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SDL_dmaaudio.c

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467 lines (412 loc) · 12.7 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
#include <stdio.h>
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#include <string.h> /* For strerror() */
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#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/mman.h>
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#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
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/* This is installed on some systems */
#include <soundcard.h>
#else
/* This is recommended by OSS */
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#include <sys/soundcard.h>
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#endif
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#ifndef MAP_FAILED
#define MAP_FAILED ((Uint8 *)-1)
#endif
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
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#include "SDL_dmaaudio.h"
/* The tag name used by DMA audio */
#define DMA_DRIVER_NAME "dma"
/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS (O_RDWR|O_NONBLOCK)
/* Audio driver functions */
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static int DMA_OpenAudio(_THIS, SDL_AudioSpec * spec);
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static void DMA_WaitAudio(_THIS);
static void DMA_PlayAudio(_THIS);
static Uint8 *DMA_GetAudioBuf(_THIS);
static void DMA_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
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static int
Audio_Available(void)
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{
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int available;
int fd;
available = 0;
fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
if (fd >= 0) {
int caps;
struct audio_buf_info info;
if ((ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
(caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
(ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0)) {
available = 1;
}
close(fd);
}
return (available);
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}
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static void
Audio_DeleteDevice(SDL_AudioDevice * device)
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{
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SDL_free(device->hidden);
SDL_free(device);
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}
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static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
audio_fd = -1;
/* Set the function pointers */
this->OpenAudio = DMA_OpenAudio;
this->WaitAudio = DMA_WaitAudio;
this->PlayAudio = DMA_PlayAudio;
this->GetAudioBuf = DMA_GetAudioBuf;
this->CloseAudio = DMA_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
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}
AudioBootStrap DMA_bootstrap = {
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DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
Audio_Available, Audio_CreateDevice
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};
/* This function waits until it is possible to write a full sound buffer */
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static void
DMA_WaitAudio(_THIS)
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{
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fd_set fdset;
/* Check to see if the thread-parent process is still alive */
{
static int cnt = 0;
/* Note that this only works with thread implementations
that use a different process id for each thread.
*/
if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */
if (kill(parent, 0) < 0) {
this->enabled = 0;
}
}
}
/* See if we need to use timed audio synchronization */
if (frame_ticks) {
/* Use timer for general audio synchronization */
Sint32 ticks;
ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS;
if (ticks > 0) {
SDL_Delay(ticks);
}
} else {
/* Use select() for audio synchronization */
struct timeval timeout;
FD_ZERO(&fdset);
FD_SET(audio_fd, &fdset);
timeout.tv_sec = 10;
timeout.tv_usec = 0;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Waiting for audio to get ready\n");
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#endif
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if (select(audio_fd + 1, NULL, &fdset, NULL, &timeout) <= 0) {
const char *message =
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#ifdef AUDIO_OSPACE_HACK
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"Audio timeout - buggy audio driver? (trying ospace)";
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#else
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"Audio timeout - buggy audio driver? (disabled)";
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#endif
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/* In general we should never print to the screen,
but in this case we have no other way of letting
the user know what happened.
*/
fprintf(stderr, "SDL: %s\n", message);
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#ifdef AUDIO_OSPACE_HACK
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/* We may be able to use GET_OSPACE trick */
frame_ticks = (float) (this->spec->samples * 1000) /
this->spec->freq;
next_frame = SDL_GetTicks() + frame_ticks;
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#else
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this->enabled = 0;
/* Don't try to close - may hang */
audio_fd = -1;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Done disabling audio\n");
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#endif
#endif /* AUDIO_OSPACE_HACK */
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Ready!\n");
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#endif
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}
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}
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static void
DMA_PlayAudio(_THIS)
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{
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/* If timer synchronization is enabled, set the next write frame */
if (frame_ticks) {
next_frame += frame_ticks;
}
return;
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}
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static Uint8 *
DMA_GetAudioBuf(_THIS)
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{
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count_info info;
int playing;
int filling;
/* Get number of blocks, looping if we're not using select() */
do {
if (ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0) {
/* Uh oh... */
this->enabled = 0;
return (NULL);
}
}
while (frame_ticks && (info.blocks < 1));
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#ifdef DEBUG_AUDIO
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if (info.blocks > 1) {
printf("Warning: audio underflow (%d frags)\n", info.blocks - 1);
}
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#endif
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playing = info.ptr / this->spec.size;
filling = (playing + 1) % num_buffers;
return (dma_buf + (filling * this->spec.size));
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}
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static void
DMA_CloseAudio(_THIS)
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{
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if (dma_buf != NULL) {
munmap(dma_buf, dma_len);
dma_buf = NULL;
}
if (audio_fd >= 0) {
close(audio_fd);
audio_fd = -1;
}
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}
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static int
DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
SDL_AudioSpec * spec)
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{
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int frag_spec;
int value;
/* Close and then reopen the audio device */
close(audio_fd);
audio_fd = open(audiodev, O_RDWR, 0);
if (audio_fd < 0) {
SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
return (-1);
}
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(spec);
/* Determine the power of two of the fragment size */
for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec);
if ((0x01 << frag_spec) != spec->size) {
SDL_SetError("Fragment size must be a power of two");
return (-1);
}
/* Set the audio buffering parameters */
if (ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
SDL_SetError("Couldn't set audio fragment spec");
return (-1);
}
/* Set the audio format */
value = format;
if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) {
SDL_SetError("Couldn't set audio format");
return (-1);
}
/* Set mono or stereo audio */
value = (spec->channels > 1);
if ((ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
(value != stereo)) {
SDL_SetError("Couldn't set audio channels");
return (-1);
}
/* Set the DSP frequency */
value = spec->freq;
if (ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
SDL_SetError("Couldn't set audio frequency");
return (-1);
}
spec->freq = value;
/* We successfully re-opened the audio */
return (0);
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}
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static int
DMA_OpenAudio(_THIS, SDL_AudioSpec * spec)
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{
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char audiodev[1024];
int format;
int stereo;
int value;
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SDL_AudioFormat test_format;
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struct audio_buf_info info;
/* Reset the timer synchronization flag */
frame_ticks = 0.0;
/* Open the audio device */
audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
if (audio_fd < 0) {
SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
return (-1);
}
dma_buf = NULL;
ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
/* Get a list of supported hardware formats */
if (ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
SDL_SetError("Couldn't get audio format list");
return (-1);
}
/* Try for a closest match on audio format */
format = 0;
for (test_format = SDL_FirstAudioFormat(spec->format);
!format && test_format;) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch (test_format) {
case AUDIO_U8:
if (value & AFMT_U8) {
format = AFMT_U8;
}
break;
case AUDIO_S8:
if (value & AFMT_S8) {
format = AFMT_S8;
}
break;
case AUDIO_S16LSB:
if (value & AFMT_S16_LE) {
format = AFMT_S16_LE;
}
break;
case AUDIO_S16MSB:
if (value & AFMT_S16_BE) {
format = AFMT_S16_BE;
}
break;
case AUDIO_U16LSB:
if (value & AFMT_U16_LE) {
format = AFMT_U16_LE;
}
break;
case AUDIO_U16MSB:
if (value & AFMT_U16_BE) {
format = AFMT_U16_BE;
}
break;
default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
SDL_SetError("Couldn't find any hardware audio formats");
return (-1);
}
spec->format = test_format;
/* Set the audio format */
value = format;
if ((ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format)) {
SDL_SetError("Couldn't set audio format");
return (-1);
}
/* Set mono or stereo audio (currently only two channels supported) */
stereo = (spec->channels > 1);
ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
if (stereo) {
spec->channels = 2;
} else {
spec->channels = 1;
}
/* Because some drivers don't allow setting the buffer size
after setting the format, we must re-open the audio device
once we know what format and channels are supported
*/
if (DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0) {
/* Error is set by DMA_ReopenAudio() */
return (-1);
}
/* Memory map the audio buffer */
if (ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0) {
SDL_SetError("Couldn't get OSPACE parameters");
return (-1);
}
spec->size = info.fragsize;
spec->samples = spec->size / ((spec->format & 0xFF) / 8);
spec->samples /= spec->channels;
num_buffers = info.fragstotal;
dma_len = num_buffers * spec->size;
dma_buf = (Uint8 *) mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
audio_fd, 0);
if (dma_buf == MAP_FAILED) {
SDL_SetError("DMA memory map failed");
dma_buf = NULL;
return (-1);
}
SDL_memset(dma_buf, spec->silence, dma_len);
/* Check to see if we need to use select() workaround */
{
char *workaround;
workaround = SDL_getenv("SDL_DSP_NOSELECT");
if (workaround) {
frame_ticks = (float) (spec->samples * 1000) / spec->freq;
next_frame = SDL_GetTicks() + frame_ticks;
}
}
/* Trigger audio playback */
value = 0;
ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
value = PCM_ENABLE_OUTPUT;
if (ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0) {
SDL_SetError("Couldn't trigger audio output");
return (-1);
}
/* Get the parent process id (we're the parent of the audio thread) */
parent = getpid();
/* We're ready to rock and roll. :-) */
return (0);
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}
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/* vi: set ts=4 sw=4 expandtab: */