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SDL_QuartzEvents.m

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979 lines (854 loc) · 36.2 KB
 
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2003 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
slouken@libsdl.org
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#include "SDL_config.h"
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#include "SDL_QuartzVideo.h"
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#include <IOKit/IOMessage.h> // For wake from sleep detection
#include <IOKit/pwr_mgt/IOPMLib.h> // For wake from sleep detection
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#include "SDL_QuartzKeys.h"
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/*
* In Panther, this header defines device dependent masks for
* right side keys. These definitions only exist in Panther, but
* the header seems to exist at least in Jaguar and probably earlier
* versions of the OS, so this should't break anything.
*/
#include <IOKit/hidsystem/IOLLEvent.h>
/*
* These are not defined before Panther. To keep the code compiling
* on systems without these, I will define if they don't exist.
*/
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICELCTLKEYMASK 0x00000001
#endif
#ifndef NX_DEVICELSHIFTKEYMASK
#define NX_DEVICELSHIFTKEYMASK 0x00000002
#endif
#ifndef NX_DEVICERSHIFTKEYMASK
#define NX_DEVICERSHIFTKEYMASK 0x00000004
#endif
#ifndef NX_DEVICELCMDKEYMASK
#define NX_DEVICELCMDKEYMASK 0x00000008
#endif
#ifndef NX_DEVICERCMDKEYMASK
#define NX_DEVICERCMDKEYMASK 0x00000010
#endif
#ifndef NX_DEVICELALTKEYMASK
#define NX_DEVICELALTKEYMASK 0x00000020
#endif
#ifndef NX_DEVICERALTKEYMASK
#define NX_DEVICERALTKEYMASK 0x00000040
#endif
#ifndef NX_DEVICERCTLKEYMASK
#define NX_DEVICERCTLKEYMASK 0x00002000
#endif
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void QZ_InitOSKeymap (_THIS) {
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const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
int world = SDLK_WORLD_0;
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[QZ_ESCAPE] = SDLK_ESCAPE;
keymap[QZ_F1] = SDLK_F1;
keymap[QZ_F2] = SDLK_F2;
keymap[QZ_F3] = SDLK_F3;
keymap[QZ_F4] = SDLK_F4;
keymap[QZ_F5] = SDLK_F5;
keymap[QZ_F6] = SDLK_F6;
keymap[QZ_F7] = SDLK_F7;
keymap[QZ_F8] = SDLK_F8;
keymap[QZ_F9] = SDLK_F9;
keymap[QZ_F10] = SDLK_F10;
keymap[QZ_F11] = SDLK_F11;
keymap[QZ_F12] = SDLK_F12;
keymap[QZ_PRINT] = SDLK_PRINT;
keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[QZ_PAUSE] = SDLK_PAUSE;
keymap[QZ_POWER] = SDLK_POWER;
keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[QZ_1] = SDLK_1;
keymap[QZ_2] = SDLK_2;
keymap[QZ_3] = SDLK_3;
keymap[QZ_4] = SDLK_4;
keymap[QZ_5] = SDLK_5;
keymap[QZ_6] = SDLK_6;
keymap[QZ_7] = SDLK_7;
keymap[QZ_8] = SDLK_8;
keymap[QZ_9] = SDLK_9;
keymap[QZ_0] = SDLK_0;
keymap[QZ_MINUS] = SDLK_MINUS;
keymap[QZ_EQUALS] = SDLK_EQUALS;
keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
keymap[QZ_INSERT] = SDLK_INSERT;
keymap[QZ_HOME] = SDLK_HOME;
keymap[QZ_PAGEUP] = SDLK_PAGEUP;
keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_TAB] = SDLK_TAB;
keymap[QZ_q] = SDLK_q;
keymap[QZ_w] = SDLK_w;
keymap[QZ_e] = SDLK_e;
keymap[QZ_r] = SDLK_r;
keymap[QZ_t] = SDLK_t;
keymap[QZ_y] = SDLK_y;
keymap[QZ_u] = SDLK_u;
keymap[QZ_i] = SDLK_i;
keymap[QZ_o] = SDLK_o;
keymap[QZ_p] = SDLK_p;
keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
keymap[QZ_DELETE] = SDLK_DELETE;
keymap[QZ_END] = SDLK_END;
keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[QZ_a] = SDLK_a;
keymap[QZ_s] = SDLK_s;
keymap[QZ_d] = SDLK_d;
keymap[QZ_f] = SDLK_f;
keymap[QZ_g] = SDLK_g;
keymap[QZ_h] = SDLK_h;
keymap[QZ_j] = SDLK_j;
keymap[QZ_k] = SDLK_k;
keymap[QZ_l] = SDLK_l;
keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
keymap[QZ_QUOTE] = SDLK_QUOTE;
keymap[QZ_RETURN] = SDLK_RETURN;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_LSHIFT] = SDLK_LSHIFT;
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keymap[QZ_RSHIFT] = SDLK_RSHIFT;
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keymap[QZ_z] = SDLK_z;
keymap[QZ_x] = SDLK_x;
keymap[QZ_c] = SDLK_c;
keymap[QZ_v] = SDLK_v;
keymap[QZ_b] = SDLK_b;
keymap[QZ_n] = SDLK_n;
keymap[QZ_m] = SDLK_m;
keymap[QZ_COMMA] = SDLK_COMMA;
keymap[QZ_PERIOD] = SDLK_PERIOD;
keymap[QZ_SLASH] = SDLK_SLASH;
keymap[QZ_UP] = SDLK_UP;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
keymap[QZ_LCTRL] = SDLK_LCTRL;
keymap[QZ_LALT] = SDLK_LALT;
keymap[QZ_LMETA] = SDLK_LMETA;
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keymap[QZ_RCTRL] = SDLK_RCTRL;
keymap[QZ_RALT] = SDLK_RALT;
keymap[QZ_RMETA] = SDLK_RMETA;
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keymap[QZ_SPACE] = SDLK_SPACE;
keymap[QZ_LEFT] = SDLK_LEFT;
keymap[QZ_DOWN] = SDLK_DOWN;
keymap[QZ_RIGHT] = SDLK_RIGHT;
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
keymap[QZ_IBOOK_UP] = SDLK_UP;
keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
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/*
Up there we setup a static scancode->keysym map. However, it will not
work very well on international keyboard. Hence we now query MacOS
for its own keymap to adjust our own mapping table. However, this is
basically only useful for ascii char keys. This is also the reason
why we keep the static table, too.
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*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr)
{
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++)
{
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
keymap[i] = world++;
else if (value >= 32) /* non-control ASCII char */
keymap[i] = value;
}
}
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/*
The keypad codes are re-setup here, because the loop above cannot
distinguish between a key on the keypad and a regular key. We maybe
could get around this problem in another fashion: NSEvent's flags
include a "NSNumericPadKeyMask" bit; we could check that and modify
the symbol we return on the fly. However, this flag seems to exhibit
some weird behaviour related to the num lock key
*/
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keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
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static void QZ_DoKey (_THIS, int state, NSEvent *event) {
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NSString *chars;
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unsigned int numChars;
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SDL_keysym key;
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/*
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A key event can contain multiple characters,
or no characters at all. In most cases, it
will contain a single character. If it contains
0 characters, we'll use 0 as the unicode. If it
contains multiple characters, we'll use 0 as
the scancode/keysym.
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*/
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chars = [ event characters ];
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numChars = [ chars length ];
if (numChars == 1) {
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key.scancode = [ event keyCode ];
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key.sym = keymap [ key.scancode ];
key.unicode = [ chars characterAtIndex:0 ];
key.mod = KMOD_NONE;
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SDL_PrivateKeyboard (state, &key);
}
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else if (numChars == 0) {
key.scancode = [ event keyCode ];
key.sym = keymap [ key.scancode ];
key.unicode = 0;
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
else /* (numChars > 1) */ {
int i;
for (i = 0; i < numChars; i++) {
key.scancode = 0;
key.sym = 0;
key.unicode = [ chars characterAtIndex:i];
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
}
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if (SDL_getenv ("SDL_ENABLEAPPEVENTS"))
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[ NSApp sendEvent:event ];
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/* This is the original behavior, before support was added for
* differentiating between left and right versions of the keys.
*/
static void QZ_DoUnsidedModifiers (_THIS, unsigned int newMods) {
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const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
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int i;
int bit;
SDL_keysym key;
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key.scancode = 0;
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key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
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currentMask = current_mods & bit;
newMask = newMods & bit;
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if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
key.sym = mapping[i];
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
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SDL_PrivateKeyboard (SDL_PRESSED, &key);
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SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
key.sym = mapping[i];
SDL_PrivateKeyboard (SDL_PRESSED, &key);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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}
/* This is a helper function for QZ_HandleModifierSide. This
* function reverts back to behavior before the distinction between
* sides was made.
*/
static void QZ_HandleNonDeviceModifier ( _THIS, unsigned int device_independent_mask, unsigned int newMods, unsigned int key_sym) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
currentMask = current_mods & device_independent_mask;
newMask = newMods & device_independent_mask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
}
/* This is a helper function for QZ_HandleModifierSide.
* This function sets the actual SDL_PrivateKeyboard event.
*/
static void QZ_HandleModifierOneSide ( _THIS, unsigned int newMods,
unsigned int key_sym,
unsigned int sided_device_dependent_mask ) {
SDL_keysym key;
unsigned int current_dep_mask, new_dep_mask;
key.scancode = 0;
key.sym = key_sym;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Isolate just the bits we care about in the depedent bits so we can
* figure out what changed
*/
current_dep_mask = current_mods & sided_device_dependent_mask;
new_dep_mask = newMods & sided_device_dependent_mask;
/* We now know that this side bit flipped. But we don't know if
* it went pressed to released or released to pressed, so we must
* find out which it is.
*/
if( new_dep_mask &&
current_dep_mask != new_dep_mask ) {
/* Modifier down event */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
}
else /* Modifier up event */ {
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
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/* This is a helper function for QZ_DoSidedModifiers.
* This function will figure out if the modifier key is the left or right side,
* e.g. left-shift vs right-shift.
*/
static void QZ_HandleModifierSide ( _THIS, int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
unsigned int diff_mod = 0;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & newMods) == 0 ) {
/* Revert to the old behavior */
QZ_HandleNonDeviceModifier ( this, device_independent_mask, newMods, left_key_sym );
return;
}
/* XOR the previous state against the new state to see if there's a change */
diff_mod = (device_dependent_mask & current_mods)
^ (device_dependent_mask & newMods);
if ( diff_mod ) {
/* A change in state was found. Isolate the left and right bits
* to handle them separately just in case the values can simulataneously
* change or if the bits don't both exist.
*/
if ( left_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, left_key_sym, left_device_dependent_mask );
}
if ( right_device_dependent_mask & diff_mod ) {
QZ_HandleModifierOneSide ( this, newMods, right_key_sym, right_device_dependent_mask );
}
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function will release a key press in the case that
* it is clear that the modifier has been released (i.e. one side
* can't still be down).
*/
static void QZ_ReleaseModifierSide ( _THIS,
unsigned int device_independent_mask,
unsigned int newMods,
unsigned int left_key_sym,
unsigned int right_key_sym,
unsigned int left_device_dependent_mask,
unsigned int right_device_dependent_mask ) {
unsigned int device_dependent_mask = 0;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
device_dependent_mask = left_device_dependent_mask | right_device_dependent_mask;
/* On the basis that the device independent mask is set, but there are
* no device dependent flags set, we'll assume that we can't detect this
* keyboard and revert to the unsided behavior.
*/
if ( (device_dependent_mask & current_mods) == 0 ) {
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
return;
}
/*
* This could have been done in an if-else case because at this point,
* we know that all keys have been released when calling this function.
* But I'm being paranoid so I want to handle each separately,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & current_mods ) {
key.sym = left_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
if ( right_device_dependent_mask & current_mods ) {
key.sym = right_key_sym;
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This is a helper function for QZ_DoSidedModifiers.
* This function handles the CapsLock case.
*/
static void QZ_HandleCapsLock (_THIS, unsigned int newMods) {
unsigned int currentMask, newMask;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_CAPSLOCK;
key.unicode = 0;
key.mod = KMOD_NONE;
currentMask = current_mods & NSAlphaShiftKeyMask;
newMask = newMods & NSAlphaShiftKeyMask;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
/* This function will handle the modifier keys and also determine the
* correct side of the key.
*/
static void QZ_DoSidedModifiers (_THIS, unsigned int newMods) {
/* Set up arrays for the key syms for the left and right side. */
const unsigned int left_mapping[] = { SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA };
const unsigned int right_mapping[] = { SDLK_RSHIFT, SDLK_RCTRL, SDLK_RALT, SDLK_RMETA };
/* Set up arrays for the device dependent masks with indices that
* correspond to the _mapping arrays
*/
const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK };
const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK };
unsigned int i;
unsigned int bit;
/* Handle CAPSLOCK separately because it doesn't have a left/right side */
QZ_HandleCapsLock ( this, newMods );
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = current_mods & bit;
newMask = newMods & bit;
/* If the bit is set, we must always examine it because the left
* and right side keys may alternate or both may be pressed.
*/
if ( newMask ) {
QZ_HandleModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
/* If the state changed from pressed to unpressed, we must examine
* the device dependent bits to release the correct keys.
*/
else if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
QZ_ReleaseModifierSide ( this, bit, newMods,
left_mapping[i],
right_mapping[i],
left_device_mapping[i],
right_device_mapping[i] );
}
}
}
/* This function is called to handle the modifiers.
* It will try to distinguish between the left side and right side
* of the keyboard for those modifiers that qualify if the
* operating system version supports it. Otherwise, the code
* will not try to make the distinction.
*/
static void QZ_DoModifiers (_THIS, unsigned int newMods) {
if (current_mods == newMods)
return;
/*
* Starting with Panther (10.3.0), the ability to distinguish between
* left side and right side modifiers is available.
*/
if( system_version >= 0x1030 ) {
QZ_DoSidedModifiers (this, newMods);
}
else {
QZ_DoUnsidedModifiers (this, newMods);
}
Oct 5, 2002
Oct 5, 2002
607
current_mods = newMods;
Jan 11, 2004
Jan 11, 2004
610
611
612
613
614
615
616
static void QZ_GetMouseLocation (_THIS, NSPoint *p) {
*p = [ NSEvent mouseLocation ]; /* global coordinates */
if (qz_window)
QZ_PrivateGlobalToLocal (this, p);
QZ_PrivateCocoaToSDL (this, p);
}
Jul 22, 2001
Jul 22, 2001
617
618
static void QZ_DoActivate (_THIS)
{
Apr 20, 2003
Apr 20, 2003
619
/* Hide the cursor if it was hidden by SDL_ShowCursor() */
Jan 4, 2004
Jan 4, 2004
620
621
if (!cursor_should_be_visible)
QZ_HideMouse (this);
Jun 1, 2002
Jun 1, 2002
622
Dec 27, 2002
Dec 27, 2002
623
624
625
626
627
628
/* Regrab input, only if it was previously grabbed */
if ( current_grab_mode == SDL_GRAB_ON ) {
/* Restore cursor location if input was grabbed */
QZ_PrivateWarpCursor (this, cursor_loc.x, cursor_loc.y);
QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
Jun 1, 2002
Jun 1, 2002
629
}
630
631
632
}
static void QZ_DoDeactivate (_THIS) {
Jun 1, 2002
Jun 1, 2002
633
Dec 27, 2002
Dec 27, 2002
634
/* Get the current cursor location, for restore on activate */
Jan 11, 2004
Jan 11, 2004
635
QZ_GetMouseLocation (this, &cursor_loc);
Dec 27, 2002
Dec 27, 2002
636
637
638
/* Reassociate mouse and cursor */
CGAssociateMouseAndMouseCursorPosition (1);
Jun 1, 2002
Jun 1, 2002
639
Apr 20, 2003
Apr 20, 2003
640
/* Show the cursor if it was hidden by SDL_ShowCursor() */
Jan 4, 2004
Jan 4, 2004
641
642
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
Dec 7, 2002
Dec 7, 2002
645
646
647
648
649
650
651
652
653
654
void QZ_SleepNotificationHandler (void * refcon,
io_service_t service,
natural_t messageType,
void * messageArgument )
{
SDL_VideoDevice *this = (SDL_VideoDevice*)refcon;
switch(messageType)
{
case kIOMessageSystemWillSleep:
Dec 27, 2002
Dec 27, 2002
655
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
656
657
break;
case kIOMessageCanSystemSleep:
Dec 27, 2002
Dec 27, 2002
658
IOAllowPowerChange(power_connection, (long) messageArgument);
Dec 7, 2002
Dec 7, 2002
659
660
break;
case kIOMessageSystemHasPoweredOn:
Jan 4, 2004
Jan 4, 2004
661
/* awake */
Dec 7, 2002
Dec 7, 2002
662
663
664
665
666
SDL_PrivateExpose();
break;
}
}
Jan 4, 2004
Jan 4, 2004
667
void QZ_RegisterForSleepNotifications (_THIS)
Dec 7, 2002
Dec 7, 2002
668
669
670
671
672
{
CFRunLoopSourceRef rls;
IONotificationPortRef thePortRef;
io_object_t notifier;
Dec 27, 2002
Dec 27, 2002
673
power_connection = IORegisterForSystemPower (this, &thePortRef, QZ_SleepNotificationHandler, &notifier);
Dec 7, 2002
Dec 7, 2002
674
Dec 27, 2002
Dec 27, 2002
675
if (power_connection == 0)
Dec 7, 2002
Dec 7, 2002
676
677
678
679
680
681
682
NSLog(@"SDL: QZ_SleepNotificationHandler() IORegisterForSystemPower failed.");
rls = IONotificationPortGetRunLoopSource (thePortRef);
CFRunLoopAddSource (CFRunLoopGetCurrent(), rls, kCFRunLoopDefaultMode);
CFRelease (rls);
}
May 27, 2003
May 27, 2003
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
// Try to map Quartz mouse buttons to SDL's lingo...
static int QZ_OtherMouseButtonToSDL(int button)
{
switch (button)
{
case 0:
return(SDL_BUTTON_LEFT); // 1
case 1:
return(SDL_BUTTON_RIGHT); // 3
case 2:
return(SDL_BUTTON_MIDDLE); // 2
}
// >= 3: skip 4 & 5, since those are the SDL mousewheel buttons.
return(button + 3);
}
Jan 4, 2004
Jan 4, 2004
702
void QZ_PumpEvents (_THIS)
Aug 21, 2001
Aug 21, 2001
703
{
Aug 12, 2002
Aug 12, 2002
704
int firstMouseEvent;
Jun 1, 2002
Jun 1, 2002
705
706
707
708
709
710
711
CGMouseDelta dx, dy;
NSDate *distantPast;
NSEvent *event;
NSRect winRect;
NSAutoreleasePool *pool;
Jan 2, 2006
Jan 2, 2006
712
713
714
if (!SDL_VideoSurface)
return; /* don't do anything if there's no screen surface. */
May 22, 2003
May 22, 2003
715
716
717
718
719
720
721
722
723
/* Update activity every five seconds to prevent screensaver. --ryan. */
static Uint32 screensaverTicks = 0;
Uint32 nowTicks = SDL_GetTicks();
if ((nowTicks - screensaverTicks) > 5000)
{
UpdateSystemActivity(UsrActivity);
screensaverTicks = nowTicks;
}
Jun 1, 2002
Jun 1, 2002
724
725
726
727
pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
Aug 12, 2002
Aug 12, 2002
728
729
730
731
732
/* send the first mouse event in absolute coordinates */
firstMouseEvent = 1;
/* accumulate any additional mouse moved events into one SDL mouse event */
Jun 1, 2002
Jun 1, 2002
733
734
735
736
737
738
739
740
741
742
743
dx = 0;
dy = 0;
do {
/* Poll for an event. This will not block */
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
May 27, 2003
May 27, 2003
744
int button;
Jun 1, 2002
Jun 1, 2002
745
unsigned int type;
Dec 27, 2002
Dec 27, 2002
746
747
748
BOOL isInGameWin;
#define DO_MOUSE_DOWN(button) do { \
Jan 4, 2004
Jan 4, 2004
749
if ( [ NSApp isActive ] ) { \
Dec 27, 2002
Dec 27, 2002
750
751
752
753
if ( isInGameWin ) { \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
expect_mouse_up |= 1<<button; \
} \
Jun 1, 2002
Jun 1, 2002
754
755
756
757
758
759
760
} \
else { \
QZ_DoActivate (this); \
} \
[ NSApp sendEvent:event ]; \
} while(0)
Dec 27, 2002
Dec 27, 2002
761
762
763
764
765
766
#define DO_MOUSE_UP(button) do { \
if ( expect_mouse_up & (1<<button) ) { \
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
expect_mouse_up &= ~(1<<button); \
} \
[ NSApp sendEvent:event ]; \
Jun 1, 2002
Jun 1, 2002
767
} while(0)
Jan 22, 2002
Jan 22, 2002
768
Jun 1, 2002
Jun 1, 2002
769
type = [ event type ];
Jan 7, 2004
Jan 7, 2004
770
isInGameWin = QZ_IsMouseInWindow (this);
Jan 11, 2004
Jan 11, 2004
771
Feb 13, 2004
Feb 13, 2004
772
773
QZ_DoModifiers(this, [ event modifierFlags ] );
Jun 1, 2002
Jun 1, 2002
774
775
switch (type) {
case NSLeftMouseDown:
Feb 7, 2006
Feb 7, 2006
776
if ( SDL_getenv("SDL_HAS3BUTTONMOUSE") ) {
Dec 27, 2002
Dec 27, 2002
777
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
778
} else {
May 17, 2004
May 17, 2004
779
if ( NSCommandKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
780
781
last_virtual_button = SDL_BUTTON_RIGHT;
DO_MOUSE_DOWN (SDL_BUTTON_RIGHT);
Oct 5, 2002
Oct 5, 2002
782
783
}
else if ( NSAlternateKeyMask & current_mods ) {
Dec 27, 2002
Dec 27, 2002
784
785
last_virtual_button = SDL_BUTTON_MIDDLE;
DO_MOUSE_DOWN (SDL_BUTTON_MIDDLE);
Oct 5, 2002
Oct 5, 2002
786
787
}
else {
Dec 27, 2002
Dec 27, 2002
788
DO_MOUSE_DOWN (SDL_BUTTON_LEFT);
Oct 5, 2002
Oct 5, 2002
789
}
Jun 1, 2002
Jun 1, 2002
790
791
}
break;
May 27, 2003
May 27, 2003
792
Jun 1, 2002
Jun 1, 2002
793
794
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
Dec 27, 2002
Dec 27, 2002
795
DO_MOUSE_UP (last_virtual_button);
Jun 1, 2002
Jun 1, 2002
796
797
798
last_virtual_button = 0;
}
else {
Dec 27, 2002
Dec 27, 2002
799
DO_MOUSE_UP (SDL_BUTTON_LEFT);
Jun 1, 2002
Jun 1, 2002
800
801
}
break;
May 27, 2003
May 27, 2003
802
803
804
805
806
807
808
809
810
811
812
813
814
case NSOtherMouseDown:
case NSRightMouseDown:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_DOWN (button);
break;
case NSOtherMouseUp:
case NSRightMouseUp:
button = QZ_OtherMouseButtonToSDL([ event buttonNumber ]);
DO_MOUSE_UP (button);
break;
Jun 1, 2002
Jun 1, 2002
815
case NSSystemDefined:
Oct 5, 2002
Oct 5, 2002
816
817
818
819
820
821
/*
Future: up to 32 "mouse" buttons can be handled.
if ([event subtype] == 7) {
unsigned int buttons;
buttons = [ event data2 ];
*/
Jun 1, 2002
Jun 1, 2002
822
823
824
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
Aug 12, 2002
Aug 12, 2002
825
case NSOtherMouseDragged: /* usually middle mouse dragged */
May 17, 2004
May 17, 2004
826
case NSMouseMoved:
Dec 27, 2002
Dec 27, 2002
827
if ( grab_state == QZ_INVISIBLE_GRAB ) {
Jun 1, 2002
Jun 1, 2002
828
Oct 5, 2002
Oct 5, 2002
829
/*
Dec 27, 2002
Dec 27, 2002
830
If input is grabbed+hidden, the cursor doesn't move,
Oct 5, 2002
Oct 5, 2002
831
832
833
so we have to call the lowlevel window server
function. This is less accurate but works OK.
*/
Jun 1, 2002
Jun 1, 2002
834
835
836
837
838
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
Aug 12, 2002
Aug 12, 2002
839
840
else if (firstMouseEvent) {
Oct 5, 2002
Oct 5, 2002
841
842
843
844
845
846
847
848
/*
Get the first mouse event in a possible
sequence of mouse moved events. Since we
use absolute coordinates, this serves to
compensate any inaccuracy in deltas, and
provides the first known mouse position,
since everything after this uses deltas
*/
Jan 11, 2004
Jan 11, 2004
849
850
NSPoint p;
QZ_GetMouseLocation (this, &p);
Aug 20, 2002
Aug 20, 2002
851
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
Aug 12, 2002
Aug 12, 2002
852
firstMouseEvent = 0;
Jan 11, 2004
Jan 11, 2004
853
}
Aug 12, 2002
Aug 12, 2002
854
855
else {
Oct 5, 2002
Oct 5, 2002
856
857
858
859
860
861
/*
Get the amount moved since the last drag or move event,
add it on for one big move event at the end.
*/
dx += [ event deltaX ];
dy += [ event deltaY ];
Aug 12, 2002
Aug 12, 2002
862
}
Dec 27, 2002
Dec 27, 2002
863
864
865
866
867
868
869
870
871
/*
Handle grab input+cursor visible by warping the cursor back
into the game window. This still generates a mouse moved event,
but not as a result of the warp (so it's in the right direction).
*/
if ( grab_state == QZ_VISIBLE_GRAB &&
!isInGameWin ) {
Jan 11, 2004
Jan 11, 2004
872
873
NSPoint p;
QZ_GetMouseLocation (this, &p);
Dec 27, 2002
Dec 27, 2002
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
if ( p.x < 0.0 )
p.x = 0.0;
if ( p.y < 0.0 )
p.y = 0.0;
if ( p.x >= winRect.size.width )
p.x = winRect.size.width-1;
if ( p.y >= winRect.size.height )
p.y = winRect.size.height-1;
QZ_PrivateWarpCursor (this, p.x, p.y);
}
May 29, 2003
May 29, 2003
889
890
891
892
else
if ( !isInGameWin && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS);
Jan 2, 2006
Jan 2, 2006
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
if (grab_state == QZ_INVISIBLE_GRAB)
/*The cursor has left the window even though it is
disassociated from the mouse (and therefore
shouldn't move): this can happen with Wacom
tablets, and it effectively breaks the grab, since
mouse down events now go to background
applications. The only possibility to avoid this
seems to be talking to the tablet driver
(AppleEvents) to constrain its mapped area to the
window, which may not be worth the effort. For
now, handle the condition more gracefully than
before by reassociating cursor and mouse until the
cursor enters the window again, making it obvious
to the user that the grab is broken.*/
CGAssociateMouseAndMouseCursorPosition (1);
Jan 7, 2004
Jan 7, 2004
908
909
if (!cursor_should_be_visible)
QZ_ShowMouse (this);
May 29, 2003
May 29, 2003
910
911
912
913
914
}
else
if ( isInGameWin && !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS);
Jan 7, 2004
Jan 7, 2004
915
916
if (!cursor_should_be_visible)
QZ_HideMouse (this);
Jan 2, 2006
Jan 2, 2006
917
918
919
920
if (grab_state == QZ_INVISIBLE_GRAB) { /*see comment above*/
QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
CGAssociateMouseAndMouseCursorPosition (0);
}
May 29, 2003
May 29, 2003
921
}
Jun 1, 2002
Jun 1, 2002
922
923
break;
case NSScrollWheel:
Dec 27, 2002
Dec 27, 2002
924
if ( isInGameWin ) {
Apr 17, 2005
Apr 17, 2005
925
float dy, dx;
Oct 5, 2002
Oct 5, 2002
926
Uint8 button;
Jun 1, 2002
Jun 1, 2002
927
dy = [ event deltaY ];
Apr 17, 2005
Apr 17, 2005
928
929
dx = [ event deltaX ];
if ( dy > 0.0 || dx > 0.0 ) /* Scroll up */
Oct 5, 2002
Oct 5, 2002
930
button = SDL_BUTTON_WHEELUP;
Jun 1, 2002
Jun 1, 2002
931
else /* Scroll down */
Oct 5, 2002
Oct 5, 2002
932
button = SDL_BUTTON_WHEELDOWN;
Dec 27, 2002
Dec 27, 2002
933
/* For now, wheel is sent as a quick down+up */
Oct 5, 2002
Oct 5, 2002
934
935
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0);
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0);
Jun 1, 2002
Jun 1, 2002
936
937
938
}
break;
case NSKeyUp:
Oct 5, 2002
Oct 5, 2002
939
QZ_DoKey (this, SDL_RELEASED, event);
Jun 1, 2002
Jun 1, 2002
940
941
break;
case NSKeyDown:
Oct 5, 2002
Oct 5, 2002
942
QZ_DoKey (this, SDL_PRESSED, event);
Jun 1, 2002
Jun 1, 2002
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
break;
case NSFlagsChanged:
break;
case NSAppKitDefined:
switch ( [ event subtype ] ) {
case NSApplicationActivatedEventType:
QZ_DoActivate (this);
break;
case NSApplicationDeactivatedEventType:
QZ_DoDeactivate (this);
break;
}
[ NSApp sendEvent:event ];
break;
/* case NSApplicationDefined: break; */
/* case NSPeriodic: break; */
/* case NSCursorUpdate: break; */
default:
[ NSApp sendEvent:event ];
Jan 22, 2002
Jan 22, 2002
962
963
}
}
Jun 1, 2002
Jun 1, 2002
964
965
} while (event != nil);
Aug 12, 2002
Aug 12, 2002
966
/* handle accumulated mouse moved events */
Jun 1, 2002
Jun 1, 2002
967
if (dx != 0 || dy != 0)
Aug 12, 2002
Aug 12, 2002
968
SDL_PrivateMouseMotion (0, 1, dx, dy);
May 17, 2004
May 17, 2004
969
Jun 1, 2002
Jun 1, 2002
970
[ pool release ];
Oct 5, 2002
Oct 5, 2002
971
}
Jan 2, 2006
Jan 2, 2006
972
973
974
975
976
977
978
979
void QZ_UpdateMouse (_THIS)
{
NSPoint p;
QZ_GetMouseLocation (this, &p);
SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS);
SDL_PrivateMouseMotion (0, 0, p.x, p.y);
}