VisualC/SDL/SDL_VS2005.vcproj
author Jim Grandpre <jim.tla@gmail.com>
Tue, 13 Jul 2010 18:31:09 -0400
changeset 4662 3c4e0130c9b1
parent 4661 03dcb795c583
child 4930 719dbb5afce8
permissions -rw-r--r--
Added alternative finger tracking method. Still prefer IPHONE_TOUCH_EFFICIENT_DANGEROUS.
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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	ProjectType="Visual C++"
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<<<<<<< local
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	Version="8.00"
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=======
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	Version="9.00"
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>>>>>>> other
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	Name="SDL"
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	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
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	RootNamespace="SDL"
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<<<<<<< local
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=======
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	TargetFrameworkVersion="131072"
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>>>>>>> other
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	>
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	<Platforms>
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		<Platform
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			Name="Win32"
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		/>
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	</Platforms>
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	<ToolFiles>
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	</ToolFiles>
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	<Configurations>
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		<Configuration
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			Name="Debug|Win32"
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			OutputDirectory=".\Debug"
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			IntermediateDirectory=".\Debug"
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			ConfigurationType="2"
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			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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			UseOfMFC="0"
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			ATLMinimizesCRunTimeLibraryUsage="false"
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			>
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			<Tool
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				Name="VCPreBuildEventTool"
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				Description="Making sure basic SDL headers are in place..."
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				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
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			/>
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			<Tool
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				Name="VCCustomBuildTool"
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			/>
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			<Tool
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				Name="VCXMLDataGeneratorTool"
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			/>
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			<Tool
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				Name="VCWebServiceProxyGeneratorTool"
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			/>
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			<Tool
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				Name="VCMIDLTool"
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				PreprocessorDefinitions="_DEBUG"
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				MkTypLibCompatible="true"
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				SuppressStartupBanner="true"
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				TargetEnvironment="1"
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				TypeLibraryName=".\Debug/SDL.tlb"
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			/>
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			<Tool
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				Name="VCCLCompilerTool"
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				Optimization="0"
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				AdditionalIncludeDirectories="..\..\include"
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				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
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				RuntimeLibrary="2"
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				BufferSecurityCheck="false"
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				UsePrecompiledHeader="0"
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				PrecompiledHeaderFile=".\Debug/SDL.pch"
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				AssemblerListingLocation=".\Debug/"
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				ObjectFile=".\Debug/"
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				ProgramDataBaseFileName=".\Debug/"
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				WarningLevel="3"
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				SuppressStartupBanner="true"
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				Detect64BitPortabilityProblems="false"
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				DebugInformationFormat="4"
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				CompileAs="0"
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			/>
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			<Tool
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				Name="VCManagedResourceCompilerTool"
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			/>
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			<Tool
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				Name="VCResourceCompilerTool"
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				PreprocessorDefinitions="_DEBUG"
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				Culture="1033"
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			/>
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			<Tool
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				Name="VCPreLinkEventTool"
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			/>
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			<Tool
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				Name="VCLinkerTool"
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<<<<<<< local
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				AdditionalOptions="/MACHINE:I386"
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=======
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				AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;msvcrt.lib"
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>>>>>>> other
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				AdditionalDependencies="msimg32.lib winmm.lib"
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				OutputFile=".\Debug/SDL.dll"
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				LinkIncremental="2"
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				SuppressStartupBanner="true"
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<<<<<<< local
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				IgnoreAllDefaultLibraries="true"
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=======
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				IgnoreAllDefaultLibraries="false"
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				IgnoreDefaultLibraryNames=""
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>>>>>>> other
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				GenerateDebugInformation="true"
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				ProgramDatabaseFile=".\Debug/SDL.pdb"
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<<<<<<< local
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				SubSystem="2"
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=======
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				SubSystem="0"
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				RandomizedBaseAddress="1"
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				DataExecutionPrevention="0"
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>>>>>>> other
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				ImportLibrary=".\Debug/SDL.lib"
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<<<<<<< local
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=======
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				Profile="true"
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				CLRThreadAttribute="0"
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>>>>>>> other
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				CLRUnmanagedCodeCheck="false"
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			/>
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			<Tool
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				Name="VCALinkTool"
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			/>
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			<Tool
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				Name="VCManifestTool"
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			/>
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			<Tool
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				Name="VCXDCMakeTool"
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			/>
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			<Tool
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				Name="VCBscMakeTool"
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			/>
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			<Tool
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				Name="VCFxCopTool"
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			/>
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			<Tool
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				Name="VCAppVerifierTool"
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			/>
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			<Tool
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<<<<<<< local
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				Name="VCWebDeploymentTool"
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			/>
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			<Tool
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=======
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>>>>>>> other
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				Name="VCPostBuildEventTool"
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			/>
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		</Configuration>
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		<Configuration
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			Name="Release|Win32"
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			OutputDirectory=".\Release"
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			IntermediateDirectory=".\Release"
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			ConfigurationType="2"
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			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
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			UseOfMFC="0"
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			ATLMinimizesCRunTimeLibraryUsage="false"
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			>
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			<Tool
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				Name="VCPreBuildEventTool"
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				Description="Making sure basic SDL headers are in place..."
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				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY&#x0D;&#x0A;"
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			/>
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			<Tool
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				Name="VCCustomBuildTool"
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			/>
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			<Tool
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				Name="VCXMLDataGeneratorTool"
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			/>
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			<Tool
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				Name="VCWebServiceProxyGeneratorTool"
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			/>
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			<Tool
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				Name="VCMIDLTool"
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				PreprocessorDefinitions="NDEBUG"
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				MkTypLibCompatible="true"
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				SuppressStartupBanner="true"
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				TargetEnvironment="1"
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				TypeLibraryName=".\Release/SDL.tlb"
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			/>
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			<Tool
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				Name="VCCLCompilerTool"
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				InlineFunctionExpansion="1"
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				EnableIntrinsicFunctions="false"
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				AdditionalIncludeDirectories="..\..\include"
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				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
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				StringPooling="true"
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				RuntimeLibrary="2"
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				BufferSecurityCheck="false"
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				EnableFunctionLevelLinking="true"
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				UsePrecompiledHeader="0"
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				PrecompiledHeaderFile=".\Release/SDL.pch"
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				AssemblerListingLocation=".\Release/"
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				ObjectFile=".\Release/"
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				ProgramDataBaseFileName=".\Release/"
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				WarningLevel="3"
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				SuppressStartupBanner="true"
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				Detect64BitPortabilityProblems="false"
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				CompileAs="0"
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			/>
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			<Tool
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				Name="VCManagedResourceCompilerTool"
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			/>
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			<Tool
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				Name="VCResourceCompilerTool"
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				PreprocessorDefinitions="NDEBUG"
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				Culture="1033"
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			/>
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			<Tool
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				Name="VCPreLinkEventTool"
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			/>
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			<Tool
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				Name="VCLinkerTool"
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				AdditionalOptions="/MACHINE:I386"
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				AdditionalDependencies="msimg32.lib winmm.lib"
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				OutputFile=".\Release/SDL.dll"
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				LinkIncremental="1"
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				SuppressStartupBanner="true"
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				IgnoreAllDefaultLibraries="true"
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				ProgramDatabaseFile=".\Release/SDL.pdb"
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				SubSystem="2"
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<<<<<<< local
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=======
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				RandomizedBaseAddress="1"
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				DataExecutionPrevention="0"
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>>>>>>> other
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				ImportLibrary=".\Release/SDL.lib"
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			/>
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			<Tool
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				Name="VCALinkTool"
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			/>
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			<Tool
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				Name="VCManifestTool"
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			/>
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			<Tool
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				Name="VCXDCMakeTool"
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			/>
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			<Tool
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				Name="VCBscMakeTool"
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			/>
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			<Tool
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				Name="VCFxCopTool"
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			/>
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			<Tool
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				Name="VCAppVerifierTool"
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			/>
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			<Tool
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<<<<<<< local
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				Name="VCWebDeploymentTool"
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			/>
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			<Tool
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=======
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>>>>>>> other
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				Name="VCPostBuildEventTool"
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			/>
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		</Configuration>
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	</Configurations>
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	<References>
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	</References>
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	<Files>
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		<Filter
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			Name="API Headers"
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			>
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			<File
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				RelativePath="..\..\include\SDL.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_assert.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_atomic.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_audio.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_clipboard.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_compat.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_config_win32.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_copying.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_cpuinfo.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_endian.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_error.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_events.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_haptic.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_joystick.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_keyboard.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_keysym.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_loadso.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_main.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_mouse.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_mutex.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_name.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_opengl.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_opengles.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_pixels.h"
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				>
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			</File>
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			<File
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				RelativePath="..\..\include\SDL_platform.h"
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