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SDL_systhread.cpp

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147 lines (128 loc) · 3.89 KB
 
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* Thread management routines for SDL */
extern "C" {
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#include "SDL_log.h"
}
#include <mutex>
#include <thread>
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#include <system_error>
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#ifdef __WINRT__
#include <Windows.h>
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#endif
static void
RunThread(void *args)
{
SDL_RunThread(args);
}
extern "C"
int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
try {
std::thread cpp_thread(RunThread, args);
thread->handle = (void *) new std::thread(std::move(cpp_thread));
return 0;
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} catch (std::system_error & ex) {
SDL_SetError("unable to start a C++ thread: code=%d; %s", ex.code(), ex.what());
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} catch (std::bad_alloc &) {
SDL_OutOfMemory();
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return -1;
}
}
extern "C"
void
SDL_SYS_SetupThread(const char *name)
{
// Make sure a thread ID gets assigned ASAP, for debugging purposes:
SDL_ThreadID();
return;
}
extern "C"
SDL_threadID
SDL_ThreadID(void)
{
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#ifdef __WINRT__
return GetCurrentThreadId();
#else
// HACK: Mimick a thread ID, if one isn't otherwise available.
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static thread_local SDL_threadID current_thread_id = 0;
static SDL_threadID next_thread_id = 1;
static std::mutex next_thread_id_mutex;
if (current_thread_id == 0) {
std::lock_guard<std::mutex> lock(next_thread_id_mutex);
current_thread_id = next_thread_id;
++next_thread_id;
}
return current_thread_id;
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#endif
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}
extern "C"
int
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
// Thread priorities do not look to be settable via C++11's thread
// interface, at least as of this writing (Nov 2012). std::thread does
// provide access to the OS' native handle, however, and some form of
// priority-setting could, in theory, be done through this interface.
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//
// WinRT: UPDATE (Aug 20, 2013): thread priorities cannot be changed
// on WinRT, at least not for any thread that's already been created.
// WinRT threads appear to be based off of the WinRT class,
// ThreadPool, more info on which can be found at:
// http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.threading.threadpool.aspx
//
// For compatibility sake, 0 will be returned here.
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return (0);
}
extern "C"
void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
if ( ! thread) {
return;
}
try {
std::thread * cpp_thread = (std::thread *) thread->handle;
if (cpp_thread->joinable()) {
cpp_thread->join();
}
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} catch (std::system_error &) {
// An error occurred when joining the thread. SDL_WaitThread does not,
// however, seem to provide a means to report errors to its callers
// though!
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extern "C"
SDL_TLSData *
SDL_SYS_GetTLSData()
{
return SDL_Generic_GetTLSData();
}
extern "C"
int
SDL_SYS_SetTLSData(SDL_TLSData *data)
{
return SDL_Generic_SetTLSData(data);
}
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/* vi: set ts=4 sw=4 expandtab: */