src/audio/SDL_audiodev_c.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 31 Oct 2011 05:56:58 -0400
changeset 6044 35448a5ea044
parent 5593 ab22ca13c47f
child 6138 4c64952a58fb
permissions -rw-r--r--
Lots of fixes importing SDL source wholesale into a new iOS project
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL.h"
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#include "SDL_config.h"
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#include "SDL_sysaudio.h"
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/* Open the audio device for playback, and don't block if busy */
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/* #define USE_BLOCKING_WRITES */
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#ifdef USE_BLOCKING_WRITES
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#define OPEN_FLAGS_OUTPUT O_WRONLY
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#define OPEN_FLAGS_INPUT O_RDONLY
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#else
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#define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK)
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#define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK)
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#endif
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void SDL_EnumUnixAudioDevices(int iscapture, int classic,
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                              int (*test) (int fd), SDL_AddAudioDevice addfn);
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/* vi: set ts=4 sw=4 expandtab: */