include/SDL_opengles.h
author Holmes Futrell <hfutrell@umail.ucsb.edu>
Fri, 18 Jul 2008 18:09:04 +0000
branchgsoc2008_iphone
changeset 2366 4a6d5bff9521
child 2437 83cf833940ba
permissions -rw-r--r--
This file serves a similar purpose as SDL_opengl.h, but for OpenGL ES. It is based off of the official OpenGL ES v1.1 header file found at Kronos (http://www.khronos.org/registry/gles/api/1.1/gl.h).
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#ifndef __gl_h_
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#define __gl_h_
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/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
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//#include <GLES/glplatform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES1/gl.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif	
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#ifndef GL_APIENTRY
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#define GL_APIENTRY
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#endif	
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.0 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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*/
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typedef unsigned int    GLenum;
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typedef unsigned char   GLboolean;
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typedef unsigned int    GLbitfield;
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typedef signed char     GLbyte;
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typedef short           GLshort;
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typedef int             GLint;
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typedef int             GLsizei;
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typedef unsigned char   GLubyte;
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typedef unsigned short  GLushort;
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typedef unsigned int    GLuint;
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typedef float           GLfloat;
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typedef float           GLclampf;
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typedef void            GLvoid;
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typedef int             GLfixed;
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typedef int             GLclampx;
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typedef int             GLintptr;
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typedef int             GLsizeiptr;
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/*************************************************************/
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/* OpenGL ES core versions */
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#define GL_VERSION_ES_CM_1_0		  1
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#define GL_VERSION_ES_CL_1_0		  1
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#define GL_VERSION_ES_CM_1_1		  1
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#define GL_VERSION_ES_CL_1_1		  1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT               0x00000100
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#define GL_STENCIL_BUFFER_BIT             0x00000400
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#define GL_COLOR_BUFFER_BIT               0x00004000
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/* Boolean */
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#define GL_FALSE                          0
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#define GL_TRUE                           1
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/* BeginMode */
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#define GL_POINTS                         0x0000
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#define GL_LINES                          0x0001
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#define GL_LINE_LOOP                      0x0002
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#define GL_LINE_STRIP                     0x0003
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#define GL_TRIANGLES                      0x0004
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#define GL_TRIANGLE_STRIP                 0x0005
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#define GL_TRIANGLE_FAN                   0x0006
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/* AlphaFunction */
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#define GL_NEVER                          0x0200
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#define GL_LESS                           0x0201
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#define GL_EQUAL                          0x0202
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#define GL_LEQUAL                         0x0203
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#define GL_GREATER                        0x0204
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#define GL_NOTEQUAL                       0x0205
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#define GL_GEQUAL                         0x0206
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#define GL_ALWAYS                         0x0207
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/* BlendingFactorDest */
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#define GL_ZERO                           0
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#define GL_ONE                            1
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#define GL_SRC_COLOR                      0x0300
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#define GL_ONE_MINUS_SRC_COLOR            0x0301
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#define GL_SRC_ALPHA                      0x0302
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#define GL_ONE_MINUS_SRC_ALPHA            0x0303
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#define GL_DST_ALPHA                      0x0304
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#define GL_ONE_MINUS_DST_ALPHA            0x0305
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/* BlendingFactorSrc */
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/*      GL_ZERO */
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/*      GL_ONE */
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#define GL_DST_COLOR                      0x0306
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#define GL_ONE_MINUS_DST_COLOR            0x0307
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#define GL_SRC_ALPHA_SATURATE             0x0308
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/*      GL_SRC_ALPHA */
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/*      GL_ONE_MINUS_SRC_ALPHA */
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/*      GL_DST_ALPHA */
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/*      GL_ONE_MINUS_DST_ALPHA */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0                    0x3000
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#define GL_CLIP_PLANE1                    0x3001
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#define GL_CLIP_PLANE2                    0x3002
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#define GL_CLIP_PLANE3                    0x3003
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#define GL_CLIP_PLANE4                    0x3004
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#define GL_CLIP_PLANE5                    0x3005
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/* ColorMaterialFace */
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/*      GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/*      GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/*      GL_UNSIGNED_BYTE */
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/*      GL_FLOAT */
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/*      GL_FIXED */
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/* CullFaceMode */
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#define GL_FRONT                          0x0404
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#define GL_BACK                           0x0405
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#define GL_FRONT_AND_BACK                 0x0408
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/* DepthFunction */
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/*      GL_NEVER */
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/*      GL_LESS */
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/*      GL_EQUAL */
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/*      GL_LEQUAL */
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/*      GL_GREATER */
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/*      GL_NOTEQUAL */
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/*      GL_GEQUAL */
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/*      GL_ALWAYS */
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/* EnableCap */
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#define GL_FOG                            0x0B60
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#define GL_LIGHTING                       0x0B50
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#define GL_TEXTURE_2D                     0x0DE1
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#define GL_CULL_FACE                      0x0B44
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#define GL_ALPHA_TEST                     0x0BC0
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#define GL_BLEND                          0x0BE2
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#define GL_COLOR_LOGIC_OP                 0x0BF2
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#define GL_DITHER                         0x0BD0
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#define GL_STENCIL_TEST                   0x0B90
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#define GL_DEPTH_TEST                     0x0B71
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/*      GL_LIGHT0 */
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/*      GL_LIGHT1 */
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/*      GL_LIGHT2 */
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/*      GL_LIGHT3 */
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/*      GL_LIGHT4 */
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/*      GL_LIGHT5 */
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/*      GL_LIGHT6 */
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/*      GL_LIGHT7 */
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#define GL_POINT_SMOOTH                   0x0B10
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#define GL_LINE_SMOOTH                    0x0B20
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#define GL_SCISSOR_TEST                   0x0C11
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#define GL_COLOR_MATERIAL                 0x0B57
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#define GL_NORMALIZE                      0x0BA1
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#define GL_RESCALE_NORMAL                 0x803A
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#define GL_POLYGON_OFFSET_FILL            0x8037
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#define GL_VERTEX_ARRAY                   0x8074
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#define GL_NORMAL_ARRAY                   0x8075
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#define GL_COLOR_ARRAY                    0x8076
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#define GL_TEXTURE_COORD_ARRAY            0x8078
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#define GL_MULTISAMPLE                    0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
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#define GL_SAMPLE_COVERAGE                0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR                       0
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#define GL_INVALID_ENUM                   0x0500
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#define GL_INVALID_VALUE                  0x0501
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#define GL_INVALID_OPERATION              0x0502
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#define GL_STACK_OVERFLOW                 0x0503
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#define GL_STACK_UNDERFLOW                0x0504
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#define GL_OUT_OF_MEMORY                  0x0505
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/* FogMode */
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/*      GL_LINEAR */
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#define GL_EXP                            0x0800
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#define GL_EXP2                           0x0801
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/* FogParameter */
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#define GL_FOG_DENSITY                    0x0B62
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#define GL_FOG_START                      0x0B63
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#define GL_FOG_END                        0x0B64
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#define GL_FOG_MODE                       0x0B65
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#define GL_FOG_COLOR                      0x0B66
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/* FrontFaceDirection */
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#define GL_CW                             0x0900
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#define GL_CCW                            0x0901
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/* GetPName */
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#define GL_CURRENT_COLOR                  0x0B00
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#define GL_CURRENT_NORMAL                 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS         0x0B03
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#define GL_POINT_SIZE                     0x0B11
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#define GL_POINT_SIZE_MIN                 0x8126
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#define GL_POINT_SIZE_MAX                 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
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#define GL_POINT_DISTANCE_ATTENUATION     0x8129
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#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
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#define GL_LINE_WIDTH                     0x0B21
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#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
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#define GL_CULL_FACE_MODE                 0x0B45
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#define GL_FRONT_FACE                     0x0B46
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#define GL_SHADE_MODEL                    0x0B54
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#define GL_DEPTH_RANGE                    0x0B70
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#define GL_DEPTH_WRITEMASK                0x0B72
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#define GL_DEPTH_CLEAR_VALUE              0x0B73
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#define GL_DEPTH_FUNC                     0x0B74
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#define GL_STENCIL_CLEAR_VALUE            0x0B91
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#define GL_STENCIL_FUNC                   0x0B92
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#define GL_STENCIL_VALUE_MASK             0x0B93
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#define GL_STENCIL_FAIL                   0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
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#define GL_STENCIL_REF                    0x0B97
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#define GL_STENCIL_WRITEMASK              0x0B98
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#define GL_MATRIX_MODE                    0x0BA0
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#define GL_VIEWPORT                       0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH          0x0BA3
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#define GL_PROJECTION_STACK_DEPTH         0x0BA4
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#define GL_TEXTURE_STACK_DEPTH            0x0BA5
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#define GL_MODELVIEW_MATRIX               0x0BA6
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#define GL_PROJECTION_MATRIX              0x0BA7
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#define GL_TEXTURE_MATRIX                 0x0BA8
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#define GL_ALPHA_TEST_FUNC                0x0BC1
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#define GL_ALPHA_TEST_REF                 0x0BC2
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#define GL_BLEND_DST                      0x0BE0
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#define GL_BLEND_SRC                      0x0BE1
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#define GL_LOGIC_OP_MODE                  0x0BF0
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#define GL_SCISSOR_BOX                    0x0C10
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#define GL_SCISSOR_TEST                   0x0C11
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#define GL_COLOR_CLEAR_VALUE              0x0C22
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#define GL_COLOR_WRITEMASK                0x0C23
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#define GL_UNPACK_ALIGNMENT               0x0CF5
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#define GL_PACK_ALIGNMENT                 0x0D05
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#define GL_MAX_LIGHTS                     0x0D31
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#define GL_MAX_CLIP_PLANES                0x0D32
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#define GL_MAX_TEXTURE_SIZE               0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
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#define GL_MAX_VIEWPORT_DIMS              0x0D3A
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#define GL_MAX_TEXTURE_UNITS              0x84E2
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#define GL_SUBPIXEL_BITS                  0x0D50
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#define GL_RED_BITS                       0x0D52
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#define GL_GREEN_BITS                     0x0D53
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#define GL_BLUE_BITS                      0x0D54
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#define GL_ALPHA_BITS                     0x0D55
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#define GL_DEPTH_BITS                     0x0D56
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#define GL_STENCIL_BITS                   0x0D57
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#define GL_POLYGON_OFFSET_UNITS           0x2A00
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#define GL_POLYGON_OFFSET_FILL            0x8037
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#define GL_POLYGON_OFFSET_FACTOR          0x8038
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#define GL_TEXTURE_BINDING_2D             0x8069
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#define GL_VERTEX_ARRAY_SIZE              0x807A
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#define GL_VERTEX_ARRAY_TYPE              0x807B
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#define GL_VERTEX_ARRAY_STRIDE            0x807C
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#define GL_NORMAL_ARRAY_TYPE              0x807E
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#define GL_NORMAL_ARRAY_STRIDE            0x807F
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#define GL_COLOR_ARRAY_SIZE               0x8081
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#define GL_COLOR_ARRAY_TYPE               0x8082
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#define GL_COLOR_ARRAY_STRIDE             0x8083
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#define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
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#define GL_VERTEX_ARRAY_POINTER           0x808E
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#define GL_NORMAL_ARRAY_POINTER           0x808F
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#define GL_COLOR_ARRAY_POINTER            0x8090
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#define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
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#define GL_SAMPLE_BUFFERS                 0x80A8
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#define GL_SAMPLES                        0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
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/* GetTextureParameter */
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/*      GL_TEXTURE_MAG_FILTER */
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/*      GL_TEXTURE_MIN_FILTER */
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/*      GL_TEXTURE_WRAP_S */
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/*      GL_TEXTURE_WRAP_T */
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   322
hfutrell@2366
   323
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
hfutrell@2366
   324
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
hfutrell@2366
   325
hfutrell@2366
   326
/* HintMode */
hfutrell@2366
   327
#define GL_DONT_CARE                      0x1100
hfutrell@2366
   328
#define GL_FASTEST                        0x1101
hfutrell@2366
   329
#define GL_NICEST                         0x1102
hfutrell@2366
   330
hfutrell@2366
   331
/* HintTarget */
hfutrell@2366
   332
#define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
hfutrell@2366
   333
#define GL_POINT_SMOOTH_HINT              0x0C51
hfutrell@2366
   334
#define GL_LINE_SMOOTH_HINT               0x0C52
hfutrell@2366
   335
#define GL_FOG_HINT                       0x0C54
hfutrell@2366
   336
#define GL_GENERATE_MIPMAP_HINT           0x8192
hfutrell@2366
   337
hfutrell@2366
   338
/* LightModelParameter */
hfutrell@2366
   339
#define GL_LIGHT_MODEL_AMBIENT            0x0B53
hfutrell@2366
   340
#define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
hfutrell@2366
   341
hfutrell@2366
   342
/* LightParameter */
hfutrell@2366
   343
#define GL_AMBIENT                        0x1200
hfutrell@2366
   344
#define GL_DIFFUSE                        0x1201
hfutrell@2366
   345
#define GL_SPECULAR                       0x1202
hfutrell@2366
   346
#define GL_POSITION                       0x1203
hfutrell@2366
   347
#define GL_SPOT_DIRECTION                 0x1204
hfutrell@2366
   348
#define GL_SPOT_EXPONENT                  0x1205
hfutrell@2366
   349
#define GL_SPOT_CUTOFF                    0x1206
hfutrell@2366
   350
#define GL_CONSTANT_ATTENUATION           0x1207
hfutrell@2366
   351
#define GL_LINEAR_ATTENUATION             0x1208
hfutrell@2366
   352
#define GL_QUADRATIC_ATTENUATION          0x1209
hfutrell@2366
   353
hfutrell@2366
   354
/* DataType */
hfutrell@2366
   355
#define GL_BYTE                           0x1400
hfutrell@2366
   356
#define GL_UNSIGNED_BYTE                  0x1401
hfutrell@2366
   357
#define GL_SHORT                          0x1402
hfutrell@2366
   358
#define GL_UNSIGNED_SHORT                 0x1403
hfutrell@2366
   359
#define GL_FLOAT                          0x1406
hfutrell@2366
   360
#define GL_FIXED                          0x140C
hfutrell@2366
   361
hfutrell@2366
   362
/* LogicOp */
hfutrell@2366
   363
#define GL_CLEAR                          0x1500
hfutrell@2366
   364
#define GL_AND                            0x1501
hfutrell@2366
   365
#define GL_AND_REVERSE                    0x1502
hfutrell@2366
   366
#define GL_COPY                           0x1503
hfutrell@2366
   367
#define GL_AND_INVERTED                   0x1504
hfutrell@2366
   368
#define GL_NOOP                           0x1505
hfutrell@2366
   369
#define GL_XOR                            0x1506
hfutrell@2366
   370
#define GL_OR                             0x1507
hfutrell@2366
   371
#define GL_NOR                            0x1508
hfutrell@2366
   372
#define GL_EQUIV                          0x1509
hfutrell@2366
   373
#define GL_INVERT                         0x150A
hfutrell@2366
   374
#define GL_OR_REVERSE                     0x150B
hfutrell@2366
   375
#define GL_COPY_INVERTED                  0x150C
hfutrell@2366
   376
#define GL_OR_INVERTED                    0x150D
hfutrell@2366
   377
#define GL_NAND                           0x150E
hfutrell@2366
   378
#define GL_SET                            0x150F
hfutrell@2366
   379
hfutrell@2366
   380
/* MaterialFace */
hfutrell@2366
   381
/*      GL_FRONT_AND_BACK */
hfutrell@2366
   382
hfutrell@2366
   383
/* MaterialParameter */
hfutrell@2366
   384
#define GL_EMISSION                       0x1600
hfutrell@2366
   385
#define GL_SHININESS                      0x1601
hfutrell@2366
   386
#define GL_AMBIENT_AND_DIFFUSE            0x1602
hfutrell@2366
   387
/*      GL_AMBIENT */
hfutrell@2366
   388
/*      GL_DIFFUSE */
hfutrell@2366
   389
/*      GL_SPECULAR */
hfutrell@2366
   390
hfutrell@2366
   391
/* MatrixMode */
hfutrell@2366
   392
#define GL_MODELVIEW                      0x1700
hfutrell@2366
   393
#define GL_PROJECTION                     0x1701
hfutrell@2366
   394
#define GL_TEXTURE                        0x1702
hfutrell@2366
   395
hfutrell@2366
   396
/* NormalPointerType */
hfutrell@2366
   397
/*      GL_BYTE */
hfutrell@2366
   398
/*      GL_SHORT */
hfutrell@2366
   399
/*      GL_FLOAT */
hfutrell@2366
   400
/*      GL_FIXED */
hfutrell@2366
   401
hfutrell@2366
   402
/* PixelFormat */
hfutrell@2366
   403
#define GL_ALPHA                          0x1906
hfutrell@2366
   404
#define GL_RGB                            0x1907
hfutrell@2366
   405
#define GL_RGBA                           0x1908
hfutrell@2366
   406
#define GL_LUMINANCE                      0x1909
hfutrell@2366
   407
#define GL_LUMINANCE_ALPHA                0x190A
hfutrell@2366
   408
hfutrell@2366
   409
/* PixelStoreParameter */
hfutrell@2366
   410
#define GL_UNPACK_ALIGNMENT               0x0CF5
hfutrell@2366
   411
#define GL_PACK_ALIGNMENT                 0x0D05
hfutrell@2366
   412
hfutrell@2366
   413
/* PixelType */
hfutrell@2366
   414
/*      GL_UNSIGNED_BYTE */
hfutrell@2366
   415
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
hfutrell@2366
   416
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
hfutrell@2366
   417
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
hfutrell@2366
   418
hfutrell@2366
   419
/* ShadingModel */
hfutrell@2366
   420
#define GL_FLAT                           0x1D00
hfutrell@2366
   421
#define GL_SMOOTH                         0x1D01
hfutrell@2366
   422
hfutrell@2366
   423
/* StencilFunction */
hfutrell@2366
   424
/*      GL_NEVER */
hfutrell@2366
   425
/*      GL_LESS */
hfutrell@2366
   426
/*      GL_EQUAL */
hfutrell@2366
   427
/*      GL_LEQUAL */
hfutrell@2366
   428
/*      GL_GREATER */
hfutrell@2366
   429
/*      GL_NOTEQUAL */
hfutrell@2366
   430
/*      GL_GEQUAL */
hfutrell@2366
   431
/*      GL_ALWAYS */
hfutrell@2366
   432
hfutrell@2366
   433
/* StencilOp */
hfutrell@2366
   434
/*      GL_ZERO */
hfutrell@2366
   435
#define GL_KEEP                           0x1E00
hfutrell@2366
   436
#define GL_REPLACE                        0x1E01
hfutrell@2366
   437
#define GL_INCR                           0x1E02
hfutrell@2366
   438
#define GL_DECR                           0x1E03
hfutrell@2366
   439
/*      GL_INVERT */
hfutrell@2366
   440
hfutrell@2366
   441
/* StringName */
hfutrell@2366
   442
#define GL_VENDOR                         0x1F00
hfutrell@2366
   443
#define GL_RENDERER                       0x1F01
hfutrell@2366
   444
#define GL_VERSION                        0x1F02
hfutrell@2366
   445
#define GL_EXTENSIONS                     0x1F03
hfutrell@2366
   446
hfutrell@2366
   447
/* TexCoordPointerType */
hfutrell@2366
   448
/*      GL_SHORT */
hfutrell@2366
   449
/*      GL_FLOAT */
hfutrell@2366
   450
/*      GL_FIXED */
hfutrell@2366
   451
/*      GL_BYTE */
hfutrell@2366
   452
hfutrell@2366
   453
/* TextureEnvMode */
hfutrell@2366
   454
#define GL_MODULATE                       0x2100
hfutrell@2366
   455
#define GL_DECAL                          0x2101
hfutrell@2366
   456
/*      GL_BLEND */
hfutrell@2366
   457
#define GL_ADD                            0x0104
hfutrell@2366
   458
/*      GL_REPLACE */
hfutrell@2366
   459
hfutrell@2366
   460
/* TextureEnvParameter */
hfutrell@2366
   461
#define GL_TEXTURE_ENV_MODE               0x2200
hfutrell@2366
   462
#define GL_TEXTURE_ENV_COLOR              0x2201
hfutrell@2366
   463
hfutrell@2366
   464
/* TextureEnvTarget */
hfutrell@2366
   465
#define GL_TEXTURE_ENV                    0x2300
hfutrell@2366
   466
hfutrell@2366
   467
/* TextureMagFilter */
hfutrell@2366
   468
#define GL_NEAREST                        0x2600
hfutrell@2366
   469
#define GL_LINEAR                         0x2601
hfutrell@2366
   470
hfutrell@2366
   471
/* TextureMinFilter */
hfutrell@2366
   472
/*      GL_NEAREST */
hfutrell@2366
   473
/*      GL_LINEAR */
hfutrell@2366
   474
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
hfutrell@2366
   475
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
hfutrell@2366
   476
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
hfutrell@2366
   477
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
hfutrell@2366
   478
hfutrell@2366
   479
/* TextureParameterName */
hfutrell@2366
   480
#define GL_TEXTURE_MAG_FILTER             0x2800
hfutrell@2366
   481
#define GL_TEXTURE_MIN_FILTER             0x2801
hfutrell@2366
   482
#define GL_TEXTURE_WRAP_S                 0x2802
hfutrell@2366
   483
#define GL_TEXTURE_WRAP_T                 0x2803
hfutrell@2366
   484
#define GL_GENERATE_MIPMAP                0x8191
hfutrell@2366
   485
hfutrell@2366
   486
/* TextureTarget */
hfutrell@2366
   487
/*      GL_TEXTURE_2D */
hfutrell@2366
   488
hfutrell@2366
   489
/* TextureUnit */
hfutrell@2366
   490
#define GL_TEXTURE0                       0x84C0
hfutrell@2366
   491
#define GL_TEXTURE1                       0x84C1
hfutrell@2366
   492
#define GL_TEXTURE2                       0x84C2
hfutrell@2366
   493
#define GL_TEXTURE3                       0x84C3
hfutrell@2366
   494
#define GL_TEXTURE4                       0x84C4
hfutrell@2366
   495
#define GL_TEXTURE5                       0x84C5
hfutrell@2366
   496
#define GL_TEXTURE6                       0x84C6
hfutrell@2366
   497
#define GL_TEXTURE7                       0x84C7
hfutrell@2366
   498
#define GL_TEXTURE8                       0x84C8
hfutrell@2366
   499
#define GL_TEXTURE9                       0x84C9
hfutrell@2366
   500
#define GL_TEXTURE10                      0x84CA
hfutrell@2366
   501
#define GL_TEXTURE11                      0x84CB
hfutrell@2366
   502
#define GL_TEXTURE12                      0x84CC
hfutrell@2366
   503
#define GL_TEXTURE13                      0x84CD
hfutrell@2366
   504
#define GL_TEXTURE14                      0x84CE
hfutrell@2366
   505
#define GL_TEXTURE15                      0x84CF
hfutrell@2366
   506
#define GL_TEXTURE16                      0x84D0
hfutrell@2366
   507
#define GL_TEXTURE17                      0x84D1
hfutrell@2366
   508
#define GL_TEXTURE18                      0x84D2
hfutrell@2366
   509
#define GL_TEXTURE19                      0x84D3
hfutrell@2366
   510
#define GL_TEXTURE20                      0x84D4
hfutrell@2366
   511
#define GL_TEXTURE21                      0x84D5
hfutrell@2366
   512
#define GL_TEXTURE22                      0x84D6
hfutrell@2366
   513
#define GL_TEXTURE23                      0x84D7
hfutrell@2366
   514
#define GL_TEXTURE24                      0x84D8
hfutrell@2366
   515
#define GL_TEXTURE25                      0x84D9
hfutrell@2366
   516
#define GL_TEXTURE26                      0x84DA
hfutrell@2366
   517
#define GL_TEXTURE27                      0x84DB
hfutrell@2366
   518
#define GL_TEXTURE28                      0x84DC
hfutrell@2366
   519
#define GL_TEXTURE29                      0x84DD
hfutrell@2366
   520
#define GL_TEXTURE30                      0x84DE
hfutrell@2366
   521
#define GL_TEXTURE31                      0x84DF
hfutrell@2366
   522
#define GL_ACTIVE_TEXTURE                 0x84E0
hfutrell@2366
   523
#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
hfutrell@2366
   524
hfutrell@2366
   525
/* TextureWrapMode */
hfutrell@2366
   526
#define GL_REPEAT                         0x2901
hfutrell@2366
   527
#define GL_CLAMP_TO_EDGE                  0x812F
hfutrell@2366
   528
hfutrell@2366
   529
/* VertexPointerType */
hfutrell@2366
   530
/*      GL_SHORT */
hfutrell@2366
   531
/*      GL_FLOAT */
hfutrell@2366
   532
/*      GL_FIXED */
hfutrell@2366
   533
/*      GL_BYTE */
hfutrell@2366
   534
hfutrell@2366
   535
/* LightName */
hfutrell@2366
   536
#define GL_LIGHT0                         0x4000
hfutrell@2366
   537
#define GL_LIGHT1                         0x4001
hfutrell@2366
   538
#define GL_LIGHT2                         0x4002
hfutrell@2366
   539
#define GL_LIGHT3                         0x4003
hfutrell@2366
   540
#define GL_LIGHT4                         0x4004
hfutrell@2366
   541
#define GL_LIGHT5                         0x4005
hfutrell@2366
   542
#define GL_LIGHT6                         0x4006
hfutrell@2366
   543
#define GL_LIGHT7                         0x4007
hfutrell@2366
   544
hfutrell@2366
   545
/* Buffer Objects */
hfutrell@2366
   546
#define GL_ARRAY_BUFFER                   0x8892
hfutrell@2366
   547
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
hfutrell@2366
   548
hfutrell@2366
   549
#define GL_ARRAY_BUFFER_BINDING               0x8894
hfutrell@2366
   550
#define GL_ELEMENT_ARRAY_BUFFER_BINDING       0x8895
hfutrell@2366
   551
#define GL_VERTEX_ARRAY_BUFFER_BINDING        0x8896
hfutrell@2366
   552
#define GL_NORMAL_ARRAY_BUFFER_BINDING        0x8897
hfutrell@2366
   553
#define GL_COLOR_ARRAY_BUFFER_BINDING         0x8898
hfutrell@2366
   554
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
hfutrell@2366
   555
hfutrell@2366
   556
#define GL_STATIC_DRAW                    0x88E4
hfutrell@2366
   557
#define GL_DYNAMIC_DRAW                   0x88E8
hfutrell@2366
   558
hfutrell@2366
   559
#define GL_BUFFER_SIZE                    0x8764
hfutrell@2366
   560
#define GL_BUFFER_USAGE                   0x8765
hfutrell@2366
   561
hfutrell@2366
   562
/* Texture combine + dot3 */
hfutrell@2366
   563
#define GL_SUBTRACT                       0x84E7
hfutrell@2366
   564
#define GL_COMBINE                        0x8570
hfutrell@2366
   565
#define GL_COMBINE_RGB                    0x8571
hfutrell@2366
   566
#define GL_COMBINE_ALPHA                  0x8572
hfutrell@2366
   567
#define GL_RGB_SCALE                      0x8573
hfutrell@2366
   568
#define GL_ADD_SIGNED                     0x8574
hfutrell@2366
   569
#define GL_INTERPOLATE                    0x8575
hfutrell@2366
   570
#define GL_CONSTANT                       0x8576
hfutrell@2366
   571
#define GL_PRIMARY_COLOR                  0x8577
hfutrell@2366
   572
#define GL_PREVIOUS                       0x8578
hfutrell@2366
   573
#define GL_OPERAND0_RGB                   0x8590
hfutrell@2366
   574
#define GL_OPERAND1_RGB                   0x8591
hfutrell@2366
   575
#define GL_OPERAND2_RGB                   0x8592
hfutrell@2366
   576
#define GL_OPERAND0_ALPHA                 0x8598
hfutrell@2366
   577
#define GL_OPERAND1_ALPHA                 0x8599
hfutrell@2366
   578
#define GL_OPERAND2_ALPHA                 0x859A
hfutrell@2366
   579
hfutrell@2366
   580
#define GL_ALPHA_SCALE                    0x0D1C
hfutrell@2366
   581
hfutrell@2366
   582
#define GL_SRC0_RGB                       0x8580
hfutrell@2366
   583
#define GL_SRC1_RGB                       0x8581
hfutrell@2366
   584
#define GL_SRC2_RGB                       0x8582
hfutrell@2366
   585
#define GL_SRC0_ALPHA                     0x8588
hfutrell@2366
   586
#define GL_SRC1_ALPHA                     0x8589
hfutrell@2366
   587
#define GL_SRC2_ALPHA                     0x858A
hfutrell@2366
   588
hfutrell@2366
   589
#define GL_DOT3_RGB                       0x86AE
hfutrell@2366
   590
#define GL_DOT3_RGBA                      0x86AF
hfutrell@2366
   591
hfutrell@2366
   592
/*------------------------------------------------------------------------*
hfutrell@2366
   593
 * required OES extension tokens
hfutrell@2366
   594
 *------------------------------------------------------------------------*/
hfutrell@2366
   595
hfutrell@2366
   596
/* OES_read_format */
hfutrell@2366
   597
#ifndef GL_OES_read_format
hfutrell@2366
   598
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES                   0x8B9A
hfutrell@2366
   599
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES                 0x8B9B
hfutrell@2366
   600
#endif
hfutrell@2366
   601
hfutrell@2366
   602
/* GL_OES_compressed_paletted_texture */
hfutrell@2366
   603
#ifndef GL_OES_compressed_paletted_texture
hfutrell@2366
   604
#define GL_PALETTE4_RGB8_OES                                    0x8B90
hfutrell@2366
   605
#define GL_PALETTE4_RGBA8_OES                                   0x8B91
hfutrell@2366
   606
#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
hfutrell@2366
   607
#define GL_PALETTE4_RGBA4_OES                                   0x8B93
hfutrell@2366
   608
#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
hfutrell@2366
   609
#define GL_PALETTE8_RGB8_OES                                    0x8B95
hfutrell@2366
   610
#define GL_PALETTE8_RGBA8_OES                                   0x8B96
hfutrell@2366
   611
#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
hfutrell@2366
   612
#define GL_PALETTE8_RGBA4_OES                                   0x8B98
hfutrell@2366
   613
#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
hfutrell@2366
   614
#endif
hfutrell@2366
   615
hfutrell@2366
   616
/* OES_point_size_array */
hfutrell@2366
   617
#ifndef GL_OES_point_size_array
hfutrell@2366
   618
#define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
hfutrell@2366
   619
#define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
hfutrell@2366
   620
#define GL_POINT_SIZE_ARRAY_STRIDE_OES                          0x898B
hfutrell@2366
   621
#define GL_POINT_SIZE_ARRAY_POINTER_OES                         0x898C
hfutrell@2366
   622
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES                  0x8B9F
hfutrell@2366
   623
#endif
hfutrell@2366
   624
hfutrell@2366
   625
/* GL_OES_point_sprite */
hfutrell@2366
   626
#ifndef GL_OES_point_sprite
hfutrell@2366
   627
#define GL_POINT_SPRITE_OES                                     0x8861
hfutrell@2366
   628
#define GL_COORD_REPLACE_OES                                    0x8862
hfutrell@2366
   629
#endif
hfutrell@2366
   630
hfutrell@2366
   631
/*************************************************************/
hfutrell@2366
   632
hfutrell@2366
   633
/* Available only in Common profile */
hfutrell@2366
   634
GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
hfutrell@2366
   635
GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
hfutrell@2366
   636
GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
hfutrell@2366
   637
GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
hfutrell@2366
   638
GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
hfutrell@2366
   639
GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
hfutrell@2366
   640
GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
hfutrell@2366
   641
GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
hfutrell@2366
   642
GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
hfutrell@2366
   643
GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
hfutrell@2366
   644
GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
hfutrell@2366
   645
GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
hfutrell@2366
   646
GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
hfutrell@2366
   647
GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
hfutrell@2366
   648
GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
hfutrell@2366
   649
GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
hfutrell@2366
   650
GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
hfutrell@2366
   651
GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
hfutrell@2366
   652
GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
hfutrell@2366
   653
GL_API void GL_APIENTRY glLineWidth (GLfloat width);
hfutrell@2366
   654
GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
hfutrell@2366
   655
GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
hfutrell@2366
   656
GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
hfutrell@2366
   657
GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
hfutrell@2366
   658
GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
hfutrell@2366
   659
GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
hfutrell@2366
   660
GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
hfutrell@2366
   661
GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
hfutrell@2366
   662
GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
hfutrell@2366
   663
GL_API void GL_APIENTRY glPointSize (GLfloat size);
hfutrell@2366
   664
GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
hfutrell@2366
   665
GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
hfutrell@2366
   666
GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
hfutrell@2366
   667
GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
hfutrell@2366
   668
GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
hfutrell@2366
   669
GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
hfutrell@2366
   670
GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
hfutrell@2366
   671
GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
hfutrell@2366
   672
hfutrell@2366
   673
/* Available in both Common and Common-Lite profiles */
hfutrell@2366
   674
GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
hfutrell@2366
   675
GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
hfutrell@2366
   676
GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
hfutrell@2366
   677
GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
hfutrell@2366
   678
GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
hfutrell@2366
   679
GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
hfutrell@2366
   680
GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
hfutrell@2366
   681
GL_API void GL_APIENTRY glClear (GLbitfield mask);
hfutrell@2366
   682
GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
hfutrell@2366
   683
GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
hfutrell@2366
   684
GL_API void GL_APIENTRY glClearStencil (GLint s);
hfutrell@2366
   685
GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
hfutrell@2366
   686
GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
hfutrell@2366
   687
GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
hfutrell@2366
   688
GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
hfutrell@2366
   689
GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
hfutrell@2366
   690
GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
hfutrell@2366
   691
GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
hfutrell@2366
   692
GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
hfutrell@2366
   693
GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
hfutrell@2366
   694
GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
hfutrell@2366
   695
GL_API void GL_APIENTRY glCullFace (GLenum mode);
hfutrell@2366
   696
GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
hfutrell@2366
   697
GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
hfutrell@2366
   698
GL_API void GL_APIENTRY glDepthFunc (GLenum func);
hfutrell@2366
   699
GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
hfutrell@2366
   700
GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
hfutrell@2366
   701
GL_API void GL_APIENTRY glDisable (GLenum cap);
hfutrell@2366
   702
GL_API void GL_APIENTRY glDisableClientState (GLenum array);
hfutrell@2366
   703
GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
hfutrell@2366
   704
GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
hfutrell@2366
   705
GL_API void GL_APIENTRY glEnable (GLenum cap);
hfutrell@2366
   706
GL_API void GL_APIENTRY glEnableClientState (GLenum array);
hfutrell@2366
   707
GL_API void GL_APIENTRY glFinish (void);
hfutrell@2366
   708
GL_API void GL_APIENTRY glFlush (void);
hfutrell@2366
   709
GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
hfutrell@2366
   710
GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
hfutrell@2366
   711
GL_API void GL_APIENTRY glFrontFace (GLenum mode);
hfutrell@2366
   712
GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
hfutrell@2366
   713
GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
hfutrell@2366
   714
GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
hfutrell@2366
   715
GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
hfutrell@2366
   716
GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
hfutrell@2366
   717
GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
hfutrell@2366
   718
GL_API GLenum GL_APIENTRY glGetError (void);
hfutrell@2366
   719
GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
hfutrell@2366
   720
GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
hfutrell@2366
   721
GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
hfutrell@2366
   722
GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
hfutrell@2366
   723
GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
hfutrell@2366
   724
GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
hfutrell@2366
   725
GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
hfutrell@2366
   726
GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
hfutrell@2366
   727
GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
hfutrell@2366
   728
GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
hfutrell@2366
   729
GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
hfutrell@2366
   730
GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
hfutrell@2366
   731
GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
hfutrell@2366
   732
GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
hfutrell@2366
   733
GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
hfutrell@2366
   734
GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
hfutrell@2366
   735
GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
hfutrell@2366
   736
GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
hfutrell@2366
   737
GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
hfutrell@2366
   738
GL_API void GL_APIENTRY glLoadIdentity (void);
hfutrell@2366
   739
GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
hfutrell@2366
   740
GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
hfutrell@2366
   741
GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
hfutrell@2366
   742
GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
hfutrell@2366
   743
GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
hfutrell@2366
   744
GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
hfutrell@2366
   745
GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
hfutrell@2366
   746
GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
hfutrell@2366
   747
GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
hfutrell@2366
   748
GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
hfutrell@2366
   749
GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
hfutrell@2366
   750
GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
hfutrell@2366
   751
GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
hfutrell@2366
   752
GL_API void GL_APIENTRY glPointSizex (GLfixed size);
hfutrell@2366
   753
GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
hfutrell@2366
   754
GL_API void GL_APIENTRY glPopMatrix (void);
hfutrell@2366
   755
GL_API void GL_APIENTRY glPushMatrix (void);
hfutrell@2366
   756
GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
hfutrell@2366
   757
GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
hfutrell@2366
   758
GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
hfutrell@2366
   759
GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
hfutrell@2366
   760
GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
hfutrell@2366
   761
GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
hfutrell@2366
   762
GL_API void GL_APIENTRY glShadeModel (GLenum mode);
hfutrell@2366
   763
GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
hfutrell@2366
   764
GL_API void GL_APIENTRY glStencilMask (GLuint mask);
hfutrell@2366
   765
GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
hfutrell@2366
   766
GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
hfutrell@2366
   767
GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
hfutrell@2366
   768
GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
hfutrell@2366
   769
GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
hfutrell@2366
   770
GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
hfutrell@2366
   771
GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
hfutrell@2366
   772
GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
hfutrell@2366
   773
GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
hfutrell@2366
   774
GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
hfutrell@2366
   775
GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
hfutrell@2366
   776
GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
hfutrell@2366
   777
GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
hfutrell@2366
   778
GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
hfutrell@2366
   779
GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
hfutrell@2366
   780
hfutrell@2366
   781
/*------------------------------------------------------------------------*
hfutrell@2366
   782
 * Required OES extension functions
hfutrell@2366
   783
 *------------------------------------------------------------------------*/
hfutrell@2366
   784
hfutrell@2366
   785
/* GL_OES_read_format */
hfutrell@2366
   786
#ifndef GL_OES_read_format
hfutrell@2366
   787
#define GL_OES_read_format 1
hfutrell@2366
   788
#endif
hfutrell@2366
   789
hfutrell@2366
   790
/* GL_OES_compressed_paletted_texture */
hfutrell@2366
   791
#ifndef GL_OES_compressed_paletted_texture
hfutrell@2366
   792
#define GL_OES_compressed_paletted_texture 1
hfutrell@2366
   793
#endif
hfutrell@2366
   794
hfutrell@2366
   795
/* GL_OES_point_size_array */
hfutrell@2366
   796
#ifndef GL_OES_point_size_array
hfutrell@2366
   797
#define GL_OES_point_size_array 1
hfutrell@2366
   798
GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
hfutrell@2366
   799
#endif
hfutrell@2366
   800
hfutrell@2366
   801
/* GL_OES_point_sprite */
hfutrell@2366
   802
#ifndef GL_OES_point_sprite
hfutrell@2366
   803
#define GL_OES_point_sprite 1
hfutrell@2366
   804
#endif
hfutrell@2366
   805
hfutrell@2366
   806
#ifdef __cplusplus
hfutrell@2366
   807
}
hfutrell@2366
   808
#endif
hfutrell@2366
   809
hfutrell@2366
   810
#endif /* __gl_h_ */
hfutrell@2366
   811