {
slouken@1933
   428
            window->flags &= ~SDL_WINDOW_BORDERLESS;
slouken@1933
   429
        }
slouken@1933
   430
        if (style & NSResizableWindowMask) {
slouken@1933
   431
            window->flags |= SDL_WINDOW_RESIZABLE;
slouken@1933
   432
        } else {
slouken@1933
   433
            window->flags &= ~SDL_WINDOW_RESIZABLE;
slouken@1933
   434
        }
slouken@1933
   435
    }
slouken@1933
   436
    if ([nswindow isZoomed]) {
slouken@1933
   437
        window->flags |= SDL_WINDOW_MAXIMIZED;
slouken@1933
   438
    } else {
slouken@1933
   439
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
slouken@1933
   440
    }
slouken@1933
   441
    if ([nswindow isMiniaturized]) {
slouken@1933
   442
        window->flags |= SDL_WINDOW_MINIMIZED;
slouken@1933
   443
    } else {
slouken@1933
   444
        window->flags &= ~SDL_WINDOW_MINIMIZED;
slouken@1933
   445
    }
slouken@1933
   446
    if ([nswindow isKeyWindow]) {
slouken@1933
   447
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
slouken@4465
   448
        SDL_SetKeyboardFocus(data->window);
slouken@1933
   449
slouken@1933
   450
        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
slouken@1933
   451
            /* FIXME */
slouken@1933
   452
        }
slouken@1933
   453
    }
slouken@1933
   454
slouken@1933
   455
    /* All done! */
slouken@1933
   456
    [pool release];
slouken@1933
   457
    window->driverdata = data;
slouken@1933
   458
    return 0;
slouken@1933
   459
}
slouken@1933
   460
slouken@1933
   461
int
slouken@1933
   462
Cocoa_CreateWindow(_THIS, SDL_Window * window)
slouken@1933
   463
{
slouken@3506
   464
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   465
    NSWindow *nswindow;
slouken@3685
   466
    SDL_VideoDisplay *display = window->display;
slouken@1933
   467
    NSRect rect;
slouken@3528
   468
    SDL_Rect bounds;
slouken@1933
   469
    unsigned int style;
slouken@1933
   470
slouken@3528
   471
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@3075
   472
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   473
        || window->x == SDL_WINDOWPOS_CENTERED) {
slouken@3528
   474
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
slouken@3528
   475
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
slouken@3528
   476
        rect.origin.x = bounds.x;
slouken@3528
   477
    } else {
slouken@3530
   478
        rect.origin.x = bounds.x + window->x;
slouken@1933
   479
    }
slouken@3075
   480
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   481
        || window->y == SDL_WINDOWPOS_CENTERED) {
slouken@3528
   482
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
slouken@3528
   483
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
slouken@3528
   484
        rect.origin.y = bounds.y;
slouken@3528
   485
    } else {
slouken@3530
   486
        rect.origin.y = bounds.y + window->y;
slouken@1933
   487
    }
slouken@1933
   488
    rect.size.width = window->w;
slouken@1933
   489
    rect.size.height = window->h;
slouken@1933
   490
    ConvertNSRect(&rect);
slouken@1933
   491
slouken@1933
   492
    if (window->flags & SDL_WINDOW_BORDERLESS) {
slouken@1933
   493
        style = NSBorderlessWindowMask;
slouken@1933
   494
    } else {
slouken@1933
   495
        style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
slouken@1933
   496
    }
slouken@1933
   497
    if (window->flags & SDL_WINDOW_RESIZABLE) {
slouken@1933
   498
        style |= NSResizableWindowMask;
slouken@1933
   499
    }
slouken@1933
   500
slouken@3506
   501
    /* Figure out which screen to place this window */
slouken@3506
   502
    NSArray *screens = [NSScreen screens];
slouken@3506
   503
    NSScreen *screen = nil;
slouken@3506
   504
    NSScreen *candidate;
slouken@3525
   505
    int i, count = [screens count];
slouken@3525
   506
    for (i = 0; i < count; ++i) {
slouken@3529
   507
        candidate = [screens objectAtIndex:i];
slouken@3506
   508
        NSRect screenRect = [candidate frame];
slouken@3506
   509
        if (rect.origin.x >= screenRect.origin.x &&
slouken@3506
   510
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
slouken@3506
   511
            rect.origin.y >= screenRect.origin.y &&
slouken@3506
   512
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
slouken@3506
   513
            screen = candidate;
slouken@3506
   514
            rect.origin.x -= screenRect.origin.x;
slouken@3506
   515
            rect.origin.y -= screenRect.origin.y;
slouken@3506
   516
        }
slouken@3506
   517
    }
slouken@3506
   518
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE screen:screen];
slouken@1933
   519
slouken@1933
   520
    [pool release];
slouken@1933
   521
slouken@1951
   522
    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
slouken@1933
   523
        [nswindow release];
slouken@1933
   524
        return -1;
slouken@1933
   525
    }
slouken@1933
   526
    return 0;
slouken@1933
   527
}
slouken@1933
   528
slouken@1933
   529
int
slouken@1933
   530
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
slouken@1933
   531
{
slouken@1933
   532
    NSAutoreleasePool *pool;
slouken@1933
   533
    NSWindow *nswindow = (NSWindow *) data;
slouken@1933
   534
    NSString *title;
slouken@1933
   535
slouken@1933
   536
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   537
slouken@1933
   538
    /* Query the title from the existing window */
slouken@1933
   539
    title = [nswindow title];
slouken@1933
   540
    if (title) {
slouken@1933
   541
        window->title = SDL_strdup([title UTF8String]);
slouken@1933
   542
    }
slouken@1933
   543
slouken@1933
   544
    [pool release];
slouken@1933
   545
slouken@1951
   546
    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
slouken@1933
   547
}
slouken@1933
   548
slouken@1933
   549
void
slouken@1933
   550
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
slouken@1933
   551
{
slouken@1937
   552
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   553
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   554
    NSString *string;
slouken@1933
   555
slouken@1956
   556
    if(window->title) {
slouken@1956
   557
        string = [[NSString alloc] initWithUTF8String:window->title];
slouken@1956
   558
    } else {
slouken@1956
   559
        string = [[NSString alloc] init];
slouken@1956
   560
    }
slouken@1933
   561
    [nswindow setTitle:string];
slouken@1933
   562
    [string release];
slouken@1956
   563
slouken@1937
   564
    [pool release];
slouken@1933
   565
}
slouken@1933
   566
slouken@1933
   567
void
slouken@1933
   568
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
slouken@1933
   569
{
slouken@1937
   570
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   571
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@3685
   572
    SDL_VideoDisplay *display = window->display;
slouken@1933
   573
    NSRect rect;
slouken@3528
   574
    SDL_Rect bounds;
slouken@1933
   575
slouken@3528
   576
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@3075
   577
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   578
        || window->x == SDL_WINDOWPOS_CENTERED) {
slouken@3528
   579
        rect.origin.x = bounds.x + (bounds.w - window->w) / 2;
slouken@3075
   580
    } else {
slouken@3530
   581
        rect.origin.x = bounds.x + window->x;
slouken@3075
   582
    }
slouken@3075
   583
    if ((window->flags & SDL_WINDOW_FULLSCREEN)
slouken@3075
   584
        || window->y == SDL_WINDOWPOS_CENTERED) {
slouken@3528
   585
        rect.origin.y = bounds.y + (bounds.h - window->h) / 2;
slouken@3075
   586
    } else {
slouken@3530
   587
        rect.origin.y = bounds.y + window->y;
slouken@3075
   588
    }
slouken@1933
   589
    rect.size.width = window->w;
slouken@1933
   590
    rect.size.height = window->h;
slouken@1933
   591
    ConvertNSRect(&rect);
slouken@1933
   592
    rect = [nswindow frameRectForContentRect:rect];
slouken@1933
   593
    [nswindow setFrameOrigin:rect.origin];
slouken@1937
   594
    [pool release];
slouken@1933
   595
}
slouken@1933
   596
slouken@1933
   597
void
slouken@1933
   598
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
slouken@1933
   599
{
slouken@1937
   600
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   601
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   602
    NSSize size;
slouken@1933
   603
slouken@1933
   604
    size.width = window->w;
slouken@1933
   605
    size.height = window->h;
slouken@1933
   606
    [nswindow setContentSize:size];
slouken@1937
   607
    [pool release];
slouken@1933
   608
}
slouken@1933
   609
slouken@1933
   610
void
slouken@1933
   611
Cocoa_ShowWindow(_THIS, SDL_Window * window)
slouken@1933
   612
{
slouken@1937
   613
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   614
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   615
slouken@1956
   616
    if (![nswindow isMiniaturized]) {
slouken@1956
   617
        [nswindow makeKeyAndOrderFront:nil];
slouken@1956
   618
    }
slouken@1937
   619
    [pool release];
slouken@1933
   620
}
slouken@1933
   621
slouken@1933
   622
void
slouken@1933
   623
Cocoa_HideWindow(_THIS, SDL_Window * window)
slouken@1933
   624
{
slouken@1956
   625
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   626
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   627
slouken@1956
   628
    [nswindow orderOut:nil];
slouken@1956
   629
    [pool release];
slouken@1933
   630
}
slouken@1933
   631
slouken@1933
   632
void
slouken@1933
   633
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
slouken@1933
   634
{
slouken@1937
   635
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   636
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   637
slouken@1933
   638
    [nswindow makeKeyAndOrderFront:nil];
slouken@1937
   639
    [pool release];
slouken@1933
   640
}
slouken@1933
   641
slouken@1933
   642
void
slouken@1933
   643
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
slouken@1933
   644
{
slouken@1937
   645
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   646
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   647
slouken@1956
   648
    [nswindow zoom:nil];
slouken@1937
   649
    [pool release];
slouken@1933
   650
}
slouken@1933
   651
slouken@1933
   652
void
slouken@1933
   653
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
slouken@1933
   654
{
slouken@1937
   655
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   656
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   657
slouken@1956
   658
    [nswindow miniaturize:nil];
slouken@1937
   659
    [pool release];
slouken@1933
   660
}
slouken@1933
   661
slouken@1933
   662
void
slouken@1933
   663
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
slouken@1933
   664
{
slouken@1956
   665
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   666
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   667
slouken@1956
   668
    if ([nswindow isMiniaturized]) {
slouken@1956
   669
        [nswindow deminiaturize:nil];
slouken@1956
   670
    } else if ([nswindow isZoomed]) {
slouken@1956
   671
        [nswindow zoom:nil];
slouken@1956
   672
    }
slouken@1956
   673
    [pool release];
slouken@1933
   674
}
slouken@1933
   675
slouken@1933
   676
void
slouken@1933
   677
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
slouken@1933
   678
{
slouken@1933
   679
    if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
slouken@1933
   680
        (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
slouken@1933
   681
        /* FIXME: Grab mouse */
slouken@1933
   682
    } else {
slouken@1933
   683
        /* FIXME: Release mouse */
slouken@1933
   684
    }
slouken@1933
   685
}
slouken@1933
   686
slouken@1933
   687
void
slouken@1933
   688
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
slouken@1933
   689
{
slouken@1937
   690
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   691
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@1933
   692
slouken@1933
   693
    if (data) {
slouken@1933
   694
        [data->listener close];
slouken@1933
   695
        [data->listener release];
slouken@1933
   696
        if (data->created) {
slouken@3688
   697
            [data->nswindow close];
slouken@1933
   698
        }
slouken@1933
   699
        SDL_free(data);
slouken@1933
   700
    }
slouken@1937
   701
    [pool release];
slouken@1933
   702
}
slouken@1933
   703
slouken@1933
   704
SDL_bool
slouken@1933
   705
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
slouken@1933
   706
{
slouken@4900
   707
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   708
slouken@1933
   709
    if (info->version.major <= SDL_MAJOR_VERSION) {
slouken@4900
   710
        info->subsystem = SDL_SYSWM_COCOA;
slouken@4902
   711
        info->cocoa.window = nswindow;
slouken@1933
   712
        return SDL_TRUE;
slouken@1933
   713
    } else {
slouken@1933
   714
        SDL_SetError("Application not compiled with SDL %d.%d\n",
slouken@1933
   715
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
slouken@1933
   716
        return SDL_FALSE;
slouken@1933
   717
    }
slouken@1933
   718
}
slouken@1933
   719
slouken@1933
   720
/* vi: set ts=4 sw=4 expandtab: */