Skip to content

Latest commit

 

History

History
141 lines (115 loc) · 4.32 KB

SDL_uikitviewcontroller.m

File metadata and controls

141 lines (115 loc) · 4.32 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_video.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitviewcontroller.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
@implementation SDL_uikitviewcontroller
@synthesize window;
- (id)initWithSDLWindow:(SDL_Window *)_window
{
self = [self init];
if (self == nil) {
return nil;
}
self.window = _window;
return self;
}
- (void)loadView
{
/* do nothing. */
}
- (void)viewDidLayoutSubviews
{
Jul 17, 2014
Jul 17, 2014
59
60
61
62
SDL_WindowData *data = window->driverdata;
const CGSize size = data->view.bounds.size;
int w = (int) size.width;
int h = (int) size.height;
Jul 17, 2014
Jul 17, 2014
64
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
65
66
67
68
69
}
- (NSUInteger)supportedInterfaceOrientations
{
NSUInteger orientationMask = 0;
Jul 17, 2014
Jul 17, 2014
70
const char *orientationsHint = SDL_GetHint(SDL_HINT_ORIENTATIONS);
Jul 17, 2014
Jul 17, 2014
72
73
74
75
if (orientationsHint != NULL) {
NSString *orientationsString = [NSString stringWithCString:orientationsHint
encoding:NSUTF8StringEncoding];
NSArray *orientations = [orientationsString componentsSeparatedByCharactersInSet:
76
77
78
79
80
81
82
83
84
85
86
87
88
89
[NSCharacterSet characterSetWithCharactersInString:@" "]];
if ([orientations containsObject:@"LandscapeLeft"]) {
orientationMask |= UIInterfaceOrientationMaskLandscapeLeft;
}
if ([orientations containsObject:@"LandscapeRight"]) {
orientationMask |= UIInterfaceOrientationMaskLandscapeRight;
}
if ([orientations containsObject:@"Portrait"]) {
orientationMask |= UIInterfaceOrientationMaskPortrait;
}
if ([orientations containsObject:@"PortraitUpsideDown"]) {
orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown;
}
Jul 17, 2014
Jul 17, 2014
90
}
Jul 17, 2014
Jul 17, 2014
92
if (orientationMask == 0 && (window->flags & SDL_WINDOW_RESIZABLE)) {
93
orientationMask = UIInterfaceOrientationMaskAll; /* any orientation is okay. */
Jul 17, 2014
Jul 17, 2014
94
95
96
97
}
if (orientationMask == 0) {
if (window->w >= window->h) {
98
99
orientationMask |= UIInterfaceOrientationMaskLandscape;
}
Jul 17, 2014
Jul 17, 2014
100
if (window->h >= window->w) {
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown);
}
}
/* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
}
return orientationMask;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
{
NSUInteger orientationMask = [self supportedInterfaceOrientations];
return (orientationMask & (1 << orient));
}
- (BOOL)prefersStatusBarHidden
{
Jul 17, 2014
Jul 17, 2014
120
if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) {
121
122
123
124
125
126
return YES;
} else {
return NO;
}
}
Jul 16, 2014
Jul 16, 2014
127
128
129
130
131
- (UIStatusBarStyle)preferredStatusBarStyle
{
#ifdef __IPHONE_7_0
return UIStatusBarStyleLightContent;
#else
Jul 17, 2014
Jul 17, 2014
132
/* This method is only used in iOS 7+, so the return value here isn't important. */
Jul 16, 2014
Jul 16, 2014
133
134
135
136
return UIStatusBarStyleBlackTranslucent;
#endif
}
137
138
139
140
141
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */