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SDL_systimer.c

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109 lines (90 loc) · 2.14 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#ifdef SDL_TIMER_DC
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#include <kos.h>
#include "SDL_thread.h"
#include "SDL_timer.h"
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#include "../SDL_timer_c.h"
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static unsigned start;
/*
jif = ms * HZ /1000
ms = jif * 1000/HZ
*/
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void
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SDL_StartTicks(void)
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/* Set first ticks value */
start = jiffies;
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Uint32
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SDL_GetTicks(void)
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return ((jiffies - start) * 1000 / HZ);
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void
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SDL_Delay(Uint32 ms)
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thd_sleep(ms);
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}
/* Data to handle a single periodic alarm */
static int timer_alive = 0;
static SDL_Thread *timer = NULL;
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static int
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RunTimer(void *unused)
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while (timer_alive) {
if (SDL_timer_running) {
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SDL_ThreadedTimerCheck();
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}
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SDL_Delay(10);
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}
return (0);
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}
/* This is only called if the event thread is not running */
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int
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SDL_SYS_TimerInit(void)
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timer_alive = 1;
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timer = SDL_CreateThread(RunTimer, NULL);
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if (timer == NULL)
return (-1);
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return (SDL_SetTimerThreaded(1));
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void
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SDL_SYS_TimerQuit(void)
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timer_alive = 0;
if (timer) {
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SDL_WaitThread(timer, NULL);
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timer = NULL;
}
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int
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SDL_SYS_StartTimer(void)
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SDL_SetError("Internal logic error: DC uses threaded timer");
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return (-1);
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void
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SDL_SYS_StopTimer(void)
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return;
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#endif /* SDL_TIMER_DC */
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/* vi: set ts=4 sw=4 expandtab: */