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SDL_coreaudio.c

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279 lines (234 loc) · 8.25 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#include <AudioUnit/AudioUnit.h>
#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
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#include "SDL_coreaudio.h"
/* Audio driver functions */
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static int Core_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void Core_WaitAudio(_THIS);
static void Core_PlayAudio(_THIS);
static Uint8 *Core_GetAudioBuf(_THIS);
static void Core_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int
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Audio_Available(void)
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return (1);
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static void
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Audio_DeleteDevice(SDL_AudioDevice * device)
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SDL_free(device->hidden);
SDL_free(device);
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static SDL_AudioDevice *
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Audio_CreateDevice(int devindex)
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{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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if (this) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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if ((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if (this) {
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SDL_free(this);
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return (0);
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
this->OpenAudio = Core_OpenAudio;
this->WaitAudio = Core_WaitAudio;
this->PlayAudio = Core_PlayAudio;
this->GetAudioBuf = Core_GetAudioBuf;
this->CloseAudio = Core_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap COREAUDIO_bootstrap = {
"coreaudio", "Mac OS X CoreAudio",
Audio_Available, Audio_CreateDevice
};
/* The CoreAudio callback */
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static OSStatus
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audioCallback(void *inRefCon,
AudioUnitRenderActionFlags inActionFlags,
const AudioTimeStamp * inTimeStamp,
UInt32 inBusNumber, AudioBuffer * ioData)
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SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon;
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UInt32 remaining, len;
void *ptr;
/* Only do anything if audio is enabled and not paused */
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if (!this->enabled || this->paused) {
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SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize);
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/* No SDL conversion should be needed here, ever, since we accept
any input format in OpenAudio, and leave the conversion to CoreAudio.
*/
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/*
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assert(!this->convert.needed);
assert(this->spec.channels == ioData->mNumberChannels);
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*/
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remaining = ioData->mDataByteSize;
ptr = ioData->mData;
while (remaining > 0) {
if (bufferOffset >= bufferSize) {
/* Generate the data */
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SDL_memset(buffer, this->spec.silence, bufferSize);
SDL_mutexP(this->mixer_lock);
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(*this->spec.callback) (this->spec.userdata, buffer, bufferSize);
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SDL_mutexV(this->mixer_lock);
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bufferOffset = 0;
}
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len = bufferSize - bufferOffset;
if (len > remaining)
len = remaining;
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SDL_memcpy(ptr, (char *) buffer + bufferOffset, len);
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ptr = (char *) ptr + len;
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remaining -= len;
bufferOffset += len;
}
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return 0;
}
/* Dummy functions -- we don't use thread-based audio */
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void
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Core_WaitAudio(_THIS)
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void
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Core_PlayAudio(_THIS)
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Uint8 *
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Core_GetAudioBuf(_THIS)
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return (NULL);
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void
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Core_CloseAudio(_THIS)
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{
OSStatus result;
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struct AudioUnitInputCallback callback;
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/* stop processing the audio unit */
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result = AudioOutputUnitStop(outputAudioUnit);
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if (result != noErr) {
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SDL_SetError("Core_CloseAudio: AudioOutputUnitStop");
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return;
}
/* Remove the input callback */
callback.inputProc = 0;
callback.inputProcRefCon = 0;
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result = AudioUnitSetProperty(outputAudioUnit,
kAudioUnitProperty_SetInputCallback,
kAudioUnitScope_Input,
0, &callback, sizeof(callback));
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if (result != noErr) {
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SDL_SetError
("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)");
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result = CloseComponent(outputAudioUnit);
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if (result != noErr) {
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SDL_SetError("Core_CloseAudio: CloseComponent");
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SDL_free(buffer);
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}
#define CHECK_RESULT(msg) \
if (result != noErr) { \
SDL_SetError("Failed to start CoreAudio: " msg); \
return -1; \
}
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int
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Core_OpenAudio(_THIS, SDL_AudioSpec * spec)
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{
OSStatus result = noErr;
Component comp;
ComponentDescription desc;
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struct AudioUnitInputCallback callback;
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AudioStreamBasicDescription requestedDesc;
/* Setup a AudioStreamBasicDescription with the requested format */
requestedDesc.mFormatID = kAudioFormatLinearPCM;
requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
requestedDesc.mChannelsPerFrame = spec->channels;
requestedDesc.mSampleRate = spec->freq;
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requestedDesc.mBitsPerChannel = spec->format & 0xFF;
if (spec->format & 0x8000)
requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
if (spec->format & 0x1000)
requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
requestedDesc.mFramesPerPacket = 1;
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requestedDesc.mBytesPerFrame =
requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8;
requestedDesc.mBytesPerPacket =
requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket;
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/* Locate the default output audio unit */
desc.componentType = kAudioUnitComponentType;
desc.componentSubType = kAudioUnitSubType_Output;
desc.componentManufacturer = kAudioUnitID_DefaultOutput;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
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comp = FindNextComponent(NULL, &desc);
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SDL_SetError
("Failed to start CoreAudio: FindNextComponent returned NULL");
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/* Open & initialize the default output audio unit */
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result = OpenAComponent(comp, &outputAudioUnit);
CHECK_RESULT("OpenAComponent")
result = AudioUnitInitialize(outputAudioUnit);
CHECK_RESULT("AudioUnitInitialize")
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/* Set the input format of the audio unit. */
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result = AudioUnitSetProperty(outputAudioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
0,
&requestedDesc, sizeof(requestedDesc));
CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)")
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/* Set the audio callback */
callback.inputProc = audioCallback;
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callback.inputProcRefCon = this;
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result = AudioUnitSetProperty(outputAudioUnit,
kAudioUnitProperty_SetInputCallback,
kAudioUnitScope_Input,
0, &callback, sizeof(callback));
CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)")
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(spec);
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/* Allocate a sample buffer */
bufferOffset = bufferSize = this->spec.size;
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buffer = SDL_malloc(bufferSize);
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/* Finally, start processing of the audio unit */
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result = AudioOutputUnitStart(outputAudioUnit);
CHECK_RESULT("AudioOutputUnitStart")
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/* We're running! */
return (1);
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/* vi: set ts=4 sw=4 expandtab: */