slouken@1936
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/*
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slouken@5535
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Simple DirectMedia Layer
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slouken@6885
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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slouken@1936
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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slouken@1936
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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slouken@1936
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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slouken@1936
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*/
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#include "SDL_config.h"
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/* NSOpenGL implementation of SDL OpenGL support */
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slouken@1936
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#if SDL_VIDEO_OPENGL_CGL
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#include "SDL_cocoavideo.h"
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#include <OpenGL/CGLTypes.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLRenderers.h>
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#include "SDL_loadso.h"
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#include "SDL_opengl.h"
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icculus@6567
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#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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icculus@6567
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#ifndef kCGLPFAOpenGLProfile
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#define kCGLPFAOpenGLProfile 99
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#endif
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#ifndef kCGLOGLPVersion_Legacy
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#define kCGLOGLPVersion_Legacy 0x1000
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#endif
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#ifndef kCGLOGLPVersion_3_2_Core
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#define kCGLOGLPVersion_3_2_Core 0x3200
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#endif
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int
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Cocoa_GL_LoadLibrary(_THIS, const char *path)
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{
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slouken@3057
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/* Load the OpenGL library */
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if (path == NULL) {
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path = SDL_getenv("SDL_OPENGL_LIBRARY");
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}
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if (path == NULL) {
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path = DEFAULT_OPENGL;
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}
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_this->gl_config.dll_handle = SDL_LoadObject(path);
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if (!_this->gl_config.dll_handle) {
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return -1;
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}
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SDL_strlcpy(_this->gl_config.driver_path, path,
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SDL_arraysize(_this->gl_config.driver_path));
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return 0;
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}
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void *
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Cocoa_GL_GetProcAddress(_THIS, const char *proc)
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{
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return SDL_LoadFunction(_this->gl_config.dll_handle, proc);
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}
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void
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Cocoa_GL_UnloadLibrary(_THIS)
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{
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SDL_UnloadObject(_this->gl_config.dll_handle);
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_this->gl_config.dll_handle = NULL;
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}
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SDL_GLContext
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Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
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{
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const int wantver = (_this->gl_config.major_version << 8) |
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(_this->gl_config.minor_version);
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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NSAutoreleasePool *pool;
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
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NSOpenGLPixelFormatAttribute attr[32];
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NSOpenGLPixelFormat *fmt;
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NSOpenGLContext *context;
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flibitijibibo@7152
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NSOpenGLContext *share_context = nil;
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int i = 0;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
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SDL_SetError ("OpenGL ES not supported on this platform");
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return NULL;
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}
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icculus@6567
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/* Sadly, we'll have to update this as life progresses, since we need to
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set an enum for context profiles, not a context version number */
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if (wantver > 0x0302) {
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SDL_SetError ("OpenGL > 3.2 is not supported on this platform");
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return NULL;
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}
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icculus@6567
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pool = [[NSAutoreleasePool alloc] init];
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/* specify a profile if we're on Lion (10.7) or later. */
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if (data->osversion >= 0x1070) {
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NSOpenGLPixelFormatAttribute profile = kCGLOGLPVersion_Legacy;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) {
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if (wantver == 0x0302) {
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profile = kCGLOGLPVersion_3_2_Core;
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}
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}
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attr[i++] = kCGLPFAOpenGLProfile;
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attr[i++] = profile;
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}
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attr[i++] = NSOpenGLPFAColorSize;
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attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8;
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attr[i++] = NSOpenGLPFADepthSize;
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attr[i++] = _this->gl_config.depth_size;
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if (_this->gl_config.double_buffer) {
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attr[i++] = NSOpenGLPFADoubleBuffer;
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}
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if (_this->gl_config.stereo) {
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attr[i++] = NSOpenGLPFAStereo;
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}
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if (_this->gl_config.stencil_size) {
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attr[i++] = NSOpenGLPFAStencilSize;
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attr[i++] = _this->gl_config.stencil_size;
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}
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slouken@6848
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if ((_this->gl_config.accum_red_size +
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_this->gl_config.accum_green_size +
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_this->gl_config.accum_blue_size +
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_this->gl_config.accum_alpha_size) > 0) {
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attr[i++] = NSOpenGLPFAAccumSize;
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attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size;
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}
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slouken@6848
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slouken@6848
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if (_this->gl_config.multisamplebuffers) {
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attr[i++] = NSOpenGLPFASampleBuffers;
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slouken@6848
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attr[i++] = _this->gl_config.multisamplebuffers;
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}
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slouken@6848
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slouken@6848
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if (_this->gl_config.multisamplesamples) {
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slouken@6848
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attr[i++] = NSOpenGLPFASamples;
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slouken@6848
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attr[i++] = _this->gl_config.multisamplesamples;
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slouken@6848
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attr[i++] = NSOpenGLPFANoRecovery;
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}
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slouken@6848
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slouken@6848
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if (_this->gl_config.accelerated >= 0) {
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slouken@6848
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if (_this->gl_config.accelerated) {
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attr[i++] = NSOpenGLPFAAccelerated;
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} else {
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attr[i++] = NSOpenGLPFARendererID;
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slouken@6848
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attr[i++] = kCGLRendererGenericFloatID;
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}
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}
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slouken@6848
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attr[i++] = NSOpenGLPFAScreenMask;
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attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display);
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attr[i] = 0;
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fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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slouken@6848
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if (fmt == nil) {
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SDL_SetError ("Failed creating OpenGL pixel format");
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slouken@6848
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[pool release];
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return NULL;
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slouken@6848
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}
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slouken@6848
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if (_this->gl_config.share_with_current_context) {
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share_context = (NSOpenGLContext*)(_this->current_glctx);
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}
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flibitijibibo@7152
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context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:share_context];
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slouken@6848
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slouken@6848
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[fmt release];
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slouken@6848
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slouken@6848
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if (context == nil) {
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slouken@6848
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SDL_SetError ("Failed creating OpenGL context");
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slouken@6848
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[pool release];
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slouken@6848
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return NULL;
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slouken@6848
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}
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slouken@6848
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slouken@6848
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[pool release];
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slouken@1936
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slouken@2178
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if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
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Cocoa_GL_DeleteContext(_this, context);
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slouken@2178
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return NULL;
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slouken@2178
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}
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slouken@2178
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slouken@2178
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return context;
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}
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slouken@1936
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slouken@1936
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int
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slouken@1936
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Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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slouken@1936
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{
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slouken@6848
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NSAutoreleasePool *pool;
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slouken@1936
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208 |
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slouken@6848
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pool = [[NSAutoreleasePool alloc] init];
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slouken@6848
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slouken@6848
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if (context) {
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slouken@6848
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SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata;
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slouken@6848
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NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
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slouken@6848
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icculus@7347
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if ([nscontext view] != [windowdata->nswindow contentView]) {
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jorgen@7085
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[nscontext setView:[windowdata->nswindow contentView]];
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jorgen@7085
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[nscontext update];
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slouken@1973
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}
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slouken@6848
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[nscontext makeCurrentContext];
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slouken@6848
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} else {
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slouken@6848
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[NSOpenGLContext clearCurrentContext];
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slouken@1936
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}
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slouken@1936
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slouken@6848
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[pool release];
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slouken@1936
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return 0;
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slouken@1936
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226 |
}
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slouken@1936
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slouken@1936
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228 |
int
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slouken@1936
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Cocoa_GL_SetSwapInterval(_THIS, int interval)
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slouken@1936
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{
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slouken@6848
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231 |
NSAutoreleasePool *pool;
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slouken@1936
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232 |
NSOpenGLContext *nscontext;
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slouken@2703
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233 |
GLint value;
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slouken@1936
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234 |
int status;
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slouken@1936
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235 |
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slouken@6848
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236 |
pool = [[NSAutoreleasePool alloc] init];
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slouken@6848
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237 |
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slouken@6848
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238 |
nscontext = [NSOpenGLContext currentContext];
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slouken@6848
|
239 |
if (nscontext != nil) {
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slouken@6848
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240 |
value = interval;
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slouken@6848
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241 |
[nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval];
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slouken@6848
|
242 |
status = 0;
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slouken@6848
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243 |
} else {
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icculus@7037
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status = SDL_SetError("No current OpenGL context");
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slouken@1936
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245 |
}
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slouken@1936
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246 |
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slouken@6848
|
247 |
[pool release];
|
slouken@1936
|
248 |
return status;
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slouken@1936
|
249 |
}
|
slouken@1936
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250 |
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slouken@1936
|
251 |
int
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slouken@1936
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252 |
Cocoa_GL_GetSwapInterval(_THIS)
|
slouken@1936
|
253 |
{
|
slouken@6848
|
254 |
NSAutoreleasePool *pool;
|
slouken@1936
|
255 |
NSOpenGLContext *nscontext;
|
slouken@2703
|
256 |
GLint value;
|
icculus@6382
|
257 |
int status = 0;
|
slouken@1936
|
258 |
|
slouken@6848
|
259 |
pool = [[NSAutoreleasePool alloc] init];
|
slouken@6848
|
260 |
|
slouken@6848
|
261 |
nscontext = [NSOpenGLContext currentContext];
|
slouken@6848
|
262 |
if (nscontext != nil) {
|
slouken@6848
|
263 |
[nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval];
|
slouken@6848
|
264 |
status = (int)value;
|
slouken@1936
|
265 |
}
|
slouken@1936
|
266 |
|
slouken@6848
|
267 |
[pool release];
|
slouken@1936
|
268 |
return status;
|
slouken@1936
|
269 |
}
|
slouken@1936
|
270 |
|
slouken@1936
|
271 |
void
|
slouken@1936
|
272 |
Cocoa_GL_SwapWindow(_THIS, SDL_Window * window)
|
slouken@1936
|
273 |
{
|
slouken@6848
|
274 |
NSAutoreleasePool *pool;
|
slouken@1936
|
275 |
NSOpenGLContext *nscontext;
|
slouken@1936
|
276 |
|
slouken@6848
|
277 |
pool = [[NSAutoreleasePool alloc] init];
|
slouken@6848
|
278 |
|
slouken@6848
|
279 |
/* FIXME: Do we need to get the context for the window? */
|
jorgen@7085
|
280 |
[[NSOpenGLContext currentContext] flushBuffer];
|
slouken@6848
|
281 |
|
slouken@6848
|
282 |
[pool release];
|
slouken@1936
|
283 |
}
|
slouken@1936
|
284 |
|
slouken@1936
|
285 |
void
|
slouken@1936
|
286 |
Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context)
|
slouken@1936
|
287 |
{
|
slouken@6848
|
288 |
NSAutoreleasePool *pool;
|
slouken@1936
|
289 |
NSOpenGLContext *nscontext = (NSOpenGLContext *)context;
|
slouken@1936
|
290 |
|
slouken@6848
|
291 |
pool = [[NSAutoreleasePool alloc] init];
|
slouken@6848
|
292 |
|
slouken@6848
|
293 |
[nscontext clearDrawable];
|
slouken@6848
|
294 |
[nscontext release];
|
slouken@6848
|
295 |
|
slouken@6848
|
296 |
[pool release];
|
slouken@1936
|
297 |
}
|
slouken@1936
|
298 |
|
slouken@1952
|
299 |
#endif /* SDL_VIDEO_OPENGL_CGL */
|
slouken@1936
|
300 |
|
slouken@1936
|
301 |
/* vi: set ts=4 sw=4 expandtab: */
|