Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
executable file
·
59 lines (45 loc) · 1.85 KB

SDL_ndsvideo.h

File metadata and controls

executable file
·
59 lines (45 loc) · 1.85 KB
 
Jun 22, 2011
Jun 22, 2011
1
2
/*
Simple DirectMedia Layer
Dec 31, 2011
Dec 31, 2011
3
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
Jun 22, 2011
Jun 22, 2011
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifndef _SDL_ndsvideo_h
#define _SDL_ndsvideo_h
#include "../SDL_sysvideo.h"
#include "SDL_ndswindow.h"
#define SCREEN_GAP 92 /* line-equivalent gap between the 2 screens */
/* Per Window information. */
struct NDS_WindowData {
struct {
int bg_id;
void *vram_pixels; /* where the pixel data is stored (a pointer into VRAM) */
void *pixels; /* area in user frame buffer */
int length;
} main, sub;
int pitch, bpp; /* useful information about the texture */
struct {
int x, y;
} scale; /* x/y stretch (24.8 fixed point) */
struct {
int x, y;
} scroll; /* x/y offset */
int rotate; /* -32768 to 32767, texture rotation */
/* user frame buffer - todo: better way to do double buffering */
void *pixels;
int pixels_length;
};
#endif /* _SDL_ndsvideo_h */
/* vi: set ts=4 sw=4 expandtab: */