src/video/uikit/SDL_uikitmodes.h
author Ryan C. Gordon <icculus@icculus.org>
Mon, 04 Jan 2016 23:52:40 -0500
changeset 10019 36f7e8084508
parent 9998 f67cf37e9cd4
child 10737 3406a0f8b041
permissions -rw-r--r--
Added SDL_GetDisplayUsableBounds().
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef _SDL_uikitmodes_h
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#define _SDL_uikitmodes_h
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#include "SDL_uikitvideo.h"
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@interface SDL_DisplayData : NSObject
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@property (nonatomic, strong) UIScreen *uiscreen;
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@end
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@interface SDL_DisplayModeData : NSObject
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@property (nonatomic, strong) UIScreenMode *uiscreenmode;
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@end
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extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen);
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extern int UIKit_InitModes(_THIS);
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extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display);
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extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
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extern void UIKit_QuitModes(_THIS);
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extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
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#endif /* _SDL_uikitmodes_h */
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