Xcode/SDL/SDL.xcodeproj/project.pbxproj
author Sam Lantinga <slouken@libsdl.org>
Thu, 25 Dec 2008 04:56:44 +0000
changeset 2917 4cecb110195d
parent 2764 4868c0df2e83
child 3171 5ecd475f38e7
permissions -rw-r--r--
Updated project with new source files
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   820
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   825
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slouken@2701
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slouken@2701
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   850
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   851
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			shellScript = "# Make sure that include/SDL_config.h is a symlink to SDL_config.h.default.\n# If it exists and is not a symlink, it was probably generated by configure and\n# we move it aside.\nif [ ! -L ../../include/SDL_config.h ]; then\n        if [ -e ../../include/SDL_config.h ]; then\n                mv ../../include/SDL_config.h ../../include/SDL_config.h.generated\n        fi\n        ln -s SDL_config.h.default ../../include/SDL_config.h\nfi\n";
slouken@2207
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		};
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			runOnlyForDeploymentPostprocessing = 0;
slouken@2207
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			shellPath = /bin/sh;
slouken@2207
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			shellScript = "# clean up the framework, remove headers, extra files\nmkdir -p build/dmg-tmp\nmkdir -p build/dmg-tmp/devel-lite\n/Developer/Tools/CpMac -r $TARGET_BUILD_DIR/SDL.framework build/dmg-tmp/\ncp pkg-support/resources/License.rtf build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\ncp pkg-support/resources/ReadMeDevLite.txt build/dmg-tmp/devel-lite\ncp pkg-support/resources/UniversalBinaryNotes.rtf build/dmg-tmp\ncp ../../src/main/macosx/SDLMain.h build/dmg-tmp/devel-lite\ncp ../../src/main/macosx/SDLMain.m build/dmg-tmp/devel-lite\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL -srcfolder build/dmg-tmp build/SDL.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n\n# compress it???\n#(cd build; gnutar -zcvf SDL.dmg.tar.gz SDL.dmg)";
slouken@2207
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		};
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			comments = "The old .pkg generator script:\n\n# make a copy of the framework to work with\nmkdir -p build/pkg-tmp\n\n## We're changing this to follow OS X conventions, where the headers and\n## framework are bundled together. Thus this development package won't \n## actually contain any direct framework elements.\n#/Developer/Tools/CpMac -r build/SDL.framework build/pkg-tmp/\n\n# copy in some files they might want around...\ncp ../../docs.html build/pkg-tmp\ncp -r ../../docs build/pkg-tmp\n#cp -r ../../src/main/macosx build/pkg-tmp/\n#rm -rf build/pkg-tmp/main/exports\ncp -r \"../Project Stationary\" build/pkg-tmp/\ncp \"pkg-support/Readme SDL Developer.txt\" build/pkg-tmp/\n#cp \"../uninstall.csh\" build/pkg-tmp/\n\n## We shouldn't have any framework stuff to deal with now\n# clean up the framework, remove extra files\n# rm -rf build/pkg-tmp/SDL.framework/Resources/pbdevelopment.plist\n\n# remove the .DS_Store file to keep tool from crapping out\nfind pkg-support -name \".DS_Store\" -exec rm -rf \"{}\" \";\" \n\n# create the .pkg\n../package build/pkg-tmp pkg-support/SDL-devel.info -d build -r pkg-support/devel-resources \n#\"/Developer/Applications/Utilities/PackageMaker.app/Contents/MacOS/PackageMaker\" -build -p build/ -f build/pkg-tmp -r pkg-support/devel-resources -i Info.plist -d Description.plist\n\n# create install scripts\nDIR=build/SDL-devel.pkg/\ncp $DIR/install.sh $DIR/SDL-devel.post_install\nmv $DIR/install.sh $DIR/SDL-devel.post_upgrade\n\n# add execute flag to scripts\nchmod 755 $DIR/SDL-devel.post_install $DIR/SDL-devel.post_upgrade\n\n# remove temporary files\n#rm -rf build/pkg-tmp\n\n# compress\n(cd build; gnutar -zcvf SDL-devel.pkg.tar.gz SDL-devel.pkg)";
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			files = (
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			runOnlyForDeploymentPostprocessing = 0;
slouken@2207
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			shellPath = /bin/sh;
slouken@2207
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			shellScript = "# make a directory to hold the stuff we're going to package up\nmkdir -p build/devel-extras-tmp\nmkdir -p build/devel-extras-tmp/Documentation\nmkdir -p build/devel-extras-tmp/SDLMain\nmkdir -p build/devel-extras-tmp/SDLMain/NIBless\nmkdir -p build/devel-extras-tmp/SDLMain/CocoaMenus\nmkdir -p build/devel-extras-tmp/SDLMain/CustomView\n\n# copy the docs\ncp ../../docs.html build/devel-extras-tmp/Documentation\ncp -r ../../docs build/devel-extras-tmp/Documentation\n\n# copy the Xcode Project user templates\ncp -r \"../TemplatesForProjectBuilder\" build/devel-extras-tmp/\ncp -r \"../TemplatesForXcode\" build/devel-extras-tmp/\ncp \"pkg-support/Readme SDL Developer.txt\" build/devel-extras-tmp/\n\n# readme file\n#cp pkg-support/resources/ReadMe.txt build/devel-extras-tmp\n\n#cp pkg-support/resources/UniversalBinaryNotes.rtf build/devel-extras-tmp\n\n# Copy the devel-lite stuff just in case the user didn't notice it in the main package\n# I should copy all the different SDLMain versions (and nibs) instead.\n# I'm assuming the default is the same as the SDL App and SDL/OpenGL templates\n\ncp pkg-support/resources/ReadMeDevLite.txt build/devel-extras-tmp/SDLMain/NIBless\ncp ../../src/main/macosx/SDLMain.h build/devel-extras-tmp/SDLMain/NIBless\ncp ../../src/main/macosx/SDLMain.m build/devel-extras-tmp/SDLMain/NIBless\n\n# Nib stuff from SDL-Cocoa App\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/SDLMain.h\" build/devel-extras-tmp/SDLMain/CocoaMenus\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/SDLMain.m\" build/devel-extras-tmp/SDLMain/CocoaMenus\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Cocoa Application/English.lproj/SDLMain.nib\" build/devel-extras-tmp/SDLMain/CocoaMenus\n\n# Nib stuff from SDL-Custom\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyController.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyController.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomView.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/MyCustomWindow.m\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.h\" build/devel-extras-tmp/SDLMain/CustomView\ncp \"../TemplatesForXcode/SDL Custom Cocoa Application/SDLMain.m\" build/devel-extras-tmp/SDLMain/CustomView\n/Developer/Tools/CpMac -r \"../TemplatesForXcode/SDL Custom Cocoa Application/English.lproj/SDLMain.nib\" build/devel-extras-tmp/SDLMain/CustomView\n\n\n# Copy precompiled libSDLmain.a's here??? We have potentially 3 different ones?\n# /Developer/Tools/CpMac -r $TARGET_BUILD_DIR/libSDLmain.a build/devel-extras-tmp/SDLMain/NIBless\n#\n#\n\n# Copy sdl-config's for those who've been wanting one? Will need to document that it may\n# require manual changes if you don't install the framework to /Library/Frameworks\n# <<sdl-config here>>\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/devel-extras-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n# remove CVS stuff\nfind build/devel-extras-tmp -name .cvsignore -exec rm -f \"{}\" \\;\n# depth first traversal, type=directory, remove recursively\nfind -d build/devel-extras-tmp -type d -name CVS -exec rm -rf \"{}\" \\;\n\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL-devel-extras -srcfolder build/devel-extras-tmp build/SDL-devel-extras.dmg\n\n# clean up\nrm -rf build/devel-extras-tmp\n\n# compress it???\n#(cd build; gnutar -zcvf SDL.dmg.tar.gz SDL.dmg)\n\n";
slouken@2207
  2062
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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				0014B96909C0E585003A99D5 /* SDL_sysjoystick.c in Sources */,
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slouken@2207
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				0014B97A09C0E585003A99D5 /* SDL_systhread.c in Sources */,
slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2207
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slouken@2701
  2127
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slouken@2701
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slouken@2917
  2152
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  2153
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  2154
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