src/video/windows/SDL_windowsshape.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 18 May 2018 13:09:30 -0700
changeset 11983 3a50eb90e4b2
parent 11811 5d94cb6b24d3
child 12503 806492103856
permissions -rw-r--r--
Merged latest changes from Steam Link app
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_windowsshape_h_
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#define SDL_windowsshape_h_
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#include "SDL_video.h"
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#include "SDL_shape.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_shape_internals.h"
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typedef struct {
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    SDL_ShapeTree *mask_tree;
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} SDL_ShapeData;
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extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window);
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extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
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extern int Win32_ResizeWindowShape(SDL_Window *window);
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#endif /* SDL_windowsshape_h_ */