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SDL_sysevents.cc

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#include <qpe/qpeapplication.h>
#include <stdio.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_QWin.h"
#include "SDL_lowvideo.h"
#include "SDL_timer.h"
extern "C" {
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#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
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#include "SDL_sysevents_c.h"
// static SDLKey keymap[128];
/* This is special because we know it will be run in a loop in a separate
thread. Normally this function should loop as long as there are input
states changing, i.e. new events arriving.
*/
void QT_PumpEvents(_THIS)
{
if(!qApp) {
return;
}
// printf("processing events: %p\n", qApp);
//qApp->processOneEvent(); // wait for a event
qApp->processEvents(); // and process all outstanding ones
#if 0
BView *view;
BRect bounds;
BPoint point;
uint32 buttons;
const uint32 button_masks[3] = {
B_PRIMARY_MOUSE_BUTTON,
B_TERTIARY_MOUSE_BUTTON,
B_SECONDARY_MOUSE_BUTTON,
};
unsigned int i, j;
/* Check out the mouse buttons and position (slight race condition) */
if ( SDL_Win->Lock() ) {
/* Don't do anything if we have no view */
view = SDL_Win->View();
if ( ! view ) {
SDL_Win->Unlock();
return;
}
bounds = view->Bounds();
/* Get new input state, if still active */
if ( SDL_Win->IsActive() ) {
key_flip = !key_flip;
get_key_info(&keyinfo[key_flip]);
view->GetMouse(&point, &buttons, true);
} else {
key_flip = key_flip;
point = last_point;
buttons = last_buttons;
}
SDL_Win->Unlock();
} else {
return;
}
/* If our view is active, we'll find key changes here */
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if ( SDL_memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) {
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for ( i=0; i<16; ++i ) {
Uint8 new_state, transition;
new_state = keyinfo[key_flip].key_states[i];
transition = keyinfo[!key_flip].key_states[i] ^
keyinfo[ key_flip].key_states[i];
for ( j=0; j<8; ++j ) {
if ( transition&0x80 )
QueueKey(i*8+j, new_state&0x80);
transition <<= 1;
new_state <<= 1;
}
}
}
/* We check keyboard, but not mouse if mouse isn't in window */
if ( ! bounds.Contains(point) ) {
/* Mouse moved outside our view? */
if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
be_app->SetCursor(B_HAND_CURSOR);
}
return;
}
/* Has the mouse moved back into our view? */
if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
/* Reset the B_HAND_CURSOR to our own */
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
SDL_SetCursor(NULL);
}
/* Check for mouse motion */
if ( point != last_point ) {
int x, y;
SDL_Win->GetXYOffset(x, y);
x = (int)point.x - x;
y = (int)point.y - y;
SDL_PrivateMouseMotion(0, 0, x, y);
}
last_point = point;
/* Add any mouse button events */
for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) {
if ( (buttons ^ last_buttons) & button_masks[i] ) {
if ( buttons & button_masks[i] ) {
SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0);
} else {
SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0);
}
}
}
last_buttons = buttons;
#endif
}
void QT_InitOSKeymap(_THIS)
{
#if 0
unsigned int i;
/* Initialize all the key states as "up" */
key_flip = 0;
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SDL_memset(keyinfo[key_flip].key_states, 0, 16);
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/* Initialize the key translation table */
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
// keymap[0x01] = SDLK_ESCAPE;
// keymap[B_F1_KEY] = SDLK_F1;
// keymap[B_F2_KEY] = SDLK_F2;
// keymap[B_F3_KEY] = SDLK_F3;
// keymap[B_F4_KEY] = SDLK_F4;
// keymap[B_F5_KEY] = SDLK_F5;
// keymap[B_F6_KEY] = SDLK_F6;
// keymap[B_F7_KEY] = SDLK_F7;
// keymap[B_F8_KEY] = SDLK_F8;
// keymap[B_F9_KEY] = SDLK_F9;
// keymap[B_F10_KEY] = SDLK_F10;
// keymap[B_F11_KEY] = SDLK_F11;
// keymap[B_F12_KEY] = SDLK_F12;
// keymap[B_PRINT_KEY] = SDLK_PRINT;
//keymap[B_SCROLL_KEY] = SDLK_SCROLLOCK;
// keymap[B_PAUSE_KEY] = SDLK_PAUSE;
keymap[0x11] = SDLK_BACKQUOTE;
keymap[0x12] = SDLK_1;
keymap[0x13] = SDLK_2;
keymap[0x14] = SDLK_3;
keymap[0x15] = SDLK_4;
keymap[0x16] = SDLK_5;
keymap[0x17] = SDLK_6;
keymap[0x18] = SDLK_7;
keymap[0x19] = SDLK_8;
keymap[0x1a] = SDLK_9;
keymap[0x1b] = SDLK_0;
keymap[0x1c] = SDLK_MINUS;
keymap[0x1d] = SDLK_EQUALS;
keymap[0x1e] = SDLK_BACKSPACE;
keymap[0x1f] = SDLK_INSERT;
keymap[0x20] = SDLK_HOME;
keymap[0x21] = SDLK_PAGEUP;
//keymap[0x22] = SDLK_NUMLOCK;
keymap[0x23] = SDLK_KP_DIVIDE;
keymap[0x24] = SDLK_KP_MULTIPLY;
keymap[0x25] = SDLK_KP_MINUS;
keymap[0x26] = SDLK_TAB;
keymap[0x27] = SDLK_q;
keymap[0x28] = SDLK_w;
keymap[0x29] = SDLK_e;
keymap[0x2a] = SDLK_r;
keymap[0x2b] = SDLK_t;
keymap[0x2c] = SDLK_y;
keymap[0x2d] = SDLK_u;
keymap[0x2e] = SDLK_i;
keymap[0x2f] = SDLK_o;
keymap[0x30] = SDLK_p;
keymap[0x31] = SDLK_LEFTBRACKET;
keymap[0x32] = SDLK_RIGHTBRACKET;
keymap[0x33] = SDLK_BACKSLASH;
keymap[0x34] = SDLK_DELETE;
keymap[0x35] = SDLK_END;
keymap[0x36] = SDLK_PAGEDOWN;
keymap[0x37] = SDLK_KP7;
keymap[0x38] = SDLK_KP8;
keymap[0x39] = SDLK_KP9;
keymap[0x3a] = SDLK_KP_PLUS;
//keymap[0x3b] = SDLK_CAPSLOCK;
keymap[0x3c] = SDLK_a;
keymap[0x3d] = SDLK_s;
keymap[0x3e] = SDLK_d;
keymap[0x3f] = SDLK_f;
keymap[0x40] = SDLK_g;
keymap[0x41] = SDLK_h;
keymap[0x42] = SDLK_j;
keymap[0x43] = SDLK_k;
keymap[0x44] = SDLK_l;
keymap[0x45] = SDLK_SEMICOLON;
keymap[0x46] = SDLK_QUOTE;
keymap[0x47] = SDLK_RETURN;
keymap[0x48] = SDLK_KP4;
keymap[0x49] = SDLK_KP5;
keymap[0x4a] = SDLK_KP6;
keymap[0x4b] = SDLK_LSHIFT;
keymap[0x4c] = SDLK_z;
keymap[0x4d] = SDLK_x;
keymap[0x4e] = SDLK_c;
keymap[0x4f] = SDLK_v;
keymap[0x50] = SDLK_b;
keymap[0x51] = SDLK_n;
keymap[0x52] = SDLK_m;
keymap[0x53] = SDLK_COMMA;
keymap[0x54] = SDLK_PERIOD;
keymap[0x55] = SDLK_SLASH;
keymap[0x56] = SDLK_RSHIFT;
keymap[0x57] = SDLK_UP;
keymap[0x58] = SDLK_KP1;
keymap[0x59] = SDLK_KP2;
keymap[0x5a] = SDLK_KP3;
keymap[0x5b] = SDLK_KP_ENTER;
//keymap[0x5c] = SDLK_LCTRL;
//keymap[0x5d] = SDLK_LALT;
keymap[0x5e] = SDLK_SPACE;
//keymap[0x5f] = SDLK_RALT;
//keymap[0x60] = SDLK_RCTRL;
keymap[0x61] = SDLK_LEFT;
keymap[0x62] = SDLK_DOWN;
keymap[0x63] = SDLK_RIGHT;
keymap[0x64] = SDLK_KP0;
keymap[0x65] = SDLK_KP_PERIOD;
//keymap[0x66] = SDLK_LMETA;
//keymap[0x67] = SDLK_RMETA;
//keymap[0x68] = SDLK_MENU;
keymap[0x69] = SDLK_EURO;
keymap[0x6a] = SDLK_KP_EQUALS;
keymap[0x6b] = SDLK_POWER;
#endif
}
}; /* Extern C */