Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
381 lines (319 loc) · 11.3 KB

SDL_ps3video.c

File metadata and controls

381 lines (319 loc) · 11.3 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* SDL PS3 video driver implementation based on dummy video driver
*
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "spulibs/spu_common.h"
#include "SDL_ps3video.h"
#include "SDL_ps3events_c.h"
#include "SDL_ps3render_c.h"
#include <fcntl.h>
#include <linux/fb.h>
#include <asm/ps3fb.h>
#include <libspe2.h>
#include <sys/mman.h>
#define PS3VID_DRIVER_NAME "ps3"
/* Initialization/Query functions */
static int PS3_VideoInit(_THIS);
static int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
static void PS3_VideoQuit(_THIS);
/* SPU specific functions */
int SPE_Start(_THIS, spu_data_t * spe_data);
int SPE_Stop(_THIS, spu_data_t * spe_data);
int SPE_Boot(_THIS, spu_data_t * spe_data);
int SPE_Shutdown(_THIS, spu_data_t * spe_data);
int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
void SPE_RunContext(void *thread_argp);
/* Stores the SPE executable name of fb_writer_spu */
extern spe_program_handle_t fb_writer_spu;
/* PS3 driver bootstrap functions */
static int
PS3_Available(void)
{
deprintf(1, "PS3_Available()\n");
const char *envr = SDL_getenv("SDL_VIDEODRIVER");
if ((envr) && (SDL_strcmp(envr, PS3VID_DRIVER_NAME) == 0)) {
return (1);
}
return (0);
}
static void
PS3_DeleteDevice(SDL_VideoDevice * device)
{
deprintf(1, "PS3_DeleteDevice()\n");
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *
PS3_CreateDevice(int devindex)
{
deprintf(1, "PS3_CreateDevice()\n");
SDL_VideoDevice *device;
SDL_VideoData *data;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
if (!data) {
SDL_OutOfMemory();
SDL_free(device);
return (0);
}
device->driverdata = data;
/* Set the function pointers */
device->VideoInit = PS3_VideoInit;
device->VideoQuit = PS3_VideoQuit;
device->SetDisplayMode = PS3_SetDisplayMode;
device->PumpEvents = PS3_PumpEvents;
device->free = PS3_DeleteDevice;
return device;
}
VideoBootStrap PS3_bootstrap = {
PS3VID_DRIVER_NAME, "SDL PS3 Cell video driver",
PS3_Available, PS3_CreateDevice
};
int
PS3_VideoInit(_THIS)
{
deprintf(1, "PS3_VideoInit()\n");
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
SDL_DisplayMode mode;
/* Use a fake 32-bpp desktop mode */
mode.format = SDL_PIXELFORMAT_RGB888;
//mode.w = 1024;
//mode.h = 768;
mode.w = 1920;
mode.h = 1080;
mode.refresh_rate = 0;
mode.driverdata = NULL;
SDL_AddBasicVideoDisplay(&mode);
SDL_AddRenderDriver(0, &SDL_PS3_RenderDriver);
SDL_zero(mode);
SDL_AddDisplayMode(0, &mode);
/*
*PS3 stuff
*/
/* Create SPU fb_parms and thread structure */
data->fb_parms = (struct fb_writer_parms_t *)
memalign(16, sizeof(struct fb_writer_parms_t));
data->fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
if (data->fb_parms == NULL || data->fb_thread_data == NULL) {
SDL_OutOfMemory();
return -1;
}
data->fb_thread_data->program = fb_writer_spu;
data->fb_thread_data->program_name = "fb_writer_spu";
data->fb_thread_data->argp = (void *)data->fb_parms;
data->fb_thread_data->keepalive = 1;
data->fb_thread_data->booted = 0;
SPE_Start(_this, data->fb_thread_data);
/* Open the device */
data->fbdev = open(PS3DEV, O_RDWR);
if (data->fbdev < 0) {
SDL_SetError("[PS3] Unable to open device %s", PS3DEV);
return -1;
}
/* Take control of frame buffer from kernel, for details see
* http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
* kernel will no longer flip the screen itself
*/
ioctl(data->fbdev, PS3FB_IOCTL_ON, 0);
/* Unblank screen */
ioctl(data->fbdev, FBIOBLANK, 0);
struct fb_fix_screeninfo fb_finfo;
if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo)) {
SDL_SetError("[PS3] Can't get fixed screeninfo");
return (0);
}
/* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
if ((data->frame_buffer = (uint8_t *)mmap(0, fb_finfo.smem_len,
PROT_READ | PROT_WRITE, MAP_SHARED,
data->fbdev, 0)) == (uint8_t *) - 1) {
SDL_SetError("[PS3] Can't mmap for %s", PS3DEV);
return (0);
} else {
//current->flags |= SDL_DOUBLEBUF;
}
/* Blank screen */
memset(data->frame_buffer, 0x00, fb_finfo.smem_len);
/* We're done! */
return 0;
}
static int
PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
deprintf(1, "PS3_SetDisplayMode()\n");
return 0;
}
void
PS3_VideoQuit(_THIS)
{
deprintf(1, "PS3_VideoQuit()\n");
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data->frame_buffer) {
struct fb_fix_screeninfo fb_finfo;
if (ioctl(data->fbdev, FBIOGET_FSCREENINFO, &fb_finfo) != -1) {
munmap(data->frame_buffer, fb_finfo.smem_len);
data->frame_buffer = 0;
}
}
if (data->fb_parms)
free((void *)data->fb_parms);
if (data->fb_thread_data) {
SPE_Shutdown(_this, data->fb_thread_data);
free((void *)data->fb_thread_data);
}
}
/*
* SPE handling
*/
/* Start the SPE thread */
int SPE_Start(_THIS, spu_data_t * spe_data)
{
deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
if (!(spe_data->booted))
SPE_Boot(_this, spe_data);
/* To allow re-running of context, spe_ctx_entry has to be set before each call */
spe_data->entry = SPE_DEFAULT_ENTRY;
spe_data->error_code = 0;
/* Create SPE thread and run */
deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
if (pthread_create
(&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Could not create pthread for spe");
return -1;
}
if (spe_data->keepalive)
SPE_WaitForMsg(_this, spe_data, SPU_READY);
}
/* Stop the SPE thread */
int SPE_Stop(_THIS, spu_data_t * spe_data)
{
deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
/* Wait for SPE thread to complete */
deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
if (pthread_join(spe_data->thread, NULL)) {
deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Failed joining the thread");
return -1;
}
return 0;
}
/* Create SPE context and load program */
int SPE_Boot(_THIS, spu_data_t * spe_data)
{
/* Create SPE context */
deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
spe_data->ctx = spe_context_create(0, NULL);
if (spe_data->ctx == NULL) {
deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Failed creating SPE context");
return -1;
}
/* Load SPE object into SPE local store */
deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
if (spe_program_load(spe_data->ctx, &spe_data->program)) {
deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
SDL_SetError
("[PS3->SPU] Failed loading program into SPE context");
return -1;
}
spe_data->booted = 1;
deprintf(2, "[PS3->SPU] SPE boot successful\n");
return 0;
}
/* (Stop and) shutdown the SPE */
int SPE_Shutdown(_THIS, spu_data_t * spe_data)
{
if (spe_data->keepalive && spe_data->booted) {
SPE_SendMsg(_this, spe_data, SPU_EXIT);
SPE_Stop(_this, spe_data);
}
/* Destroy SPE context */
deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
if (spe_context_destroy(spe_data->ctx)) {
deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] Failed destroying context");
return -1;
}
deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
return 0;
}
/* Send message to the SPE via mailboxe */
int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
{
deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
/* Send one message, block until message was sent */
unsigned int spe_in_mbox_msgs[1];
spe_in_mbox_msgs[0] = msg;
int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
if (1 > in_mbox_write) {
deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
SDL_SetError("[PS3->SPU] No message could be written");
return -1;
}
return 0;
}
/* Read 1 message from SPE, block until at least 1 message was received */
int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
{
deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
unsigned int out_messages[1];
while (!spe_out_mbox_status(spe_data->ctx));
int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
if (out_messages[0] == msg)
return 0;
else
return -1;
}
/* Re-runnable invocation of the spe_context_run call */
void SPE_RunContext(void *thread_argp)
{
/* argp is the pointer to argument to be passed to the SPE program */
spu_data_t *args = (spu_data_t *) thread_argp;
deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
/* Run it.. */
deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
if (spe_context_run
(args->ctx, &args->entry, 0, (void *)args->argp, NULL,
NULL) < 0) {
deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
exit(1);
}
pthread_exit(NULL);
}
/* vi: set ts=4 sw=4 expandtab: */