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SDL_shape.h

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 2010 Eli Gottlieb
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Eli Gottlieb
eligottlieb@gmail.com
*/
struct SDL_Shaped_Window;
typedef struct SDL_Shaped_Window SDL_Shaped_Window;
/**
* \brief Create a shaped window with the specified position, dimensions, and flags.
*
* \param title The title of the window, in UTF-8 encoding.
* \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
* \param w The width of the window.
* \param h The height of the window.
* \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
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* ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED,
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* ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_RESIZABLE,
* ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED,
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* ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset.
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*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags);
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extern DECLSPE SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window);
extern DECLSPEC int SDLCALL SDL_SelectShapeRenderer(const SDL_Window *window);
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extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window);