slouken@0
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "SDL_artsaudio.h"
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#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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#include "SDL_name.h"
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#include "SDL_loadso.h"
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#else
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#define SDL_NAME(X) X
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#endif
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/* The tag name used by artsc audio */
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#define ARTS_DRIVER_NAME "arts"
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/* Audio driver functions */
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static int ARTS_OpenDevice(_THIS, const char *devname, int iscapture);
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static void ARTS_WaitDevice(_THIS);
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static void ARTS_PlayDevice(_THIS);
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static Uint8 *ARTS_GetDeviceBuf(_THIS);
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static void ARTS_CloseDevice(_THIS);
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static void ARTS_WaitDone(_THIS);
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#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
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static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC;
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static void *arts_handle = NULL;
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static int arts_loaded = 0;
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/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */
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static int (*SDL_NAME(arts_init)) (void);
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static void (*SDL_NAME(arts_free)) (void);
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static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits,
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int channels,
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const char *name);
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static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s,
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arts_parameter_t param, int value);
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static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s,
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arts_parameter_t param);
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static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer,
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int count);
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static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
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static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s);
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static const char *(*SDL_NAME(arts_error_text)) (int errorcode);
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#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
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static struct
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{
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const char *name;
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void **func;
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} arts_functions[] = {
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SDL_ARTS_SYM(arts_init),
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SDL_ARTS_SYM(arts_free),
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SDL_ARTS_SYM(arts_play_stream),
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SDL_ARTS_SYM(arts_stream_set),
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SDL_ARTS_SYM(arts_stream_get),
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SDL_ARTS_SYM(arts_write),
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SDL_ARTS_SYM(arts_close_stream),
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SDL_ARTS_SYM(arts_error_text),
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};
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#undef SDL_ARTS_SYM
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static void
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UnloadARTSLibrary()
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{
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if (arts_loaded) {
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SDL_UnloadObject(arts_handle);
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arts_handle = NULL;
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arts_loaded = 0;
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}
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}
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static int
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LoadARTSLibrary(void)
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{
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int i, retval = -1;
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icculus@3812
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if (!arts_loaded) {
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arts_handle = SDL_LoadObject(arts_library);
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if (arts_handle) {
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arts_loaded = 1;
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retval = 0;
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for (i = 0; i < SDL_arraysize(arts_functions); ++i) {
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*arts_functions[i].func =
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SDL_LoadFunction(arts_handle, arts_functions[i].name);
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if (!*arts_functions[i].func) {
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retval = -1;
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UnloadARTSLibrary();
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break;
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}
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}
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}
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}
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return retval;
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}
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slouken@294
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slouken@294
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#else
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static void
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UnloadARTSLibrary()
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slouken@294
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128 |
{
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return;
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130 |
}
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slouken@294
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static int
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LoadARTSLibrary(void)
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134 |
{
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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/* Audio driver bootstrap functions */
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static int
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ARTS_Available(void)
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{
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int available = 0;
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146 |
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icculus@3812
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if (LoadARTSLibrary() == 0) {
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if (SDL_NAME(arts_init) () == 0) {
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#define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */
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slouken@929
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#ifdef ARTS_CRASH_HACK
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arts_stream_t stream;
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stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL");
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SDL_NAME(arts_write) (stream, "", 0);
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SDL_NAME(arts_close_stream) (stream);
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slouken@929
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#endif
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available = 1;
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icculus@3812
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SDL_NAME(arts_free) ();
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}
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icculus@3812
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UnloadARTSLibrary();
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}
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slouken@474
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slouken@1895
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return available;
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}
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164 |
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icculus@3812
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165 |
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icculus@3812
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166 |
static int
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icculus@3812
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167 |
ARTS_Init(SDL_AudioDriverImpl *impl)
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slouken@0
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{
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icculus@3812
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169 |
/* Set the function pointers */
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icculus@3812
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impl->OpenDevice = ARTS_OpenDevice;
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171 |
impl->PlayDevice = ARTS_PlayDevice;
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icculus@3812
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172 |
impl->WaitDevice = ARTS_WaitDevice;
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icculus@3812
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173 |
impl->GetDeviceBuf = ARTS_GetDeviceBuf;
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icculus@3812
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174 |
impl->CloseDevice = ARTS_CloseDevice;
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icculus@3812
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175 |
impl->WaitDone = ARTS_WaitDone;
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icculus@3812
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176 |
impl->OnlyHasDefaultOutputDevice = 1;
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icculus@3812
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177 |
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icculus@3812
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178 |
return 1;
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slouken@0
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179 |
}
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slouken@0
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180 |
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slouken@0
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181 |
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slouken@1361
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182 |
AudioBootStrap ARTS_bootstrap = {
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icculus@3812
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183 |
ARTS_DRIVER_NAME, "Analog RealTime Synthesizer",
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icculus@3812
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184 |
ARTS_Available, ARTS_Init, 0
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slouken@0
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185 |
};
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slouken@0
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186 |
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icculus@3812
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187 |
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slouken@0
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188 |
/* This function waits until it is possible to write a full sound buffer */
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slouken@1895
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189 |
static void
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icculus@3812
|
190 |
ARTS_WaitDevice(_THIS)
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slouken@0
|
191 |
{
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slouken@1895
|
192 |
Sint32 ticks;
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slouken@0
|
193 |
|
slouken@1895
|
194 |
/* Check to see if the thread-parent process is still alive */
|
slouken@1895
|
195 |
{
|
slouken@1895
|
196 |
static int cnt = 0;
|
icculus@3812
|
197 |
/* Note that this only works with thread implementations
|
slouken@1895
|
198 |
that use a different process id for each thread.
|
slouken@1895
|
199 |
*/
|
icculus@3812
|
200 |
/* Check every 10 loops */
|
icculus@3812
|
201 |
if (this->hidden->parent && (((++cnt) % 10) == 0)) {
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icculus@3812
|
202 |
if (kill(this->hidden->parent, 0) < 0) {
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slouken@1895
|
203 |
this->enabled = 0;
|
slouken@1895
|
204 |
}
|
slouken@1895
|
205 |
}
|
slouken@1895
|
206 |
}
|
slouken@0
|
207 |
|
slouken@1895
|
208 |
/* Use timer for general audio synchronization */
|
icculus@3812
|
209 |
ticks = ((Sint32) (this->hidden->next_frame-SDL_GetTicks())) - FUDGE_TICKS;
|
slouken@1895
|
210 |
if (ticks > 0) {
|
slouken@1895
|
211 |
SDL_Delay(ticks);
|
slouken@1895
|
212 |
}
|
slouken@0
|
213 |
}
|
slouken@0
|
214 |
|
slouken@1895
|
215 |
static void
|
icculus@3812
|
216 |
ARTS_PlayDevice(_THIS)
|
slouken@0
|
217 |
{
|
slouken@1895
|
218 |
/* Write the audio data */
|
icculus@3812
|
219 |
int written = SDL_NAME(arts_write) (
|
icculus@3812
|
220 |
this->hidden->stream,
|
icculus@3812
|
221 |
this->hidden->mixbuf,
|
icculus@3812
|
222 |
this->hidden->mixlen);
|
slouken@0
|
223 |
|
slouken@1895
|
224 |
/* If timer synchronization is enabled, set the next write frame */
|
icculus@3812
|
225 |
if (this->hidden->frame_ticks) {
|
icculus@3812
|
226 |
this->hidden->next_frame += this->hidden->frame_ticks;
|
slouken@1895
|
227 |
}
|
slouken@0
|
228 |
|
slouken@1895
|
229 |
/* If we couldn't write, assume fatal error for now */
|
slouken@1895
|
230 |
if (written < 0) {
|
slouken@1895
|
231 |
this->enabled = 0;
|
slouken@1895
|
232 |
}
|
slouken@0
|
233 |
#ifdef DEBUG_AUDIO
|
slouken@1895
|
234 |
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
|
slouken@0
|
235 |
#endif
|
slouken@0
|
236 |
}
|
slouken@0
|
237 |
|
icculus@3812
|
238 |
static void
|
icculus@3812
|
239 |
ARTS_WaitDone(_THIS)
|
slouken@0
|
240 |
{
|
icculus@3812
|
241 |
/* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */
|
slouken@0
|
242 |
}
|
slouken@0
|
243 |
|
icculus@3812
|
244 |
|
icculus@3812
|
245 |
static Uint8 *
|
icculus@3812
|
246 |
ARTS_GetDeviceBuf(_THIS)
|
icculus@3812
|
247 |
{
|
icculus@3812
|
248 |
return (this->hidden->mixbuf);
|
icculus@3812
|
249 |
}
|
icculus@3812
|
250 |
|
icculus@3812
|
251 |
|
slouken@1895
|
252 |
static void
|
icculus@3812
|
253 |
ARTS_CloseDevice(_THIS)
|
slouken@0
|
254 |
{
|
icculus@3812
|
255 |
if (this->hidden != NULL) {
|
icculus@3812
|
256 |
if (this->hidden->mixbuf != NULL) {
|
icculus@3812
|
257 |
SDL_FreeAudioMem(this->hidden->mixbuf);
|
icculus@3812
|
258 |
this->hidden->mixbuf = NULL;
|
icculus@3812
|
259 |
}
|
icculus@3812
|
260 |
if (this->hidden->stream) {
|
icculus@3812
|
261 |
SDL_NAME(arts_close_stream) (this->hidden->stream);
|
icculus@3812
|
262 |
this->hidden->stream = 0;
|
icculus@3812
|
263 |
}
|
icculus@3812
|
264 |
SDL_NAME(arts_free) ();
|
icculus@3812
|
265 |
SDL_free(this->hidden);
|
icculus@3812
|
266 |
this->hidden = NULL;
|
slouken@1895
|
267 |
}
|
icculus@3812
|
268 |
UnloadARTSLibrary();
|
slouken@0
|
269 |
}
|
slouken@0
|
270 |
|
icculus@3812
|
271 |
|
slouken@1895
|
272 |
static int
|
icculus@3812
|
273 |
ARTS_OpenDevice(_THIS, const char *devname, int iscapture)
|
slouken@0
|
274 |
{
|
icculus@3812
|
275 |
int rc = 0;
|
slouken@1895
|
276 |
int bits, frag_spec;
|
icculus@1982
|
277 |
SDL_AudioFormat test_format, format;
|
slouken@0
|
278 |
|
icculus@3812
|
279 |
/* Initialize all variables that we clean on shutdown */
|
icculus@3812
|
280 |
this->hidden = (struct SDL_PrivateAudioData *)
|
icculus@3812
|
281 |
SDL_malloc((sizeof *this->hidden));
|
icculus@3812
|
282 |
if (this->hidden == NULL) {
|
icculus@3812
|
283 |
SDL_OutOfMemory();
|
icculus@3812
|
284 |
return 0;
|
icculus@3812
|
285 |
}
|
icculus@3812
|
286 |
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
|
slouken@0
|
287 |
|
icculus@3812
|
288 |
if (LoadARTSLibrary() < 0) {
|
icculus@3812
|
289 |
ARTS_CloseDevice(this);
|
icculus@3812
|
290 |
SDL_SetError("ARTS: failed to load library: %s", SDL_GetError());
|
icculus@3812
|
291 |
return 0;
|
icculus@3812
|
292 |
}
|
slouken@0
|
293 |
|
slouken@1895
|
294 |
/* Try for a closest match on audio format */
|
slouken@1895
|
295 |
format = 0;
|
slouken@1895
|
296 |
bits = 0;
|
icculus@3812
|
297 |
for (test_format = SDL_FirstAudioFormat(this->spec.format);
|
slouken@1895
|
298 |
!format && test_format;) {
|
slouken@0
|
299 |
#ifdef DEBUG_AUDIO
|
slouken@1895
|
300 |
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
|
slouken@0
|
301 |
#endif
|
slouken@1895
|
302 |
switch (test_format) {
|
slouken@1895
|
303 |
case AUDIO_U8:
|
slouken@1895
|
304 |
bits = 8;
|
slouken@1895
|
305 |
format = 1;
|
slouken@1895
|
306 |
break;
|
slouken@1895
|
307 |
case AUDIO_S16LSB:
|
slouken@1895
|
308 |
bits = 16;
|
slouken@1895
|
309 |
format = 1;
|
slouken@1895
|
310 |
break;
|
slouken@1895
|
311 |
default:
|
slouken@1895
|
312 |
format = 0;
|
slouken@1895
|
313 |
break;
|
slouken@1895
|
314 |
}
|
slouken@1895
|
315 |
if (!format) {
|
slouken@1895
|
316 |
test_format = SDL_NextAudioFormat();
|
slouken@1895
|
317 |
}
|
slouken@1895
|
318 |
}
|
slouken@1895
|
319 |
if (format == 0) {
|
icculus@3812
|
320 |
ARTS_CloseDevice(this);
|
slouken@1895
|
321 |
SDL_SetError("Couldn't find any hardware audio formats");
|
icculus@3812
|
322 |
return 0;
|
slouken@1895
|
323 |
}
|
icculus@3812
|
324 |
this->spec.format = test_format;
|
slouken@0
|
325 |
|
icculus@3812
|
326 |
if ((rc = SDL_NAME(arts_init) ()) != 0) {
|
icculus@3812
|
327 |
ARTS_CloseDevice(this);
|
icculus@3812
|
328 |
SDL_SetError( "Unable to initialize ARTS: %s",
|
icculus@3812
|
329 |
SDL_NAME(arts_error_text)(rc) );
|
icculus@3812
|
330 |
return 0;
|
slouken@1895
|
331 |
}
|
icculus@3812
|
332 |
this->hidden->stream = SDL_NAME(arts_play_stream) (
|
icculus@3812
|
333 |
this->spec.freq,
|
icculus@3812
|
334 |
bits, this->spec.channels,
|
icculus@3812
|
335 |
"SDL");
|
slouken@0
|
336 |
|
slouken@1895
|
337 |
/* Calculate the final parameters for this audio specification */
|
icculus@3812
|
338 |
SDL_CalculateAudioSpec(&this->spec);
|
slouken@0
|
339 |
|
slouken@1895
|
340 |
/* Determine the power of two of the fragment size */
|
icculus@3812
|
341 |
for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec);
|
icculus@3812
|
342 |
if ((0x01 << frag_spec) != this->spec.size) {
|
icculus@3812
|
343 |
ARTS_CloseDevice(this);
|
slouken@1895
|
344 |
SDL_SetError("Fragment size must be a power of two");
|
icculus@3812
|
345 |
return 0;
|
slouken@1895
|
346 |
}
|
slouken@1895
|
347 |
frag_spec |= 0x00020000; /* two fragments, for low latency */
|
slouken@0
|
348 |
|
slouken@0
|
349 |
#ifdef ARTS_P_PACKET_SETTINGS
|
icculus@3812
|
350 |
SDL_NAME(arts_stream_set) (this->hidden->stream,
|
icculus@3812
|
351 |
ARTS_P_PACKET_SETTINGS, frag_spec);
|
slouken@0
|
352 |
#else
|
icculus@3812
|
353 |
SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE,
|
slouken@1895
|
354 |
frag_spec & 0xffff);
|
icculus@3812
|
355 |
SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT,
|
icculus@3812
|
356 |
frag_spec >> 16);
|
slouken@0
|
357 |
#endif
|
icculus@3812
|
358 |
this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream,
|
icculus@3812
|
359 |
ARTS_P_PACKET_SIZE);
|
slouken@0
|
360 |
|
slouken@1895
|
361 |
/* Allocate mixing buffer */
|
icculus@3812
|
362 |
this->hidden->mixlen = this->spec.size;
|
icculus@3812
|
363 |
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
|
icculus@3812
|
364 |
if (this->hidden->mixbuf == NULL) {
|
icculus@3812
|
365 |
ARTS_CloseDevice(this);
|
icculus@3812
|
366 |
SDL_OutOfMemory();
|
icculus@3812
|
367 |
return 0;
|
slouken@1895
|
368 |
}
|
icculus@3812
|
369 |
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
|
slouken@0
|
370 |
|
slouken@1895
|
371 |
/* Get the parent process id (we're the parent of the audio thread) */
|
icculus@3812
|
372 |
this->hidden->parent = getpid();
|
slouken@0
|
373 |
|
slouken@1895
|
374 |
/* We're ready to rock and roll. :-) */
|
icculus@3812
|
375 |
return 1;
|
slouken@0
|
376 |
}
|
slouken@1895
|
377 |
|
slouken@1895
|
378 |
/* vi: set ts=4 sw=4 expandtab: */
|