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SDL_systhread.c

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162 lines (139 loc) · 4.71 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Win32 thread management routines for SDL */
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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
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#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"
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#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD
#ifndef _WIN32_WCE
/* We'll use the C library from this DLL */
#include <process.h>
#endif
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#if defined(__WATCOMC__)
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/* This is for Watcom targets except OS2 */
#if __WATCOMC__ < 1240
#define __watcall
#endif
typedef unsigned long (__watcall *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__watcall *pfnSDL_CurrentEndThread)(unsigned code);
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#elif (defined(__MINGW32__) && (__GNUC__ < 4))
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typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
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#else
typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
unsigned (__stdcall *func)(void *), void *arg,
unsigned, unsigned *threadID);
typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
#endif
#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */
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typedef struct ThreadStartParms
{
void *args;
pfnSDL_CurrentEndThread pfnCurrentEndThread;
} tThreadStartParms, *pThreadStartParms;
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static DWORD RunThread(void *data)
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{
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pThreadStartParms pThreadParms = (pThreadStartParms)data;
pfnSDL_CurrentEndThread pfnCurrentEndThread = NULL;
// Call the thread function!
SDL_RunThread(pThreadParms->args);
// Get the current endthread we have to use!
if (pThreadParms)
{
pfnCurrentEndThread = pThreadParms->pfnCurrentEndThread;
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SDL_free(pThreadParms);
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}
// Call endthread!
if (pfnCurrentEndThread)
(*pfnCurrentEndThread)(0);
return(0);
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}
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static DWORD WINAPI RunThreadViaCreateThread(LPVOID data)
{
return RunThread(data);
}
static unsigned __stdcall RunThreadViaBeginThreadEx(void *data)
{
return (unsigned) RunThread(data);
}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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int SDL_SYS_CreateThread(SDL_Thread *thread, void *args, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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{
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#else
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
#ifdef _WIN32_WCE
pfnSDL_CurrentBeginThread pfnBeginThread = NULL;
pfnSDL_CurrentEndThread pfnEndThread = NULL;
#else
pfnSDL_CurrentBeginThread pfnBeginThread = _beginthreadex;
pfnSDL_CurrentEndThread pfnEndThread = _endthreadex;
#endif
#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
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pThreadStartParms pThreadParms = (pThreadStartParms)SDL_malloc(sizeof(tThreadStartParms));
if (!pThreadParms) {
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SDL_OutOfMemory();
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return(-1);
}
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// Save the function which we will have to call to clear the RTL of calling app!
pThreadParms->pfnCurrentEndThread = pfnEndThread;
// Also save the real parameters we have to pass to thread function
pThreadParms->args = args;
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if (pfnBeginThread) {
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unsigned threadid = 0;
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thread->handle = (SYS_ThreadHandle)
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((size_t) pfnBeginThread(NULL, 0, RunThreadViaBeginThreadEx,
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pThreadParms, 0, &threadid));
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} else {
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DWORD threadid = 0;
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thread->handle = CreateThread(NULL, 0, RunThreadViaCreateThread, pThreadParms, 0, &threadid);
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}
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if (thread->handle == NULL) {
SDL_SetError("Not enough resources to create thread");
return(-1);
}
return(0);
}
void SDL_SYS_SetupThread(void)
{
return;
}
Uint32 SDL_ThreadID(void)
{
return((Uint32)GetCurrentThreadId());
}
void SDL_SYS_WaitThread(SDL_Thread *thread)
{
WaitForSingleObject(thread->handle, INFINITE);
CloseHandle(thread->handle);
}
/* WARNING: This function is really a last resort.
* Threads should be signaled and then exit by themselves.
* TerminateThread() doesn't perform stack and DLL cleanup.
*/
void SDL_SYS_KillThread(SDL_Thread *thread)
{
TerminateThread(thread->handle, FALSE);
}