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SDL_dcaudio.c

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254 lines (221 loc) · 6.86 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
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#include "SDL_config.h"
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/* Output dreamcast aica */
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
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#include "SDL_dcaudio.h"
#include "aica.h"
#include <dc/spu.h>
/* Audio driver functions */
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static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DCAUD_WaitAudio(_THIS);
static void DCAUD_PlayAudio(_THIS);
static Uint8 *DCAUD_GetAudioBuf(_THIS);
static void DCAUD_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int
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DCAUD_Available(void)
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return 1;
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static void
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DCAUD_DeleteDevice(SDL_AudioDevice * device)
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SDL_free(device->hidden);
SDL_free(device);
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static SDL_AudioDevice *
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DCAUD_CreateDevice(int devindex)
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SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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if (this) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
if ((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if (this) {
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SDL_free(this);
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}
return (0);
}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
this->OpenAudio = DCAUD_OpenAudio;
this->WaitAudio = DCAUD_WaitAudio;
this->PlayAudio = DCAUD_PlayAudio;
this->GetAudioBuf = DCAUD_GetAudioBuf;
this->CloseAudio = DCAUD_CloseAudio;
this->free = DCAUD_DeleteDevice;
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spu_init();
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return this;
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}
AudioBootStrap DCAUD_bootstrap = {
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"dcaudio", "Dreamcast AICA audio",
DCAUD_Available, DCAUD_CreateDevice
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};
/* This function waits until it is possible to write a full sound buffer */
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static void
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DCAUD_WaitAudio(_THIS)
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if (this->hidden->playing) {
/* wait */
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while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) {
thd_pass();
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}
}
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}
#define SPU_RAM_BASE 0xa0800000
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static void
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spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size)
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uint8 *src = src0;
uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE);
uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE);
size = (size + 7) / 8;
while (size--) {
unsigned lval, rval;
lval = *src++;
rval = *src++;
lval |= (*src++) << 8;
rval |= (*src++) << 8;
lval |= (*src++) << 16;
rval |= (*src++) << 16;
lval |= (*src++) << 24;
rval |= (*src++) << 24;
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g2_write_32(left++, lval);
g2_write_32(right++, rval);
g2_fifo_wait();
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}
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static void
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spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size)
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uint16 *src = src0;
uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE);
uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE);
size = (size + 7) / 8;
while (size--) {
unsigned lval, rval;
lval = *src++;
rval = *src++;
lval |= (*src++) << 16;
rval |= (*src++) << 16;
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g2_write_32(left++, lval);
g2_write_32(right++, rval);
g2_fifo_wait();
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}
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static void
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DCAUD_PlayAudio(_THIS)
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SDL_AudioSpec *spec = &this->spec;
unsigned int offset;
if (this->hidden->playing) {
/* wait */
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while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) {
thd_pass();
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}
}
offset = this->hidden->nextbuf * spec->size;
this->hidden->nextbuf ^= 1;
/* Write the audio data, checking for EAGAIN on broken audio drivers */
if (spec->channels == 1) {
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spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf,
this->hidden->mixlen);
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} else {
offset /= 2;
if ((this->spec.format & 255) == 8) {
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spu_memload_stereo8(this->hidden->leftpos + offset,
this->hidden->rightpos + offset,
this->hidden->mixbuf, this->hidden->mixlen);
} else {
spu_memload_stereo16(this->hidden->leftpos + offset,
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this->hidden->rightpos + offset,
this->hidden->mixbuf, this->hidden->mixlen);
}
}
if (!this->hidden->playing) {
int mode;
this->hidden->playing = 1;
mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT;
if (spec->channels == 1) {
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aica_play(0, mode, this->hidden->leftpos, 0,
spec->samples * 2, spec->freq, 255, 128, 1);
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} else {
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aica_play(0, mode, this->hidden->leftpos, 0,
spec->samples * 2, spec->freq, 255, 0, 1);
aica_play(1, mode, this->hidden->rightpos, 0,
spec->samples * 2, spec->freq, 255, 255, 1);
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}
}
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static Uint8 *
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DCAUD_GetAudioBuf(_THIS)
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return (this->hidden->mixbuf);
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static void
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DCAUD_CloseAudio(_THIS)
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aica_stop(0);
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if (this->spec.channels == 2)
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aica_stop(1);
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if (this->hidden->mixbuf != NULL) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
}
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static int
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DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec)
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switch (spec->format & 0xff) {
case 8:
spec->format = AUDIO_S8;
break;
case 16:
spec->format = AUDIO_S16LSB;
break;
default:
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SDL_SetError("Unsupported audio format");
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return (-1);
}
/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(spec);
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/* Allocate mixing buffer */
this->hidden->mixlen = spec->size;
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this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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if (this->hidden->mixbuf == NULL) {
return (-1);
}
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SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
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this->hidden->leftpos = 0x11000;
this->hidden->rightpos = 0x11000 + spec->size;
this->hidden->playing = 0;
this->hidden->nextbuf = 0;
/* We're ready to rock and roll. :-) */
return (0);
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/* vi: set ts=4 sw=4 expandtab: */