include/SDL_syswm.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 06 Feb 2006 08:28:51 +0000
changeset 1330 450721ad5436
parent 1312 c9b51268668f
child 1356 67114343400d
permissions -rw-r--r--
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/* Include file for SDL custom system window manager hooks */
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#ifndef _SDL_syswm_h
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#define _SDL_syswm_h
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Your application has access to a special type of event 'SDL_SYSWMEVENT',
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   which contains window-manager specific information and arrives whenever
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   an unhandled window event occurs.  This event is ignored by default, but
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   you can enable it with SDL_EventState()
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*/
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#ifdef SDL_PROTOTYPES_ONLY
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struct SDL_SysWMinfo;
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typedef struct SDL_SysWMinfo SDL_SysWMinfo;
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#else
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#if defined(__APPLE__) && defined(__MACH__)
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// conflicts with Quickdraw.h
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#define Cursor X11Cursor
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#endif
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/* This is the structure for custom window manager events */
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#if (defined(unix) || defined(__unix__) || defined(_AIX) || \
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         defined(__OpenBSD__) || defined(__NetBSD__) || \
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         (defined(__APPLE__) && defined(__MACH__))) && \
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    (!defined(DISABLE_X11) && !defined(__CYGWIN32__) && !defined(ENABLE_NANOX) && \
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         !defined(__QNXNTO__))
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 /* AIX is unix, of course, but the native compiler CSet doesn't define unix */
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#include <X11/Xlib.h>
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#include <X11/Xatom.h>
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#if defined(__APPLE__) && defined(__MACH__)
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// matches the re-define above
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#undef Cursor
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#endif
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/* These are the various supported subsystems under UNIX */
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typedef enum {
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	SDL_SYSWM_X11
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} SDL_SYSWM_TYPE;
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/* The UNIX custom event structure */
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struct SDL_SysWMmsg {
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	SDL_version version;
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	SDL_SYSWM_TYPE subsystem;
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	union {
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	    XEvent xevent;
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	} event;
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};
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/* The UNIX custom window manager information structure.
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   When this structure is returned, it holds information about which
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   low level system it is using, and will be one of SDL_SYSWM_TYPE.
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 */
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typedef struct SDL_SysWMinfo {
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	SDL_version version;
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	SDL_SYSWM_TYPE subsystem;
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	union {
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	    struct {
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	    	Display *display;	/* The X11 display */
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	    	Window window;		/* The X11 display window */
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		/* These locking functions should be called around
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                   any X11 functions using the display variable.
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                   They lock the event thread, so should not be
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		   called around event functions or from event filters.
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		 */
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		void (*lock_func)(void);
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		void (*unlock_func)(void);
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		/* Introduced in SDL 1.0.2 */
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	    	Window fswindow;	/* The X11 fullscreen window */
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	    	Window wmwindow;	/* The X11 managed input window */
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	    } x11;
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	} info;
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} SDL_SysWMinfo;
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#elif defined(ENABLE_NANOX)
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#include <microwin/nano-X.h>
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/* The generic custom event structure */
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struct SDL_SysWMmsg {
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	SDL_version version;
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	int data;
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};
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/* The windows custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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	SDL_version version ;
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	GR_WINDOW_ID window ;	/* The display window */
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} SDL_SysWMinfo;
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#elif defined(WIN32)
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#include "SDL_windows.h"
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/* The windows custom event structure */
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struct SDL_SysWMmsg {
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	SDL_version version;
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	HWND hwnd;			/* The window for the message */
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	UINT msg;			/* The type of message */
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	WPARAM wParam;			/* WORD message parameter */
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	LPARAM lParam;			/* LONG message parameter */
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};
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/* The windows custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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	SDL_version version;
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	HWND window;			/* The Win32 display window */
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	HGLRC hglrc;			/* The OpenGL context, if any */
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} SDL_SysWMinfo;
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#elif defined(__riscos__)
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/* RISC OS custom event structure */
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struct SDL_SysWMmsg {
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	SDL_version version;
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	int eventCode;		/* The window for the message */
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	int pollBlock[64];
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};
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/* The RISC OS custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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	SDL_version version;
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	int wimpVersion;    /* Wimp version running under */
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	int taskHandle;     /* The RISC OS task handle */
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	int window;		/* The RISC OS display window */
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} SDL_SysWMinfo;
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#elif defined(__QNXNTO__)
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#include <sys/neutrino.h>
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#include <Ph.h>
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/* The QNX custom event structure */
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struct SDL_SysWMmsg {
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	SDL_version version;
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	int data;
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};
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/* The QNX custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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	SDL_version version;
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	int data;
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} SDL_SysWMinfo;
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#else
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/* The generic custom event structure */
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struct SDL_SysWMmsg {
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	SDL_version version;
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	int data;
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};
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/* The generic custom window manager information structure */
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typedef struct SDL_SysWMinfo {
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	SDL_version version;
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	int data;
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} SDL_SysWMinfo;
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#endif /* OS type */
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#endif /* SDL_PROTOTYPES_ONLY */
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/* Function prototypes */
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/*
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 * This function gives you custom hooks into the window manager information.
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 * It fills the structure pointed to by 'info' with custom information and
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 * returns 1 if the function is implemented.  If it's not implemented, or
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 * the version member of the 'info' structure is invalid, it returns 0. 
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 *
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 * You typically use this function like this:
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 * SDL_SysWMInfo info;
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 * SDL_VERSION(&info.version);
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 * if ( SDL_GetWMInfo(&info) ) { ... }
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 */
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extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_syswm_h */