Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
781 lines (696 loc) · 24.3 KB

SDL_d3drender.c

File metadata and controls

781 lines (696 loc) · 24.3 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
#include "SDL_win32video.h"
/* Direct3D renderer implementation */
static SDL_Renderer *SDL_D3D_CreateRenderer(SDL_Window * window,
Uint32 flags);
static int SDL_D3D_CreateTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int SDL_D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
SDL_Color * colors, int firstcolor,
int ncolors);
static int SDL_D3D_UpdateTexture(SDL_Renderer * renderer,
SDL_Texture * texture, const SDL_Rect * rect,
const void *pixels, int pitch);
static int SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void SDL_D3D_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_D3D_DirtyTexture(SDL_Renderer * renderer,
SDL_Texture * texture, int numrects,
const SDL_Rect * rects);
static void SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static int SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color);
static int SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect,
const SDL_Rect * dstrect, int blendMode,
int scaleMode);
static int SDL_D3D_RenderReadPixels(SDL_Renderer * renderer,
const SDL_Rect * rect, void *pixels,
int pitch);
static int SDL_D3D_RenderWritePixels(SDL_Renderer * renderer,
const SDL_Rect * rect,
const void *pixels, int pitch);
static void SDL_D3D_RenderPresent(SDL_Renderer * renderer);
static void SDL_D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void SDL_D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver SDL_D3D_RenderDriver = {
SDL_D3D_CreateRenderer,
{
"d3d",
Jul 14, 2006
Jul 14, 2006
77
78
79
(SDL_Renderer_SingleBuffer | SDL_Renderer_PresentCopy |
SDL_Renderer_PresentFlip2 | SDL_Renderer_PresentFlip3 |
SDL_Renderer_PresentDiscard | SDL_Renderer_RenderTarget),
80
81
82
(SDL_TextureBlendMode_None |
SDL_TextureBlendMode_Mask | SDL_TextureBlendMode_Blend),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast),
Jul 14, 2006
Jul 14, 2006
83
12,
84
85
{
SDL_PixelFormat_Index8,
Jul 14, 2006
Jul 14, 2006
86
87
SDL_PixelFormat_RGB332,
SDL_PixelFormat_RGB444,
88
SDL_PixelFormat_RGB555,
Jul 14, 2006
Jul 14, 2006
89
90
SDL_PixelFormat_ARGB4444,
SDL_PixelFormat_ARGB1555,
91
92
93
SDL_PixelFormat_RGB565,
SDL_PixelFormat_RGB888,
SDL_PixelFormat_ARGB8888,
Jul 14, 2006
Jul 14, 2006
94
95
96
SDL_PixelFormat_ARGB2101010,
SDL_PixelFormat_UYVY,
SDL_PixelFormat_YUY2},
97
98
99
100
101
102
103
0,
0}
};
typedef struct
{
IDirect3DDevice9 *device;
Jul 14, 2006
Jul 14, 2006
104
105
IDirect3DSurface9 *surface;
IDirect3DSurface9 *offscreen;
Jul 12, 2006
Jul 12, 2006
106
SDL_bool beginScene;
107
108
109
110
} SDL_D3D_RenderData;
typedef struct
{
Jul 14, 2006
Jul 14, 2006
111
IDirect3DTexture9 *texture;
112
113
} SDL_D3D_TextureData;
Jul 14, 2006
Jul 14, 2006
114
115
116
typedef struct
{
float x, y, z;
Jul 14, 2006
Jul 14, 2006
117
118
float rhw;
float u, v;
Jul 14, 2006
Jul 14, 2006
119
120
} Vertex;
Jul 12, 2006
Jul 12, 2006
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
Jul 14, 2006
Jul 14, 2006
200
201
static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
Jul 14, 2006
Jul 14, 2006
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
switch (format) {
case SDL_PixelFormat_Index8:
return D3DFMT_P8;
case SDL_PixelFormat_RGB332:
return D3DFMT_R3G3B2;
case SDL_PixelFormat_RGB444:
return D3DFMT_X4R4G4B4;
case SDL_PixelFormat_RGB555:
return D3DFMT_X1R5G5B5;
case SDL_PixelFormat_ARGB4444:
return D3DFMT_A4R4G4B4;
case SDL_PixelFormat_ARGB1555:
return D3DFMT_A1R5G5B5;
case SDL_PixelFormat_RGB565:
return D3DFMT_R5G6B5;
case SDL_PixelFormat_RGB888:
return D3DFMT_X8R8G8B8;
case SDL_PixelFormat_ARGB8888:
return D3DFMT_A8R8G8B8;
case SDL_PixelFormat_ARGB2101010:
return D3DFMT_A2R10G10B10;
case SDL_PixelFormat_UYVY:
return D3DFMT_UYVY;
case SDL_PixelFormat_YUY2:
return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
}
void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
if (data->d3d) {
SDL_AddRenderDriver(0, &SDL_D3D_RenderDriver);
}
}
SDL_Renderer *
SDL_D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
SDL_D3D_RenderData *data;
Jul 12, 2006
Jul 12, 2006
251
252
HRESULT result;
D3DPRESENT_PARAMETERS pparams;
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(renderer);
data = (SDL_D3D_RenderData *) SDL_malloc(sizeof(*data));
if (!data) {
SDL_D3D_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(data);
renderer->CreateTexture = SDL_D3D_CreateTexture;
renderer->SetTexturePalette = SDL_D3D_SetTexturePalette;
renderer->GetTexturePalette = SDL_D3D_GetTexturePalette;
renderer->UpdateTexture = SDL_D3D_UpdateTexture;
renderer->LockTexture = SDL_D3D_LockTexture;
renderer->UnlockTexture = SDL_D3D_UnlockTexture;
renderer->DirtyTexture = SDL_D3D_DirtyTexture;
renderer->SelectRenderTexture = SDL_D3D_SelectRenderTexture;
renderer->RenderFill = SDL_D3D_RenderFill;
renderer->RenderCopy = SDL_D3D_RenderCopy;
renderer->RenderReadPixels = SDL_D3D_RenderReadPixels;
renderer->RenderWritePixels = SDL_D3D_RenderWritePixels;
renderer->RenderPresent = SDL_D3D_RenderPresent;
renderer->DestroyTexture = SDL_D3D_DestroyTexture;
renderer->DestroyRenderer = SDL_D3D_DestroyRenderer;
renderer->info = SDL_D3D_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags = SDL_Renderer_RenderTarget;
Jul 12, 2006
Jul 12, 2006
290
291
292
SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
Jul 14, 2006
Jul 14, 2006
293
294
295
296
297
298
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
PixelFormatToD3DFMT(display->fullscreen_mode->format);
} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
Jul 12, 2006
Jul 12, 2006
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
if (flags & SDL_Renderer_PresentFlip2) {
pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
} else if (flags & SDL_Renderer_PresentFlip3) {
pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
} else if (flags & SDL_Renderer_PresentCopy) {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
Jul 14, 2006
Jul 14, 2006
314
315
pparams.FullScreen_RefreshRateInHz =
display->fullscreen_mode->refresh_rate;
Jul 12, 2006
Jul 12, 2006
316
317
} else {
pparams.Windowed = TRUE;
Jul 14, 2006
Jul 14, 2006
318
pparams.FullScreen_RefreshRateInHz = 0;
Jul 12, 2006
Jul 12, 2006
319
}
Jul 13, 2006
Jul 13, 2006
320
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
Jul 12, 2006
Jul 12, 2006
321
322
323
324
325
326
327
328
329
330
331
332
333
result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */
D3DDEVTYPE_HAL,
windowdata->hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
SDL_D3D_DestroyRenderer(renderer);
D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
Jul 14, 2006
Jul 14, 2006
334
/* Set up parameters for rendering */
Jul 14, 2006
Jul 14, 2006
335
336
IDirect3DDevice9_SetVertexShader(data->device, NULL);
IDirect3DDevice9_SetFVF(data->device, D3DFVF_XYZRHW | D3DFVF_TEX1);
Jul 14, 2006
Jul 14, 2006
337
338
IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
Jul 14, 2006
Jul 14, 2006
339
340
341
342
343
344
345
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
Jul 14, 2006
Jul 14, 2006
346
347
348
349
350
351
352
353
354
355
356
357
return renderer;
}
static int
SDL_D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_D3D_RenderData *renderdata =
(SDL_D3D_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_D3D_TextureData *data;
Jul 14, 2006
Jul 14, 2006
358
359
D3DPOOL pool;
HRESULT result;
360
361
362
363
364
365
366
367
368
369
data = (SDL_D3D_TextureData *) SDL_malloc(sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
SDL_zerop(data);
texture->driverdata = data;
Jul 14, 2006
Jul 14, 2006
370
371
if (texture->access == SDL_TextureAccess_Local) {
pool = D3DPOOL_MANAGED;
Jul 14, 2006
Jul 14, 2006
373
pool = D3DPOOL_DEFAULT;
Jul 14, 2006
Jul 14, 2006
375
376
377
378
379
380
381
382
383
384
385
386
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
PixelFormatToD3DFMT(texture->format),
pool, &data->texture, NULL);
if (FAILED(result)) {
SDL_free(data);
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
387
388
389
390
391
392
393
394
395
396
397
}
static int
SDL_D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors)
{
SDL_D3D_RenderData *renderdata =
(SDL_D3D_RenderData *) renderer->driverdata;
SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
398
return 0;
399
400
401
402
403
404
405
406
}
static int
SDL_D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
407
return 0;
408
409
410
411
412
413
414
}
static int
SDL_D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
415
416
417
418
419
420
421
422
423
SDL_D3D_RenderData *renderdata =
(SDL_D3D_RenderData *) renderer->driverdata;
IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
PixelFormatToD3DFMT(texture->format),
D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
Jul 14, 2006
Jul 14, 2006
447
448
449
450
451
452
453
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
Jul 14, 2006
Jul 14, 2006
455
456
457
458
459
460
461
462
463
464
465
466
467
IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *) data->
texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
return 0;
468
469
470
471
472
473
474
475
}
static int
SDL_D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
476
477
478
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
if (texture->access != SDL_TextureAccess_Local) {
SDL_SetError("Can't lock remote video memory");
return -1;
}
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
markDirty ? 0 : D3DLOCK_NO_DIRTY_UPDATE);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
Jul 12, 2006
Jul 12, 2006
495
return -1;
Jul 14, 2006
Jul 14, 2006
497
498
499
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
500
501
502
503
504
505
506
}
static void
SDL_D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
507
IDirect3DTexture9_UnlockRect(data->texture, 0);
508
509
510
511
512
513
}
static void
SDL_D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects)
{
Jul 14, 2006
Jul 14, 2006
514
515
516
517
518
519
520
521
522
523
524
525
526
527
SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
528
529
530
531
532
533
}
static void
SDL_D3D_SelectRenderTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
Jul 14, 2006
Jul 14, 2006
534
535
/* FIXME */
536
537
538
539
540
541
542
}
static int
SDL_D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 color)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
Jul 13, 2006
Jul 13, 2006
543
D3DRECT d3drect;
Jul 12, 2006
Jul 12, 2006
544
HRESULT result;
Jul 12, 2006
Jul 12, 2006
546
547
548
549
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Jul 13, 2006
Jul 13, 2006
551
d3drect.x1 = rect->x;
Jul 14, 2006
Jul 14, 2006
552
d3drect.x2 = rect->x + rect->w;
Jul 13, 2006
Jul 13, 2006
553
d3drect.y1 = rect->y;
Jul 14, 2006
Jul 14, 2006
554
d3drect.y2 = rect->y + rect->h;
Jul 13, 2006
Jul 13, 2006
555
Jul 14, 2006
Jul 14, 2006
556
557
558
result =
IDirect3DDevice9_Clear(data->device, 1, &d3drect, D3DCLEAR_TARGET,
(D3DCOLOR) color, 1.0f, 0);
Jul 12, 2006
Jul 12, 2006
559
560
561
562
if (FAILED(result)) {
D3D_SetError("Clear()", result);
return -1;
}
563
564
565
566
567
568
569
570
571
572
573
return 0;
}
static int
SDL_D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * dstrect,
int blendMode, int scaleMode)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
SDL_D3D_TextureData *texturedata =
(SDL_D3D_TextureData *) texture->driverdata;
Jul 14, 2006
Jul 14, 2006
574
float minx, miny, maxx, maxy;
Jul 14, 2006
Jul 14, 2006
575
float minu, maxu, minv, maxv;
Jul 14, 2006
Jul 14, 2006
576
577
Vertex vertices[4];
HRESULT result;
Jul 12, 2006
Jul 12, 2006
579
580
581
582
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Jul 14, 2006
Jul 14, 2006
583
Jul 14, 2006
Jul 14, 2006
584
585
586
587
minx = (float) dstrect->x - 0.5f;
miny = (float) dstrect->y - 0.5f;
maxx = (float) dstrect->x + dstrect->w - 0.5f;
maxy = (float) dstrect->y + dstrect->h - 0.5f;
Jul 14, 2006
Jul 14, 2006
588
Jul 14, 2006
Jul 14, 2006
589
590
591
592
minu = (float) srcrect->x / texture->w;
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
minv = (float) srcrect->y / texture->h;
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
Jul 14, 2006
Jul 14, 2006
593
594
595
596
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
597
598
599
600
vertices[0].rhw = 1.0f;
vertices[0].u = minu;
vertices[0].v = minv;
Jul 14, 2006
Jul 14, 2006
601
602
603
vertices[1].x = maxx;
vertices[1].y = miny;
vertices[1].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
604
605
606
607
vertices[1].rhw = 1.0f;
vertices[1].u = maxu;
vertices[1].v = minv;
Jul 14, 2006
Jul 14, 2006
608
609
610
vertices[2].x = maxx;
vertices[2].y = maxy;
vertices[2].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
611
612
613
614
vertices[2].rhw = 1.0f;
vertices[2].u = maxu;
vertices[2].v = maxv;
Jul 14, 2006
Jul 14, 2006
615
616
617
vertices[3].x = minx;
vertices[3].y = maxy;
vertices[3].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
618
619
620
vertices[3].rhw = 1.0f;
vertices[3].u = minu;
vertices[3].v = maxv;
Jul 14, 2006
Jul 14, 2006
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) texturedata->
texture);
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
637
638
639
640
641
642
643
644
645
return 0;
}
static int
SDL_D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void *pixels, int pitch)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
Jul 14, 2006
Jul 14, 2006
646
/* FIXME */
647
648
649
650
651
652
653
return 0;
}
static int
SDL_D3D_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect,
const void *pixels, int pitch)
{
Jul 14, 2006
Jul 14, 2006
654
655
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
656
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
Jul 14, 2006
Jul 14, 2006
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
RECT d3drect;
POINT point;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
if (!data->surface) {
result =
IDirect3DDevice9_GetBackBuffer(data->device, 0, 0,
D3DBACKBUFFER_TYPE_MONO,
&data->surface);
if (FAILED(result)) {
D3D_SetError("GetBackBuffer()", result);
return -1;
}
}
if (!data->offscreen) {
result =
IDirect3DDevice9_CreateOffscreenPlainSurface(data->device,
window->w, window->h,
PixelFormatToD3DFMT
(display->
current_mode.
format),
D3DPOOL_SYSTEMMEM,
&data->offscreen,
NULL);
if (FAILED(result)) {
D3D_SetError("CreateOffscreenPlainSurface()", result);
return -1;
}
}
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DSurface9_LockRect(data->offscreen, &locked, &d3drect, 0);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(display->current_mode.format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DSurface9_UnlockRect(data->offscreen);
point.x = rect->x;
point.y = rect->y;
result =
IDirect3DDevice9_UpdateSurface(data->device, data->offscreen,
&d3drect, data->surface, &point);
if (FAILED(result)) {
D3D_SetError("UpdateSurface()", result);
return -1;
}
723
724
725
726
727
728
729
return 0;
}
static void
SDL_D3D_RenderPresent(SDL_Renderer * renderer)
{
Jul 12, 2006
Jul 12, 2006
730
731
732
733
734
735
736
737
738
739
740
741
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
HRESULT result;
if (!data->beginScene) {
IDirect3DDevice9_EndScene(data->device);
data->beginScene = SDL_TRUE;
}
result = IDirect3DDevice9_Present(data->device, NULL, NULL, NULL, NULL);
if (FAILED(result)) {
D3D_SetError("Present()", result);
}
742
743
744
745
746
747
748
749
750
751
}
static void
SDL_D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
SDL_D3D_TextureData *data = (SDL_D3D_TextureData *) texture->driverdata;
if (!data) {
return;
}
Jul 14, 2006
Jul 14, 2006
752
753
754
if (data->texture) {
IDirect3DTexture9_Release(data->texture);
}
755
756
757
758
759
760
761
762
763
764
SDL_free(data);
texture->driverdata = NULL;
}
void
SDL_D3D_DestroyRenderer(SDL_Renderer * renderer)
{
SDL_D3D_RenderData *data = (SDL_D3D_RenderData *) renderer->driverdata;
if (data) {
Jul 12, 2006
Jul 12, 2006
765
766
767
if (data->device) {
IDirect3DDevice9_Release(data->device);
}
Jul 14, 2006
Jul 14, 2006
768
769
770
771
772
773
if (data->surface) {
IDirect3DSurface9_Release(data->surface);
}
if (data->offscreen) {
IDirect3DSurface9_Release(data->offscreen);
}
774
775
776
777
778
779
780
781
SDL_free(data);
}
SDL_free(renderer);
}
#endif /* SDL_VIDEO_RENDER_D3D */
/* vi: set ts=4 sw=4 expandtab: */