src/video/windows/SDL_windowsmodes.h
author Sam Lantinga <slouken@libsdl.org>
Fri, 18 May 2018 13:09:30 -0700
changeset 11983 3a50eb90e4b2
parent 11811 5d94cb6b24d3
child 12503 806492103856
permissions -rw-r--r--
Merged latest changes from Steam Link app
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_windowsmodes_h_
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#define SDL_windowsmodes_h_
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typedef struct
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{
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    TCHAR DeviceName[32];
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    HMONITOR MonitorHandle;
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} SDL_DisplayData;
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typedef struct
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{
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    DEVMODE DeviceMode;
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} SDL_DisplayModeData;
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extern int WIN_InitModes(_THIS);
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extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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extern int WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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extern int WIN_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi);
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extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
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extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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extern void WIN_QuitModes(_THIS);
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#endif /* SDL_windowsmodes_h_ */
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/* vi: set ts=4 sw=4 expandtab: */