Skip to content

Latest commit

 

History

History
188 lines (161 loc) · 6.6 KB

SDL_uikitopengles.m

File metadata and controls

188 lines (161 loc) · 6.6 KB
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitopengles.h"
Jan 15, 2015
Jan 15, 2015
26
#import "SDL_uikitopenglview.h"
27
28
#include "SDL_uikitmodes.h"
#include "SDL_uikitwindow.h"
Jan 15, 2015
Jan 15, 2015
29
#include "SDL_uikitevents.h"
30
31
32
33
34
35
36
37
38
39
40
41
42
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../power/uikit/SDL_syspower.h"
#include "SDL_loadso.h"
#include <dlfcn.h>
static int UIKit_GL_Initialize(_THIS);
void *
UIKit_GL_GetProcAddress(_THIS, const char *proc)
{
/* Look through all SO's for the proc symbol. Here's why:
Jan 15, 2015
Jan 15, 2015
43
44
* -Looking for the path to the OpenGL Library seems not to work in the iOS Simulator.
* -We don't know that the path won't change in the future. */
45
46
47
48
return dlsym(RTLD_DEFAULT, proc);
}
/*
Jan 15, 2015
Jan 15, 2015
49
note that SDL_GL_DeleteContext makes it current without passing the window
Jul 15, 2014
Jul 15, 2014
51
52
int
UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
Jul 29, 2014
Jul 29, 2014
54
@autoreleasepool {
Jan 15, 2015
Jan 15, 2015
55
56
57
58
59
60
61
62
63
SDLEAGLContext *eaglcontext = (__bridge SDLEAGLContext *) context;
if (![EAGLContext setCurrentContext:eaglcontext]) {
return SDL_SetError("Could not make EAGL context current");
}
if (eaglcontext) {
[eaglcontext.sdlView setSDLWindow:window];
}
Jan 15, 2015
Jan 15, 2015
65
66
67
68
return 0;
}
Nov 28, 2014
Nov 28, 2014
69
70
void
UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
Jul 15, 2014
Jul 15, 2014
71
{
Jul 29, 2014
Jul 29, 2014
72
@autoreleasepool {
Aug 6, 2014
Aug 6, 2014
73
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
Jan 15, 2015
Jan 15, 2015
74
75
76
77
78
79
80
81
82
UIView *view = data.viewcontroller.view;
if ([view isKindOfClass:[SDL_uikitopenglview class]]) {
SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view;
if (w) {
*w = glview.backingWidth;
}
if (h) {
*h = glview.backingHeight;
}
Jul 29, 2014
Jul 29, 2014
83
}
Jul 15, 2014
Jul 15, 2014
84
85
86
}
}
87
88
89
int
UIKit_GL_LoadLibrary(_THIS, const char *path)
{
Jan 15, 2015
Jan 15, 2015
90
91
/* We shouldn't pass a path to this function, since we've already loaded the
* library. */
92
if (path != NULL) {
Jan 15, 2015
Jan 15, 2015
93
return SDL_SetError("iOS GL Load Library just here for compatibility");
94
95
96
97
98
99
}
return 0;
}
void UIKit_GL_SwapWindow(_THIS, SDL_Window * window)
{
Jul 29, 2014
Jul 29, 2014
100
@autoreleasepool {
Jan 15, 2015
Jan 15, 2015
101
SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext();
Aug 6, 2014
Aug 6, 2014
102
103
#if SDL_POWER_UIKIT
Jul 29, 2014
Jul 29, 2014
104
105
/* Check once a frame to see if we should turn off the battery monitor. */
SDL_UIKit_UpdateBatteryMonitoring();
106
107
#endif
Jan 15, 2015
Jan 15, 2015
108
[context.sdlView swapBuffers];
Jul 29, 2014
Jul 29, 2014
110
/* You need to pump events in order for the OS to make changes visible.
Jan 15, 2015
Jan 15, 2015
111
112
* We don't pump events here because we don't want iOS application events
* (low memory, terminate, etc.) to happen inside low level rendering. */
113
114
115
}
}
Jul 15, 2014
Jul 15, 2014
116
117
SDL_GLContext
UIKit_GL_CreateContext(_THIS, SDL_Window * window)
Jul 29, 2014
Jul 29, 2014
119
120
@autoreleasepool {
SDL_uikitopenglview *view;
Aug 6, 2014
Aug 6, 2014
121
SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
Jan 15, 2015
Jan 15, 2015
122
123
CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen);
EAGLSharegroup *sharegroup = nil;
Jul 29, 2014
Jul 29, 2014
124
125
CGFloat scale = 1.0;
Jan 15, 2015
Jan 15, 2015
126
127
128
129
130
if (_this->gl_config.share_with_current_context) {
EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext();
sharegroup = context.sharegroup;
}
Jul 29, 2014
Jul 29, 2014
131
if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
Sep 14, 2014
Sep 14, 2014
132
/* Set the scale to the natural scale factor of the screen - the
Jan 15, 2015
Jan 15, 2015
133
134
* backing dimensions of the OpenGL view will match the pixel
* dimensions of the screen rather than the dimensions in points. */
Sep 14, 2014
Sep 14, 2014
135
#ifdef __IPHONE_8_0
Jan 15, 2015
Jan 15, 2015
136
137
if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) {
scale = data.uiwindow.screen.nativeScale;
Sep 14, 2014
Sep 14, 2014
138
139
140
} else
#endif
{
Jan 15, 2015
Jan 15, 2015
141
scale = data.uiwindow.screen.scale;
Sep 14, 2014
Sep 14, 2014
142
}
Jul 29, 2014
Jul 29, 2014
143
}
Jul 29, 2014
Jul 29, 2014
145
/* construct our view, passing in SDL's OpenGL configuration data */
Nov 20, 2014
Nov 20, 2014
146
147
148
149
150
151
152
153
154
155
156
view = [[SDL_uikitopenglview alloc] initWithFrame:frame
scale:scale
retainBacking:_this->gl_config.retained_backing
rBits:_this->gl_config.red_size
gBits:_this->gl_config.green_size
bBits:_this->gl_config.blue_size
aBits:_this->gl_config.alpha_size
depthBits:_this->gl_config.depth_size
stencilBits:_this->gl_config.stencil_size
sRGB:_this->gl_config.framebuffer_srgb_capable
majorVersion:_this->gl_config.major_version
Jan 15, 2015
Jan 15, 2015
157
shareGroup:sharegroup];
Jul 29, 2014
Jul 29, 2014
158
159
160
if (!view) {
return NULL;
}
Jan 15, 2015
Jan 15, 2015
162
SDLEAGLContext *context = view.context;
Aug 6, 2014
Aug 6, 2014
163
164
if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext) context) < 0) {
UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(context));
Jul 29, 2014
Jul 29, 2014
165
166
return NULL;
}
Jan 15, 2015
Jan 15, 2015
168
169
/* We return a +1'd context. The window's driverdata owns the view (via
* MakeCurrent.) */
Aug 6, 2014
Aug 6, 2014
170
return (SDL_GLContext) CFBridgingRetain(context);
Jul 29, 2014
Jul 29, 2014
171
}
172
173
}
Jul 15, 2014
Jul 15, 2014
174
175
void
UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
Jul 29, 2014
Jul 29, 2014
177
@autoreleasepool {
Aug 7, 2014
Aug 7, 2014
178
/* Transfer ownership the +1'd context to ARC. */
Jan 15, 2015
Jan 15, 2015
179
180
181
182
SDLEAGLContext *eaglcontext = (SDLEAGLContext *) CFBridgingRelease(context);
/* Detach the context's view from its window. */
[eaglcontext.sdlView setSDLWindow:NULL];
183
184
185
186
187
188
}
}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */