README.DC
author Holmes Futrell
Fri, 15 Aug 2008 00:46:58 +0000
branchgsoc2008_iphone
changeset 2427 32b9909db651
parent 1462 c17d82103614
permissions -rw-r--r--
changed macro MAX_G_FORCE to SDL_IPHONE_MAX_GFORCE and moved it to the SDL_config_iphoneos.h file. This should allow users to convert between the Sint16 returned by polling the joystick and units of g-force, which better describe what is going on with the iPhone (and are what the iPhone OS actually gives you). This conversion wouldn't be necessary except that we'd need floating point to store everything as g-force.
slouken@509
     1
SDL for Dreamcast (beta2)
slouken@509
     2
slouken@509
     3
	BERO
slouken@1460
     4
	berobero@users.sourceforge.net 
slouken@509
     5
slouken@509
     6
	http://www.geocities.co.jp/Playtown/2004/
slouken@509
     7
slouken@509
     8
this work with kos-newlib
slouken@509
     9
http://sourceforge.net/projects/dcquake/
slouken@509
    10
slouken@509
    11
compile
slouken@1462
    12
- source environ.sh (from the KOS distribution)
slouken@509
    13
- make -f Makefile.dc
slouken@509
    14
slouken@509
    15
compile with gl support
slouken@509
    16
- install latest libgl from http://sourceforge.net/projects/dcquake/
slouken@509
    17
- uncomment GL=1 in Makefile.dc
slouken@509
    18
- make -f Makefile.dc clean
slouken@509
    19
- make -f Makefile.dc
slouken@509
    20
slouken@509
    21
install
slouken@509
    22
- copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment
slouken@509
    23
slouken@509
    24
changelog:
slouken@509
    25
slouken@509
    26
beta2
slouken@509
    27
- OpenGL support
slouken@509
    28
- Hardware page flip support
slouken@509
    29
slouken@509
    30
beta
slouken@509
    31
- thread, timer don't tested so much.
slouken@509
    32
- not support OpenGL