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SDL_loadso.h

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78 lines (63 loc) · 2.67 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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/** @file SDL_loadso.h
* System dependent library loading routines
*/
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/** @file SDL_loadso.h
* Some things to keep in mind:
* - These functions only work on C function names. Other languages may
* have name mangling and intrinsic language support that varies from
* compiler to compiler.
* - Make sure you declare your function pointers with the same calling
* convention as the actual library function. Your code will crash
* mysteriously if you do not do this.
* - Avoid namespace collisions. If you load a symbol from the library,
* it is not defined whether or not it goes into the global symbol
* namespace for the application. If it does and it conflicts with
* symbols in your code or other shared libraries, you will not get
* the results you expect. :)
*/
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#ifndef _SDL_loadso_h
#define _SDL_loadso_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
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/**
* This function dynamically loads a shared object and returns a pointer
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* to the object handle (or NULL if there was an error).
* The 'sofile' parameter is a system dependent name of the object file.
*/
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extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
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/**
* Given an object handle, this function looks up the address of the
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* named function in the shared object and returns it. This address
* is no longer valid after calling SDL_UnloadObject().
*/
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extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
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/** Unload a shared object from memory */
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_loadso_h */