Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
61 lines (50 loc) · 1.83 KB

SDL_windows.c

File metadata and controls

61 lines (50 loc) · 1.83 KB
 
Jun 22, 2011
Jun 22, 2011
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_error.h"
#include "SDL_windows.h"
Aug 4, 2011
Aug 4, 2011
26
#include <objbase.h> /* for CoInitialize/CoUninitialize */
Aug 3, 2011
Aug 3, 2011
27
Jun 22, 2011
Jun 22, 2011
28
29
30
31
32
33
34
35
36
37
38
39
40
41
/* Sets an error message based on GetLastError() */
void
WIN_SetError(const char *prefix)
{
TCHAR buffer[1024];
char *message;
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), 0,
buffer, SDL_arraysize(buffer), NULL);
message = WIN_StringToUTF8(buffer);
SDL_SetError("%s%s%s", prefix ? prefix : "", prefix ? ": " : "", message);
SDL_free(message);
}
Aug 3, 2011
Aug 3, 2011
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
HRESULT
WIN_CoInitialize(void)
{
/* S_FALSE means success, but someone else already initialized. */
/* You still need to call CoUninitialize in this case! */
const HRESULT hr = CoInitialize(NULL);
if ((hr == S_OK) || (hr == S_FALSE)) {
return S_OK;
}
return hr;
}
void
WIN_CoUninitialize(void)
{
CoUninitialize();
}
Jun 22, 2011
Jun 22, 2011
61
/* vi: set ts=4 sw=4 expandtab: */