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SDL_macgl.c

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203 lines (175 loc) · 5.59 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* AGL implementation of SDL OpenGL support */
#include "SDL_lowvideo.h"
#include "SDL_macgl_c.h"
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#include "SDL_loadso.h"
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/* krat: adding OpenGL support */
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int
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Mac_GL_Init(_THIS)
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{
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#if SDL_VIDEO_OPENGL
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AGLPixelFormat format;
int i = 0;
GLint attributes[26]; /* 26 is max possible in this setup */
GLboolean noerr;
/* load the gl driver from a default path */
if (!this->gl_config.driver_loaded) {
/* no driver has been loaded, use default (ourselves) */
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if (Mac_GL_LoadLibrary(this, NULL) < 0) {
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return (-1);
}
}
attributes[i++] = AGL_RGBA;
if (this->gl_config.red_size != 0 &&
this->gl_config.blue_size != 0 && this->gl_config.green_size != 0) {
attributes[i++] = AGL_RED_SIZE;
attributes[i++] = this->gl_config.red_size;
attributes[i++] = AGL_GREEN_SIZE;
attributes[i++] = this->gl_config.green_size;
attributes[i++] = AGL_BLUE_SIZE;
attributes[i++] = this->gl_config.blue_size;
attributes[i++] = AGL_ALPHA_SIZE;
attributes[i++] = this->gl_config.alpha_size;
}
if (this->gl_config.double_buffer) {
attributes[i++] = AGL_DOUBLEBUFFER;
}
if (this->gl_config.depth_size != 0) {
attributes[i++] = AGL_DEPTH_SIZE;
attributes[i++] = this->gl_config.depth_size;
}
if (this->gl_config.stencil_size != 0) {
attributes[i++] = AGL_STENCIL_SIZE;
attributes[i++] = this->gl_config.stencil_size;
}
if (this->gl_config.accum_red_size != 0 &&
this->gl_config.accum_blue_size != 0 &&
this->gl_config.accum_green_size != 0) {
attributes[i++] = AGL_ACCUM_RED_SIZE;
attributes[i++] = this->gl_config.accum_red_size;
attributes[i++] = AGL_ACCUM_GREEN_SIZE;
attributes[i++] = this->gl_config.accum_green_size;
attributes[i++] = AGL_ACCUM_BLUE_SIZE;
attributes[i++] = this->gl_config.accum_blue_size;
attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
attributes[i++] = this->gl_config.accum_alpha_size;
}
if (this->gl_config.stereo) {
attributes[i++] = AGL_STEREO;
}
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#if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB)
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if (this->gl_config.multisamplebuffers != 0) {
attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;
attributes[i++] = this->gl_config.multisamplebuffers;
}
if (this->gl_config.multisamplesamples != 0) {
attributes[i++] = AGL_SAMPLES_ARB;
attributes[i++] = this->gl_config.multisamplesamples;
}
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#endif
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if (this->gl_config.accelerated > 0) {
attributes[i++] = AGL_ACCELERATED;
attributes[i++] = AGL_NO_RECOVERY;
}
attributes[i++] = AGL_ALL_RENDERERS;
attributes[i] = AGL_NONE;
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format = aglChoosePixelFormat(NULL, 0, attributes);
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if (format == NULL) {
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SDL_SetError("Couldn't match OpenGL desired format");
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return (-1);
}
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glContext = aglCreateContext(format, NULL);
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if (glContext == NULL) {
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SDL_SetError("Couldn't create OpenGL context");
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return (-1);
}
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aglDestroyPixelFormat(format);
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#if TARGET_API_MAC_CARBON
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noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
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#else
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noerr = aglSetDrawable(glContext, (AGLDrawable) SDL_Window);
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#endif
if (!noerr) {
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SDL_SetError("Unable to bind GL context to window");
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return (-1);
}
return (0);
#else
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SDL_SetError("OpenGL support not configured");
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return (-1);
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#endif
}
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void
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Mac_GL_Quit(_THIS)
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{
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#if SDL_VIDEO_OPENGL
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if (glContext != NULL) {
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aglSetCurrentContext(NULL);
aglSetDrawable(glContext, NULL);
aglDestroyContext(glContext);
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glContext = NULL;
}
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#endif
}
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#if SDL_VIDEO_OPENGL
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/* Make the current context active */
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int
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Mac_GL_MakeCurrent(_THIS)
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{
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int retval;
retval = 0;
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if (!aglSetCurrentContext(glContext)) {
SDL_SetError("Unable to make GL context current");
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retval = -1;
}
return (retval);
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}
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void
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Mac_GL_SwapBuffers(_THIS)
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{
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aglSwapBuffers(glContext);
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}
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int
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Mac_GL_LoadLibrary(_THIS, const char *location)
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{
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if (location == NULL)
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#if __MACH__
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location = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
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#else
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location = "OpenGLLibrary";
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#endif
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this->hidden->libraryHandle = SDL_LoadObject(location);
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this->gl_config.driver_loaded = 1;
return (this->hidden->libraryHandle != NULL) ? 0 : -1;
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}
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void
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Mac_GL_UnloadLibrary(_THIS)
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{
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SDL_UnloadObject(this->hidden->libraryHandle);
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this->hidden->libraryHandle = NULL;
this->gl_config.driver_loaded = 0;
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}
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void *
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Mac_GL_GetProcAddress(_THIS, const char *proc)
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{
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return SDL_LoadFunction(this->hidden->libraryHandle, proc);
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}
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#endif /* SDL_VIDEO_OPENGL */
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/* vi: set ts=4 sw=4 expandtab: */