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SDL_cocoakeyboard.m

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530 lines (471 loc) · 20.8 KB
 
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_cocoavideo.h"
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#include "SDL_cocoakeys.h"
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#include "../../events/SDL_keyboard_c.h"
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#include <Carbon/Carbon.h>
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#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void
DoUnsidedModifiers(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
unsigned int i, bit;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
if (oldMask && oldMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]);
}
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]);
} else if (newMask && oldMask != newMask) { /* modifier down event */
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, mapping[i]);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, mapping[i]);
}
}
}
}
/* This is a helper function for HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void
HandleNonDeviceModifier(int keyboard, unsigned short scancode,
unsigned int device_independent_mask,
unsigned int oldMods,
unsigned int newMods,
SDLKey key_sym)
{
unsigned int oldMask, newMask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
oldMask = oldMods & device_independent_mask;
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym);
}
}
/* This is a helper function for HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void
HandleModifierOneSide(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods,
SDLKey key_sym,
unsigned int sided_device_dependent_mask)
{
unsigned int old_dep_mask, new_dep_mask;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
old_dep_mask = oldMods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, key_sym);
} else {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, key_sym);
}
}
/* This is a helper function for DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void
HandleModifierSide(int keyboard, unsigned short scancode,
int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDLKey left_key_sym,
SDLKey right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
unsigned int diff_mod;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & newMods) == 0) {
/* Revert to the old behavior */
HandleNonDeviceModifier(keyboard, scancode, device_independent_mask, oldMods, newMods, left_key_sym);
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & oldMods) ^
(device_dependent_mask & newMods);
if (diff_mod) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if (left_device_dependent_mask & diff_mod) {
HandleModifierOneSide(keyboard, scancode, oldMods, newMods, left_key_sym, left_device_dependent_mask);
}
if (right_device_dependent_mask & diff_mod) {
HandleModifierOneSide(keyboard, scancode, oldMods, newMods, right_key_sym, right_device_dependent_mask);
}
}
}
/* This is a helper function for DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void
ReleaseModifierSide(int keyboard, unsigned short scancode,
unsigned int device_independent_mask,
unsigned int oldMods, unsigned int newMods,
SDLKey left_key_sym,
SDLKey right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask)
{
unsigned int device_dependent_mask = (left_device_dependent_mask |
right_device_dependent_mask);
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ((device_dependent_mask & oldMods) == 0) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, left_key_sym);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, right_key_sym);
}
}
/* This is a helper function for DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void
HandleCapsLock(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
unsigned int oldMask, newMask;
oldMask = oldMods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, SDLK_CAPSLOCK);
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, SDLK_CAPSLOCK);
}
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oldMask = oldMods & NSNumericPadKeyMask;
newMask = newMods & NSNumericPadKeyMask;
if (oldMask != newMask) {
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SDL_SendKeyboardKey(keyboard, SDL_PRESSED, (Uint8)scancode, SDLK_KP_NUMLOCKCLEAR);
SDL_SendKeyboardKey(keyboard, SDL_RELEASED, (Uint8)scancode, SDLK_KP_NUMLOCKCLEAR);
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}
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}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void
DoSidedModifiers(int keyboard, unsigned short scancode,
unsigned int oldMods, unsigned int newMods)
{
/* Set up arrays for the key syms for the left and right side. */
const SDLKey left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
const SDLKey right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i, bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
HandleCapsLock(keyboard, scancode, oldMods, newMods);
/* Iterate through the bits, testing each against the old modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int oldMask, newMask;
oldMask = oldMods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if (newMask) {
HandleModifierSide(keyboard, scancode, bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if (oldMask && oldMask != newMask) {
ReleaseModifierSide(keyboard, scancode, bit, oldMods, newMods,
left_mapping[i], right_mapping[i],
left_device_mapping[i], right_device_mapping[i]);
}
}
}
static void
HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (modifierFlags == data->modifierFlags) {
return;
}
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if (data->osversion >= 0x1030) {
DoSidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
} else {
DoUnsidedModifiers(data->keyboard, scancode, data->modifierFlags, modifierFlags);
}
data->modifierFlags = modifierFlags;
}
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void
Cocoa_InitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_Keyboard keyboard;
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NSAutoreleasePool *pool;
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pool = [[NSAutoreleasePool alloc] init];
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data->fieldEdit = [[NSTextView alloc] initWithFrame:NSMakeRect(0.0, 0.0, 0.0, 0.0)];
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[pool release];
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SDL_zero(keyboard);
data->keyboard = SDL_AddKeyboard(&keyboard, -1);
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/* Set our own names for the platform-dependent but layout-independent keys */
SDL_SetKeyName(SDLK_KP_NUMLOCKCLEAR, "clear");
SDL_SetKeyName(SDLK_LALT, "left option");
SDL_SetKeyName(SDLK_LMETA, "left command");
SDL_SetKeyName(SDLK_RALT, "right option");
SDL_SetKeyName(SDLK_RMETA, "right command");
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void
Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
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SDLKey physicalKey;
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const char *text;
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if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) {
/* see comments in SDL_cocoakeys.h */
scancode = 60 - scancode;
}
if (scancode < SDL_arraysize(macToSDLKey)) {
physicalKey = macToSDLKey[scancode];
}
else {
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/* Hmm, does this ever happen? If so, need to extend the keymap... */
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physicalKey = SDLK_UNKNOWN;
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}
switch ([event type]) {
case NSKeyDown:
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if (![event isARepeat]) {
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SDL_SendKeyboardKey(data->keyboard, SDL_PRESSED, (Uint8)scancode, physicalKey);
#if 1
if (physicalKey == SDLK_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
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}
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if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
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[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
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text = [[event characters] UTF8String];
if(text && *text) {
SDL_SendKeyboardText(data->keyboard, text);
}
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}
break;
case NSKeyUp:
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SDL_SendKeyboardKey(data->keyboard, SDL_RELEASED, (Uint8)scancode, physicalKey);
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break;
case NSFlagsChanged:
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/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
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HandleModifiers(_this, scancode, [event modifierFlags]);
break;
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default: /* just to avoid compiler warnings */
break;
}
}
SDLKey
Cocoa_GetLayoutKey(_THIS, SDLKey physicalKey)
{
switch (physicalKey) {
/* Many of these keys would generate a character in the translation by keyboard layout, but an inappropriate one, so we catch them before. */
case SDLK_UNKNOWN:
case SDLK_RETURN:
case SDLK_ESCAPE:
case SDLK_BACKSPACE:
case SDLK_TAB:
case SDLK_SPACE:
case SDLK_CAPSLOCK:
case SDLK_F1:
case SDLK_F2:
case SDLK_F3:
case SDLK_F4:
case SDLK_F5:
case SDLK_F6:
case SDLK_F7:
case SDLK_F8:
case SDLK_F9:
case SDLK_F10:
case SDLK_F11:
case SDLK_F12:
case SDLK_PRINTSCREEN:
case SDLK_SCROLLLOCK:
case SDLK_PAUSE:
case SDLK_INSERT:
case SDLK_HOME:
case SDLK_PAGEUP:
case SDLK_DELETE:
case SDLK_END:
case SDLK_PAGEDOWN:
case SDLK_RIGHT:
case SDLK_LEFT:
case SDLK_DOWN:
case SDLK_UP:
case SDLK_KP_NUMLOCKCLEAR:
case SDLK_KP_ENTER:
case SDLK_APPLICATION:
case SDLK_POWER:
case SDLK_F13:
case SDLK_F14:
case SDLK_F15:
case SDLK_F16:
case SDLK_LCTRL:
case SDLK_LSHIFT:
case SDLK_LALT:
case SDLK_LMETA:
case SDLK_RCTRL:
case SDLK_RSHIFT:
case SDLK_RALT:
case SDLK_RMETA:
return physicalKey;
/* For the rest, we try the translation first. */
default: {
UInt16 vkey = 0;
KeyboardLayoutRef layout;
KeyboardLayoutKind kind;
UInt32 keyboardType = LMGetKbdType();
/* Look up pkey to get a Mac virtual key code - linear search isn't terribly efficient, this might have to be optimized. */
while (vkey < 128 && physicalKey != macToSDLKey[vkey]) vkey++;
if (vkey == 128) return physicalKey;
if ((vkey == 10 || vkey == 50) && KBGetLayoutType(keyboardType) == kKeyboardISO) vkey = 60 - vkey; /* see comments in SDL_cocoakeys.h */
if (KLGetCurrentKeyboardLayout(&layout) != noErr) return physicalKey;
if (KLGetKeyboardLayoutProperty(layout, kKLKind, (const void **)&kind) != noErr) return physicalKey;
if (kind == kKLKCHRuchrKind || kind == kKLuchrKind) {
UniChar utf16String[4];
UInt32 deadKeyState = 0;
UniCharCount actualStringLength;
const UCKeyboardLayout *uchrData;
if (KLGetKeyboardLayoutProperty(layout, kKLuchrData, (const void **)&uchrData) != noErr) return physicalKey;
if (UCKeyTranslate(uchrData, vkey, kUCKeyActionDisplay, 0, keyboardType, 0, &deadKeyState, 4, &actualStringLength, utf16String) != noErr) return physicalKey;
/* kUCKeyActionDisplay (instead of kUCKeyActionDown) seems to take care of dead keys, so no need to check for that case and simulate a second key press */
if (actualStringLength == 0) return physicalKey;
/* Decode the first character from UTF-16. I'm not sure if this is appropriate for keyboard layouts that generate more than 1 character, or if we would have to use SDL_KEY_LAYOUT_SPECIAL_BIT in that case. */
if (utf16String[0] < 0xD800 || utf16String[0] > 0xDFFF) {
return utf16String[0];
}
else if (utf16String[0] > 0xDBFF || utf16String[1] < 0xDC00 || utf16String[1] > 0xDFFF) {
/* invalid UTF-16 */
return physicalKey;
}
else {
return (((utf16String[0] & 0x3FF) << 10) | (utf16String[1] & 0x3FF)) + 0x10000;
}
}
else { /* kind == kKLKCHRKind */
const void *kchrData;
UInt32 state = 0;
UInt8 charCode;
SInt32 scriptCode;
TextEncoding keyboardEncoding;
CFStringRef conversionString;
UniChar codepoint;
if (KLGetKeyboardLayoutProperty(layout, kKLKCHRData, &kchrData) != noErr) return physicalKey;
charCode = KeyTranslate(kchrData, vkey, &state) & 0xFF; /* Actually returns a UInt32 containing two character codes (and two 'reserved' bytes), but we're only interested in the second (or only) one */
if (charCode == 0) {
/* It's a dead key, so simulate a second key press */
charCode = KeyTranslate(kchrData, vkey, &state) & 0xFF;
/* Still zero? Give up. */
if (charCode == 0) return physicalKey;
}
if (KLGetKeyboardLayoutProperty(layout, kKLGroupIdentifier, (const void **)&scriptCode) != noErr) return physicalKey; /* That the group identifier is actually a script code is not documented, but confirmed here: <http://lists.apple.com/archives/carbon-dev/2005/Jan/msg00533.html> */
if (UpgradeScriptInfoToTextEncoding(scriptCode, kTextLanguageDontCare, kTextRegionDontCare, NULL, &keyboardEncoding) != noErr) return physicalKey;
conversionString = CFStringCreateWithBytes(kCFAllocatorDefault, &charCode, 1, keyboardEncoding, FALSE);
codepoint = CFStringGetCharacterAtIndex(conversionString, 0);
CFRelease(conversionString);
return codepoint;
}
}
Jul 30, 2006
Jul 30, 2006
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}
}
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void
Cocoa_QuitKeyboard(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_DelKeyboard(data->keyboard);
Jul 11, 2007
Jul 11, 2007
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[data->fieldEdit release];
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}
/* vi: set ts=4 sw=4 expandtab: */