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SDL_DirectFB_render.c
1041 lines (924 loc) · 34.3 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
SDL1.3 implementation by couriersud@arcor.de
*/
#include "SDL_config.h"
#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_render.h"
#include "../SDL_rect_c.h"
#include "../SDL_yuv_sw_c.h"
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/* the following is not yet tested ... */
#define USE_DISPLAY_PALETTE (0)
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/* GDI renderer implementation */
static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer);
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static int DirectFB_ActivateRenderer(SDL_Renderer * renderer);
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static int DirectFB_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
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SDL_Texture * texture,
void **pixels, int *pitch);
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static int DirectFB_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors,
int firstcolor, int ncolors);
static int DirectFB_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
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SDL_Color * colors,
int firstcolor, int ncolors);
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static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int DirectFB_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture,
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const SDL_Rect * rect,
const void *pixels, int pitch);
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static int DirectFB_LockTexture(SDL_Renderer * renderer,
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SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
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static void DirectFB_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
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static int DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y);
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static int DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1,
int x2, int y2);
static int DirectFB_RenderFill(SDL_Renderer * renderer,
const SDL_Rect * rect);
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static int DirectFB_RenderCopy(SDL_Renderer * renderer,
SDL_Texture * texture,
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const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
static void DirectFB_RenderPresent(SDL_Renderer * renderer);
static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void DirectFB_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver DirectFB_RenderDriver = {
DirectFB_CreateRenderer,
{
"directfb",
(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
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{
SDL_PIXELFORMAT_INDEX4LSB,
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SDL_PIXELFORMAT_INDEX8,
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SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_YV12,
SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY},
0,
0}
};
typedef struct
{
IDirectFBSurface *surface;
DFBSurfaceFlipFlags flipflags;
int isyuvdirect;
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int size_changed;
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int lastBlendMode;
DFBSurfaceBlittingFlags blitFlags;
DFBSurfaceDrawingFlags drawFlags;
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} DirectFB_RenderData;
typedef struct
{
IDirectFBSurface *surface;
Uint32 format;
void *pixels;
int pitch;
IDirectFBPalette *palette;
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SDL_VideoDisplay *display;
SDL_DirtyRectList dirty;
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#if (DFB_VERSION_ATLEAST(1,2,0))
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DFBSurfaceRenderOptions render_options;
#endif
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} DirectFB_TextureData;
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static __inline__ void
SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
{
dr->x = sr->x;
dr->y = sr->y;
dr->h = sr->h;
dr->w = sr->w;
}
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static int
TextureHasAlpha(DirectFB_TextureData * data)
{
/* Drawing primitive ? */
if (!data)
return 0;
switch (data->format) {
case SDL_PIXELFORMAT_INDEX4LSB:
case SDL_PIXELFORMAT_ARGB4444:
case SDL_PIXELFORMAT_ARGB1555:
case SDL_PIXELFORMAT_ARGB8888:
case SDL_PIXELFORMAT_RGBA8888:
case SDL_PIXELFORMAT_ABGR8888:
case SDL_PIXELFORMAT_BGRA8888:
case SDL_PIXELFORMAT_ARGB2101010:
return 1;
default:
return 0;
}
}
static void
SetBlendMode(DirectFB_RenderData * data, int blendMode,
DirectFB_TextureData * source)
{
//FIXME: check for format change
if (1 || data->lastBlendMode != blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
/**< No blending */
data->blitFlags = DSBLIT_NOFX;
data->drawFlags = DSDRAW_NOFX;
data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE);
data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO);
break;
case SDL_BLENDMODE_MASK:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA);
data->surface->SetDstBlendFunction(data->surface,
DSBF_INVSRCALPHA);
break;
case SDL_BLENDMODE_BLEND:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_SRCALPHA);
data->surface->SetDstBlendFunction(data->surface,
DSBF_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
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// FIXME: SRCALPHA kills performance on radeon ...
// It will be cheaper to copy the surface to
// a temporay surface and premultiply
if (source && TextureHasAlpha(source))
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data->surface->SetSrcBlendFunction(data->surface,
DSBF_SRCALPHA);
else
data->surface->SetSrcBlendFunction(data->surface, DSBF_ONE);
data->surface->SetDstBlendFunction(data->surface, DSBF_ONE);
break;
case SDL_BLENDMODE_MOD:
data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL;
data->drawFlags = DSDRAW_BLEND;
data->surface->SetSrcBlendFunction(data->surface, DSBF_DESTCOLOR);
data->surface->SetDstBlendFunction(data->surface, DSBF_ZERO);
break;
}
data->lastBlendMode = blendMode;
}
}
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void
DirectFB_AddRenderDriver(_THIS)
{
int i;
for (i = 0; i < _this->num_displays; i++)
SDL_AddRenderDriver(i, &DirectFB_RenderDriver);
}
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static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
#if USE_DISPLAY_PALETTE
DirectFB_RenderData *data = (DirectFB_RenderData *) userdata;
IDirectFBPalette *surfpal;
int ret;
int i;
int ncolors;
DFBColor entries[256];
SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &surfpal));
/* FIXME: number of colors */
ncolors = (palette->ncolors < 256 ? palette->ncolors : 256);
for (i = 0; i < ncolors; ++i) {
entries[i].r = palette->colors[i].r;
entries[i].g = palette->colors[i].g;
entries[i].b = palette->colors[i].b;
entries[i].a = palette->colors[i].unused;
}
SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0));
return 0;
error:
#endif
return -1;
}
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SDL_Renderer *
DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_DFB_WINDOWDATA(window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_Renderer *renderer = NULL;
DirectFB_RenderData *data = NULL;
DFBResult ret;
DFBSurfaceCapabilities scaps;
char *p;
SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer));
SDL_DFB_CALLOC(data, 1, sizeof(*data));
renderer->DisplayModeChanged = DirectFB_DisplayModeChanged;
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renderer->ActivateRenderer = DirectFB_ActivateRenderer;
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renderer->CreateTexture = DirectFB_CreateTexture;
renderer->QueryTexturePixels = DirectFB_QueryTexturePixels;
renderer->SetTexturePalette = DirectFB_SetTexturePalette;
renderer->GetTexturePalette = DirectFB_GetTexturePalette;
renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod;
renderer->SetTextureColorMod = DirectFB_SetTextureColorMod;
renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode;
renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode;
renderer->UpdateTexture = DirectFB_UpdateTexture;
renderer->LockTexture = DirectFB_LockTexture;
renderer->UnlockTexture = DirectFB_UnlockTexture;
renderer->DirtyTexture = DirectFB_DirtyTexture;
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renderer->RenderPoint = DirectFB_RenderPoint;
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renderer->RenderLine = DirectFB_RenderLine;
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renderer->RenderFill = DirectFB_RenderFill;
renderer->RenderCopy = DirectFB_RenderCopy;
renderer->RenderPresent = DirectFB_RenderPresent;
renderer->DestroyTexture = DirectFB_DestroyTexture;
renderer->DestroyRenderer = DirectFB_DestroyRenderer;
renderer->info = DirectFB_RenderDriver.info;
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renderer->window = window->id; /* SDL window id */
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renderer->driverdata = data;
renderer->info.flags =
SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD;
data->surface = windata->surface;
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data->surface->AddRef(data->surface);
data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT;
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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data->flipflags |= DSFLIP_WAITFORSYNC;
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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} else
data->flipflags |= DSFLIP_ONSYNC;
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SDL_DFB_CHECKERR(data->surface->GetCapabilities(data->surface, &scaps));
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if (scaps & DSCAPS_DOUBLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
else if (scaps & DSCAPS_TRIPLE)
renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
else
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
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data->isyuvdirect = 0; /* default is off! */
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p = SDL_getenv(DFBENV_USE_YUV_DIRECT);
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if (p)
data->isyuvdirect = atoi(p);
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/* Set up a palette watch on the display palette */
if (display->palette) {
SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
}
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return renderer;
error:
SDL_DFB_FREE(renderer);
SDL_DFB_FREE(data);
return NULL;
}
static DFBSurfacePixelFormat
SDLToDFBPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PIXELFORMAT_INDEX4LSB:
return DSPF_ALUT44;
case SDL_PIXELFORMAT_INDEX8:
return DSPF_LUT8;
case SDL_PIXELFORMAT_RGB332:
return DSPF_RGB332;
case SDL_PIXELFORMAT_RGB555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_ARGB4444:
return DSPF_ARGB4444;
case SDL_PIXELFORMAT_ARGB1555:
return DSPF_ARGB1555;
case SDL_PIXELFORMAT_RGB565:
return DSPF_RGB16;
case SDL_PIXELFORMAT_RGB24:
return DSPF_RGB24;
case SDL_PIXELFORMAT_RGB888:
return DSPF_RGB32;
case SDL_PIXELFORMAT_ARGB8888:
return DSPF_ARGB;
case SDL_PIXELFORMAT_YV12:
return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */
case SDL_PIXELFORMAT_IYUV:
return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */
case SDL_PIXELFORMAT_YUY2:
return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */
case SDL_PIXELFORMAT_UYVY:
return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */
case SDL_PIXELFORMAT_YVYU:
return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */
case SDL_PIXELFORMAT_INDEX1LSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX1MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_INDEX4MSB:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGB444:
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#if (DFB_VERSION_ATLEAST(1,2,0))
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return DSPF_RGB444;
#else
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return DSPF_UNKNOWN;
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#endif
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case SDL_PIXELFORMAT_BGR24:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGR888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_RGBA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ABGR8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_BGRA8888:
return DSPF_UNKNOWN;
case SDL_PIXELFORMAT_ARGB2101010:
return DSPF_UNKNOWN;
default:
return DSPF_UNKNOWN;
}
}
static int
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DirectFB_ActivateRenderer(SDL_Renderer * renderer)
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{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
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if (renddata->size_changed || windata->wm_needs_redraw) {
DirectFB_AdjustWindowSurface(window);
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}
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return 0;
}
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static int
DirectFB_DisplayModeChanged(SDL_Renderer * renderer)
{
SDL_DFB_RENDERERDATA(renderer);
renddata->size_changed = SDL_TRUE;
return 0;
}
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static int
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DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture)
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{
SDL_DFB_RENDERERDATA(renderer);
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
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DirectFB_TextureData *data = texture->driverdata;
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DFBDisplayLayerConfig layconf;
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int ret;
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if (renddata->isyuvdirect && (dispdata->vidID >= 0)
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&& (!dispdata->vidIDinuse)
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&& SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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layconf.flags =
DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT |
DLCONF_SURFACE_CAPS;
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layconf.width = texture->w;
layconf.height = texture->h;
layconf.pixelformat = SDLToDFBPixelFormat(data->format);
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layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE;
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SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb,
dispdata->vidID,
&dispdata->vidlayer));
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetCooperativeLevel(dispdata->vidlayer,
DLSCL_EXCLUSIVE));
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if (devdata->use_yuv_underlays) {
ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1);
if (ret != DFB_OK)
SDL_DFB_DEBUG("Underlay Setlevel not supported\n");
}
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SDL_DFB_CHECKERR(dispdata->
vidlayer->SetConfiguration(dispdata->vidlayer,
&layconf));
SDL_DFB_CHECKERR(dispdata->
vidlayer->GetSurface(dispdata->vidlayer,
&data->surface));
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dispdata->vidIDinuse = 1;
data->display = display;
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return 0;
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}
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return 1;
error:
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if (dispdata->vidlayer) {
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SDL_DFB_RELEASE(data->surface);
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SDL_DFB_CHECKERR(dispdata->
vidlayer->SetCooperativeLevel(dispdata->vidlayer,
DLSCL_ADMINISTRATIVE));
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SDL_DFB_RELEASE(dispdata->vidlayer);
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}
return 1;
}
static int
DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_DFB_DEVICEDATA(display->device);
DirectFB_TextureData *data;
DFBResult ret;
DFBSurfaceDescription dsc;
SDL_DFB_CALLOC(data, 1, sizeof(*data));
texture->driverdata = data;
data->format = texture->format;
data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
if (DirectFB_AcquireVidLayer(renderer, texture) != 0) {
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/* fill surface description */
dsc.flags =
DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
dsc.width = texture->w;
dsc.height = texture->h;
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/* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance
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* No DSCAPS_SYSTEMONLY either - let dfb decide
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* 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8
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* Depends on other settings as well. Let dfb decide.
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*/
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dsc.caps = DSCAPS_PREMULTIPLIED;
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#if 0
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if (texture->access == SDL_TEXTUREACCESS_STREAMING)
dsc.caps |= DSCAPS_SYSTEMONLY;
else
dsc.caps |= DSCAPS_VIDEOONLY;
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#endif
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/* find the right pixelformat */
dsc.pixelformat = SDLToDFBPixelFormat(data->format);
if (dsc.pixelformat == DSPF_UNKNOWN) {
SDL_SetError("Unknown pixel format %d\n", data->format);
goto error;
}
data->pixels = NULL;
/* Create the surface */
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SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
&data->surface));
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if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
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SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface,
&data->palette));
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}
}
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#if (DFB_VERSION_ATLEAST(1,2,0))
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data->render_options = DSRO_NONE;
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
SDL_DFB_CALLOC(data->pixels, 1, texture->h * data->pitch);
}
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return 0;
error:
SDL_DFB_RELEASE(data->palette);
SDL_DFB_RELEASE(data->surface);
SDL_DFB_FREE(texture->driverdata);
return -1;
}
static int
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DirectFB_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels, int *pitch)
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{
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DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
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if (texturedata->display) {
return -1;
} else {
*pixels = texturedata->pixels;
*pitch = texturedata->pitch;
}
return 0;
578
579
580
}
static int
581
582
DirectFB_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
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591
592
593
594
595
596
597
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const SDL_Color * colors, int firstcolor,
int ncolors)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
for (i = 0; i < ncolors; ++i) {
entries[i].r = colors[i].r;
entries[i].g = colors[i].g;
entries[i].b = colors[i].b;
entries[i].a = 0xFF;
}
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602
SDL_DFB_CHECKERR(data->
palette->SetEntries(data->palette, entries, ncolors,
firstcolor));
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607
608
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611
612
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
613
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615
DirectFB_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors)
616
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619
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621
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623
624
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
DFBResult ret;
if (SDL_ISPIXELFORMAT_INDEXED(data->format)
&& !SDL_ISPIXELFORMAT_FOURCC(data->format)) {
DFBColor entries[256];
int i;
625
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627
SDL_DFB_CHECKERR(data->
palette->GetEntries(data->palette, entries, ncolors,
firstcolor));
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631
632
for (i = 0; i < ncolors; ++i) {
colors[i].r = entries[i].r;
colors[i].g = entries[i].g;
colors[i].b = entries[i].b;
633
colors->unused = SDL_ALPHA_OPAQUE;
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640
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643
644
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649
650
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652
653
654
655
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657
658
659
}
return 0;
} else {
SDL_SetError("YUV textures don't have a palette");
return -1;
}
error:
return -1;
}
static int
DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
return 0;
}
static int
DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
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664
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
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return 0;
default:
SDL_Unsupported();
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texture->blendMode = SDL_BLENDMODE_NONE;
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return -1;
}
}
static int
DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
676
#if (DFB_VERSION_ATLEAST(1,2,0))
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DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
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switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
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data->render_options = DSRO_NONE;
break;
685
case SDL_TEXTURESCALEMODE_SLOW:
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data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE;
break;
688
case SDL_TEXTURESCALEMODE_BEST:
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data->render_options =
DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS;
break;
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default:
SDL_Unsupported();
694
data->render_options = DSRO_NONE;
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texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
698
#endif
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return 0;
}
static int
DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
707
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DFBResult ret;
Uint8 *dpixels;
709
int dpitch;
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712
Uint8 *src, *dst;
int row;
size_t length;
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int bpp = DFB_BYTES_PER_PIXEL(SDLToDFBPixelFormat(texture->format));
// FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes
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SDL_DFB_CHECKERR(data->surface->Lock(data->surface,
717
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DSLF_WRITE | DSLF_READ,
((void **) &dpixels), &dpitch));
719
src = (Uint8 *) pixels;
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dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp;
length = rect->w * bpp;
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for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += dpitch;
726
}
727
SDL_DFB_CHECKERR(data->surface->Unlock(data->surface));
728
return 0;
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error:
return 1;
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733
734
735
}
static int
DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
736
737
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch)
738
{
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DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
741
742
DFBResult ret;
743
744
if (markDirty) {
SDL_AddDirtyRect(&texturedata->dirty, rect);
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746
}
747
748
749
if (texturedata->display) {
void *fdata;
int fpitch;
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SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface,
DSLF_WRITE | DSLF_READ,
&fdata, &fpitch));
*pitch = fpitch;
*pixels = fdata;
} else {
*pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * texturedata->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = texturedata->pitch;
}
763
return 0;
764
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766
767
768
769
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771
error:
return -1;
}
static void
DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
772
773
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
774
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776
777
778
if (texturedata->display) {
texturedata->surface->Unlock(texturedata->surface);
texturedata->pixels = NULL;
}
779
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781
782
783
784
}
static void
DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
785
786
787
788
789
790
DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
SDL_AddDirtyRect(&data->dirty, &rects[i]);
}
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792
}
793
794
static int
PrepareDraw(SDL_Renderer * renderer)
795
796
797
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
798
799
800
801
802
803
804
805
Uint8 r, g, b, a;
r = renderer->r;
g = renderer->g;
b = renderer->b;
a = renderer->a;
SetBlendMode(data, renderer->blendMode, NULL);
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807
SDL_DFB_CHECKERR(data->surface->SetDrawingFlags(data->surface,
data->drawFlags));
808
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810
811
812
813
814
815
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817
818
819
820
821
switch (renderer->blendMode) {
case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
r = ((int) r * (int) a) / 255;
g = ((int) g * (int) a) / 255;
b = ((int) b * (int) a) / 255;
a = 255;
break;
}
822
823
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a));
824
825
826
827
828
return 0;
error:
return -1;
}
829
830
831
832
833
834
835
static int
DirectFB_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
836
SDL_DFB_CHECKERR(data->surface->DrawLine(data->surface, x, y, x, y));
837
838
839
840
841
return 0;
error:
return -1;
}
842
843
844
845
846
847
848
static int
DirectFB_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
849
/* Use antialiasing when available */
850
#if (DFB_VERSION_ATLEAST(1,2,0))
851
852
853
SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface,
DSRO_ANTIALIAS));
#endif
854
855
856
857
858
859
860
861
862
863
864
865
866
SDL_DFB_CHECKERR(data->surface->DrawLine(data->surface, x1, y1, x2, y2));
return 0;
error:
return -1;
}
static int
DirectFB_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DFBResult ret;
PrepareDraw(renderer);
867
868
869
SDL_DFB_CHECKERR(data->
surface->FillRectangle(data->surface, rect->x, rect->y,
rect->w, rect->h));
870
871
872
873
874
875
876
877
878
879
880
881
882
return 0;
error:
return -1;
}
static int
DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
DirectFB_TextureData *texturedata =
(DirectFB_TextureData *) texture->driverdata;
883
Uint8 alpha = 0xFF;
884
885
DFBResult ret;
886
if (texturedata->display) {
887
888
889
int px, py;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_DFB_WINDOWDATA(window);
890
891
SDL_VideoDisplay *display = texturedata->display;
DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
892
893
894
895
896
897
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetSourceRectangle(dispdata->vidlayer,
srcrect->x, srcrect->y,
srcrect->w,
srcrect->h));
898
windata->window->GetPosition(windata->window, &px, &py);
899
900
901
902
903
904
905
906
px += windata->client.x;
py += windata->client.y;
SDL_DFB_CHECKERR(dispdata->
vidlayer->SetScreenRectangle(dispdata->vidlayer,
px + dstrect->x,
py + dstrect->y,
dstrect->w,
dstrect->h));
907
908
909
910
} else {
DFBRectangle sr, dr;
DFBSurfaceBlittingFlags flags = 0;
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
if (texturedata->dirty.list) {
SDL_DirtyRect *dirty;
void *pixels;
int bpp = SDL_BYTESPERPIXEL(texture->format);
int pitch = texturedata->pitch;
for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
SDL_Rect *rect = &dirty->rect;
pixels =
(void *) ((Uint8 *) texturedata->pixels +
rect->y * pitch + rect->x * bpp);
DirectFB_UpdateTexture(renderer, texture, rect,
texturedata->pixels,
texturedata->pitch);
}
SDL_ClearDirtyRects(&texturedata->dirty);
}
928
929
930
SDLtoDFBRect(srcrect, &sr);
SDLtoDFBRect(dstrect, &dr);
931
932
933
934
935
936
SDL_DFB_CHECKERR(data->
surface->SetColor(data->surface, 0xFF, 0xFF, 0xFF,
0xFF));
if (texture->modMode &
(SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) {
937
if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
938
alpha = texture->a;
939
940
941
SDL_DFB_CHECKERR(data->
surface->SetColor(data->surface, 0xFF, 0xFF,
0xFF, alpha));
942
943
}
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
944
945
946
947
948
SDL_DFB_CHECKERR(data->surface->SetColor(data->surface,
texture->r,
texture->g,
texture->b, alpha));
949
flags |= DSBLIT_COLORIZE;
950
}
951
952
953
if (alpha < 0xFF)
flags |= DSBLIT_SRC_PREMULTCOLOR;
} else
954
955
956
SDL_DFB_CHECKERR(data->
surface->SetColor(data->surface, 0xFF, 0xFF,
0xFF, 0xFF));
957
958
SetBlendMode(data, texture->blendMode, texturedata);
959
960
961
962
SDL_DFB_CHECKERR(data->surface->SetBlittingFlags(data->surface,
data->blitFlags
| flags));
963
964
#if (DFB_VERSION_ATLEAST(1,2,0))
965
SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface,
966
967
texturedata->
render_options));
968
#endif
969
970
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
971
972
973
SDL_DFB_CHECKERR(data->surface->Blit(data->surface,
texturedata->surface,
&sr, dr.x, dr.y));
974
} else {
975
976
977
SDL_DFB_CHECKERR(data->surface->StretchBlit(data->surface,
texturedata->surface,
&sr, &dr));
978
979
980
981
982
983
984
985
986
987
988
989
}
}
return 0;
error:
return -1;
}
static void
DirectFB_RenderPresent(SDL_Renderer * renderer)
{
DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
990
SDL_DFB_WINDOWDATA(window);
991
992
993
994
995
996
997
998
999
1000
DFBRectangle sr;
DFBResult ret;
sr.x = 0;
sr.y = 0;
sr.w = window->w;
sr.h = window->h;
/* Send the data to the display */