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SDL_d3drender.c
1254 lines (1116 loc) · 39.8 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
#include "SDL_win32video.h"
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#include "../SDL_yuv_sw_c.h"
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/* Direct3D renderer implementation */
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#if 1 /* This takes more memory but you won't lose your texture data */
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#define D3DPOOL_SDL D3DPOOL_MANAGED
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#define SDL_MEMORY_POOL_MANAGED
#else
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#define D3DPOOL_SDL D3DPOOL_DEFAULT
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#define SDL_MEMORY_POOL_DEFAULT
#endif
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int D3D_DisplayModeChanged(SDL_Renderer * renderer);
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static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int D3D_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int D3D_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int D3D_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int D3D_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty,
void **pixels, int *pitch);
static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int D3D_RenderPoint(SDL_Renderer * renderer, int x, int y);
static int D3D_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2,
int y2);
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static int D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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{
"d3d",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
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SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
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SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK |
SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
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(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
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0,
{0},
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0,
0}
};
typedef struct
{
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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D3DPRESENT_PARAMETERS pparams;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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SDL_SW_YUVTexture *yuv;
Uint32 format;
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
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DWORD color;
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float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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{
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switch (format) {
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case SDL_PIXELFORMAT_INDEX8:
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return D3DFMT_P8;
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case SDL_PIXELFORMAT_RGB332:
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return D3DFMT_R3G3B2;
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case SDL_PIXELFORMAT_RGB444:
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return D3DFMT_X4R4G4B4;
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case SDL_PIXELFORMAT_RGB555:
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return D3DFMT_X1R5G5B5;
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case SDL_PIXELFORMAT_ARGB4444:
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return D3DFMT_A4R4G4B4;
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case SDL_PIXELFORMAT_ARGB1555:
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return D3DFMT_A1R5G5B5;
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case SDL_PIXELFORMAT_RGB565:
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return D3DFMT_R5G6B5;
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case SDL_PIXELFORMAT_RGB888:
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return D3DFMT_X8R8G8B8;
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case SDL_PIXELFORMAT_ARGB8888:
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return D3DFMT_A8R8G8B8;
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case SDL_PIXELFORMAT_ARGB2101010:
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return D3DFMT_A2R10G10B10;
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case SDL_PIXELFORMAT_UYVY:
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return D3DFMT_UYVY;
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case SDL_PIXELFORMAT_YUY2:
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return D3DFMT_YUY2;
default:
return D3DFMT_UNKNOWN;
}
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}
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static SDL_bool
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D3D_IsTextureFormatAvailable(IDirect3D9 * d3d, Uint32 display_format,
Uint32 texture_format)
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{
HRESULT result;
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result = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, /* FIXME */
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D3DDEVTYPE_HAL,
PixelFormatToD3DFMT(display_format),
0,
D3DRTYPE_TEXTURE,
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PixelFormatToD3DFMT
(texture_format));
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return FAILED(result) ? SDL_FALSE : SDL_TRUE;
}
static void
UpdateYUVTextureData(SDL_Texture * texture)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
SDL_Rect rect;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
d3drect.left = 0;
d3drect.right = texture->w;
d3drect.top = 0;
d3drect.bottom = texture->h;
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result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
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if (FAILED(result)) {
return;
}
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
SDL_SW_CopyYUVToRGB(data->yuv, &rect, data->format, texture->w,
texture->h, locked.pBits, locked.Pitch);
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
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void
D3D_AddRenderDriver(_THIS)
{
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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SDL_RendererInfo *info = &D3D_RenderDriver.info;
SDL_DisplayMode *mode = &SDL_CurrentDisplay.desktop_mode;
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if (data->d3d) {
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int i;
int formats[] = {
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SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
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};
for (i = 0; i < SDL_arraysize(formats); ++i) {
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if (D3D_IsTextureFormatAvailable
(data->d3d, mode->format, formats[i])) {
info->texture_formats[info->num_texture_formats++] =
formats[i];
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}
}
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info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YV12;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] =
SDL_PIXELFORMAT_YVYU;
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SDL_AddRenderDriver(0, &D3D_RenderDriver);
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
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D3D_RenderData *data;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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D3D_DestroyRenderer(renderer);
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SDL_OutOfMemory();
return NULL;
}
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data->d3d = videodata->d3d;
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renderer->DisplayModeChanged = D3D_DisplayModeChanged;
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renderer->CreateTexture = D3D_CreateTexture;
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renderer->QueryTexturePixels = D3D_QueryTexturePixels;
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renderer->SetTexturePalette = D3D_SetTexturePalette;
renderer->GetTexturePalette = D3D_GetTexturePalette;
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renderer->SetTextureColorMod = D3D_SetTextureColorMod;
renderer->SetTextureAlphaMod = D3D_SetTextureAlphaMod;
renderer->SetTextureBlendMode = D3D_SetTextureBlendMode;
renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
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renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
renderer->DirtyTexture = D3D_DirtyTexture;
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renderer->RenderPoint = D3D_RenderPoint;
renderer->RenderLine = D3D_RenderLine;
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renderer->RenderFill = D3D_RenderFill;
renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->window = window->id;
renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_zero(pparams);
pparams.BackBufferWidth = window->w;
pparams.BackBufferHeight = window->h;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.BackBufferFormat =
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PixelFormatToD3DFMT(display->fullscreen_mode.format);
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} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
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if (flags & SDL_RENDERER_PRESENTFLIP2) {
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pparams.BackBufferCount = 2;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
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} else if (flags & SDL_RENDERER_PRESENTFLIP3) {
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pparams.BackBufferCount = 3;
pparams.SwapEffect = D3DSWAPEFFECT_FLIP;
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} else if (flags & SDL_RENDERER_PRESENTCOPY) {
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pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_COPY;
} else {
pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
}
if (window->flags & SDL_WINDOW_FULLSCREEN) {
pparams.Windowed = FALSE;
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pparams.FullScreen_RefreshRateInHz =
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display->fullscreen_mode.refresh_rate;
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} else {
pparams.Windowed = TRUE;
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pparams.FullScreen_RefreshRateInHz = 0;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
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IDirect3D9_GetDeviceCaps(videodata->d3d, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, &caps);
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result = IDirect3D9_CreateDevice(videodata->d3d, D3DADAPTER_DEFAULT, /* FIXME */
D3DDEVTYPE_HAL,
windowdata->hwnd,
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(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
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/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
switch (pparams.SwapEffect) {
case D3DSWAPEFFECT_COPY:
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renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
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break;
case D3DSWAPEFFECT_FLIP:
switch (pparams.BackBufferCount) {
case 2:
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
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break;
case 3:
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renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
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break;
}
break;
case D3DSWAPEFFECT_DISCARD:
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renderer->info.flags |= SDL_RENDERER_PRESENTDISCARD;
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break;
}
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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data->pparams = pparams;
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IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
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/* Set up parameters for rendering */
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IDirect3DDevice9_SetVertexShader(data->device, NULL);
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IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
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/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
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/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
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return renderer;
}
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static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
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IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
PixelFormatToD3DFMT(display->fullscreen_mode.format);
} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
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static int
554
D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
555
{
556
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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SDL_Window *window = SDL_GetWindowFromID(renderer->window);
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
559
Uint32 display_format = display->current_mode.format;
560
D3D_TextureData *data;
561
HRESULT result;
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data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
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if (SDL_ISPIXELFORMAT_FOURCC(texture->format) &&
(texture->format != SDL_PIXELFORMAT_YUY2 ||
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!D3D_IsTextureFormatAvailable(renderdata->d3d, display_format,
texture->format))
&& (texture->format != SDL_PIXELFORMAT_YVYU
|| !D3D_IsTextureFormatAvailable(renderdata->d3d, display_format,
texture->format))) {
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data->yuv =
SDL_SW_CreateYUVTexture(texture->format, texture->w, texture->h);
if (!data->yuv) {
return -1;
}
data->format = display->current_mode.format;
} else {
data->format = texture->format;
}
588
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result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
591
PixelFormatToD3DFMT(data->format),
592
D3DPOOL_SDL, &data->texture, NULL);
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if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
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}
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611
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614
static int
D3D_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
if (data->yuv) {
return SDL_SW_QueryYUVTexturePixels(data->yuv, pixels, pitch);
} else {
/* D3D textures don't have their pixels hanging out */
return -1;
}
}
615
static int
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D3D_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
618
{
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D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
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return 0;
623
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625
}
static int
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D3D_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
628
{
629
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
630
631
return 0;
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633
}
634
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636
static int
D3D_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
637
return 0;
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}
static int
D3D_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
643
return 0;
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649
}
static int
D3D_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
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case SDL_BLENDMODE_NONE:
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_MOD:
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return 0;
default:
SDL_Unsupported();
658
texture->blendMode = SDL_BLENDMODE_NONE;
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return -1;
}
}
static int
D3D_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
case SDL_TEXTURESCALEMODE_BEST:
return 0;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
return 0;
}
680
static int
681
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D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
683
{
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D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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if (data->yuv) {
if (SDL_SW_UpdateYUVTexture(data->yuv, rect, pixels, pitch) < 0) {
return -1;
}
UpdateYUVTextureData(texture);
return 0;
} else {
#ifdef SDL_MEMORY_POOL_DEFAULT
IDirect3DTexture9 *temp;
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
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result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
texture->h, 1, 0,
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PixelFormatToD3DFMT(texture->
format),
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D3DPOOL_SYSTEMMEM, &temp, NULL);
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
713
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d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
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result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
IDirect3DTexture9_Release(temp);
D3D_SetError("LockRect()", result);
return -1;
}
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src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(temp, 0);
result =
IDirect3DDevice9_UpdateTexture(renderdata->device,
(IDirect3DBaseTexture9 *) temp,
(IDirect3DBaseTexture9 *)
data->texture);
IDirect3DTexture9_Release(temp);
if (FAILED(result)) {
D3D_SetError("UpdateTexture()", result);
return -1;
}
746
#else
747
748
749
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RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
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d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
758
759
result =
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IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
0);
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if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
IDirect3DTexture9_UnlockRect(data->texture, 0);
#endif // SDL_MEMORY_POOL_DEFAULT
777
778
return 0;
779
780
}
}
781
782
static int
783
784
785
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
786
{
787
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
788
789
790
791
792
793
794
795
if (data->yuv) {
return SDL_SW_LockYUVTexture(data->yuv, rect, markDirty, pixels,
pitch);
} else {
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
796
797
798
799
800
801
802
803
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
result =
IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
804
805
markDirty ? 0 :
D3DLOCK_NO_DIRTY_UPDATE);
806
807
808
809
810
811
812
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
813
814
815
816
}
}
static void
817
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
818
{
819
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
820
821
822
823
824
825
826
if (data->yuv) {
SDL_SW_UnlockYUVTexture(data->yuv);
UpdateYUVTextureData(texture);
} else {
IDirect3DTexture9_UnlockRect(data->texture, 0);
}
827
828
829
}
static void
830
831
D3D_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
832
{
833
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
834
835
836
837
838
839
840
841
842
843
844
845
846
RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
const SDL_Rect *rect = &rects[i];
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
}
847
848
}
849
static void
850
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_MASK:
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_ONE);
break;
case SDL_BLENDMODE_MOD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_ZERO);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_SRCCOLOR);
break;
}
}
static int
D3D_RenderPoint(SDL_Renderer * renderer, int x, int y)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Vertex vertices[1];
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
900
901
vertices[0].x = (float) x;
vertices[0].y = (float) y;
902
903
904
905
906
907
908
909
vertices[0].z = 0.0f;
vertices[0].rhw = 1.0f;
vertices[0].color = color;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
D3D_SetBlendMode(data, renderer->blendMode);
910
911
912
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1,
vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
static int
D3D_RenderLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Vertex vertices[2];
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
942
943
vertices[0].x = (float) x1;
vertices[0].y = (float) y1;
944
945
946
947
948
949
vertices[0].z = 0.0f;
vertices[0].rhw = 1.0f;
vertices[0].color = color;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
950
951
vertices[1].x = (float) x2;
vertices[1].y = (float) y2;
952
953
954
955
956
957
958
959
vertices[1].z = 0.0f;
vertices[1].rhw = 1.0f;
vertices[1].color = color;
vertices[1].u = 0.0f;
vertices[1].v = 0.0f;
D3D_SetBlendMode(data, renderer->blendMode);
960
961
962
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
963
964
965
966
967
968
969
970
971
972
973
974
975
976
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINELIST, 1,
vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
977
static int
978
D3D_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect)
979
{
980
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
981
982
983
float minx, miny, maxx, maxy;
DWORD color;
Vertex vertices[4];
984
HRESULT result;
985
986
987
988
989
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
990
991
992
993
994
minx = (float) rect->x;
miny = (float) rect->y;
maxx = (float) rect->x + rect->w;
maxy = (float) rect->y + rect->h;
995
996
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
997
998
999
1000
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;